People complained about the color of Friends in the avatar list, so I started adding support to change that (And made it account-specific as all the color stuff is designed to be). Didn't finish it, though. The windlight popup is still broke as fuck when you start up, opening and closing it fixes it but no amount of basic common sense fixes it. Changes to the client definitions to try to add our own colors worked, but the definitions file fucked off in the process so the client ID thing is sort of broken. Rather than trying to fix it, I think we'll just move onto the method described by Hazim/Zwagoth, which was closer to what we'd been trying to develop. I propose we just make people show up as Ascent and remove the tag reporting, honestly.
1604 lines
41 KiB
C++
1604 lines
41 KiB
C++
/**
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* @file llfloateravatarlist.cpp
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* @brief Avatar list/radar floater
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*
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* @author Dale Glass <dale@daleglass.net>, (C) 2007
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*/
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/**
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* Rewritten by jcool410
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* Removed usage of globals
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* Removed TrustNET
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* Added utilization of "minimap" data
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* Heavily modified by Henri Beauchamp (the laggy spying tool becomes a true,
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* low lag radar)
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*/
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#include "llviewerprecompiledheaders.h"
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#include "llavatarconstants.h"
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#include "llfloateravatarlist.h"
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#include "lluictrlfactory.h"
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#include "llviewerwindow.h"
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#include "llscrolllistctrl.h"
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#include "llradiogroup.h"
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#include "llviewercontrol.h"
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#include "llvoavatar.h"
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#include "llimview.h"
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#include "llfloateravatarinfo.h"
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#include "llregionflags.h"
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#include "llfloaterreporter.h"
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#include "llagent.h"
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#include "llviewerregion.h"
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#include "lltracker.h"
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#include "llviewerstats.h"
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#include "llerror.h"
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#include "llchat.h"
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#include "llfloaterchat.h"
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#include "llviewermessage.h"
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#include "llweb.h"
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#include "llviewerobjectlist.h"
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#include "llmutelist.h"
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#include "llcallbacklist.h"
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#include <time.h>
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#include <string.h>
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#include <map>
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#include "llworld.h"
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#include "llsdutil.h"
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//<edit>
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#include "llviewermenu.h"
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//</edit>
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/**
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* @brief How long to keep people who are gone in the list and in memory.
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*/
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const F32 DEAD_KEEP_TIME = 10.0f;
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extern U32 gFrameCount;
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typedef enum e_radar_alert_type
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{
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ALERT_TYPE_SIM = 0,
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ALERT_TYPE_DRAW = 1,
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ALERT_TYPE_SHOUTRANGE = 2,
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ALERT_TYPE_CHATRANGE = 3
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} ERadarAlertType;
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void chat_avatar_status(std::string name, LLUUID key, ERadarAlertType type, bool entering)
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{
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if (gSavedSettings.getBOOL("RadarChatAlerts"))
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{
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LLChat chat;
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switch(type)
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{
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case ALERT_TYPE_SIM:
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if (gSavedSettings.getBOOL("RadarAlertSim"))
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{
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chat.mText = name+" has "+(entering ? "entered" : "left")+" the sim.";
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}
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break;
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case ALERT_TYPE_DRAW:
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if (gSavedSettings.getBOOL("RadarAlertDraw"))
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{
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chat.mText = name+" has "+(entering ? "entered" : "left")+" draw distance.";
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}
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break;
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case ALERT_TYPE_SHOUTRANGE:
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if (gSavedSettings.getBOOL("RadarAlertShoutRange"))
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{
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chat.mText = name+" has "+(entering ? "entered" : "left")+" shout range.";
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}
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break;
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case ALERT_TYPE_CHATRANGE:
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if (gSavedSettings.getBOOL("RadarAlertChatRange"))
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{
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chat.mText = name+" has "+(entering ? "entered" : "left")+" chat range.";
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}
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break;
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}
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if (chat.mText != "")
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{
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chat.mFromName = name;
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chat.mURL = llformat("secondlife:///app/agent/%s/about",key.asString().c_str());
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chat.mSourceType = CHAT_SOURCE_SYSTEM;
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LLFloaterChat::addChat(chat);
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}
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}
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}
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LLAvatarListEntry::LLAvatarListEntry(const LLUUID& id, const std::string &name, const LLVector3d &position) :
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mID(id), mName(name), mPosition(position), mDrawPosition(), mMarked(FALSE), mFocused(FALSE),
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mUpdateTimer(), mFrame(gFrameCount), mInSimFrame(U32_MAX), mInDrawFrame(U32_MAX),
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mInChatFrame(U32_MAX), mInShoutFrame(U32_MAX)
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{
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}
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void LLAvatarListEntry::setPosition(LLVector3d position, bool this_sim, bool drawn, bool chatrange, bool shoutrange)
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{
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if (drawn)
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{
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mDrawPosition = position;
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}
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else if (mInDrawFrame == U32_MAX)
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{
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mDrawPosition.setZero();
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}
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mPosition = position;
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mFrame = gFrameCount;
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if (this_sim)
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{
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if (mInSimFrame == U32_MAX)
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{
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chat_avatar_status(mName, mID, ALERT_TYPE_SIM, true);
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}
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mInSimFrame = mFrame;
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}
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if (drawn)
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{
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if (mInDrawFrame == U32_MAX)
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{
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chat_avatar_status(mName, mID, ALERT_TYPE_DRAW, true);
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}
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mInDrawFrame = mFrame;
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}
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if (shoutrange)
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{
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if (mInShoutFrame == U32_MAX)
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{
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chat_avatar_status(mName, mID, ALERT_TYPE_SHOUTRANGE, true);
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}
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mInShoutFrame = mFrame;
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}
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if (chatrange)
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{
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if (mInChatFrame == U32_MAX)
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{
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chat_avatar_status(mName, mID, ALERT_TYPE_CHATRANGE, true);
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}
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mInChatFrame = mFrame;
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}
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mUpdateTimer.start();
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}
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bool LLAvatarListEntry::getAlive()
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{
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U32 current = gFrameCount;
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if (mInSimFrame != U32_MAX && (current - mInSimFrame) >= 2)
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{
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mInSimFrame = U32_MAX;
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chat_avatar_status(mName, mID, ALERT_TYPE_SIM, false);
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}
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if (mInDrawFrame != U32_MAX && (current - mInDrawFrame) >= 2)
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{
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mInDrawFrame = U32_MAX;
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chat_avatar_status(mName, mID, ALERT_TYPE_DRAW, false);
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}
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if (mInShoutFrame != U32_MAX && (current - mInShoutFrame) >= 2)
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{
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mInShoutFrame = U32_MAX;
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chat_avatar_status(mName, mID, ALERT_TYPE_SHOUTRANGE, false);
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}
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if (mInChatFrame != U32_MAX && (current - mInChatFrame) >= 2)
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{
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mInChatFrame = U32_MAX;
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chat_avatar_status(mName, mID, ALERT_TYPE_CHATRANGE, false);
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}
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return ((current - mFrame) <= 2);
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}
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F32 LLAvatarListEntry::getEntryAgeSeconds()
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{
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return mUpdateTimer.getElapsedTimeF32();
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}
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BOOL LLAvatarListEntry::isDead()
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{
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return getEntryAgeSeconds() > DEAD_KEEP_TIME;
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}
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LLFloaterAvatarList* LLFloaterAvatarList::sInstance = NULL;
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LLFloaterAvatarList::LLFloaterAvatarList() : LLFloater(std::string("radar"))
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{
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llassert_always(sInstance == NULL);
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sInstance = this;
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mUpdateRate = gSavedSettings.getU32("RadarUpdateRate") * 3 + 3;
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}
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LLFloaterAvatarList::~LLFloaterAvatarList()
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{
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gIdleCallbacks.deleteFunction(LLFloaterAvatarList::callbackIdle);
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sInstance = NULL;
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}
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//static
