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f0b18e52a3d977c2c19f2a6b4e50292acb5941f2
SingularityViewer/indra/newview/app_settings/shaders/class1
History
Shyotl 7c636c6c17 Remove unused linear_to_srgb function from several shaders.
2015-01-29 17:49:18 -06:00
..
avatar
Evidently a line in objectSkinV.glsl escaped earlier staging.
2014-06-22 03:43:43 -05:00
deferred
Remove unused linear_to_srgb function from several shaders.
2015-01-29 17:49:18 -06:00
effects
Use one shared vbo to draw fullscreen rectangles in LLPipeline, for both deferred and non-deferred. Provides a nice bit of cleanup.
2014-07-03 17:09:27 -05:00
environment
Mats.
2013-11-02 01:20:05 -05:00
interface
Use one shared vbo to draw fullscreen rectangles in LLPipeline, for both deferred and non-deferred. Provides a nice bit of cleanup.
2014-07-03 17:09:27 -05:00
lighting
Quick workaround to fix issue with simple geom not rendering in deferred 'underwater' pass.
2014-07-21 20:28:23 -05:00
objects
Made a few more fullbright face types occlude any glow behind them.
2013-10-26 18:01:36 -05:00
transform
Unstaged changes cleanup. Further vectorization. Change in binormal/bitangent calculation.
2013-10-09 15:43:23 -05:00
windlight
sunlight_color_copy need only be vec3.
2014-05-08 16:39:41 -05:00
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