Files
SingularityViewer/indra/newview/llinventorypanel.cpp
Inusaito Sayori 8a2e24ecd0 Sync with viewer-tiger~
Syncs up llmath stuffs.

Thanks to Shyotl for the CMakeLists fix for Wbemuuid.
2014-07-11 20:36:19 -04:00

1136 lines
31 KiB
C++

/*
* @file llinventorypanel.cpp
* @brief Implementation of the inventory panel and associated stuff.
*
* $LicenseInfo:firstyear=2001&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2010, Linden Research, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
#include "llviewerprecompiledheaders.h"
#include "llinventorypanel.h"
#include <utility> // for std::pair<>
#include "llagent.h"
#include "llagentwearables.h"
#include "llappearancemgr.h"
#include "lluictrlfactory.h"
#include "llfloatercustomize.h"
#include "llfolderview.h"
#include "llimview.h"
#include "llinventorybridge.h"
#include "llinventoryfunctions.h"
#include "llinventorymodelbackgroundfetch.h"
#include "llviewerfoldertype.h"
#include "llvoavatarself.h"
#include "llscrollcontainer.h"
#include "llviewerassettype.h"
#include "llpanelmaininventory.h"
#include "llpanelmarketplaceoutboxinventory.h"
#include "llsdserialize.h"
// [RLVa:KB]
#include "rlvhandler.h"
// [/RLVa:KB]
static LLRegisterWidget<LLInventoryPanel> r("inventory_panel");
const std::string LLInventoryPanel::DEFAULT_SORT_ORDER = std::string("InventorySortOrder");
const std::string LLInventoryPanel::RECENTITEMS_SORT_ORDER = std::string("RecentItemsSortOrder");
const std::string LLInventoryPanel::WORNITEMS_SORT_ORDER = std::string("WornItemsSortOrder");
const std::string LLInventoryPanel::INHERIT_SORT_ORDER = std::string("");
static const LLInventoryFVBridgeBuilder INVENTORY_BRIDGE_BUILDER;
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Class LLInventoryPanelObserver
//
// Bridge to support knowing when the inventory has changed.
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
class LLInventoryPanelObserver : public LLInventoryObserver
{
public:
LLInventoryPanelObserver(LLInventoryPanel* ip) : mIP(ip) {}
virtual ~LLInventoryPanelObserver() {}
virtual void changed(U32 mask)
{
mIP->modelChanged(mask);
}
protected:
LLInventoryPanel* mIP;
};
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Class LLInvPanelComplObserver
//
// Calls specified callback when all specified items become complete.
//
// Usage:
// observer = new LLInvPanelComplObserver(boost::bind(onComplete));
// inventory->addObserver(observer);
// observer->reset(); // (optional)
// observer->watchItem(incomplete_item1_id);
// observer->watchItem(incomplete_item2_id);
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
class LLInvPanelComplObserver : public LLInventoryCompletionObserver
{
public:
typedef boost::function<void()> callback_t;
LLInvPanelComplObserver(callback_t cb)
: mCallback(cb)
{
}
void reset();
private:
/*virtual*/ void done();
/// Called when all the items are complete.
callback_t mCallback;
};
void LLInvPanelComplObserver::reset()
{
mIncomplete.clear();
mComplete.clear();
}
void LLInvPanelComplObserver::done()
{
mCallback();
}
LLInventoryPanel::LLInventoryPanel(const std::string& name,
const std::string& sort_order_setting,
const std::string& start_folder,
const LLRect& rect,
LLInventoryModel* inventory,
BOOL allow_multi_select,
LLView *parent_view) :
LLPanel(name, rect, TRUE),
mInventoryObserver(NULL),
mCompletionObserver(NULL),
mScroller(NULL),
mSortOrderSetting(sort_order_setting),
mStartFolder(start_folder),
mInventory(inventory),
mAllowMultiSelect(allow_multi_select),
mViewsInitialized(false),
mInvFVBridgeBuilder(NULL)
{
mInvFVBridgeBuilder = &INVENTORY_BRIDGE_BUILDER;
setBackgroundColor(gColors.getColor("InventoryBackgroundColor"));
setBackgroundVisible(TRUE);
setBackgroundOpaque(TRUE);
}
void LLInventoryPanel::buildFolderView()
{
// Determine the root folder in case specified, and
// build the views starting with that folder.
