791 lines
18 KiB
C++
791 lines
18 KiB
C++
/**
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* @file llapp.cpp
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* @brief Implementation of the LLApp class.
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*
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* $LicenseInfo:firstyear=2003&license=viewerlgpl$
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* Second Life Viewer Source Code
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* Copyright (C) 2010, Linden Research, Inc.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation;
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* version 2.1 of the License only.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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*
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* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
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* $/LicenseInfo$
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*/
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#include "linden_common.h"
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#include "llapp.h"
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#include "llcommon.h"
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#include "llapr.h"
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#include "llerrorcontrol.h"
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#include "llerrorthread.h"
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#include "llframetimer.h"
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#include "lllivefile.h"
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#include "llmemory.h"
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#include "llstl.h" // for DeletePointer()
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#include "lleventtimer.h"
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//
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// Signal handling
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//
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// Windows uses structured exceptions, so it's handled a bit differently.
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//
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#if LL_WINDOWS
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LONG WINAPI default_windows_exception_handler(struct _EXCEPTION_POINTERS *exception_infop);
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BOOL ConsoleCtrlHandler(DWORD fdwCtrlType);
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#else
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# include <signal.h>
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# include <unistd.h> // for fork()
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void setup_signals();
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void default_unix_signal_handler(int signum, siginfo_t *info, void *);
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# if LL_DARWIN
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/* OSX doesn't support SIGRT* */
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S32 LL_SMACKDOWN_SIGNAL = SIGUSR1;
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S32 LL_HEARTBEAT_SIGNAL = SIGUSR2;
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# else // linux or (assumed) other similar unixoid
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/* We want reliable delivery of our signals - SIGRT* is it. */
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/* Old LinuxThreads versions eat SIGRTMIN+0 to SIGRTMIN+2, avoid those. */
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/* Note that SIGRTMIN/SIGRTMAX may expand to a glibc function call with a
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nonconstant result so these are not consts and cannot be used in constant-
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expressions. SIGRTMAX may return -1 on rare broken setups. */
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S32 LL_SMACKDOWN_SIGNAL = (SIGRTMAX >= 0) ? (SIGRTMAX-1) : SIGUSR1;
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S32 LL_HEARTBEAT_SIGNAL = (SIGRTMAX >= 0) ? (SIGRTMAX-0) : SIGUSR2;
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# endif // LL_DARWIN
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#endif // LL_WINDOWS
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// the static application instance
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LLApp* LLApp::sApplication = NULL;
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// Allows the generation of core files for post mortem under gdb
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// and disables crashlogger
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BOOL LLApp::sDisableCrashlogger = FALSE;
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// Local flag for whether or not to do logging in signal handlers.
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//static
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BOOL LLApp::sLogInSignal = FALSE;
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// static
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LLApp::EAppStatus LLApp::sStatus = LLApp::APP_STATUS_STOPPED; // Keeps track of application status
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LLAppErrorHandler LLApp::sErrorHandler = NULL;
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LLAppErrorHandler LLApp::sSyncErrorHandler = NULL;
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BOOL LLApp::sErrorThreadRunning = FALSE;
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#if !LL_WINDOWS
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LLApp::child_map LLApp::sChildMap;
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LLAtomicU32* LLApp::sSigChildCount = NULL;
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LLAppChildCallback LLApp::sDefaultChildCallback = NULL;
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#endif
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LLApp::LLApp() : mThreadErrorp(NULL)
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{
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commonCtor();
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}
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void LLApp::commonCtor()
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{
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// Set our status to running
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setStatus(APP_STATUS_RUNNING);
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LLCommon::initClass();
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#if !LL_WINDOWS
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// This must be initialized before the error handler.
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sSigChildCount = new LLAtomicU32(0);
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#endif
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// Setup error handling
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setupErrorHandling();
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// initialize the options structure. We need to make this an array
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// because the structured data will not auto-allocate if we
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// reference an invalid location with the [] operator.
