Files
SingularityViewer/indra/newview/llviewerparcelmediaautoplay.cpp
Shyotl e756140e1d Innitial commit of experimental v2 texture system port work. Compiles and runs on windows, at least. Fixing bugs as they come.
Need to test:
localassetbrowser
preview related floaters
hgfloatertexteditor
maps
media textures! Currently very hacky
web browser
alpha masks on avatars
bumpmaps
Are all sky components appearing?
LLViewerDynamicTexture (texture baking, browser, animated textures, anim previews, etc)
Snapshot related features
Customize avatar
vfs floater
UI textures in general
Texture priority issues
2011-03-31 03:22:01 -05:00

150 lines
4.3 KiB
C++

/**
* @file llviewerparcelmediaautoplay.cpp
* @brief timer to automatically play media in a parcel
*
* $LicenseInfo:firstyear=2007&license=viewergpl$
*
* Copyright (c) 2007-2009, Linden Research, Inc.
*
* Second Life Viewer Source Code
* The source code in this file ("Source Code") is provided by Linden Lab
* to you under the terms of the GNU General Public License, version 2.0
* ("GPL"), unless you have obtained a separate licensing agreement
* ("Other License"), formally executed by you and Linden Lab. Terms of
* the GPL can be found in doc/GPL-license.txt in this distribution, or
* online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
*
* There are special exceptions to the terms and conditions of the GPL as
* it is applied to this Source Code. View the full text of the exception
* in the file doc/FLOSS-exception.txt in this software distribution, or
* online at
* http://secondlifegrid.net/programs/open_source/licensing/flossexception
*
* By copying, modifying or distributing this software, you acknowledge
* that you have read and understood your obligations described above,
* and agree to abide by those obligations.
*
* ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
* WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
* COMPLETENESS OR PERFORMANCE.
* $/LicenseInfo$
*/
#include "llviewerprecompiledheaders.h"
#include "llviewerparcelmediaautoplay.h"
#include "llviewerparcelmedia.h"
#include "llviewercontrol.h"
#include "llviewermedia.h"
#include "llparcel.h"
#include "llviewerparcelmgr.h"
#include "lluuid.h"
#include "message.h"
#include "llviewertexturelist.h" // for texture stats
#include "llagent.h"
const F32 AUTOPLAY_TIME = 5; // how many seconds before we autoplay
const F32 AUTOPLAY_SIZE = 24*24; // how big the texture must be (pixel area) before we autoplay
const F32 AUTOPLAY_SPEED = 0.1f; // how slow should the agent be moving to autoplay
LLViewerParcelMediaAutoPlay::LLViewerParcelMediaAutoPlay() :
LLEventTimer(1),
mPlayed(FALSE),
mTimeInParcel(0)
{
}
static LLViewerParcelMediaAutoPlay *sAutoPlay = NULL;
// static
void LLViewerParcelMediaAutoPlay::initClass()
{
if (!sAutoPlay)
sAutoPlay = new LLViewerParcelMediaAutoPlay;
}
// static
void LLViewerParcelMediaAutoPlay::cleanupClass()
{
if (sAutoPlay)
delete sAutoPlay;
}
// static
void LLViewerParcelMediaAutoPlay::playStarted()
{
if (sAutoPlay)
{
sAutoPlay->mPlayed = TRUE;
}
}
BOOL LLViewerParcelMediaAutoPlay::tick()
{
LLParcel *this_parcel = NULL;
std::string this_media_url;
LLUUID this_media_texture_id;
S32 this_parcel_id = 0;
this_parcel = LLViewerParcelMgr::getInstance()->getAgentParcel();
if (this_parcel)
{
this_media_url = std::string(this_parcel->getMediaURL());
this_media_texture_id = this_parcel->getMediaID();
this_parcel_id = this_parcel->getLocalID();
}
if (this_parcel_id != mLastParcelID)
{
// we've entered a new parcel
mPlayed = FALSE; // we haven't autoplayed yet
mTimeInParcel = 0; // reset our timer
mLastParcelID = this_parcel_id;
}
mTimeInParcel += mPeriod; // increase mTimeInParcel by the amount of time between ticks
if ((!mPlayed) && // if we've never played
(mTimeInParcel > AUTOPLAY_TIME) && // and if we've been here for so many seconds
(this_media_url.size() != 0) && // and if the parcel has media
(LLViewerParcelMedia::sMediaImpl.isNull())) // and if the media is not already playing
{
if (this_media_texture_id.notNull()) // and if the media texture is good
{
LLViewerTexture *image = LLViewerTextureManager::getFetchedTexture(this_media_texture_id, FALSE);
F32 image_size = 0;
if (image)
{
image_size = image->getMaxVirtualSize();
}
if (gAgent.getVelocity().magVec() < AUTOPLAY_SPEED) // and if the agent is stopped (slow enough)
{
if (image_size > AUTOPLAY_SIZE) // and if the target texture is big enough on screen
{
if (this_parcel)
{
if (gSavedSettings.getBOOL("ParcelMediaAutoPlayEnable"))
{
// and last but not least, only play when autoplay is enabled
LLViewerParcelMedia::play(this_parcel);
}
}
mPlayed = TRUE;
}
}
}
}
return FALSE; // continue ticking forever please.
}