//std::string start_folder_name(params.start_folder());
const LLFolderType::EType preferred_type = LLViewerFolderType::lookupTypeFromNewCategoryName(mStartFolder);
LLUUID root_id;
if ("LIBRARY" == mStartFolder)
{
root_id = gInventory.getLibraryRootFolderID();
}
else
{
root_id = (preferred_type != LLFolderType::FT_NONE)
? gInventory.findCategoryUUIDForType(preferred_type, false, false)
: gInventory.getCategory(static_cast<LLUUID>(mStartFolder)) ? static_cast<LLUUID>(mStartFolder) // Singu Note: if start folder is an id of a folder, use it
: LLUUID::null;
}
if ((root_id == LLUUID::null) && !mStartFolder.empty())
{
llwarns << "No category found that matches start_folder: " << mStartFolder << llendl;
root_id = LLUUID::generateNewID();
}
LLInvFVBridge* new_listener = mInvFVBridgeBuilder->createBridge(LLAssetType::AT_CATEGORY,
LLAssetType::AT_CATEGORY,
LLInventoryType::IT_CATEGORY,
this,
NULL,
root_id);
LLFolderView* folder_view = createFolderView(new_listener, true/*params.use_label_suffix()*/);
mFolderRoot = folder_view->getHandle();
}
BOOL LLInventoryPanel::postBuild()
{
init_inventory_panel_actions(this);
buildFolderView();
{
// Scroller
LLRect scroller_view_rect = getRect();
scroller_view_rect.translate(-scroller_view_rect.mLeft, -scroller_view_rect.mBottom);
mScroller = new LLScrollContainer(std::string("Inventory Scroller"),
scroller_view_rect,
mFolderRoot.get());
mScroller->setFollowsAll();
mScroller->setReserveScrollCorner(TRUE);
addChild(mScroller);
mFolderRoot.get()->setScrollContainer(mScroller);
}
// Set up the callbacks from the inventory we're viewing, and then build everything.
mInventoryObserver = new LLInventoryPanelObserver(this);
mInventory->addObserver(mInventoryObserver);
mCompletionObserver = new LLInvPanelComplObserver(boost::bind(&LLInventoryPanel::onItemsCompletion, this));
mInventory->addObserver(mCompletionObserver);
// Build view of inventory if we need default full hierarchy and inventory ready,
// otherwise wait for idle callback.
if (mInventory->isInventoryUsable() && !mViewsInitialized)
{
initializeViews();
}
gIdleCallbacks.addFunction(onIdle, (void*)this);
if (mSortOrderSetting != INHERIT_SORT_ORDER)
{
setSortOrder(gSavedSettings.getU32(mSortOrderSetting));
}
else
{
setSortOrder(gSavedSettings.getU32(DEFAULT_SORT_ORDER));
}
getFilter()->setFilterEmptySystemFolders();
return LLPanel::postBuild();
}
LLInventoryPanel::~LLInventoryPanel()
{
if (mFolderRoot.get())
{
U32 sort_order = mFolderRoot.get()->getSortOrder();
if (mSortOrderSetting != INHERIT_SORT_ORDER)
{
gSavedSettings.setU32(mSortOrderSetting, sort_order);
}
}
clearFolderRoot();
}
void LLInventoryPanel::clearFolderRoot()
{
gIdleCallbacks.deleteFunction(onIdle, this);
if (mInventoryObserver)
{
mInventory->removeObserver(mInventoryObserver);
delete mInventoryObserver;
mInventoryObserver = NULL;
}
if (mCompletionObserver)
{
mInventory->removeObserver(mCompletionObserver);
delete mCompletionObserver;
mCompletionObserver = NULL;
}
if (mScroller)
{
removeChild(mScroller);
delete mScroller;
mScroller = NULL;
}
}
// virtual
LLXMLNodePtr LLInventoryPanel::getXML(bool save_children) const
{
LLXMLNodePtr node = LLPanel::getXML(false); // Do not print out children
node->setName(LL_INVENTORY_PANEL_TAG);
node->createChild("allow_multi_select", TRUE)->setBoolValue(mFolderRoot.get()->getAllowMultiSelect());
return node;
}
class LLInventoryRecentItemsPanel : public LLInventoryPanel
{
public:
LLInventoryRecentItemsPanel(const std::string& name,
const std::string& sort_order_setting,
const std::string& start_folder,
const LLRect& rect,
LLInventoryModel* inventory,
BOOL allow_multi_select,
LLView *parent_view);
};
LLView* LLInventoryPanel::fromXML(LLXMLNodePtr node, LLView *parent, LLUICtrlFactory *factory)
{
LLInventoryPanel* panel;
std::string name("inventory_panel");
node->getAttributeString("name", name);
BOOL allow_multi_select = TRUE;
node->getAttributeBOOL("allow_multi_select", allow_multi_select);
LLRect rect;
createRect(node, rect, parent, LLRect());
