227 lines
6.8 KiB
C++
227 lines
6.8 KiB
C++
/**
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* @file llfloaterpostprocess.cpp
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* @brief LLFloaterPostProcess class definition
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*
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* $LicenseInfo:firstyear=2007&license=viewergpl$
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*
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* Copyright (c) 2007-2009, Linden Research, Inc.
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*
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* Second Life Viewer Source Code
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* The source code in this file ("Source Code") is provided by Linden Lab
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* to you under the terms of the GNU General Public License, version 2.0
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* ("GPL"), unless you have obtained a separate licensing agreement
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* ("Other License"), formally executed by you and Linden Lab. Terms of
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* the GPL can be found in doc/GPL-license.txt in this distribution, or
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* online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
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*
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* There are special exceptions to the terms and conditions of the GPL as
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* it is applied to this Source Code. View the full text of the exception
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* in the file doc/FLOSS-exception.txt in this software distribution, or
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* online at
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* http://secondlifegrid.net/programs/open_source/licensing/flossexception
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*
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* By copying, modifying or distributing this software, you acknowledge
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* that you have read and understood your obligations described above,
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* and agree to abide by those obligations.
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*
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* ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
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* WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
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* COMPLETENESS OR PERFORMANCE.
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* $/LicenseInfo$
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*/
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#include "llviewerprecompiledheaders.h"
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#include "llfloaterpostprocess.h"
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#include "llsliderctrl.h"
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#include "llcheckboxctrl.h"
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#include "llnotificationsutil.h"
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#include "lluictrlfactory.h"
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#include "llviewerdisplay.h"
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#include "llpostprocess.h"
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#include "llcombobox.h"
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#include "lllineeditor.h"
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#include "llviewerwindow.h"
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#if LL_MSVC
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// disable boost::lexical_cast warning
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#pragma warning (disable:4702)
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#endif
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#include <boost/lexical_cast.hpp>
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LLFloaterPostProcess* LLFloaterPostProcess::sPostProcess = NULL;
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LLFloaterPostProcess::LLFloaterPostProcess() : LLFloater(std::string("Post-Process Floater"))
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{
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LLUICtrlFactory::getInstance()->buildFloater(this, "floater_post_process.xml");
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LLTabContainer *panel_list = getChild<LLTabContainer>("Post-Process Tabs",false,false); //Contains a tab for each shader
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if(panel_list)
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{
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//Iterate down tabs to access each panel
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for(S32 i = 0; i<panel_list->getTabCount(); ++i)
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{
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//Get the panel via index
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LLPanel *shader_panel = panel_list->getPanelByIndex(i);
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//'Extra' panel controls loading/saving. No uniforms should be altered in this panel.
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if(shader_panel->getName() == "Extras")
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continue;
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//Iterate down children elements of each panel.
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for ( child_list_const_iter_t child_it = shader_panel->getChildList()->begin(); child_it != shader_panel->getChildList()->end(); ++child_it)
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{
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//Hacky, but for now checkboxes and sliders are assumed to link to shader uniforms.
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if(dynamic_cast<LLSliderCtrl*>(*child_it) || dynamic_cast<LLCheckBoxCtrl*>(*child_it))
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{
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LLUICtrl* ctrl = static_cast<LLUICtrl*>(*child_it);
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ctrl->setCommitCallback(boost::bind(&LLFloaterPostProcess::onControlChanged, _1, _2));
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}
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}
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}
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}
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// Effect loading and saving.
