85 lines
2.5 KiB
C++
85 lines
2.5 KiB
C++
/**
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* @file llfloatertelehub.h
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* @author James Cook
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* @brief LLFloaterTelehub class definition
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*
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* $LicenseInfo:firstyear=2005&license=viewergpl$
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*
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* Copyright (c) 2005-2009, Linden Research, Inc.
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*
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* Second Life Viewer Source Code
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* The source code in this file ("Source Code") is provided by Linden Lab
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* to you under the terms of the GNU General Public License, version 2.0
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* ("GPL"), unless you have obtained a separate licensing agreement
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* ("Other License"), formally executed by you and Linden Lab. Terms of
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* the GPL can be found in doc/GPL-license.txt in this distribution, or
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* online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
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*
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* There are special exceptions to the terms and conditions of the GPL as
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* it is applied to this Source Code. View the full text of the exception
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* in the file doc/FLOSS-exception.txt in this software distribution, or
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* online at
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* http://secondlifegrid.net/programs/open_source/licensing/flossexception
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*
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* By copying, modifying or distributing this software, you acknowledge
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* that you have read and understood your obligations described above,
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* and agree to abide by those obligations.
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*
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* ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
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* WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
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* COMPLETENESS OR PERFORMANCE.
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* $/LicenseInfo$
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*/
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#ifndef LL_LLFLOATERTELEHUB_H
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#define LL_LLFLOATERTELEHUB_H
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#include "llfloater.h"
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class LLMessageSystem;
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class LLObjectSelection;
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const S32 MAX_SPAWNPOINTS_PER_TELEHUB = 16;
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class LLFloaterTelehub : public LLFloater
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{
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public:
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// Opens the floater on screen.
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static void show();
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virtual void draw();
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static BOOL renderBeacons();
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static void addBeacons();
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private:
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LLFloaterTelehub();
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~LLFloaterTelehub();
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void refresh();
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void sendTelehubInfoRequest();
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static void onClickConnect(void* data);
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static void onClickDisconnect(void* data);
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static void onClickAddSpawnPoint(void* data);
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static void onClickRemoveSpawnPoint(void* data);
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static void processTelehubInfo(LLMessageSystem* msg, void**);
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void unpackTelehubInfo(LLMessageSystem* msg);
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private:
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LLUUID mTelehubObjectID; // null if no telehub
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std::string mTelehubObjectName;
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LLVector3 mTelehubPos; // region local, fallback if viewer can't see the object
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LLQuaternion mTelehubRot;
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S32 mNumSpawn;
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LLVector3 mSpawnPointPos[MAX_SPAWNPOINTS_PER_TELEHUB];
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LLSafeHandle<LLObjectSelection> mObjectSelection;
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static LLFloaterTelehub* sInstance;
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};
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#endif
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