std::string sort_order(INHERIT_SORT_ORDER);
node->getAttributeString("sort_order", sort_order);
std::string start_folder;
node->getAttributeString("start_folder", start_folder);
if(name == "Recent Items")
panel = new LLInventoryRecentItemsPanel(name, sort_order, start_folder,
rect, &gInventory,
allow_multi_select, parent);
else if(name == "panel_outbox_inventory")
panel = new LLOutboxInventoryPanel(name, sort_order, start_folder,
rect, &gInventory,
allow_multi_select, parent);
else
panel = new LLInventoryPanel(name, sort_order, start_folder,
rect, &gInventory,
allow_multi_select, parent);
panel->initFromXML(node, parent);
panel->postBuild();
return panel;
}
void LLInventoryPanel::draw()
{
// Select the desired item (in case it wasn't loaded when the selection was requested)
mFolderRoot.get()->updateSelection();
LLPanel::draw();
}
LLInventoryFilter* LLInventoryPanel::getFilter()
{
if (mFolderRoot.get())
{
return mFolderRoot.get()->getFilter();
}
return NULL;
}
const LLInventoryFilter* LLInventoryPanel::getFilter() const
{
if (mFolderRoot.get())
{
return mFolderRoot.get()->getFilter();
}
return NULL;
}
void LLInventoryPanel::setFilterTypes(U64 types, LLInventoryFilter::EFilterType filter_type)
{
if (filter_type == LLInventoryFilter::FILTERTYPE_OBJECT)
getFilter()->setFilterObjectTypes(types);
if (filter_type == LLInventoryFilter::FILTERTYPE_CATEGORY)
getFilter()->setFilterCategoryTypes(types);
}
U32 LLInventoryPanel::getFilterObjectTypes() const
{
return mFolderRoot.get()->getFilterObjectTypes();
}
U32 LLInventoryPanel::getFilterPermMask() const
{
return mFolderRoot.get()->getFilterPermissions();
}
void LLInventoryPanel::setFilterPermMask(PermissionMask filter_perm_mask)
{
getFilter()->setFilterPermissions(filter_perm_mask);
}
void LLInventoryPanel::setFilterWearableTypes(U64 types)
{
getFilter()->setFilterWearableTypes(types);
}
void LLInventoryPanel::setFilterWorn(bool worn)
{
getFilter()->setFilterWorn(worn);
}
void LLInventoryPanel::setFilterSubString(const std::string& string)
{
getFilter()->setFilterSubString(string);
}
const std::string LLInventoryPanel::getFilterSubString()
{
return mFolderRoot.get()->getFilterSubString();
}
void LLInventoryPanel::setSortOrder(U32 order)
{
getFilter()->setSortOrder(order);
if (getFilter()->isModified())
{
mFolderRoot.get()->setSortOrder(order);
// try to keep selection onscreen, even if it wasn't to start with
mFolderRoot.get()->scrollToShowSelection();
}
}
U32 LLInventoryPanel::getSortOrder() const
{
return mFolderRoot.get()->getSortOrder();
}
void LLInventoryPanel::requestSort()
{
mFolderRoot.get()->requestSort();
}
void LLInventoryPanel::setSinceLogoff(BOOL sl)
{
getFilter()->setDateRangeLastLogoff(sl);
}
void LLInventoryPanel::setHoursAgo(U32 hours)
{
getFilter()->setHoursAgo(hours);
}
void LLInventoryPanel::setFilterLinks(U64 filter_links)
{
getFilter()->setFilterLinks(filter_links);
}
void LLInventoryPanel::setShowFolderState(LLInventoryFilter::EFolderShow show)
{
getFilter()->setShowFolderState(show);
}
LLInventoryFilter::EFolderShow LLInventoryPanel::getShowFolderState()
{
return getFilter()->getShowFolderState();
}
void LLInventoryPanel::modelChanged(U32 mask)
{
static LLFastTimer::DeclareTimer FTM_REFRESH("Inventory Refresh");
LLFastTimer t2(FTM_REFRESH);
if (!mViewsInitialized) return;
const LLInventoryModel* model = getModel();
if (!model) return;
const LLInventoryModel::changed_items_t& changed_items = model->getChangedIDs();
if (changed_items.empty()) return;
for (LLInventoryModel::changed_items_t::const_iterator items_iter = changed_items.begin();
items_iter != changed_items.end();
++items_iter)
{
const LLUUID& item_id = (*items_iter);
const LLInventoryObject* model_item = model->getObject(item_id);
LLFolderViewItem* view_item = mFolderRoot.get()->getItemByID(item_id);
// LLFolderViewFolder is derived from LLFolderViewItem so dynamic_cast from item
// to folder is the fast way to get a folder without searching through folders tree.
