Need to test: localassetbrowser preview related floaters hgfloatertexteditor maps media textures! Currently very hacky web browser alpha masks on avatars bumpmaps Are all sky components appearing? LLViewerDynamicTexture (texture baking, browser, animated textures, anim previews, etc) Snapshot related features Customize avatar vfs floater UI textures in general Texture priority issues
258 lines
6.2 KiB
C++
258 lines
6.2 KiB
C++
/**
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* @file llvotextbubble.cpp
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* @brief Viewer-object text bubble.
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*
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* $LicenseInfo:firstyear=2001&license=viewergpl$
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*
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* Copyright (c) 2001-2009, Linden Research, Inc.
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*
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* Second Life Viewer Source Code
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* The source code in this file ("Source Code") is provided by Linden Lab
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* to you under the terms of the GNU General Public License, version 2.0
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* ("GPL"), unless you have obtained a separate licensing agreement
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* ("Other License"), formally executed by you and Linden Lab. Terms of
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* the GPL can be found in doc/GPL-license.txt in this distribution, or
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* online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
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*
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* There are special exceptions to the terms and conditions of the GPL as
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* it is applied to this Source Code. View the full text of the exception
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* in the file doc/FLOSS-exception.txt in this software distribution, or
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* online at
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* http://secondlifegrid.net/programs/open_source/licensing/flossexception
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*
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* By copying, modifying or distributing this software, you acknowledge
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* that you have read and understood your obligations described above,
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* and agree to abide by those obligations.
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*
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* ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
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* WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
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* COMPLETENESS OR PERFORMANCE.
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* $/LicenseInfo$
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*/
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#include "llviewerprecompiledheaders.h"
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#include "llvotextbubble.h"
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#include "imageids.h"
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#include "llviewercontrol.h"
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#include "llprimitive.h"
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#include "llrendersphere.h"
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#include "llagent.h"
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#include "llbox.h"
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#include "lldrawable.h"
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#include "llface.h"
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#include "llviewertexturelist.h"
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#include "llvolume.h"
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#include "pipeline.h"
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#include "llviewerregion.h"
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LLVOTextBubble::LLVOTextBubble(const LLUUID &id, const LLPCode pcode, LLViewerRegion *regionp)
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: LLAlphaObject(id, pcode, regionp)
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{
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setScale(LLVector3(1.5f, 1.5f, 0.25f));
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mbCanSelect = FALSE;
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mLOD = MIN_LOD;
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mVolumeChanged = TRUE;
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setVelocity(LLVector3(0.f, 0.f, 0.75f));
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LLVolumeParams volume_params;
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volume_params.setType(LL_PCODE_PROFILE_CIRCLE, LL_PCODE_PATH_LINE);
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volume_params.setBeginAndEndS(0.f, 1.f);
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volume_params.setBeginAndEndT(0.f, 1.f);
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volume_params.setRatio(0.25f, 0.25f);
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volume_params.setShear(0.f, 0.f);
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setVolume(volume_params, 0);
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mColor = LLColor4(1.0f, 0.0f, 0.0f, 1.f);
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S32 i;
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for (i = 0; i < getNumTEs(); i++)
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{
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setTEColor(i, mColor);
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setTETexture(i, LLUUID(IMG_DEFAULT));
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}
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}
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LLVOTextBubble::~LLVOTextBubble()
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{
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}
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BOOL LLVOTextBubble::isActive() const
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{
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return TRUE;
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}
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BOOL LLVOTextBubble::idleUpdate(LLAgent &agent, LLWorld &world, const F64 &time)
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{
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F32 dt = mUpdateTimer.getElapsedTimeF32();
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// Die after a few seconds.
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if (dt > 1.5f)
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{
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return FALSE;
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}
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LLViewerObject::idleUpdate(agent, world, time);
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setScale(0.5f * (1.f+dt) * LLVector3(1.5f, 1.5f, 0.5f));
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F32 alpha = 0.35f*dt;
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LLColor4 color = mColor;
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color.mV[VALPHA] -= alpha;
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if (color.mV[VALPHA] <= 0.05f)
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{
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return FALSE;
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}
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S32 i;
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for (i = 0; i < getNumTEs(); i++)
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{
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setTEColor(i, color);
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setTEFullbright(i, TRUE);
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}
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gPipeline.markRebuild(mDrawable, LLDrawable::REBUILD_VOLUME, TRUE);
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return TRUE;
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}
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void LLVOTextBubble::updateTextures()
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{
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// Update the image levels of all textures...
