Conflicts: indra/llcommon/llhash.h indra/newview/CMakeLists.txt indra/newview/llfloatermodelpreview.cpp indra/newview/llfloatermodelpreview.h indra/newview/llpanelprofile.h
462 lines
14 KiB
C++
462 lines
14 KiB
C++
/**
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* @file llthread.h
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* @brief Base classes for thread, mutex and condition handling.
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*
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* $LicenseInfo:firstyear=2004&license=viewerlgpl$
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* Second Life Viewer Source Code
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* Copyright (C) 2010, Linden Research, Inc.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation;
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* version 2.1 of the License only.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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*
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* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
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* $/LicenseInfo$
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*/
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#ifndef LL_LLTHREAD_H
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#define LL_LLTHREAD_H
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#ifdef __GNUC__
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// Needed for is_main_thread() when compiling with optimization (relwithdebinfo).
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// It doesn't hurt to just always specify it though.
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#pragma interface
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#endif
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#include "llapp.h"
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#include "llapr.h"
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#include "llmemory.h"
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#include "apr_thread_cond.h"
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#include "llaprpool.h"
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#include "llatomic.h"
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#include "aithreadid.h"
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class LLThread;
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class LLMutex;
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class LLCondition;
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class LL_COMMON_API LLThreadLocalDataMember
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{
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public:
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virtual ~LLThreadLocalDataMember() { };
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};
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class LL_COMMON_API LLThreadLocalData
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{
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private:
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static apr_threadkey_t* sThreadLocalDataKey;
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public:
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// Thread-local memory pool.
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LLAPRRootPool mRootPool;
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LLVolatileAPRPool mVolatileAPRPool;
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LLThreadLocalDataMember* mCurlMultiHandle; // Initialized by AICurlMultiHandle::getInstance
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char* mCurlErrorBuffer; // NULL, or pointing to a buffer used by libcurl.
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std::string mName; // "main thread", or a copy of LLThread::mName.
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static void init(void);
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static void destroy(void* thread_local_data);
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static void create(LLThread* pthread);
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static LLThreadLocalData& tldata(void);
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private:
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LLThreadLocalData(char const* name);
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~LLThreadLocalData();
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};
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// Print to llerrs if the current thread is not the main thread.
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LL_COMMON_API void assert_main_thread();
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class LL_COMMON_API LLThread
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{
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private:
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static U32 sIDIter;
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static LLAtomicS32 sCount;
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static LLAtomicS32 sRunning;
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public:
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typedef enum e_thread_status
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{
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STOPPED = 0, // The thread is not running. Not started, or has exited its run function
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RUNNING = 1, // The thread is currently running
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QUITTING= 2 // Someone wants this thread to quit
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} EThreadStatus;
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LLThread(std::string const& name);
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virtual ~LLThread(); // Warning! You almost NEVER want to destroy a thread unless it's in the STOPPED state.
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virtual void shutdown(); // stops the thread
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bool isQuitting() const { return (QUITTING == mStatus); }
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bool isStopped() const { return (STOPPED == mStatus); }
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static S32 getCount() { return sCount; }
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static S32 getRunning() { return sRunning; }
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static void yield(); // Static because it can be called by the main thread, which doesn't have an LLThread data structure.
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public:
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// PAUSE / RESUME functionality. See source code for important usage notes.
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// Called from MAIN THREAD.
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void pause();
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void unpause();
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bool isPaused() { return isStopped() || mPaused; }
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// Cause the thread to wake up and check its condition
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void wake();
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// Same as above, but to be used when the condition is already locked.
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void wakeLocked();
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// Called from run() (CHILD THREAD). Pause the thread if requested until unpaused.
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void checkPause();
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// this kicks off the apr thread
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void start(void);
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// Can be used to tell the thread we're not interested anymore and it should abort.
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void setQuitting();
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// Return thread-local data for the current thread.
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static LLThreadLocalData& tldata(void) { return LLThreadLocalData::tldata(); }
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private:
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bool mPaused;
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// static function passed to APR thread creation routine
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static void *APR_THREAD_FUNC staticRun(apr_thread_t *apr_threadp, void *datap);
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protected:
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std::string mName;
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LLCondition* mRunCondition;
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apr_thread_t *mAPRThreadp;
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volatile EThreadStatus mStatus;
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friend void LLThreadLocalData::create(LLThread* threadp);
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LLThreadLocalData* mThreadLocalData;
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// virtual function overridden by subclass -- this will be called when the thread runs
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virtual void run(void) = 0;
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// This class is completely done (called from THREAD!).
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virtual void terminated(void) { mStatus = STOPPED; }
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// virtual predicate function -- returns true if the thread should wake up, false if it should sleep.