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void LLFloaterAvatarList::createInstance(bool visible)
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{
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sInstance = new LLFloaterAvatarList();
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LLUICtrlFactory::getInstance()->buildFloater(sInstance, "floater_radar.xml");
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if(!visible)
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sInstance->setVisible(FALSE);
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}
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//static
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void LLFloaterAvatarList::toggle(void*)
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{
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#ifdef LL_RRINTERFACE_H //MK
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if (gRRenabled && gAgent.mRRInterface.mContainsShownames)
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{
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if (sInstance && sInstance->getVisible())
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{
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sInstance->close(false);
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}
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}
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#endif //mk
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if (sInstance)
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{
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if (sInstance->getVisible())
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{
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sInstance->close(false);
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}
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else
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{
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sInstance->open();
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}
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}
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else
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{
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showInstance();
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}
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}
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//static
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void LLFloaterAvatarList::showInstance()
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{
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#ifdef LL_RRINTERFACE_H //MK
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if (gRRenabled && gAgent.mRRInterface.mContainsShownames)
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{
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return;
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}
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#endif //mk
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if (sInstance)
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{
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if (!sInstance->getVisible())
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{
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sInstance->open();
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}
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}
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else
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{
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createInstance(true);
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}
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}
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void LLFloaterAvatarList::draw()
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{
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LLFloater::draw();
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}
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void LLFloaterAvatarList::onOpen()
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{
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gSavedSettings.setBOOL("ShowRadar", TRUE);
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sInstance->setVisible(TRUE);
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}
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void LLFloaterAvatarList::onClose(bool app_quitting)
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{
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sInstance->setVisible(FALSE);
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if (!app_quitting)
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{
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gSavedSettings.setBOOL("ShowRadar", FALSE);
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}
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if (!gSavedSettings.getBOOL("RadarKeepOpen") || app_quitting)
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{
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destroy();
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}
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}
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BOOL LLFloaterAvatarList::postBuild()
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{
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// Default values
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mTracking = FALSE;
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mUpdate = TRUE;
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// Hide them until some other way is found
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// Users may not expect to find a Ban feature on the Eject button
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childSetVisible("estate_ban_btn", false);
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// Set callbacks
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childSetAction("profile_btn", onClickProfile, this);
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childSetAction("im_btn", onClickIM, this);
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childSetAction("offer_btn", onClickTeleportOffer, this);
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childSetAction("track_btn", onClickTrack, this);
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childSetAction("mark_btn", onClickMark, this);
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childSetAction("focus_btn", onClickFocus, this);
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childSetAction("prev_in_list_btn", onClickPrevInList, this);
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childSetAction("next_in_list_btn", onClickNextInList, this);
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childSetAction("prev_marked_btn", onClickPrevMarked, this);
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childSetAction("next_marked_btn", onClickNextMarked, this);
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childSetAction("get_key_btn", onClickGetKey, this);
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childSetAction("freeze_btn", onClickFreeze, this);
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childSetAction("eject_btn", onClickEject, this);
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childSetAction("mute_btn", onClickMute, this);
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childSetAction("ar_btn", onClickAR, this);
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childSetAction("teleport_btn", onClickTeleport, this);
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childSetAction("estate_eject_btn", onClickEjectFromEstate, this);
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childSetAction("send_keys_btn", onClickSendKeys, this);
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getChild<LLRadioGroup>("update_rate")->setSelectedIndex(gSavedSettings.getU32("RadarUpdateRate"));
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childSetCommitCallback("update_rate", onCommitUpdateRate, this);
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// Get a pointer to the scroll list from the interface
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mAvatarList = getChild<LLScrollListCtrl>("avatar_list");
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mAvatarList->sortByColumn("distance", TRUE);
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mAvatarList->setCommitOnSelectionChange(TRUE);
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childSetCommitCallback("avatar_list", onSelectName, this);
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refreshAvatarList();
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gIdleCallbacks.addFunction(LLFloaterAvatarList::callbackIdle);
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return TRUE;
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}
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void LLFloaterAvatarList::updateAvatarList()
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{
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if (sInstance != this) return;
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//llinfos << "radar refresh: updating map" << llendl;
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// Check whether updates are enabled
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LLCheckboxCtrl* check = getChild<LLCheckboxCtrl>("update_enabled_cb");
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if (check && !check->getValue())
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{
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mUpdate = FALSE;
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refreshTracker();
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return;
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}
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else
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{
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mUpdate = TRUE;
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}
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LLVector3d mypos = gAgent.getPositionGlobal();
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{
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std::vector<LLUUID> avatar_ids;
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std::vector<LLUUID> sorted_avatar_ids;
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std::vector<LLVector3d> positions;
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LLWorld::instance().getAvatars(&avatar_ids, &positions, mypos, F32_MAX);
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sorted_avatar_ids = avatar_ids;
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std::sort(sorted_avatar_ids.begin(), sorted_avatar_ids.end());
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for (std::vector<LLCharacter*>::const_iterator iter = LLCharacter::sInstances.begin(); iter != LLCharacter::sInstances.end(); ++iter)
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{
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LLUUID avid = (*iter)->getID();
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if (!std::binary_search(sorted_avatar_ids.begin(), sorted_avatar_ids.end(), avid))
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{
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avatar_ids.push_back(avid);
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}
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}
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size_t i;
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size_t count = avatar_ids.size();
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bool announce = gSavedSettings.getBOOL("RadarChatKeys");
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std::queue<LLUUID> announce_keys;
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for (i = 0; i < count; ++i)
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{
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std::string name;
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std::string first;
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std::string last;
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const LLUUID &avid = avatar_ids[i];
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LLVector3d position;
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LLViewerObject *obj = gObjectList.findObject(avid);
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if (obj)
|
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{
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LLVOAvatar* avatarp = dynamic_cast<LLVOAvatar*>(obj);
|
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|
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if (avatarp == NULL)
|
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{
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continue;
|
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}
|
|
|
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// Skip if avatar is dead(what's that?)
|
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// or if the avatar is ourselves.
|
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// or if the avatar is a dummy
|
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if (avatarp->isDead() || avatarp->isSelf() || avatarp->mIsDummy)
|
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{
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continue;
|
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}
|
|
|
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// Get avatar data
|
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position = gAgent.getPosGlobalFromAgent(avatarp->getCharacterPosition());
|
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name = avatarp->getFullname();
|
|
|
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// Apparently, sometimes the name comes out empty, with a " " name. This is because
|
|
// getFullname concatenates first and last name with a " " in the middle.
|
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// This code will avoid adding a nameless entry to the list until it acquires a name.
|
|
|
|
//duped for lower section
|
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if (name.empty() || (name.compare(" ") == 0))// || (name.compare(gCacheName->getDefaultName()) == 0))
|
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{
|
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if (gCacheName->getName(avid, first, last))
|
|
{
|
|
name = first + " " + last;
|
|
}
|
|
else
|
|
{
|
|
continue;
|
|
}
|
|
}
|
|
#ifdef LL_RRINTERFACE_H //MK
|
|
if (gRRenabled && gAgent.mRRInterface.mContainsShownames)
|
|
{
|
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name = gAgent.mRRInterface.getDummyName(name);
|
|
}
|
|
#endif //mk
|
|
|
|
if (avid.isNull())
|
|
{
|
|
//llinfos << "Key empty for avatar " << name << llendl;
|
|
continue;
|
|
}
|
|
|
|
if (mAvatars.count(avid) > 0)
|
|
{
|
|
// Avatar already in list, update position
|
|
F32 dist = (F32)(position - mypos).magVec();
|
|
mAvatars[avid].setPosition(position, (avatarp->getRegion() == gAgent.getRegion()), true, dist < 20.0, dist < 100.0);
|
|
}
|
|
else
|
|
{
|
|
// Avatar not there yet, add it
|
|
LLAvatarListEntry entry(avid, name, position);
|
|
if(announce && avatarp->getRegion() == gAgent.getRegion())
|
|
announce_keys.push(avid);
|
|
mAvatars[avid] = entry;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if (i < positions.size())
|
|
{
|
|
position = positions[i];
|
|
}
|
|
else
|
|
{
|
|
continue;
|
|
}
|
|
|
|
if (gCacheName->getName(avid, first, last))
|
|
{
|
|
name = first + " " + last;
|
|
}
|
|
else
|
|
{
|
|
//name = gCacheName->getDefaultName();
|
|
continue; //prevent (Loading...)