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mOptions = LLSD::emptyArray();
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LLSD sd;
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for(int i = 0; i < PRIORITY_COUNT; ++i)
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{
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mOptions.append(sd);
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}
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// Set the application to this instance.
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sApplication = this;
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}
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LLApp::LLApp(LLErrorThread *error_thread) :
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mThreadErrorp(error_thread)
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{
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commonCtor();
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}
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LLApp::~LLApp()
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{
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#if !LL_WINDOWS
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delete sSigChildCount;
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sSigChildCount = NULL;
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#endif
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// reclaim live file memory
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std::for_each(mLiveFiles.begin(), mLiveFiles.end(), DeletePointer());
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mLiveFiles.clear();
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setStopped();
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// HACK: wait for the error thread to clean itself
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ms_sleep(20);
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if (mThreadErrorp)
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{
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delete mThreadErrorp;
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mThreadErrorp = NULL;
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}
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LLCommon::cleanupClass();
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}
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// static
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LLApp* LLApp::instance()
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{
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return sApplication;
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}
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LLSD LLApp::getOption(const std::string& name) const
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{
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LLSD rv;
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LLSD::array_const_iterator iter = mOptions.beginArray();
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LLSD::array_const_iterator end = mOptions.endArray();
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for(; iter != end; ++iter)
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{
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rv = (*iter)[name];
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if(rv.isDefined()) break;
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}
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return rv;
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}
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bool LLApp::parseCommandOptions(int argc, char** argv)
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{
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LLSD commands;
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std::string name;
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std::string value;
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for(int ii = 1; ii < argc; ++ii)
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{
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if(argv[ii][0] != '-')
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{
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llinfos << "Did not find option identifier while parsing token: "
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<< argv[ii] << llendl;
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return false;
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}
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int offset = 1;
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if(argv[ii][1] == '-') ++offset;
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name.assign(&argv[ii][offset]);
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if(((ii+1) >= argc) || (argv[ii+1][0] == '-'))
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{
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// we found another option after this one or we have
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// reached the end. simply record that this option was
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// found and continue.
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int flag = name.compare("logfile");
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if (0 == flag)
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{
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commands[name] = "log";
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}
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else
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{
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commands[name] = true;
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}
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continue;
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}
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++ii;
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value.assign(argv[ii]);
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commands[name] = value;
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}
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setOptionData(PRIORITY_COMMAND_LINE, commands);
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return true;
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}
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void LLApp::manageLiveFile(LLLiveFile* livefile)
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{
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if(!livefile) return;
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livefile->checkAndReload();
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livefile->addToEventTimer();
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mLiveFiles.push_back(livefile);
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}
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bool LLApp::setOptionData(OptionPriority level, LLSD data)
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{
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if((level < 0)
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|| (level >= PRIORITY_COUNT)
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|| (data.type() != LLSD::TypeMap))
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{
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return false;
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}
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mOptions[level] = data;
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return true;
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}
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LLSD LLApp::getOptionData(OptionPriority level)
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{
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if((level < 0) || (level >= PRIORITY_COUNT))
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{
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return LLSD();
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}
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return mOptions[level];
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}
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void LLApp::setupErrorHandling()
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{
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// Error handling is done by starting up an error handling thread, which just sleeps and
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// occasionally checks to see if the app is in an error state, and sees if it needs to be run.
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#if LL_WINDOWS
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// Windows doesn't have the same signal handling mechanisms as UNIX, thus APR doesn't provide
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// a signal handling thread implementation.
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// What we do is install an unhandled exception handler, which will try to do the right thing
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// in the case of an error (generate a minidump)
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// Disable this until the viewer gets ported so server crashes can be JIT debugged.
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//LPTOP_LEVEL_EXCEPTION_FILTER prev_filter;
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//prev_filter = SetUnhandledExceptionFilter(default_windows_exception_handler);
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// This sets a callback to handle w32 signals to the console window.
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// The viewer shouldn't be affected, sicne its a windowed app.
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SetConsoleCtrlHandler( (PHANDLER_ROUTINE) ConsoleCtrlHandler, TRUE);
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#else
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//
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// Start up signal handling.