LLFolderViewFolder* view_folder = dynamic_cast<LLFolderViewFolder*>(view_item);
//////////////////////////////
// LABEL Operation
// Empty out the display name for relabel.
if (mask & LLInventoryObserver::LABEL)
{
if (view_item)
{
// Request refresh on this item (also flags for filtering)
LLInvFVBridge* bridge = (LLInvFVBridge*)view_item->getListener();
if(bridge)
{ // Clear the display name first, so it gets properly re-built during refresh()
bridge->clearDisplayName();
view_item->refresh();
}
// Singu note: Needed to propagate name change to wearables.
view_item->nameOrDescriptionChanged();
}
}
//////////////////////////////
// DESCRIPTION Operation (singu only)
// Alert listener.
if ((mask & LLInventoryObserver::DESCRIPTION))
{
if (view_item)
{
view_item->nameOrDescriptionChanged();
}
}
//////////////////////////////
// REBUILD Operation
// Destroy and regenerate the UI.
if (mask & LLInventoryObserver::REBUILD)
{
if (model_item && view_item)
{
view_item->destroyView();
}
view_item = buildNewViews(item_id);
view_folder = dynamic_cast<LLFolderViewFolder *>(view_item);
}
//////////////////////////////
// INTERNAL Operation
// This could be anything. For now, just refresh the item.
if (mask & LLInventoryObserver::INTERNAL)
{
if (view_item)
{
view_item->refresh();
}
}
//////////////////////////////
// SORT Operation
// Sort the folder.
if (mask & LLInventoryObserver::SORT)
{
if (view_folder)
{
view_folder->requestSort();
}
}
// We don't typically care which of these masks the item is actually flagged with, since the masks
// may not be accurate (e.g. in the main inventory panel, I move an item from My Inventory into
// Landmarks; this is a STRUCTURE change for that panel but is an ADD change for the Landmarks
// panel). What's relevant is that the item and UI are probably out of sync and thus need to be
// resynchronized.
if (mask & (LLInventoryObserver::STRUCTURE |
LLInventoryObserver::ADD |
LLInventoryObserver::REMOVE))
{
//////////////////////////////
// ADD Operation
// Item exists in memory but a UI element hasn't been created for it.
if (model_item && !view_item)
{
// Add the UI element for this item.
buildNewViews(item_id);
// Select any newly created object that has the auto rename at top of folder root set.
if(mFolderRoot.get()->getRoot()->needsAutoRename())
{
setSelection(item_id, FALSE);
}
}
//////////////////////////////
// STRUCTURE Operation
// This item already exists in both memory and UI. It was probably reparented.
else if (model_item && view_item)
{
// Don't process the item if it is the root
if (view_item->getRoot() != view_item)
{
LLFolderViewFolder* new_parent = (LLFolderViewFolder*)mFolderRoot.get()->getItemByID(model_item->getParentUUID());
// Item has been moved.
if (view_item->getParentFolder() != new_parent)
{
if (new_parent != NULL)
{
// Item is to be moved and we found its new parent in the panel's directory, so move the item's UI.