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virtual bool runCondition(void);
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// Lock/Unlock Run Condition -- use around modification of any variable used in runCondition()
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inline void lockData();
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inline void unlockData();
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// This is the predicate that decides whether the thread should sleep.
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// It should only be called with mRunCondition locked, since the virtual runCondition() function may need to access
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// data structures that are thread-unsafe.
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bool shouldSleep(void) { return (mStatus == RUNNING) && (isPaused() || (!runCondition())); }
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// To avoid spurious signals (and the associated context switches) when the condition may or may not have changed, you can do the following:
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// mRunCondition->lock();
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// if(!shouldSleep())
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// mRunCondition->signal();
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// mRunCondition->unlock();
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};
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#ifdef SHOW_ASSERT
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#define ASSERT_SINGLE_THREAD do { static AIThreadID first_thread_id; llassert(first_thread_id.equals_current_thread()); } while(0)
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#else
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#define ASSERT_SINGLE_THREAD do { } while(0)
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#endif
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//============================================================================
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#define MUTEX_DEBUG (LL_DEBUG || LL_RELEASE_WITH_DEBUG_INFO)
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#ifdef MUTEX_DEBUG
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// We really shouldn't be using recursive locks. Make sure of that in debug mode.
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#define MUTEX_FLAG APR_THREAD_MUTEX_UNNESTED
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#else
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// Use the fastest platform-optimal lock behavior (can be recursive or non-recursive).
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#define MUTEX_FLAG APR_THREAD_MUTEX_DEFAULT
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#endif
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class LL_COMMON_API LLMutexBase
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{
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public:
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LLMutexBase() ;
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void lock(); // blocks
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void unlock();
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// Returns true if lock was obtained successfully.
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bool tryLock();
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// Returns true if a call to lock() would block (returns false if self-locked()).
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bool isLocked() const;
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// Returns true if locked by this thread.
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bool isSelfLocked() const;
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protected:
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// mAPRMutexp is initialized and uninitialized in the derived class.
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apr_thread_mutex_t* mAPRMutexp;
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mutable U32 mCount;
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mutable AIThreadID mLockingThread;
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private:
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// Disallow copy construction and assignment.
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LLMutexBase(LLMutexBase const&);
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LLMutexBase& operator=(LLMutexBase const&);
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};
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class LL_COMMON_API LLMutex : public LLMutexBase
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{
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public:
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LLMutex(LLAPRPool& parent = LLThread::tldata().mRootPool) : mPool(parent)
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{
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apr_thread_mutex_create(&mAPRMutexp, MUTEX_FLAG, mPool());
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}
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~LLMutex()
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{
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//this assertion erroneously triggers whenever an LLCondition is destroyed
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//llassert(!isLocked()); // better not be locked!
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apr_thread_mutex_destroy(mAPRMutexp);
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mAPRMutexp = NULL;
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}
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protected:
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LLAPRPool mPool;
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};
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#if APR_HAS_THREADS
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// No need to use a root pool in this case.
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typedef LLMutex LLMutexRootPool;
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#else // APR_HAS_THREADS
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class LL_COMMON_API LLMutexRootPool : public LLMutexBase
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{
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public:
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LLMutexRootPool(void)
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{
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apr_thread_mutex_create(&mAPRMutexp, MUTEX_FLAG, mRootPool());
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}
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~LLMutexRootPool()
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{
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#if APR_POOL_DEBUG
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// It is allowed to destruct root pools from a different thread.
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mRootPool.grab_ownership();
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#endif
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llassert(!isLocked()); // better not be locked!
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apr_thread_mutex_destroy(mAPRMutexp);
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mAPRMutexp = NULL;
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}
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protected:
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LLAPRRootPool mRootPool;
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};
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#endif // APR_HAS_THREADS
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// Actually a condition/mutex pair (since each condition needs to be associated with a mutex).
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class LL_COMMON_API LLCondition : public LLMutex
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{
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public:
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LLCondition(LLAPRPool& parent = LLThread::tldata().mRootPool);
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~LLCondition();
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void wait(); // blocks
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void signal();
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void broadcast();
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protected:
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apr_thread_cond_t *mAPRCondp;
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};
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class LL_COMMON_API LLMutexLock
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{
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public:
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LLMutexLock(LLMutexBase* mutex)
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{
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mMutex = mutex;
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if(mMutex) mMutex->lock();
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}
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~LLMutexLock()
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{
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if(mMutex) mMutex->unlock();
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}
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private:
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LLMutexBase* mMutex;
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};
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class LL_COMMON_API AIRWLock
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{
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public:
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AIRWLock(LLAPRPool& parent = LLThread::tldata().mRootPool) :
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mWriterWaitingMutex(parent), mNoHoldersCondition(parent), mHoldersCount(0), mWriterIsWaiting(false) { }
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private:
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LLMutex mWriterWaitingMutex; //!< This mutex is locked while some writer is waiting for access.