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//
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// There are two different classes of signals. Synchronous signals are delivered to a specific
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// thread, asynchronous signals can be delivered to any thread (in theory)
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//
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setup_signals();
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#endif
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}
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void LLApp::startErrorThread()
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{
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//
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// Start the error handling thread, which is responsible for taking action
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// when the app goes into the APP_STATUS_ERROR state
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//
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if(!mThreadErrorp)
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{
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llinfos << "Starting error thread" << llendl;
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mThreadErrorp = new LLErrorThread();
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mThreadErrorp->setUserData((void *) this);
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mThreadErrorp->start();
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}
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}
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void LLApp::stopErrorThread()
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{
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LLApp::setStopped(); // Signal error thread that we stopped.
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int count = 0;
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while (mThreadErrorp && !mThreadErrorp->isStopped() && ++count < 100)
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{
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ms_sleep(10);
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}
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if (mThreadErrorp && !mThreadErrorp->isStopped())
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{
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llwarns << "Failed to stop Error Thread." << llendl;
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}
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}
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void LLApp::setErrorHandler(LLAppErrorHandler handler)
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{
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LLApp::sErrorHandler = handler;
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}
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void LLApp::setSyncErrorHandler(LLAppErrorHandler handler)
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{
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LLApp::sSyncErrorHandler = handler;
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}
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// static
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void LLApp::runSyncErrorHandler()
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{
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if (LLApp::sSyncErrorHandler)
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{
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LLApp::sSyncErrorHandler();
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}
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}
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// static
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void LLApp::runErrorHandler()
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{
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if (LLApp::sErrorHandler)
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{
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LLApp::sErrorHandler();
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}
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//llinfos << "App status now STOPPED" << llendl;
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LLApp::setStopped();
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}
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// static
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void LLApp::setStatus(EAppStatus status)
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{
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sStatus = status;
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}
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// static
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void LLApp::setError()
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{
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if (!isError())
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{
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// perform any needed synchronous error-handling
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runSyncErrorHandler();
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// set app status to ERROR so that the LLErrorThread notices
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setStatus(APP_STATUS_ERROR);
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}
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}
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// static
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void LLApp::setQuitting()
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{
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if (!isExiting())
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{
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// If we're already exiting, we don't want to reset our state back to quitting.
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llinfos << "Setting app state to QUITTING" << llendl;
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setStatus(APP_STATUS_QUITTING);
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}
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}
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// static
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void LLApp::setStopped()
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{
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setStatus(APP_STATUS_STOPPED);
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}
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// static
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bool LLApp::isStopped()
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{
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return (APP_STATUS_STOPPED == sStatus);
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}
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// static
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bool LLApp::isRunning()
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{
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return (APP_STATUS_RUNNING == sStatus);
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}
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// static
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bool LLApp::isError()
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{
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return (APP_STATUS_ERROR == sStatus);
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}
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// static
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bool LLApp::isQuitting()
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{
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return (APP_STATUS_QUITTING == sStatus);
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}
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// static
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bool LLApp::isExiting()
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{
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return isQuitting() || isError();
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}
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void LLApp::disableCrashlogger()
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{
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// Disable Breakpad exception handler.
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sDisableCrashlogger = TRUE;
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}
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// static
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bool LLApp::isCrashloggerDisabled()
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{
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return (sDisableCrashlogger == TRUE);
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}
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#if !LL_WINDOWS
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// static
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U32 LLApp::getSigChildCount()
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{
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if (sSigChildCount)
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{
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return U32(*sSigChildCount);
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}
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return 0;
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}
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// static
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void LLApp::incSigChildCount()
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{
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if (sSigChildCount)
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{
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(*sSigChildCount)++;
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}
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}
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#endif
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// static
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int LLApp::getPid()
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{
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#if LL_WINDOWS
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return GetCurrentProcessId();
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#else
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return getpid();
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#endif
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}
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#if LL_WINDOWS
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LONG WINAPI default_windows_exception_handler(struct _EXCEPTION_POINTERS *exception_infop)
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{
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// Translate the signals/exceptions into cross-platform stuff
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// Windows implementation
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// Make sure the user sees something to indicate that the app crashed.