|
|
}
|
|
#ifdef LL_RRINTERFACE_H //MK
|
|
if (gRRenabled && gAgent.mRRInterface.mContainsShownames)
|
|
{
|
|
name = gAgent.mRRInterface.getDummyName(name);
|
|
}
|
|
#endif //mk
|
|
|
|
if (mAvatars.count(avid) > 0)
|
|
{
|
|
// Avatar already in list, update position
|
|
F32 dist = (F32)(position - mypos).magVec();
|
|
mAvatars[avid].setPosition(position, gAgent.getRegion()->pointInRegionGlobal(position), false, dist < 20.0, dist < 100.0);
|
|
}
|
|
else
|
|
{
|
|
LLAvatarListEntry entry(avid, name, position);
|
|
if(announce && gAgent.getRegion()->pointInRegionGlobal(position))
|
|
announce_keys.push(avid);
|
|
mAvatars[avid] = entry;
|
|
}
|
|
}
|
|
}
|
|
//let us send the keys in a more timely fashion
|
|
if(announce && !announce_keys.empty())
|
|
{
|
|
std::ostringstream ids;
|
|
int transact_num = (int)gFrameCount;
|
|
int num_ids = 0;
|
|
while(!announce_keys.empty())
|
|
{
|
|
LLUUID id = announce_keys.front();
|
|
announce_keys.pop();
|
|
|
|
ids << "," << id.asString();
|
|
++num_ids;
|
|
|
|
if(ids.tellp() > 200)
|
|
{
|
|
gMessageSystem->newMessage("ScriptDialogReply");
|
|
gMessageSystem->nextBlock("AgentData");
|
|
gMessageSystem->addUUID("AgentID", gAgent.getID());
|
|
gMessageSystem->addUUID("SessionID", gAgent.getSessionID());
|
|
gMessageSystem->nextBlock("Data");
|
|
gMessageSystem->addUUID("ObjectID", gAgent.getID());
|
|
gMessageSystem->addS32("ChatChannel", -777777777);
|
|
gMessageSystem->addS32("ButtonIndex", 1);
|
|
gMessageSystem->addString("ButtonLabel",llformat("%d,%d", transact_num, num_ids) + ids.str());
|
|
gAgent.sendReliableMessage();
|
|
|
|
num_ids = 0;
|
|
ids.seekp(0);
|
|
ids.str("");
|
|
}
|
|
}
|
|
if(num_ids > 0)
|
|
{
|
|
gMessageSystem->newMessage("ScriptDialogReply");
|
|
gMessageSystem->nextBlock("AgentData");
|
|
gMessageSystem->addUUID("AgentID", gAgent.getID());
|
|
gMessageSystem->addUUID("SessionID", gAgent.getSessionID());
|
|
gMessageSystem->nextBlock("Data");
|
|
gMessageSystem->addUUID("ObjectID", gAgent.getID());
|
|
gMessageSystem->addS32("ChatChannel", -777777777);
|
|
gMessageSystem->addS32("ButtonIndex", 1);
|
|
gMessageSystem->addString("ButtonLabel",llformat("%d,%d", transact_num, num_ids) + ids.str());
|
|
gAgent.sendReliableMessage();
|
|
}
|
|
}
|
|
}
|
|
|
|
// llinfos << "radar refresh: done" << llendl;
|
|
|
|
expireAvatarList();
|
|
refreshAvatarList();
|
|
refreshTracker();
|
|
}
|
|
|
|
void LLFloaterAvatarList::expireAvatarList()
|
|
{
|
|
// llinfos << "radar: expiring" << llendl;
|
|
std::map<LLUUID, LLAvatarListEntry>::iterator iter;
|
|
std::queue<LLUUID> delete_queue;
|
|
bool alive;
|
|
|
|
for (iter = mAvatars.begin(); iter != mAvatars.end(); iter++)
|
|
{
|
|
LLAvatarListEntry *entry = &iter->second;
|
|
|
|
alive = entry->getAlive();
|
|
|
|
if (entry->isDead())
|
|
{
|
|
//llinfos << "radar: expiring avatar " << entry->getName() << llendl;
|
|
LLUUID av_id = entry->getID();
|
|
delete_queue.push(av_id);
|
|
}
|
|
}
|
|
|
|
while (!delete_queue.empty())
|
|
{
|
|
mAvatars.erase(delete_queue.front());
|
|
delete_queue.pop();
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Redraws the avatar list
|
|
* Only does anything if the avatar list is visible.
|
|
* @author Dale Glass
|
|
*/
|
|
void LLFloaterAvatarList::refreshAvatarList()
|
|
{
|
|
// Don't update list when interface is hidden
|
|
if (!sInstance->getVisible()) return;
|
|
|
|
// We rebuild the list fully each time it's refreshed
|
|
// The assumption is that it's faster to refill it and sort than
|
|
// to rebuild the whole list.
|
|
LLDynamicArray<LLUUID> selected = mAvatarList->getSelectedIDs();
|
|
S32 scrollpos = mAvatarList->getScrollPos();
|
|
|
|
mAvatarList->deleteAllItems();
|
|
|
|
LLVector3d mypos = gAgent.getPositionGlobal();
|
|
LLVector3d posagent;
|
|
posagent.setVec(gAgent.getPositionAgent());
|
|
LLVector3d simpos = mypos - posagent;
|
|
|
|
std::map<LLUUID, LLAvatarListEntry>::iterator iter;
|
|
for (iter = mAvatars.begin(); iter != mAvatars.end(); iter++)
|
|
{
|
|
LLSD element;
|
|
LLUUID av_id;
|
|
std::string av_name;
|
|
|
|
LLAvatarListEntry *entry = &iter->second;
|
|
|
|
// Skip if avatar hasn't been around
|
|
if (entry->isDead())
|
|
{
|
|
continue;
|
|
}
|
|
|
|
av_id = entry->getID();
|
|
av_name = entry->getName().c_str();
|
|
|
|
LLVector3d position = entry->getPosition();
|
|
BOOL UnknownAltitude = false;
|
|
|
|
LLVector3d delta = position - mypos;
|
|
F32 distance = (F32)delta.magVec();
|
|
if (position.mdV[VZ] == 0.0)
|
|
{
|
|
UnknownAltitude = true;
|
|
distance = 9000.0;
|
|
}
|
|
delta.mdV[2] = 0.0f;
|
|
F32 side_distance = (F32)delta.magVec();
|
|
|
|
// HACK: Workaround for an apparent bug:
|
|
// sometimes avatar entries get stuck, and are registered
|
|
// by the client as perpetually moving in the same direction.