view_item->getParentFolder()->extractItem(view_item);
view_item->addToFolder(new_parent, mFolderRoot.get());
if (mInventory)
{
const LLUUID trash_id = mInventory->findCategoryUUIDForType(LLFolderType::FT_TRASH);
if (trash_id != model_item->getParentUUID() && (mask & LLInventoryObserver::INTERNAL) && new_parent->isOpen())
{
setSelection(item_id, FALSE);
}
}
}
else
{
// Item is to be moved outside the panel's directory (e.g. moved to trash for a panel that
// doesn't include trash). Just remove the item's UI.
view_item->destroyView();
}
}
}
}
//////////////////////////////
// REMOVE Operation
// This item has been removed from memory, but its associated UI element still exists.
else if (!model_item && view_item)
{
// Remove the item's UI.
view_item->destroyView();
}
}
}
}
// static
void LLInventoryPanel::onIdle(void *userdata)
{
if (!gInventory.isInventoryUsable())
return;
LLInventoryPanel *self = (LLInventoryPanel*)userdata;
// Inventory just initialized, do complete build
if (!self->mViewsInitialized)
{
self->initializeViews();
}
if (self->mViewsInitialized)
{
gIdleCallbacks.deleteFunction(onIdle, (void*)self);
}
}
const LLUUID& LLInventoryPanel::getRootFolderID() const
{
return mFolderRoot.get()->getListener()->getUUID();
}
void LLInventoryPanel::initializeViews()
{
if (!gInventory.isInventoryUsable()) return;
rebuildViewsFor(getRootFolderID());
mViewsInitialized = true;
openStartFolderOrMyInventory();
// Special case for new user login
if (gAgent.isFirstLogin())
{
// Auto open the user's library
LLFolderViewFolder* lib_folder = mFolderRoot.get()->getFolderByID(gInventory.getLibraryRootFolderID());
if (lib_folder)
{
lib_folder->setOpen(TRUE);
}
// Auto close the user's my inventory folder
LLFolderViewFolder* my_inv_folder = mFolderRoot.get()->getFolderByID(gInventory.getRootFolderID());
if (my_inv_folder)
{
my_inv_folder->setOpenArrangeRecursively(FALSE, LLFolderViewFolder::RECURSE_DOWN);
}
}
}
LLFolderViewItem* LLInventoryPanel::rebuildViewsFor(const LLUUID& id)
{
// Destroy the old view for this ID so we can rebuild it.
LLFolderViewItem* old_view = mFolderRoot.get()->getItemByID(id);
if (old_view)
{
old_view->destroyView();
}
return buildNewViews(id);
}
LLFolderView * LLInventoryPanel::createFolderView(LLInvFVBridge * bridge, bool useLabelSuffix)
{
LLRect folder_rect(0,
0,
getRect().getWidth(),
0);
LLFolderView* ret = new LLFolderView(
getName(),
folder_rect,
LLUUID::null,
this,
bridge);
ret->setAllowMultiSelect(mAllowMultiSelect);
return ret;
}
LLFolderViewFolder * LLInventoryPanel::createFolderViewFolder(LLInvFVBridge * bridge)
{
return new LLFolderViewFolder(
bridge->getDisplayName(),
bridge->getIcon(),
bridge->getOpenIcon(),
LLUI::getUIImage("inv_link_overlay.tga"),
mFolderRoot.get(),
bridge);
}
LLFolderViewItem * LLInventoryPanel::createFolderViewItem(LLInvFVBridge * bridge)
{
return new LLFolderViewItem(
bridge->getDisplayName(),
bridge->getIcon(),
bridge->getOpenIcon(),
LLUI::getUIImage("inv_link_overlay.tga"),
bridge->getCreationDate(),
mFolderRoot.get(),
bridge);
}
LLFolderViewItem* LLInventoryPanel::buildNewViews(const LLUUID& id)
{
LLInventoryObject const* objectp = gInventory.getObject(id);
LLUUID root_id = mFolderRoot.get()->getListener()->getUUID();
LLFolderViewFolder* parent_folder = NULL;
LLFolderViewItem* itemp = NULL;
if (id == root_id)
{
parent_folder = mFolderRoot.get();
}
else if (objectp)
{
const LLUUID &parent_id = objectp->getParentUUID();
parent_folder = (LLFolderViewFolder*)mFolderRoot.get()->getItemByID(parent_id);
if (parent_folder)
{
if (objectp->getType() <= LLAssetType::AT_NONE ||
objectp->getType() >= LLAssetType::AT_COUNT)
{
llwarns << "LLInventoryPanel::buildNewViews called with invalid objectp->mType : "
<< ((S32) objectp->getType()) << " name " << objectp->getName() << " UUID " << objectp->getUUID()
<< llendl;
return NULL;
}
if ((objectp->getType() == LLAssetType::AT_CATEGORY) &&
(objectp->getActualType() != LLAssetType::AT_LINK_FOLDER))
{
LLInvFVBridge* new_listener = mInvFVBridgeBuilder->createBridge(objectp->getType(),
objectp->getType(),
LLInventoryType::IT_CATEGORY,
this,
mFolderRoot.get(),
objectp->getUUID());
if (new_listener)
{
LLFolderViewFolder* folderp = createFolderViewFolder(new_listener);
if (folderp)
{
folderp->setItemSortOrder(mFolderRoot.get()->getSortOrder());
}
itemp = folderp;
}
}
else
{
// Build new view for item.