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LONG retval;
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if (LLApp::isError())
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{
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llwarns << "Got another fatal signal while in the error handler, die now!" << llendl;
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retval = EXCEPTION_EXECUTE_HANDLER;
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return retval;
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}
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// Flag status to error, so thread_error starts its work
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LLApp::setError();
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// Block in the exception handler until the app has stopped
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// This is pretty sketchy, but appears to work just fine
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while (!LLApp::isStopped())
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{
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ms_sleep(10);
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}
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//
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// Generate a minidump if we can.
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//
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// TODO: This needs to be ported over form the viewer-specific
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// LLWinDebug class
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//
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// At this point, we always want to exit the app. There's no graceful
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// recovery for an unhandled exception.
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//
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// Just kill the process.
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retval = EXCEPTION_EXECUTE_HANDLER;
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return retval;
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}
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// Win32 doesn't support signals. This is used instead.
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BOOL ConsoleCtrlHandler(DWORD fdwCtrlType)
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{
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switch (fdwCtrlType)
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{
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case CTRL_BREAK_EVENT:
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case CTRL_LOGOFF_EVENT:
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case CTRL_SHUTDOWN_EVENT:
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case CTRL_CLOSE_EVENT: // From end task or the window close button.
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case CTRL_C_EVENT: // from CTRL-C on the keyboard
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// Just set our state to quitting, not error
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if (LLApp::isQuitting() || LLApp::isError())
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{
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// We're already trying to die, just ignore this signal
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if (LLApp::sLogInSignal)
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{
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llinfos << "Signal handler - Already trying to quit, ignoring signal!" << llendl;
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}
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return TRUE;
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}
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LLApp::setQuitting();
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return TRUE;
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default:
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return FALSE;
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}
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}
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#else //!LL_WINDOWS
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void LLApp::setChildCallback(pid_t pid, LLAppChildCallback callback)
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{
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LLChildInfo child_info;
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child_info.mCallback = callback;
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LLApp::sChildMap[pid] = child_info;
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}
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void LLApp::setDefaultChildCallback(LLAppChildCallback callback)
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{
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LLApp::sDefaultChildCallback = callback;
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}
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pid_t LLApp::fork()
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{
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fflush(NULL); // flush all buffers before the child inherits them
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pid_t pid = ::fork();
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if( pid < 0 )
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{
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int system_error = errno;
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llwarns << "Unable to fork! Operating system error code: "
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<< system_error << llendl;
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}
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else if (pid == 0)
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{
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// Sleep a bit to allow the parent to set up child callbacks.
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ms_sleep(10);
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// We need to disable signal handling, because we don't have a
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// signal handling thread anymore.