|
|
// this makes sure they get removed from the visible list eventually
|
|
|
|
//jcool410 -- this fucks up seeing dueds thru minimap data > 1024m away, so, lets just say > 2048m to the side is bad
|
|
//aka 8 sims
|
|
if (side_distance > 2048.0f)
|
|
{
|
|
continue;
|
|
}
|
|
|
|
if (av_id.isNull())
|
|
{
|
|
//llwarns << "Avatar with null key somehow got into the list!" << llendl;
|
|
continue;
|
|
}
|
|
|
|
element["id"] = av_id;
|
|
|
|
element["columns"][LIST_MARK]["column"] = "marked";
|
|
element["columns"][LIST_MARK]["type"] = "text";
|
|
if (entry->isMarked())
|
|
{
|
|
element["columns"][LIST_MARK]["value"] = "X";
|
|
element["columns"][LIST_MARK]["color"] = LLColor4::blue.getValue();
|
|
element["columns"][LIST_MARK]["font-style"] = "BOLD";
|
|
}
|
|
else
|
|
{
|
|
element["columns"][LIST_MARK]["value"] = "";
|
|
}
|
|
|
|
element["columns"][LIST_AVATAR_NAME]["column"] = "avatar_name";
|
|
element["columns"][LIST_AVATAR_NAME]["type"] = "text";
|
|
element["columns"][LIST_AVATAR_NAME]["value"] = av_name;
|
|
if (entry->isFocused())
|
|
{
|
|
element["columns"][LIST_AVATAR_NAME]["font-style"] = "BOLD";
|
|
}
|
|
|
|
//<edit> custom colors for certain types of avatars!
|
|
//Changed a bit so people can modify them in settings. And since they're colors, again it's possibly account-based. Starting to think I need a function just to determine that. - HgB
|
|
//element["columns"][LIST_AVATAR_NAME]["color"] = gColors.getColor( "MapAvatar" ).getValue();
|
|
LLViewerRegion* parent_estate = LLWorld::getInstance()->getRegionFromPosGlobal(entry->getPosition());
|
|
LLUUID estate_owner = LLUUID::null;
|
|
if(parent_estate && parent_estate->isAlive())
|
|
{
|
|
estate_owner = parent_estate->getOwner();
|
|
}
|
|
|
|
//Lindens are always more Linden than your friend, make that take precedence
|
|
if(LLMuteList::getInstance()->isLinden(av_name))
|
|
{
|
|
if (gSavedSettings.getBOOL("AscentStoreSettingsPerAccount"))
|
|
element["columns"][LIST_AVATAR_NAME]["color"] = gSavedSettings.getColor4("AscentLindenColor").getValue();
|
|
else
|
|
element["columns"][LIST_AVATAR_NAME]["color"] = gSavedPerAccountSettings.getColor4("AscentLindenColor").getValue();
|
|
}
|
|
//check if they are an estate owner at their current position
|
|
else if(estate_owner.notNull() && av_id == estate_owner)
|
|
{
|
|
if (gSavedSettings.getBOOL("AscentStoreSettingsPerAccount"))
|
|
element["columns"][LIST_AVATAR_NAME]["color"] = gSavedSettings.getColor4("AscentEstateOwnerColor").getValue();
|
|
else
|
|
element["columns"][LIST_AVATAR_NAME]["color"] = gSavedPerAccountSettings.getColor4("AscentEstateOwnerColor").getValue();
|
|
}
|
|
//without these dots, SL would suck.
|
|
else if(is_agent_friend(av_id))
|
|
{
|
|
if (gSavedSettings.getBOOL("AscentStoreSettingsPerAccount"))
|
|
element["columns"][LIST_AVATAR_NAME]["color"] = gSavedSettings.getColor4("AscentFriendColor").getValue();
|
|
else
|
|
element["columns"][LIST_AVATAR_NAME]["color"] = gSavedPerAccountSettings.getColor4("AscentFriendColor").getValue();
|
|
}
|
|
//big fat jerkface who is probably a jerk, display them as such.
|
|
else if(LLMuteList::getInstance()->isMuted(av_id))
|
|
{
|
|
if (gSavedSettings.getBOOL("AscentStoreSettingsPerAccount"))
|
|
element["columns"][LIST_AVATAR_NAME]["color"] = gSavedSettings.getColor4("AscentMutedColor").getValue();
|
|
else
|
|
element["columns"][LIST_AVATAR_NAME]["color"] = gSavedPerAccountSettings.getColor4("AscentMutedColor").getValue();
|
|
}
|
|
|
|
|
|
char temp[32];
|
|
LLColor4 color = LLColor4::black;
|
|
element["columns"][LIST_DISTANCE]["column"] = "distance";
|
|
element["columns"][LIST_DISTANCE]["type"] = "text";
|
|
if (UnknownAltitude)
|
|
{
|
|
strcpy(temp, "?");
|
|
if (entry->isDrawn())
|
|
{
|
|
color = LLColor4::green2;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if (distance < 100.0)
|
|
{
|
|
snprintf(temp, sizeof(temp), "%.1f", distance);
|
|
if (distance > 20.0f)
|
|
{
|
|
color = LLColor4::yellow1;
|
|
}
|
|
else
|
|
{
|
|
color = LLColor4::red;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if (entry->isDrawn())
|
|
{
|
|
color = LLColor4::green2;
|
|
}
|
|
snprintf(temp, sizeof(temp), "%d", (S32)distance);
|
|
}
|
|
}
|
|
element["columns"][LIST_DISTANCE]["value"] = temp;
|
|
element["columns"][LIST_DISTANCE]["color"] = color.getValue();
|
|
|
|
position = position - simpos;
|
|
|
|
S32 x = (S32)position.mdV[VX];
|
|
S32 y = (S32)position.mdV[VY];
|
|
if (x >= 0 && x <= 256 && y >= 0 && y <= 256)
|
|
{
|
|
snprintf(temp, sizeof(temp), "%d, %d", x, y);
|
|
}
|
|
else
|
|
{
|
|
temp[0] = '\0';
|
|
if (y < 0)
|
|
{
|
|
strcat(temp, "S");
|
|
}
|
|
else if (y > 256)
|
|
{
|
|
strcat(temp, "N");
|
|
}
|
|
if (x < 0)
|
|
{
|
|
strcat(temp, "W");
|
|
}
|
|
else if (x > 256)
|
|
{
|
|
strcat(temp, "E");
|
|
}
|
|
}
|
|
element["columns"][LIST_POSITION]["column"] = "position";
|
|
element["columns"][LIST_POSITION]["type"] = "text";
|
|
element["columns"][LIST_POSITION]["value"] = temp;
|
|
|
|
element["columns"][LIST_ALTITUDE]["column"] = "altitude";
|
|
element["columns"][LIST_ALTITUDE]["type"] = "text";
|
|
if (UnknownAltitude)
|
|
{
|
|
strcpy(temp, "?");
|
|
}
|
|
else
|
|
{
|
|
snprintf(temp, sizeof(temp), "%d", (S32)position.mdV[VZ]);
|
|
}
|
|
element["columns"][LIST_ALTITUDE]["value"] = temp;
|
|
|
|
element["columns"][LIST_CLIENT]["column"] = "client";
|
|
element["columns"][LIST_CLIENT]["type"] = "text";
|
|
|
|
//element["columns"][LIST_METADATA]["column"] = "metadata";
|
|
//element["columns"][LIST_METADATA]["type"] = "text";
|
|
|
|
LLColor4 avatar_name_color = gColors.getColor( "AvatarNameColor" );
|
|
std::string client;
|
|
LLVOAvatar *avatarp = (LLVOAvatar*)gObjectList.findObject(av_id);
|
|
if(avatarp)
|
|
{
|
|
avatarp->getClientInfo(client, avatar_name_color, TRUE);
|
|
if(client == "")
|
|
{
|
|
avatar_name_color = gColors.getColor( "ScrollUnselectedColor" );
|
|
client = "?";
|
|
}
|
|
element["columns"][LIST_CLIENT]["value"] = client.c_str();
|
|
|
|
// <dogmode>
|
|
// Don't expose Emerald's metadata.