LLInventoryItem* item = (LLInventoryItem*)objectp;
LLInvFVBridge* new_listener = mInvFVBridgeBuilder->createBridge(item->getType(),
item->getActualType(),
item->getInventoryType(),
this,
mFolderRoot.get(),
item->getUUID(),
item->getFlags());
if (new_listener)
{
itemp = createFolderViewItem(new_listener);
}
}
if (itemp)
{
itemp->addToFolder(parent_folder, mFolderRoot.get());
}
}
}
// If this is a folder, add the children of the folder and recursively add any
// child folders.
if (id.isNull()
|| (objectp
&& objectp->getType() == LLAssetType::AT_CATEGORY))
{
LLViewerInventoryCategory::cat_array_t* categories;
LLViewerInventoryItem::item_array_t* items;
mInventory->lockDirectDescendentArrays(id, categories, items);
if(categories)
{
for (LLViewerInventoryCategory::cat_array_t::const_iterator cat_iter = categories->begin();
cat_iter != categories->end();
++cat_iter)
{
const LLViewerInventoryCategory* cat = (*cat_iter);
buildNewViews(cat->getUUID());
}
}
if(items && parent_folder)
{
for (LLViewerInventoryItem::item_array_t::const_iterator item_iter = items->begin();
item_iter != items->end();
++item_iter)
{
const LLViewerInventoryItem* item = (*item_iter);
buildNewViews(item->getUUID());
}
}
mInventory->unlockDirectDescendentArrays(id);
}
return itemp;
}
// bit of a hack to make sure the inventory is open.
void LLInventoryPanel::openStartFolderOrMyInventory()
{
// Find My Inventory folder and open it up by name
for (LLView *child = mFolderRoot.get()->getFirstChild(); child; child = mFolderRoot.get()->findNextSibling(child))
{
LLFolderViewFolder *fchild = dynamic_cast<LLFolderViewFolder*>(child);
if (fchild
&& fchild->getListener()
&& fchild->getListener()->getUUID() == gInventory.getRootFolderID())
{
fchild->setOpen(TRUE);
break;
}
}
}
struct LLConfirmPurgeData
{
LLUUID mID;
LLInventoryModel* mModel;
};
class LLIsNotWorn : public LLInventoryCollectFunctor
{
public:
LLIsNotWorn() {}
virtual ~LLIsNotWorn() {}
virtual bool operator()(LLInventoryCategory* cat,
LLInventoryItem* item)
{
return !gAgentWearables.isWearingItem(item->getUUID());
}
};
class LLOpenFolderByID : public LLFolderViewFunctor
{
public:
LLOpenFolderByID(const LLUUID& id) : mID(id) {}
virtual ~LLOpenFolderByID() {}
virtual void doFolder(LLFolderViewFolder* folder)
{
if (folder->getListener() && folder->getListener()->getUUID() == mID) folder->setOpenArrangeRecursively(TRUE, LLFolderViewFolder::RECURSE_UP);
}
virtual void doItem(LLFolderViewItem* item) {}
protected:
const LLUUID& mID;
};
void LLInventoryPanel::onItemsCompletion()
{
if (mFolderRoot.get()) mFolderRoot.get()->updateMenu();
}
void LLInventoryPanel::openSelected()
{
LLFolderViewItem* folder_item = mFolderRoot.get()->getCurSelectedItem();
if(!folder_item) return;
LLInvFVBridge* bridge = (LLInvFVBridge*)folder_item->getListener();
if(!bridge) return;
bridge->openItem();
}
void LLInventoryPanel::unSelectAll()
{
mFolderRoot.get()->setSelection(NULL, FALSE, FALSE);
}