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setupErrorHandling();
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}
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else
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{
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llinfos << "Forked child process " << pid << llendl;
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}
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return pid;
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}
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void setup_signals()
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{
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//
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// Set up signal handlers that may result in program termination
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//
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struct sigaction act;
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act.sa_sigaction = default_unix_signal_handler;
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sigemptyset( &act.sa_mask );
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act.sa_flags = SA_SIGINFO;
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// Synchronous signals
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sigaction(SIGABRT, &act, NULL);
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sigaction(SIGALRM, &act, NULL);
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sigaction(SIGBUS, &act, NULL);
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sigaction(SIGFPE, &act, NULL);
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sigaction(SIGHUP, &act, NULL);
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sigaction(SIGILL, &act, NULL);
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sigaction(SIGPIPE, &act, NULL);
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sigaction(SIGSEGV, &act, NULL);
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sigaction(SIGSYS, &act, NULL);
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sigaction(LL_HEARTBEAT_SIGNAL, &act, NULL);
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sigaction(LL_SMACKDOWN_SIGNAL, &act, NULL);
|
|
|
|
// Asynchronous signals that are normally ignored
|
|
#ifndef LL_IGNORE_SIGCHLD
|
|
sigaction(SIGCHLD, &act, NULL);
|
|
#endif // LL_IGNORE_SIGCHLD
|
|
sigaction(SIGUSR2, &act, NULL);
|
|
|
|
// Asynchronous signals that result in attempted graceful exit
|
|
sigaction(SIGHUP, &act, NULL);
|
|
sigaction(SIGTERM, &act, NULL);
|
|
sigaction(SIGINT, &act, NULL);
|
|
|
|
// Asynchronous signals that result in core
|
|
sigaction(SIGQUIT, &act, NULL);
|
|
}
|
|
|
|
void clear_signals()
|
|
{
|
|
struct sigaction act;
|
|
act.sa_handler = SIG_DFL;
|
|
sigemptyset( &act.sa_mask );
|
|
act.sa_flags = SA_SIGINFO;
|
|
|
|
// Synchronous signals
|
|
sigaction(SIGABRT, &act, NULL);
|
|
sigaction(SIGALRM, &act, NULL);
|
|
sigaction(SIGBUS, &act, NULL);
|
|
sigaction(SIGFPE, &act, NULL);
|
|
sigaction(SIGHUP, &act, NULL);
|
|
sigaction(SIGILL, &act, NULL);
|
|
sigaction(SIGPIPE, &act, NULL);
|
|
sigaction(SIGSEGV, &act, NULL);
|
|
sigaction(SIGSYS, &act, NULL);
|
|
|
|
sigaction(LL_HEARTBEAT_SIGNAL, &act, NULL);
|
|
sigaction(LL_SMACKDOWN_SIGNAL, &act, NULL);
|
|
|
|
// Asynchronous signals that are normally ignored
|
|
#ifndef LL_IGNORE_SIGCHLD
|
|
sigaction(SIGCHLD, &act, NULL);
|
|
#endif // LL_IGNORE_SIGCHLD
|
|
|
|
// Asynchronous signals that result in attempted graceful exit
|
|
sigaction(SIGHUP, &act, NULL);
|
|
sigaction(SIGTERM, &act, NULL);
|
|
sigaction(SIGINT, &act, NULL);
|
|
|
|
// Asynchronous signals that result in core
|
|
sigaction(SIGUSR2, &act, NULL);
|
|
sigaction(SIGQUIT, &act, NULL);
|
|
}
|
|
|
|
|
|
|
|
void default_unix_signal_handler(int signum, siginfo_t *info, void *)
|
|
{
|
|
// Unix implementation of synchronous signal handler
|
|
// This runs in the thread that threw the signal.
|
|
// We do the somewhat sketchy operation of blocking in here until the error handler
|
|
// has gracefully stopped the app.
|
|
|
|
if (LLApp::sLogInSignal)
|
|
{
|
|
llinfos << "Signal handler - Got signal " << signum << " - " << apr_signal_description_get(signum) << llendl;
|
|
}
|
|
|
|
|
|
switch (signum)
|
|
{
|
|
case SIGCHLD:
|
|
if (LLApp::sLogInSignal)
|
|
{
|
|
llinfos << "Signal handler - Got SIGCHLD from " << info->si_pid << llendl;
|
|
}
|
|
|
|
// Check result code for all child procs for which we've
|
|
// registered callbacks THIS WILL NOT WORK IF SIGCHLD IS SENT
|
|
// w/o killing the child (Go, launcher!)
|
|
// TODO: Now that we're using SIGACTION, we can actually
|
|
// implement the launcher behavior to determine who sent the
|
|
// SIGCHLD even if it doesn't result in child termination
|
|
if (LLApp::sChildMap.count(info->si_pid))
|
|
{
|
|
LLApp::sChildMap[info->si_pid].mGotSigChild = TRUE;
|
|
}
|
|
|
|
LLApp::incSigChildCount();
|
|
|
|
return;
|
|
case SIGABRT:
|
|
// Abort just results in termination of the app, no funky error handling.