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LLComboBox* comboBox = getChild<LLComboBox>("PPEffectsCombo");
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getChild<LLUICtrl>("PPLoadEffect")->setCommitCallback(boost::bind(&LLFloaterPostProcess::onLoadEffect, this, comboBox));
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comboBox->setCommitCallback(boost::bind(&LLFloaterPostProcess::onChangeEffectName, this, _1));
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LLLineEditor* editBox = getChild<LLLineEditor>("PPEffectNameEditor");
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getChild<LLUICtrl>("PPSaveEffect")->setCommitCallback(boost::bind(&LLFloaterPostProcess::onSaveEffect, this, editBox));
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syncMenu();
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}
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LLFloaterPostProcess::~LLFloaterPostProcess()
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{
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}
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LLFloaterPostProcess* LLFloaterPostProcess::instance()
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{
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// if we don't have our singleton instance, create it
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if (!sPostProcess)
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{
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sPostProcess = new LLFloaterPostProcess();
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sPostProcess->open();
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sPostProcess->setFocus(TRUE);
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}
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return sPostProcess;
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}
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void LLFloaterPostProcess::onControlChanged(LLUICtrl* ctrl, const LLSD& v)
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{
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LLPostProcess::getInstance()->setSelectedEffectValue(ctrl->getName(), v);
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}
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void LLFloaterPostProcess::onLoadEffect(LLComboBox* comboBox)
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{
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LLSD::String effectName(comboBox->getSelectedValue().asString());
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LLPostProcess::getInstance()->setSelectedEffect(effectName);
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syncMenu();
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}
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void LLFloaterPostProcess::onSaveEffect(LLLineEditor* editBox)
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{
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std::string effectName(editBox->getValue().asString());
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if (LLPostProcess::getInstance()->getAllEffectInfo().has(effectName))
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{
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LLSD payload;
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payload["effect_name"] = effectName;
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LLNotificationsUtil::add("PPSaveEffectAlert", LLSD(), payload, boost::bind(&LLFloaterPostProcess::saveAlertCallback, this, _1, _2));
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}
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else
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{
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LLPostProcess::getInstance()->saveEffectAs(effectName);
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syncMenu();
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}
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}
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void LLFloaterPostProcess::onChangeEffectName(LLUICtrl* ctrl)
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{
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// get the combo box and name
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LLComboBox * comboBox = static_cast<LLComboBox*>(ctrl);
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LLLineEditor* editBox = getChild<LLLineEditor>("PPEffectNameEditor");
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// set the parameter's new name
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editBox->setValue(comboBox->getSelectedValue());
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}
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bool LLFloaterPostProcess::saveAlertCallback(const LLSD& notification, const LLSD& response)
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{
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S32 option = LLNotificationsUtil::getSelectedOption(notification, response);
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// if they choose save, do it. Otherwise, don't do anything
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if (option == 0)
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{
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LLPostProcess::getInstance()->saveEffectAs(notification["payload"]["effect_name"].asString());
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syncMenu();
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}
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return false;
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}
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void LLFloaterPostProcess::show()
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{
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// get the instance, make sure the values are synced
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// and open the menu
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LLFloaterPostProcess* postProcess = instance();
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postProcess->syncMenu();
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postProcess->open();
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}
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// virtual
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void LLFloaterPostProcess::onClose(bool app_quitting)
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{
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// just set visibility to false, don't get fancy yet
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if (sPostProcess)
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{
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sPostProcess->setVisible(FALSE);
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}
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}
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void LLFloaterPostProcess::syncMenu()
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{
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// add the combo boxe contents
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LLComboBox* comboBox = getChild<LLComboBox>("PPEffectsCombo");
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comboBox->removeall();
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LLSD::map_const_iterator currEffect;
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for(currEffect = LLPostProcess::getInstance()->getAllEffectInfo().beginMap();
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currEffect != LLPostProcess::getInstance()->getAllEffectInfo().endMap();
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++currEffect)
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{
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comboBox->add(currEffect->first);
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}
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// set the current effect as selected.
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comboBox->selectByValue(LLPostProcess::getInstance()->getSelectedEffectName());
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const LLSD &tweaks = LLPostProcess::getInstance()->getSelectedEffectInfo();
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//Iterate down all uniforms handled by post-process shaders. Update any linked ui elements.
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for (LLSD::map_const_iterator it = tweaks.beginMap(); it != tweaks.endMap(); ++it)
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{
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if(it->second.isArray())
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{
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//llsd["uniform"][0]=>"uniform[0]"
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//llsd["uniform"][1]=>"uniform[1]"
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for(S32 i=0;i<it->second.size();++i)
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{
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childSetValue(it->first+"["+boost::lexical_cast<std::string>(i)+"]",it->second[i]);
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}
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}
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else
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{
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//llsd["uniform"]=>"uniform"
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childSetValue(it->first,it->second);
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}
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}
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}
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