BOOL LLInventoryPanel::handleHover(S32 x, S32 y, MASK mask)
{
BOOL handled = LLView::handleHover(x, y, mask);
if(handled)
{
if (LLInventoryModelBackgroundFetch::instance().folderFetchActive())
{
// replace arrow cursor with arrow and hourglass cursor
getWindow()->setCursor(UI_CURSOR_WORKING);
}
}
else
{
getWindow()->setCursor(UI_CURSOR_ARROW);
}
return TRUE;
}
BOOL LLInventoryPanel::handleDragAndDrop(S32 x, S32 y, MASK mask, BOOL drop,
EDragAndDropType cargo_type,
void* cargo_data,
EAcceptance* accept,
std::string& tooltip_msg)
{
BOOL handled = FALSE;
//if (mAcceptsDragAndDrop)
{
handled = LLPanel::handleDragAndDrop(x, y, mask, drop, cargo_type, cargo_data, accept, tooltip_msg);
// If folder view is empty the (x, y) point won't be in its rect
// so the handler must be called explicitly.
// but only if was not handled before. See EXT-6746.
if (!handled && !mFolderRoot.get()->hasVisibleChildren())
{
handled = mFolderRoot.get()->handleDragAndDrop(x, y, mask, drop, cargo_type, cargo_data, accept, tooltip_msg);
}
if (handled)
{
mFolderRoot.get()->setDragAndDropThisFrame();
}
}
return handled;
}
void LLInventoryPanel::onFocusLost()
{
// inventory no longer handles cut/copy/paste/delete
if (LLEditMenuHandler::gEditMenuHandler == mFolderRoot.get())
{
LLEditMenuHandler::gEditMenuHandler = NULL;
}
LLPanel::onFocusLost();
}
void LLInventoryPanel::onFocusReceived()
{
// inventory now handles cut/copy/paste/delete
LLEditMenuHandler::gEditMenuHandler = mFolderRoot.get();
LLPanel::onFocusReceived();
}
void LLInventoryPanel::openAllFolders()
{
mFolderRoot.get()->setOpenArrangeRecursively(TRUE, LLFolderViewFolder::RECURSE_DOWN);
mFolderRoot.get()->arrangeAll();
}
void LLInventoryPanel::closeAllFolders()
{
mFolderRoot.get()->setOpenArrangeRecursively(FALSE, LLFolderViewFolder::RECURSE_DOWN);
mFolderRoot.get()->arrangeAll();
}
void LLInventoryPanel::openDefaultFolderForType(LLAssetType::EType type)
{
LLUUID category_id = mInventory->findCategoryUUIDForType(LLFolderType::assetTypeToFolderType(type));
LLOpenFolderByID opener(category_id);
mFolderRoot.get()->applyFunctorRecursively(opener);
}
void LLInventoryPanel::setSelection(const LLUUID& obj_id, BOOL take_keyboard_focus)
{
// Don't select objects in COF (e.g. to prevent refocus when items are worn).
const LLInventoryObject *obj = gInventory.getObject(obj_id);
if (obj && obj->getParentUUID() == LLAppearanceMgr::instance().getCOF())
{
return;
}
mFolderRoot.get()->setSelectionByID(obj_id, take_keyboard_focus);
}
void LLInventoryPanel::setSelectCallback(const boost::function<void (const std::deque<LLFolderViewItem*>& items, BOOL user_action)>& cb)
{
if (mFolderRoot.get())
{
mFolderRoot.get()->setSelectCallback(cb);
}
}
void LLInventoryPanel::clearSelection()
{
mFolderRoot.get()->clearSelection();
}
void LLInventoryPanel::onSelectionChange(const std::deque<LLFolderViewItem*>& items, BOOL user_action)
{
// Schedule updating the folder view context menu when all selected items become complete (STORM-373).
