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SingularityViewer/indra/newview/llfloaterexploreanimations.h

60 lines
1.3 KiB
C++

// <edit>
#ifndef LL_LLFLOATEREXPLOREANIMATIONS_H
#define LL_LLFLOATEREXPLOREANIMATIONS_H
#include "llfloaterbvhpreview.h"
#include "llinstancetracker.h"
class LLAnimHistoryItem
{
public:
LLAnimHistoryItem(LLUUID assetid = LLUUID(), bool playing = true);
bool setPlaying(bool playing);
LLUUID mAssetID;
bool mPlaying;
F64 mTimeStarted;
F64 mTimeStopped;
};
class LLFloaterExploreAnimations
: public LLFloater, public LLInstanceTracker<LLFloaterExploreAnimations, LLUUID>
{
public:
static void show();
LLFloaterExploreAnimations(LLUUID avatarid);
BOOL postBuild();
void update();
private:
virtual ~LLFloaterExploreAnimations();
public:
void onSelectAnimation();
BOOL handleMouseDown(S32 x, S32 y, MASK mask);
BOOL handleMouseUp(S32 x, S32 y, MASK mask);
BOOL handleHover(S32 x, S32 y, MASK mask);
BOOL handleScrollWheel(S32 x, S32 y, S32 clicks);
void onMouseCaptureLost();
// static stuff!
static void processAnim(LLUUID avatarid, LLUUID assetid, bool playing);
static std::map< LLUUID, std::list< LLAnimHistoryItem > > animHistory;
private:
static void handleHistoryChange(LLUUID avatarid);
protected:
void draw();
LL_ALIGN_16(LLPreviewAnimation mAnimPreview);
LLRect mPreviewRect;
S32 mLastMouseX;
S32 mLastMouseY;
};
#endif
// </edit>