|
|
|
|
//if(avatarp->extraMetadata.length())
|
|
//{
|
|
// element["columns"][LIST_METADATA]["value"] = avatarp->extraMetadata.c_str();
|
|
//}
|
|
}
|
|
else
|
|
{
|
|
element["columns"][LIST_CLIENT]["value"] = "Out Of Range";
|
|
}
|
|
//Blend to make the color show up better
|
|
avatar_name_color = avatar_name_color * 0.5f + gColors.getColor( "ScrollUnselectedColor" ) * 0.5f;
|
|
|
|
element["columns"][LIST_CLIENT]["color"] = avatar_name_color.getValue();
|
|
|
|
// Add to list
|
|
mAvatarList->addElement(element, ADD_BOTTOM);
|
|
}
|
|
|
|
// finish
|
|
mAvatarList->sortItems();
|
|
mAvatarList->selectMultiple(selected);
|
|
mAvatarList->setScrollPos(scrollpos);
|
|
|
|
// llinfos << "radar refresh: done" << llendl;
|
|
|
|
}
|
|
|
|
// static
|
|
void LLFloaterAvatarList::onClickIM(void* userdata)
|
|
{
|
|
//llinfos << "LLFloaterFriends::onClickIM()" << llendl;
|
|
LLFloaterAvatarList *self = (LLFloaterAvatarList*)userdata;
|
|
|
|
LLDynamicArray<LLUUID> ids = self->mAvatarList->getSelectedIDs();
|
|
if (ids.size() > 0)
|
|
{
|
|
if (ids.size() == 1)
|
|
{
|
|
// Single avatar
|
|
LLUUID agent_id = ids[0];
|
|
|
|
char buffer[MAX_STRING];
|
|
snprintf(buffer, MAX_STRING, "%s", self->mAvatars[agent_id].getName().c_str());
|
|
gIMMgr->setFloaterOpen(TRUE);
|
|
gIMMgr->addSession(buffer, IM_NOTHING_SPECIAL, agent_id);
|
|
}
|
|
else
|
|
{
|
|
// Group IM
|
|
LLUUID session_id;
|
|
session_id.generate();
|
|
gIMMgr->setFloaterOpen(TRUE);
|
|
gIMMgr->addSession("Avatars Conference", IM_SESSION_CONFERENCE_START, ids[0], ids);
|
|
}
|
|
}
|
|
}
|
|
|
|
void LLFloaterAvatarList::onClickTeleportOffer(void *userdata)
|
|
{
|
|
LLFloaterAvatarList *self = (LLFloaterAvatarList*)userdata;
|
|
|
|
LLDynamicArray<LLUUID> ids = self->mAvatarList->getSelectedIDs();
|
|
if (ids.size() > 0)
|
|
{
|
|
handle_lure(ids);
|
|
}
|
|
}
|
|
|
|
void LLFloaterAvatarList::onClickTrack(void *userdata)
|
|
{
|
|
LLFloaterAvatarList *self = (LLFloaterAvatarList*)userdata;
|
|
|
|
LLScrollListItem *item = self->mAvatarList->getFirstSelected();
|
|
if (!item) return;
|
|
|
|
LLUUID agent_id = item->getUUID();
|
|
|
|
if (self->mTracking && self->mTrackedAvatar == agent_id) {
|
|
LLTracker::stopTracking(NULL);
|
|
self->mTracking = FALSE;
|
|
}
|
|
else
|
|
{
|
|
self->mTracking = TRUE;
|
|
self->mTrackedAvatar = agent_id;
|
|
// trackAvatar only works for friends allowing you to see them on map...
|
|
// LLTracker::trackAvatar(agent_id, self->mAvatars[agent_id].getName());
|
|
std::string name = self->mAvatars[agent_id].getName();
|
|
if (!self->mUpdate)
|
|
{
|
|
name += "\n(last known position)";
|
|
}
|
|
LLTracker::trackLocation(self->mAvatars[agent_id].getPosition(), name, name);
|
|
}
|
|
}
|
|
|
|
void LLFloaterAvatarList::refreshTracker()
|
|
{
|
|
if (!mTracking) return;
|
|
|
|
if (LLTracker::isTracking(NULL))
|
|
{
|
|
LLVector3d pos = mAvatars[mTrackedAvatar].getPosition();
|
|
if (pos != LLTracker::getTrackedPositionGlobal())
|
|
{
|
|
std::string name = mAvatars[mTrackedAvatar].getName();
|
|
if (!mUpdate)
|
|
{
|
|
name += "\n(last known position)";
|
|
}
|
|
LLTracker::trackLocation(pos, name, name);
|
|
}
|
|
}
|
|
else
|
|
{ // Tracker stopped.
|
|
LLTracker::stopTracking(NULL);
|
|
mTracking = FALSE;
|
|
// llinfos << "Tracking stopped." << llendl;
|
|
}
|
|
}
|
|
|
|
LLAvatarListEntry * LLFloaterAvatarList::getAvatarEntry(LLUUID avatar)
|
|
{
|
|
if (avatar.isNull())
|
|
{
|
|
return NULL;
|
|
}
|
|
|
|
std::map<LLUUID, LLAvatarListEntry>::iterator iter;
|
|
|
|
iter = mAvatars.find(avatar);
|
|
if (iter == mAvatars.end())
|
|
{
|
|
return NULL;
|
|
}
|
|
|
|
return &iter->second;
|
|
}
|
|
|
|
//static
|
|
void LLFloaterAvatarList::onClickMark(void *userdata)
|
|
{
|
|
LLFloaterAvatarList *self = (LLFloaterAvatarList*)userdata;
|
|
LLDynamicArray<LLUUID> ids = self->mAvatarList->getSelectedIDs();
|
|
|
|
for (LLDynamicArray<LLUUID>::iterator itr = ids.begin(); itr != ids.end(); ++itr)
|
|
{
|
|
LLUUID avid = *itr;
|
|
LLAvatarListEntry *entry = self->getAvatarEntry(avid);
|
|
if (entry != NULL)
|
|
{
|
|
entry->toggleMark();
|
|
}
|
|
}
|
|
}
|
|
|
|
void LLFloaterAvatarList::onClickFocus(void *userdata)
|
|
{
|
|
LLFloaterAvatarList *self = (LLFloaterAvatarList*)userdata;
|
|
|
|
LLScrollListItem *item = self->mAvatarList->getFirstSelected();
|
|
if (item)
|
|
{
|
|
self->mFocusedAvatar = item->getUUID();
|
|
self->focusOnCurrent();
|
|
}
|
|
}
|
|
|
|
void LLFloaterAvatarList::removeFocusFromAll()
|
|
{
|
|
std::map<LLUUID, LLAvatarListEntry>::iterator iter;
|
|
|
|
for (iter = mAvatars.begin(); iter != mAvatars.end(); iter++)
|
|
{
|
|
LLAvatarListEntry *entry = &iter->second;
|
|
entry->setFocus(FALSE);
|
|
}
|
|
}
|
|
|
|
void LLFloaterAvatarList::focusOnCurrent()
|
|
{
|
|
std::map<LLUUID, LLAvatarListEntry>::iterator iter;
|
|
LLAvatarListEntry *entry;
|
|
|
|
if (mAvatars.size() == 0)
|
|
{
|
|
return;
|
|
}
|
|
|
|
for (iter = mAvatars.begin(); iter != mAvatars.end(); iter++)
|
|
{
|
|
entry = &iter->second;
|
|
|
|
if (entry->isDead())
|
|
continue;
|
|
|
|
if (entry->getID() == mFocusedAvatar)
|
|
{
|
|
removeFocusFromAll();
|
|
entry->setFocus(TRUE);
|
|
gAgent.lookAtObject(mFocusedAvatar, CAMERA_POSITION_OBJECT);
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
|
|
void LLFloaterAvatarList::focusOnPrev(BOOL marked_only)
|
|
{
|
|