mCompletionObserver->reset();
for (std::deque<LLFolderViewItem*>::const_iterator it = items.begin(); it != items.end(); ++it)
{
LLUUID id = (*it)->getListener()->getUUID();
LLViewerInventoryItem* inv_item = mInventory->getItem(id);
if (inv_item && !inv_item->isFinished())
{
mCompletionObserver->watchItem(id);
}
}
LLFolderView* fv = getRootFolder();
if (fv->needsAutoRename()) // auto-selecting a new user-created asset and preparing to rename
{
fv->setNeedsAutoRename(FALSE);
if (items.size()) // new asset is visible and selected
{
fv->startRenamingSelectedItem();
}
}
}
void LLInventoryPanel::createNewItem(const std::string& name,
const LLUUID& parent_id,
LLAssetType::EType asset_type,
LLInventoryType::EType inv_type,
U32 next_owner_perm)
{
std::string desc;
LLViewerAssetType::generateDescriptionFor(asset_type, desc);
next_owner_perm = (next_owner_perm) ? next_owner_perm : PERM_MOVE | PERM_TRANSFER;
if (inv_type == LLInventoryType::IT_GESTURE)
{
LLPointer<LLInventoryCallback> cb = new LLBoostFuncInventoryCallback(create_gesture_cb);
create_inventory_item(gAgent.getID(), gAgent.getSessionID(),
parent_id, LLTransactionID::tnull, name, desc, asset_type, inv_type,
NOT_WEARABLE, next_owner_perm, cb);
}
else
{
LLPointer<LLInventoryCallback> cb = NULL;
create_inventory_item(gAgent.getID(), gAgent.getSessionID(),
parent_id, LLTransactionID::tnull, name, desc, asset_type, inv_type,
NOT_WEARABLE, next_owner_perm, cb);
}
}
BOOL LLInventoryPanel::getSinceLogoff()
{
return getFilter()->isSinceLogoff();
}
// DEBUG ONLY
// static
void LLInventoryPanel::dumpSelectionInformation(void* user_data)
{
LLInventoryPanel* iv = (LLInventoryPanel*)user_data;
iv->mFolderRoot.get()->dumpSelectionInformation();
}
// static
LLInventoryPanel* LLInventoryPanel::getActiveInventoryPanel(BOOL auto_open)
{
LLInventoryPanel* res = NULL;
LLInventoryView* floater_inventory = LLInventoryView::getActiveInventory();
if (!floater_inventory)
{
llwarns << "Could not find My Inventory floater" << llendl;
return FALSE;
}
res = floater_inventory ? floater_inventory->getActivePanel() : NULL;
if (res)
{
// Make sure the floater is not minimized (STORM-438).
if (floater_inventory && floater_inventory->isMinimized())
{
floater_inventory->setMinimized(FALSE);
}
}
else if (auto_open)
{
floater_inventory->open();
res = floater_inventory->getActivePanel();
}
return res;
}
void LLInventoryPanel::addHideFolderType(LLFolderType::EType folder_type)
{
getFilter()->setFilterCategoryTypes(getFilter()->getFilterCategoryTypes() & ~(1ULL << folder_type));
}
BOOL LLInventoryPanel::getIsHiddenFolderType(LLFolderType::EType folder_type) const
{
return !(getFilter()->getFilterCategoryTypes() & (1ULL << folder_type));
}
/************************************************************************/
/* Recent Inventory Panel related class */
/************************************************************************/
class LLInventoryRecentItemsPanel;
static const LLRecentInventoryBridgeBuilder RECENT_ITEMS_BUILDER;
LLInventoryRecentItemsPanel:: LLInventoryRecentItemsPanel(const std::string& name,
const std::string& sort_order_setting,
const std::string& start_folder,
const LLRect& rect,
LLInventoryModel* inventory,
BOOL allow_multi_select,
LLView *parent_view) :
LLInventoryPanel(name, sort_order_setting, start_folder,rect,inventory,allow_multi_select,parent_view)
{
mInvFVBridgeBuilder = &RECENT_ITEMS_BUILDER;
}