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SingularityViewer/indra/newview/app_settings/shaders/class1/deferred/shadowV.glsl

21 lines
296 B
GLSL

/**
* @file shadowV.glsl
*
* Copyright (c) 2007-$CurrentYear$, Linden Research, Inc.
* $License$
*/
VARYING vec4 post_pos;
void main()
{
//transform vertex
vec4 pos = gl_ModelViewProjectionMatrix*gl_Vertex;
post_pos = pos;
gl_Position = vec4(pos.x, pos.y, pos.w*0.5, pos.w);
}