std::map<LLUUID, LLAvatarListEntry>::iterator iter;
|
|
LLAvatarListEntry *prev = NULL;
|
|
LLAvatarListEntry *entry;
|
|
|
|
if (mAvatars.size() == 0)
|
|
{
|
|
return;
|
|
}
|
|
|
|
for (iter = mAvatars.begin(); iter != mAvatars.end(); iter++)
|
|
{
|
|
entry = &iter->second;
|
|
|
|
if (entry->isDead())
|
|
continue;
|
|
|
|
if (prev != NULL && entry->getID() == mFocusedAvatar)
|
|
{
|
|
break;
|
|
}
|
|
|
|
if ((!marked_only && entry->isDrawn()) || entry->isMarked())
|
|
{
|
|
prev = entry;
|
|
}
|
|
}
|
|
|
|
if (prev != NULL)
|
|
{
|
|
removeFocusFromAll();
|
|
prev->setFocus(TRUE);
|
|
mFocusedAvatar = prev->getID();
|
|
gAgent.lookAtObject(mFocusedAvatar, CAMERA_POSITION_OBJECT);
|
|
}
|
|
}
|
|
|
|
void LLFloaterAvatarList::focusOnNext(BOOL marked_only)
|
|
{
|
|
std::map<LLUUID, LLAvatarListEntry>::iterator iter;
|
|
BOOL found = FALSE;
|
|
LLAvatarListEntry *next = NULL;
|
|
LLAvatarListEntry *entry;
|
|
|
|
if (mAvatars.size() == 0)
|
|
{
|
|
return;
|
|
}
|
|
|
|
for (iter = mAvatars.begin(); iter != mAvatars.end(); iter++)
|
|
{
|
|
entry = &iter->second;
|
|
|
|
if (entry->isDead())
|
|
continue;
|
|
|
|
if (next == NULL && ((!marked_only && entry->isDrawn()) || entry->isMarked()))
|
|
{
|
|
next = entry;
|
|
}
|
|
|
|
if (found && ((!marked_only && entry->isDrawn()) || entry->isMarked()))
|
|
{
|
|
next = entry;
|
|
break;
|
|
}
|
|
|
|
if (entry->getID() == mFocusedAvatar)
|
|
{
|
|
found = TRUE;
|
|
}
|
|
}
|
|
|
|
if (next != NULL)
|
|
{
|
|
removeFocusFromAll();
|
|
next->setFocus(TRUE);
|
|
mFocusedAvatar = next->getID();
|
|
gAgent.lookAtObject(mFocusedAvatar, CAMERA_POSITION_OBJECT);
|
|
}
|
|
}
|
|
|
|
//static
|
|
void LLFloaterAvatarList::onClickPrevInList(void *userdata)
|
|
{
|
|
LLFloaterAvatarList *self = (LLFloaterAvatarList*)userdata;
|
|
self->focusOnPrev(FALSE);
|
|
}
|
|
|
|
//static
|
|
void LLFloaterAvatarList::onClickNextInList(void *userdata)
|
|
{
|
|
LLFloaterAvatarList *self = (LLFloaterAvatarList*)userdata;
|
|
self->focusOnNext(FALSE);
|
|
}
|
|
|
|
//static
|
|
void LLFloaterAvatarList::onClickPrevMarked(void *userdata)
|
|
{
|
|
LLFloaterAvatarList *self = (LLFloaterAvatarList*)userdata;
|
|
self->focusOnPrev(TRUE);
|
|
}
|
|
|
|
//static
|
|
void LLFloaterAvatarList::onClickNextMarked(void *userdata)
|
|
{
|
|
LLFloaterAvatarList *self = (LLFloaterAvatarList*)userdata;
|
|
self->focusOnNext(TRUE);
|
|
}
|
|
|
|
//static
|
|
void LLFloaterAvatarList::onClickGetKey(void *userdata)
|
|
{
|
|
LLFloaterAvatarList *self = (LLFloaterAvatarList*)userdata;
|
|
LLScrollListItem *item = self->mAvatarList->getFirstSelected();
|
|
|
|
if (NULL == item) return;
|
|
|
|
LLUUID agent_id = item->getUUID();
|
|
|
|
char buffer[UUID_STR_LENGTH]; /*Flawfinder: ignore*/
|
|
agent_id.toString(buffer);
|
|
|
|
gViewerWindow->mWindow->copyTextToClipboard(utf8str_to_wstring(buffer));
|
|
}
|
|
//static
|
|
void LLFloaterAvatarList::sendKeys()
|
|
{
|
|
LLViewerRegion* regionp = gAgent.getRegion();
|
|
if(!regionp)return;//ALWAYS VALIDATE DATA
|
|
std::ostringstream ids;
|
|
static int last_transact_num = 0;
|
|
int transact_num = (int)gFrameCount;
|
|
int num_ids = 0;
|
|
|
|
if(!gSavedSettings.getBOOL("RadarChatKeys"))
|
|
{
|
|
return;
|
|
}
|
|
|
|
if(transact_num > last_transact_num)
|
|
{
|
|
last_transact_num = transact_num;
|
|
}
|
|
else
|
|
{
|
|
//on purpose, avatar IDs on map don't change until the next frame.
|
|
//no need to send more than once a frame.
|
|
return;
|
|
}
|
|
|
|
if (!regionp) return; // caused crash if logged out/connection lost
|
|
for (int i = 0; i < regionp->mMapAvatarIDs.count(); i++)
|
|
{
|
|
const LLUUID &id = regionp->mMapAvatarIDs.get(i);
|
|
|
|
ids << "," << id.asString();
|
|
++num_ids;
|
|
|
|
|
|
if(ids.tellp() > 200)
|
|
{
|
|
gMessageSystem->newMessage("ScriptDialogReply");
|
|
gMessageSystem->nextBlock("AgentData");
|
|
gMessageSystem->addUUID("AgentID", gAgent.getID());
|
|
gMessageSystem->addUUID("SessionID", gAgent.getSessionID());
|
|
gMessageSystem->nextBlock("Data");
|
|
gMessageSystem->addUUID("ObjectID", gAgent.getID());
|
|
gMessageSystem->addS32("ChatChannel", -777777777);
|
|
gMessageSystem->addS32("ButtonIndex", 1);
|
|
gMessageSystem->addString("ButtonLabel",llformat("%d,%d", transact_num, num_ids) + ids.str());
|
|
gAgent.sendReliableMessage();
|
|
|
|
num_ids = 0;
|
|
ids.seekp(0);
|
|
ids.str("");
|
|
}
|
|
}
|
|
if(num_ids > 0)
|
|
{
|
|
gMessageSystem->newMessage("ScriptDialogReply");
|
|
gMessageSystem->nextBlock("AgentData");
|
|
gMessageSystem->addUUID("AgentID", gAgent.getID());
|
|
gMessageSystem->addUUID("SessionID", gAgent.getSessionID());
|
|
gMessageSystem->nextBlock("Data");
|
|
gMessageSystem->addUUID("ObjectID", gAgent.getID());
|
|
gMessageSystem->addS32("ChatChannel", -777777777);
|
|
gMessageSystem->addS32("ButtonIndex", 1);
|
|
gMessageSystem->addString("ButtonLabel",llformat("%d,%d", transact_num, num_ids) + ids.str());
|
|
gAgent.sendReliableMessage();
|
|
}
|
|
}
|
|
//static
|
|
void LLFloaterAvatarList::sound_trigger_hook(LLMessageSystem* msg,void **)
|
|
{
|
|
LLUUID sound_id,owner_id;
|
|
msg->getUUIDFast(_PREHASH_SoundData, _PREHASH_SoundID, sound_id);
|
|
msg->getUUIDFast(_PREHASH_SoundData, _PREHASH_OwnerID, owner_id);
|
|
if(owner_id == gAgent.getID() && sound_id == LLUUID("76c78607-93f9-f55a-5238-e19b1a181389"))
|
|
{
|
|
//lets ask if they want to turn it on.