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for (U32 i = 0; i < getNumTEs(); i++)
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{
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const LLTextureEntry *te = getTE(i);
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F32 texel_area_ratio = fabs(te->mScaleS * te->mScaleT);
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texel_area_ratio = llclamp(texel_area_ratio, .125f, 16.f);
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LLViewerTexture *imagep = getTEImage(i);
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if (imagep)
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{
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imagep->addTextureStats(mPixelArea / texel_area_ratio);
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}
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}
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}
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LLDrawable *LLVOTextBubble::createDrawable(LLPipeline *pipeline)
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{
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pipeline->allocDrawable(this);
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mDrawable->setLit(FALSE);
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mDrawable->setRenderType(LLPipeline::RENDER_TYPE_VOLUME);
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for (U32 i = 0; i < getNumTEs(); i++)
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{
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LLViewerTexture *imagep;
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const LLTextureEntry *texture_entry = getTE(i);
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imagep = LLViewerTextureManager::getFetchedTexture(texture_entry->getID());
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mDrawable->addFace((LLFacePool*) NULL, imagep);
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}
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return mDrawable;
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}
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// virtual
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BOOL LLVOTextBubble::setVolume(const LLVolumeParams &volume_params, const S32 detail, bool unique_volume)
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{
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if (LLPrimitive::setVolume(volume_params, mLOD))
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{
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if (mDrawable)
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{
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gPipeline.markRebuild(mDrawable, LLDrawable::REBUILD_VOLUME, TRUE);
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mVolumeChanged = TRUE;
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}
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return TRUE;
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}
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return FALSE;
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}
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BOOL LLVOTextBubble::updateLOD()
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{
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return FALSE;
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}
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BOOL LLVOTextBubble::updateGeometry(LLDrawable *drawable)
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{
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if (!(gPipeline.hasRenderType(LLPipeline::RENDER_TYPE_VOLUME)))
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return TRUE;
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if (mVolumeChanged)
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{
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LLVolumeParams volume_params = getVolume()->getParams();
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setVolume(volume_params, 0);
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LLPipeline::sCompiles++;
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drawable->setNumFaces(getVolume()->getNumFaces(), drawable->getFace(0)->getPool(), getTEImage(0));
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}
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LLMatrix4 identity4;
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LLMatrix3 identity3;
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for (S32 i = 0; i < drawable->getNumFaces(); i++)
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{
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LLFace *face = drawable->getFace(i);
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face->setTEOffset(i);
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face->setTexture(LLViewerFetchedTexture::sSmokeImagep);
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face->setState(LLFace::FULLBRIGHT);
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}
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mVolumeChanged = FALSE;
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mDrawable->movePartition();
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return TRUE;
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}
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void LLVOTextBubble::updateFaceSize(S32 idx)
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{
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LLFace* face = mDrawable->getFace(idx);
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if (idx == 0 || idx == 2)
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{
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face->setSize(0,0);
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}
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else
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{
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const LLVolumeFace& vol_face = getVolume()->getVolumeFace(idx);
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face->setSize(vol_face.mVertices.size(), vol_face.mIndices.size());
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}
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}
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void LLVOTextBubble::getGeometry(S32 idx,
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LLStrider<LLVector3>& verticesp,
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LLStrider<LLVector3>& normalsp,
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LLStrider<LLVector2>& texcoordsp,
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LLStrider<LLColor4U>& colorsp,
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LLStrider<U16>& indicesp)
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{
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if (idx == 0 || idx == 2)
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{
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return;
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}
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const LLVolumeFace& face = getVolume()->getVolumeFace(idx);
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LLVector3 pos = getPositionAgent();
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LLColor4U color = LLColor4U(getTE(idx)->getColor());
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U32 offset = mDrawable->getFace(idx)->getGeomIndex();
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for (U32 i = 0; i < face.mVertices.size(); i++)
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{
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*verticesp++ = face.mVertices[i].mPosition.scaledVec(getScale()) + pos;
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*normalsp++ = face.mVertices[i].mNormal;
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*texcoordsp++ = face.mVertices[i].mTexCoord;
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*colorsp++ = color;
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}
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for (U32 i = 0; i < face.mIndices.size(); i++)
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{
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*indicesp++ = face.mIndices[i] + offset;
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}
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}
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U32 LLVOTextBubble::getPartitionType() const
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{
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return LLViewerRegion::PARTITION_PARTICLE;
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}
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