Not very important, just something I did while working on the related spinner bug.. This actually fixed the crash when using the hex editor field.
201 lines
6.2 KiB
C++
201 lines
6.2 KiB
C++
/**
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* @file llfloatercolorpicker.h
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* @brief Generic system color picker
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*
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* $LicenseInfo:firstyear=2004&license=viewergpl$
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*
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* Copyright (c) 2004-2009, Linden Research, Inc.
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*
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* Second Life Viewer Source Code
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* The source code in this file ("Source Code") is provided by Linden Lab
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* to you under the terms of the GNU General Public License, version 2.0
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* ("GPL"), unless you have obtained a separate licensing agreement
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* ("Other License"), formally executed by you and Linden Lab. Terms of
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* the GPL can be found in doc/GPL-license.txt in this distribution, or
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* online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
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*
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* There are special exceptions to the terms and conditions of the GPL as
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* it is applied to this Source Code. View the full text of the exception
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* in the file doc/FLOSS-exception.txt in this software distribution, or
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* online at
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* http://secondlifegrid.net/programs/open_source/licensing/flossexception
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*
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* By copying, modifying or distributing this software, you acknowledge
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* that you have read and understood your obligations described above,
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* and agree to abide by those obligations.
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*
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* ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
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* WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
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* COMPLETENESS OR PERFORMANCE.
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* $/LicenseInfo$
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*/
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#ifndef LL_LLFLOATERCOLORPICKER_H
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#define LL_LLFLOATERCOLORPICKER_H
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#include <vector>
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#include "llfloater.h"
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#include "llmemory.h"
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#include "llcolorswatch.h"
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#include "llspinctrl.h"
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#include "lltextureentry.h"
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class LLButton;
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class LLLineEditor;
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class LLCheckBoxCtrl;
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//////////////////////////////////////////////////////////////////////////////
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// floater class
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class LLFloaterColorPicker
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: public LLFloater
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{
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public:
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LLFloaterColorPicker (LLColorSwatchCtrl* swatch, BOOL show_apply_immediate = FALSE);
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virtual ~LLFloaterColorPicker ();
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// overrides
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virtual BOOL postBuild ();
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virtual void draw ();
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virtual BOOL handleMouseDown ( S32 x, S32 y, MASK mask );
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virtual BOOL handleMouseUp ( S32 x, S32 y, MASK mask );
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virtual BOOL handleHover ( S32 x, S32 y, MASK mask );
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virtual void onMouseCaptureLost();
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virtual void onClose(bool app_quitting);
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// implicit methods
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void createUI ();
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void initUI ( F32 rValIn, F32 gValIn, F32 bValIn );
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void showUI ();
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void destroyUI ();
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void cancelSelection ();
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LLColorSwatchCtrl* getSwatch () { return mSwatch; };
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// mutator / accessor for original RGB value
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void setOrigRgb ( F32 origRIn, F32 origGIn, F32 origBIn );
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void getOrigRgb ( F32& origROut, F32& origGOut, F32& origBOut );
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F32 getOrigR () { return origR; };
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F32 getOrigG () { return origG; };
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F32 getOrigB () { return origB; };
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// mutator / accessors for currernt RGB value
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void setCurRgb ( F32 curRIn, F32 curGIn, F32 curBIn );
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void getCurRgb ( F32& curROut, F32& curGOut, F32& curBOut );
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F32 getCurR () { return curR; };
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F32 getCurG () { return curG; };
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F32 getCurB () { return curB; };
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// mutator / accessors for currernt HSL value
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void setCurHsl ( F32 curHIn, F32 curSIn, F32 curLIn );
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void getCurHsl ( F32& curHOut, F32& curSOut, F32& curLOut );
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F32 getCurH () { return curH; };
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F32 getCurS () { return curS; };
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F32 getCurL () { return curL; };
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// updates current RGB/HSL values based on point in picker
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BOOL updateRgbHslFromPoint ( S32 xPosIn, S32 yPosIn );
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// updates text entry fields with current RGB/HSL
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void updateTextEntry ();
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void stopUsingPipette();
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// mutator / accessor for mouse button pressed in region
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void setMouseDownInHueRegion ( BOOL mouse_down_in_region );
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BOOL getMouseDownInHueRegion () { return mMouseDownInHueRegion; };
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void setMouseDownInLumRegion ( BOOL mouse_down_in_region );
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BOOL getMouseDownInLumRegion () { return mMouseDownInLumRegion; };
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void setMouseDownInSwatch (BOOL mouse_down_in_swatch);
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BOOL getMouseDownInSwatch () { return mMouseDownInSwatch; }
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// called when text entries (RGB/HSL etc.) are changed by user
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void onTextEntryChanged ( LLUICtrl* ctrl );
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// convert RGB to HSL and vice-versa
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void hslToRgb ( F32 hValIn, F32 sValIn, F32 lValIn, F32& rValOut, F32& gValOut, F32& bValOut );
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F32 hueToRgb ( F32 val1In, F32 val2In, F32 valHUeIn );
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void setActive(BOOL active);
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protected:
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// callbacks
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static void onClickCancel ( void* data );
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static void onClickSelect ( void* data );
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void onClickPipette ( );
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static void onTextCommit ( LLUICtrl* ctrl, void* data );
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static void onImmediateCheck ( LLUICtrl* ctrl, void* data );
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void onHexCommit(const LLSD& value);
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void onColorSelect( const LLTextureEntry& te );
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private:
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// draws color selection palette
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void drawPalette ();
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// find a complimentary color to the one passed in that can be used to highlight
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const LLColor4& getComplimentaryColor ( const LLColor4& backgroundColor );
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// original RGB values
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F32 origR, origG, origB;
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// current RGB/HSL values
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F32 curR, curG, curB;
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F32 curH, curS, curL;
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const S32 mComponents;
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BOOL mMouseDownInLumRegion;
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BOOL mMouseDownInHueRegion;
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BOOL mMouseDownInSwatch;
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const S32 mRGBViewerImageLeft;
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const S32 mRGBViewerImageTop;
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const S32 mRGBViewerImageWidth;
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const S32 mRGBViewerImageHeight;
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const S32 mLumRegionLeft;
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const S32 mLumRegionTop;
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const S32 mLumRegionWidth;
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const S32 mLumRegionHeight;
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const S32 mLumMarkerSize;
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// Preview of the current color.
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const S32 mSwatchRegionLeft;
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const S32 mSwatchRegionTop;
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const S32 mSwatchRegionWidth;
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const S32 mSwatchRegionHeight;
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LLView* mSwatchView;
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const S32 numPaletteColumns;
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const S32 numPaletteRows;
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std::vector < LLColor4* > mPalette;
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S32 highlightEntry;
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const S32 mPaletteRegionLeft;
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const S32 mPaletteRegionTop;
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const S32 mPaletteRegionWidth;
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const S32 mPaletteRegionHeight;
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// image used to compose color grid
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LLPointer<LLViewerTexture> mRGBImage;
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// current swatch in use
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LLColorSwatchCtrl* mSwatch;
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// are we actively tied to some output?
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BOOL mActive;
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// enable/disable immediate updates
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LLCheckBoxCtrl* mApplyImmediateCheck;
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BOOL mCanApplyImmediately;
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LLButton* mSelectBtn;
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LLButton* mCancelBtn;
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LLButton* mPipetteBtn;
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F32 mContextConeOpacity;
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};
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#endif // LL_LLFLOATERCOLORPICKER_H
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