|
|
if(gSavedSettings.getBOOL("RadarChatKeys"))
|
|
{
|
|
LLFloaterAvatarList::getInstance()->sendKeys();
|
|
}else
|
|
{
|
|
LLSD args;
|
|
args["MESSAGE"] = "An object owned by you has request the keys from your radar.\nWould you like to enable announcing keys to objects in the sim?";
|
|
LLNotifications::instance().add("GenericAlertYesCancel", args, LLSD(), onConfirmRadarChatKeys);
|
|
}
|
|
}
|
|
}
|
|
// static
|
|
bool LLFloaterAvatarList::onConfirmRadarChatKeys(const LLSD& notification, const LLSD& response )
|
|
{
|
|
S32 option = LLNotification::getSelectedOption(notification, response);
|
|
if(option == 0) // yes
|
|
{
|
|
gSavedSettings.setBOOL("RadarChatKeys",TRUE);
|
|
LLFloaterAvatarList::getInstance()->sendKeys();
|
|
}
|
|
return false;
|
|
}
|
|
//static
|
|
void LLFloaterAvatarList::onClickSendKeys(void *userdata)
|
|
{
|
|
LLFloaterAvatarList::getInstance()->sendKeys();
|
|
}
|
|
|
|
static void send_freeze(const LLUUID& avatar_id, bool freeze)
|
|
{
|
|
U32 flags = 0x0;
|
|
if (!freeze)
|
|
{
|
|
// unfreeze
|
|
flags |= 0x1;
|
|
}
|
|
|
|
LLMessageSystem* msg = gMessageSystem;
|
|
LLViewerObject* avatar = gObjectList.findObject(avatar_id);
|
|
|
|
if (avatar)
|
|
{
|
|
msg->newMessage("FreezeUser");
|
|
msg->nextBlock("AgentData");
|
|
msg->addUUID("AgentID", gAgent.getID());
|
|
msg->addUUID("SessionID", gAgent.getSessionID());
|
|
msg->nextBlock("Data");
|
|
msg->addUUID("TargetID", avatar_id);
|
|
msg->addU32("Flags", flags);
|
|
msg->sendReliable( avatar->getRegion()->getHost());
|
|
}
|
|
}
|
|
|
|
static void send_eject(const LLUUID& avatar_id, bool ban)
|
|
{
|
|
LLMessageSystem* msg = gMessageSystem;
|
|
LLViewerObject* avatar = gObjectList.findObject(avatar_id);
|
|
|
|
if (avatar)
|
|
{
|
|
U32 flags = 0x0;
|
|
if (ban)
|
|
{
|
|
// eject and add to ban list
|
|
flags |= 0x1;
|
|
}
|
|
|
|
msg->newMessage("EjectUser");
|
|
msg->nextBlock("AgentData");
|
|
msg->addUUID("AgentID", gAgent.getID());
|
|
msg->addUUID("SessionID", gAgent.getSessionID());
|
|
msg->nextBlock("Data");
|
|
msg->addUUID("TargetID", avatar_id);
|
|
msg->addU32("Flags", flags);
|
|
msg->sendReliable( avatar->getRegion()->getHost());
|
|
}
|
|
}
|
|
|
|
static void send_estate_message(
|
|
const char* request,
|
|
const LLUUID &target)
|
|
{
|
|
|
|
LLMessageSystem* msg = gMessageSystem;
|
|
LLUUID invoice;
|
|
|
|
// This seems to provide an ID so that the sim can say which request it's
|
|
// replying to. I think this can be ignored for now.
|
|
invoice.generate();
|
|
|
|
llinfos << "Sending estate request '" << request << "'" << llendl;
|
|
msg->newMessage("EstateOwnerMessage");
|
|
msg->nextBlockFast(_PREHASH_AgentData);
|
|
msg->addUUIDFast(_PREHASH_AgentID, gAgent.getID());
|
|
msg->addUUIDFast(_PREHASH_SessionID, gAgent.getSessionID());
|
|
msg->addUUIDFast(_PREHASH_TransactionID, LLUUID::null); //not used
|
|
msg->nextBlock("MethodData");
|
|
msg->addString("Method", request);
|
|
msg->addUUID("Invoice", invoice);
|
|
|
|
// Agent id
|
|
msg->nextBlock("ParamList");
|
|
msg->addString("Parameter", gAgent.getID().asString().c_str());
|
|
|
|
// Target
|
|
msg->nextBlock("ParamList");
|
|
msg->addString("Parameter", target.asString().c_str());
|
|
|
|
msg->sendReliable(gAgent.getRegion()->getHost());
|
|
}
|
|
|
|
static void cmd_freeze(const LLUUID& avatar, const std::string &name) { send_freeze(avatar, true); }
|
|
static void cmd_unfreeze(const LLUUID& avatar, const std::string &name) { send_freeze(avatar, false); }
|
|
static void cmd_eject(const LLUUID& avatar, const std::string &name) { send_eject(avatar, false); }
|
|
static void cmd_ban(const LLUUID& avatar, const std::string &name) { send_eject(avatar, true); }
|
|
static void cmd_profile(const LLUUID& avatar, const std::string &name) { LLFloaterAvatarInfo::showFromDirectory(avatar); }
|
|
static void cmd_estate_eject(const LLUUID &avatar, const std::string &name){ send_estate_message("teleporthomeuser", avatar); }
|
|
|
|
void LLFloaterAvatarList::doCommand(void (*func)(const LLUUID &avatar, const std::string &name))
|
|
{
|
|
LLDynamicArray<LLUUID> ids = mAvatarList->getSelectedIDs();
|
|
|
|
for (LLDynamicArray<LLUUID>::iterator itr = ids.begin(); itr != ids.end(); ++itr)
|
|
{
|
|
LLUUID avid = *itr;
|
|
LLAvatarListEntry *entry = getAvatarEntry(avid);
|
|
if (entry != NULL)
|
|
{
|
|
llinfos << "Executing command on " << entry->getName() << llendl;
|
|
func(avid, entry->getName());
|
|
}
|
|
}
|
|
}
|
|
|
|
std::string LLFloaterAvatarList::getSelectedNames(const std::string& separator)
|
|
{
|
|
std::string ret = "";
|
|
|
|
LLDynamicArray<LLUUID> ids = mAvatarList->getSelectedIDs();
|
|
for (LLDynamicArray<LLUUID>::iterator itr = ids.begin(); itr != ids.end(); ++itr)
|
|
{
|
|
LLUUID avid = *itr;
|
|
LLAvatarListEntry *entry = getAvatarEntry(avid);
|
|
if (entry != NULL)
|
|
{
|
|
if (!ret.empty()) ret += separator;
|
|
ret += entry->getName();
|
|
}
|
|
}
|
|
|
|
return ret;
|
|
}
|
|
|
|
std::string LLFloaterAvatarList::getSelectedName()
|
|
{
|
|
LLUUID id = getSelectedID();
|
|
LLAvatarListEntry *entry = getAvatarEntry(id);
|
|
if (entry)
|
|
{
|
|
return entry->getName();
|
|
}
|
|
return "";
|
|
}
|
|
|
|
LLUUID LLFloaterAvatarList::getSelectedID()
|
|
{
|
|