|
|
if (LLApp::sLogInSignal)
|
|
{
|
|
llwarns << "Signal handler - Got SIGABRT, terminating" << llendl;
|
|
}
|
|
clear_signals();
|
|
raise(signum);
|
|
return;
|
|
case SIGINT:
|
|
case SIGHUP:
|
|
case SIGTERM:
|
|
if (LLApp::sLogInSignal)
|
|
{
|
|
llwarns << "Signal handler - Got SIGINT, HUP, or TERM, exiting gracefully" << llendl;
|
|
}
|
|
// Graceful exit
|
|
// Just set our state to quitting, not error
|
|
if (LLApp::isQuitting() || LLApp::isError())
|
|
{
|
|
// We're already trying to die, just ignore this signal
|
|
if (LLApp::sLogInSignal)
|
|
{
|
|
llinfos << "Signal handler - Already trying to quit, ignoring signal!" << llendl;
|
|
}
|
|
return;
|
|
}
|
|
LLApp::setQuitting();
|
|
return;
|
|
case SIGALRM:
|
|
case SIGPIPE:
|
|
case SIGUSR2:
|
|
default:
|
|
if (signum == LL_SMACKDOWN_SIGNAL ||
|
|
signum == SIGBUS ||
|
|
signum == SIGILL ||
|
|
signum == SIGFPE ||
|
|
signum == SIGSEGV ||
|
|
signum == SIGQUIT)
|
|
{
|
|
if (signum == LL_SMACKDOWN_SIGNAL)
|
|
{
|
|
// Smackdown treated just like any other app termination, for now
|
|
if (LLApp::sLogInSignal)
|
|
{
|
|
llwarns << "Signal handler - Handling smackdown signal!" << llendl;
|
|
}
|
|
else
|
|
{
|
|
// Don't log anything, even errors - this is because this signal could happen anywhere.
|
|
LLError::setDefaultLevel(LLError::LEVEL_NONE);
|
|
}
|
|
|
|
// Change the signal that we reraise to SIGABRT, so we generate a core dump.
|
|
signum = SIGABRT;
|
|
}
|
|
|
|
if (LLApp::sLogInSignal)
|
|
{
|
|
llwarns << "Signal handler - Handling fatal signal!" << llendl;
|
|
}
|
|
if (LLApp::isError())
|
|
{
|
|
// Received second fatal signal while handling first, just die right now
|
|
// Set the signal handlers back to default before handling the signal - this makes the next signal wipe out the app.
|
|
clear_signals();
|
|
|
|
if (LLApp::sLogInSignal)
|
|
{
|
|
llwarns << "Signal handler - Got another fatal signal while in the error handler, die now!" << llendl;
|
|
}
|
|
raise(signum);
|
|
return;
|
|
}
|
|
|
|
if (LLApp::sLogInSignal)
|
|
{
|
|
llwarns << "Signal handler - Flagging error status and waiting for shutdown" << llendl;
|
|
}
|
|
|
|
if (LLApp::isCrashloggerDisabled()) // Don't gracefully handle any signal, crash and core for a gdb post mortem
|
|
{
|
|
clear_signals();
|
|
llwarns << "Fatal signal received, not handling the crash here, passing back to operating system" << llendl;
|
|
raise(signum);
|
|
return;
|
|
}
|
|
|
|
// Flag status to ERROR, so thread_error does its work.
|
|
LLApp::setError();
|
|
// Block in the signal handler until somebody says that we're done.
|
|
while (LLApp::sErrorThreadRunning && !LLApp::isStopped())
|
|
{
|
|
ms_sleep(10);
|
|
}
|
|
|
|
if (LLApp::sLogInSignal)
|
|
{
|
|
llwarns << "Signal handler - App is stopped, reraising signal" << llendl;
|
|
}
|
|
clear_signals();
|
|
raise(signum);
|
|
return;
|
|
} else {
|
|
if (LLApp::sLogInSignal)
|
|
{
|
|
llinfos << "Signal handler - Unhandled signal " << signum << ", ignoring!" << llendl;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
#endif // !WINDOWS
|