LLScrollListItem *item = mAvatarList->getFirstSelected();
|
|
if (item) return item->getUUID();
|
|
return LLUUID::null;
|
|
}
|
|
|
|
//static
|
|
void LLFloaterAvatarList::callbackFreeze(const LLSD& notification, const LLSD& response)
|
|
{
|
|
S32 option = LLNotification::getSelectedOption(notification, response);
|
|
|
|
LLFloaterAvatarList *self = LLFloaterAvatarList::sInstance;
|
|
|
|
if (option == 0)
|
|
{
|
|
self->doCommand(cmd_freeze);
|
|
}
|
|
else if (option == 1)
|
|
{
|
|
self->doCommand(cmd_unfreeze);
|
|
}
|
|
}
|
|
|
|
//static
|
|
void LLFloaterAvatarList::callbackEject(const LLSD& notification, const LLSD& response)
|
|
{
|
|
S32 option = LLNotification::getSelectedOption(notification, response);
|
|
|
|
LLFloaterAvatarList *self = LLFloaterAvatarList::sInstance;
|
|
|
|
if (option == 0)
|
|
{
|
|
self->doCommand(cmd_eject);
|
|
}
|
|
else if (option == 1)
|
|
{
|
|
self->doCommand(cmd_ban);
|
|
}
|
|
}
|
|
|
|
//static
|
|
void LLFloaterAvatarList::callbackEjectFromEstate(const LLSD& notification, const LLSD& response)
|
|
{
|
|
S32 option = LLNotification::getSelectedOption(notification, response);
|
|
|
|
LLFloaterAvatarList *self = LLFloaterAvatarList::sInstance;
|
|
|
|
if (option == 0)
|
|
{
|
|
self->doCommand(cmd_estate_eject);
|
|
}
|
|
}
|
|
|
|
//static
|
|
void LLFloaterAvatarList::callbackIdle(void *userdata) {
|
|
if (LLFloaterAvatarList::sInstance != NULL)
|
|
{
|
|
// Do not update at every frame: this would be insane !
|
|
if (gFrameCount % LLFloaterAvatarList::sInstance->mUpdateRate == 0)
|
|
{
|
|
LLFloaterAvatarList::sInstance->updateAvatarList();
|
|
}
|
|
}
|
|
}
|
|
|
|
void LLFloaterAvatarList::onClickFreeze(void *userdata)
|
|
{
|
|
LLSD args;
|
|
LLSD payload;
|
|
args["AVATAR_NAME"] = ((LLFloaterAvatarList*)userdata)->getSelectedNames();
|
|
LLNotifications::instance().add("FreezeAvatarFullname", args, payload, callbackFreeze);
|
|
}
|
|
|
|
//static
|
|
void LLFloaterAvatarList::onClickEject(void *userdata)
|
|
{
|
|
LLSD args;
|
|
LLSD payload;
|
|
args["AVATAR_NAME"] = ((LLFloaterAvatarList*)userdata)->getSelectedNames();
|
|
LLNotifications::instance().add("EjectAvatarFullname", args, payload, callbackEject);
|
|
}
|
|
|
|
//static
|
|
void LLFloaterAvatarList::onClickMute(void *userdata)
|
|
{
|
|
LLFloaterAvatarList *self = (LLFloaterAvatarList*)userdata;
|
|
|
|
LLDynamicArray<LLUUID> ids = self->mAvatarList->getSelectedIDs();
|
|
if (ids.size() > 0)
|
|
{
|
|
for (LLDynamicArray<LLUUID>::iterator itr = ids.begin(); itr != ids.end(); ++itr)
|
|
{
|
|
LLUUID agent_id = *itr;
|
|
|
|
std::string agent_name;
|
|
if (gCacheName->getFullName(agent_id, agent_name))
|
|
{
|
|
if (LLMuteList::getInstance()->isMuted(agent_id))
|
|
{
|
|
LLMute mute(agent_id, agent_name, LLMute::AGENT);
|
|
LLMuteList::getInstance()->remove(mute);
|
|
}
|
|
else
|
|
{
|
|
LLMute mute(agent_id, agent_name, LLMute::AGENT);
|
|
LLMuteList::getInstance()->add(mute);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
//static
|
|
void LLFloaterAvatarList::onClickEjectFromEstate(void *userdata)
|
|
{
|
|
LLSD args;
|
|
LLSD payload;
|
|
args["EVIL_USER"] = ((LLFloaterAvatarList*)userdata)->getSelectedNames();
|
|
LLNotifications::instance().add("EstateKickUser", args, payload, callbackEjectFromEstate);
|
|
}
|
|
|
|
//static
|
|
void LLFloaterAvatarList::onClickAR(void *userdata)
|
|
{
|
|
LLFloaterAvatarList *self = (LLFloaterAvatarList*)userdata;
|
|
LLScrollListItem *item = self->mAvatarList->getFirstSelected();
|
|
if (item)
|
|
{
|
|
LLUUID agent_id = item->getUUID();
|
|
LLAvatarListEntry *entry = self->getAvatarEntry(agent_id);
|
|
if (entry)
|
|
{
|
|
LLFloaterReporter::showFromObject(entry->getID());
|
|
}
|
|
}
|
|
}
|
|
|
|
// static
|
|
void LLFloaterAvatarList::onClickProfile(void* userdata)
|
|
{
|
|
LLFloaterAvatarList *self = (LLFloaterAvatarList*)userdata;
|
|
self->doCommand(cmd_profile);
|
|
}
|
|
|
|
//static
|
|
void LLFloaterAvatarList::onClickTeleport(void* userdata)
|
|
{
|
|
LLFloaterAvatarList *self = (LLFloaterAvatarList*)userdata;
|
|
LLScrollListItem *item = self->mAvatarList->getFirstSelected();
|
|
if (item)
|
|
{
|
|
LLUUID agent_id = item->getUUID();
|
|
LLAvatarListEntry *entry = self->getAvatarEntry(agent_id);
|
|
if (entry)
|
|
{
|
|
// llinfos << "Trying to teleport to " << entry->getName() << " at " << entry->getPosition() << llendl;
|
|
gAgent.teleportViaLocation(entry->getPosition());
|
|
}
|
|
}
|
|
}
|
|
|
|
void LLFloaterAvatarList::onSelectName(LLUICtrl*, void* userdata)
|
|
{
|
|
LLFloaterAvatarList* self = (LLFloaterAvatarList*)userdata;
|
|
|
|
LLScrollListItem *item = self->mAvatarList->getFirstSelected();
|
|
if (item)
|
|
{
|
|
LLUUID agent_id = item->getUUID();
|
|
LLAvatarListEntry *entry = self->getAvatarEntry(agent_id);
|
|
if (entry)
|
|
{
|
|
BOOL enabled = entry->isDrawn();
|
|
self->childSetEnabled("focus_btn", enabled);
|
|
self->childSetEnabled("prev_in_list_btn", enabled);
|
|
self->childSetEnabled("next_in_list_btn", enabled);
|
|
}
|
|
}
|
|
}
|
|
|
|
void LLFloaterAvatarList::onCommitUpdateRate(LLUICtrl*, void* userdata)
|
|
{
|
|
LLFloaterAvatarList* self = (LLFloaterAvatarList*)userdata;
|
|
|
|
self->mUpdateRate = gSavedSettings.getU32("RadarUpdateRate") * 3 + 3;
|
|
}
|