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LLCondition mNoHoldersCondition; //!< Access control for mHoldersCount. Condition true when there are no more holders.
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int mHoldersCount; //!< Number of readers or -1 if a writer locked this object.
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// This is volatile because we read it outside the critical area of mWriterWaitingMutex, at [1].
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// That means that other threads can change it while we are already in the (inlined) function rdlock.
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// Without volatile, the following assembly would fail:
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// register x = mWriterIsWaiting;
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// /* some thread changes mWriterIsWaiting */
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// if (x ...
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// However, because the function is fuzzy to begin with (we don't mind that this race
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// condition exists) it would work fine without volatile. So, basically it's just here
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// out of principle ;). -- Aleric
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bool volatile mWriterIsWaiting; //!< True when there is a writer waiting for write access.
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public:
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void rdlock(bool high_priority = false)
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{
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// Give a writer a higher priority (kinda fuzzy).
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if (mWriterIsWaiting && !high_priority) // [1] If there is a writer interested,
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{
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mWriterWaitingMutex.lock(); // [2] then give it precedence and wait here.
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// If we get here then the writer got it's access; mHoldersCount == -1.
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mWriterWaitingMutex.unlock();
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}
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mNoHoldersCondition.lock(); // [3] Get exclusive access to mHoldersCount.
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while (mHoldersCount == -1) // [4]
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{
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mNoHoldersCondition.wait(); // [5] Wait till mHoldersCount is (or just was) 0.
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}
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++mHoldersCount; // One more reader.
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mNoHoldersCondition.unlock(); // Release lock on mHoldersCount.
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}
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void rdunlock(void)
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{
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mNoHoldersCondition.lock(); // Get exclusive access to mHoldersCount.
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if (--mHoldersCount == 0) // Was this the last reader?
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{
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mNoHoldersCondition.signal(); // Tell waiting threads, see [5], [6] and [7].
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}
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mNoHoldersCondition.unlock(); // Release lock on mHoldersCount.
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}
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void wrlock(void)
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{
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mWriterWaitingMutex.lock(); // Block new readers, see [2],
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mWriterIsWaiting = true; // from this moment on, see [1].
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mNoHoldersCondition.lock(); // Get exclusive access to mHoldersCount.
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while (mHoldersCount != 0) // Other readers or writers have this lock?
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{
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mNoHoldersCondition.wait(); // [6] Wait till mHoldersCount is (or just was) 0.
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}
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mWriterIsWaiting = false; // Stop checking the lock for new readers, see [1].
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mWriterWaitingMutex.unlock(); // Release blocked readers, they will still hang at [3].
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mHoldersCount = -1; // We are a writer now (will cause a hang at [5], see [4]).
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mNoHoldersCondition.unlock(); // Release lock on mHolders (readers go from [3] to [5]).
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}
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void wrunlock(void)
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{
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mNoHoldersCondition.lock(); // Get exclusive access to mHoldersCount.
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mHoldersCount = 0; // We have no writer anymore.
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mNoHoldersCondition.signal(); // Tell waiting threads, see [5], [6] and [7].
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mNoHoldersCondition.unlock(); // Release lock on mHoldersCount.
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}
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void rd2wrlock(void)
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{
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mNoHoldersCondition.lock(); // Get exclusive access to mHoldersCount. Blocks new readers at [3].
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if (--mHoldersCount > 0) // Any other reads left?
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{
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mWriterWaitingMutex.lock(); // Block new readers, see [2],
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mWriterIsWaiting = true; // from this moment on, see [1].
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while (mHoldersCount != 0) // Other readers (still) have this lock?
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{
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mNoHoldersCondition.wait(); // [7] Wait till mHoldersCount is (or just was) 0.
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}
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mWriterIsWaiting = false; // Stop checking the lock for new readers, see [1].
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mWriterWaitingMutex.unlock(); // Release blocked readers, they will still hang at [3].
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}
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mHoldersCount = -1; // We are a writer now (will cause a hang at [5], see [4]).
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mNoHoldersCondition.unlock(); // Release lock on mHolders (readers go from [3] to [5]).
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}
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void wr2rdlock(void)
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{
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mNoHoldersCondition.lock(); // Get exclusive access to mHoldersCount.
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mHoldersCount = 1; // Turn writer into a reader.
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mNoHoldersCondition.signal(); // Tell waiting readers, see [5].
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mNoHoldersCondition.unlock(); // Release lock on mHoldersCount.
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}
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#if LL_DEBUG
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// Really only intended for debugging purposes:
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bool isLocked(void)
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{
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mNoHoldersCondition.lock();
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bool res = mHoldersCount;
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mNoHoldersCondition.unlock();
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return res;
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}
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#endif
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};
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//============================================================================
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void LLThread::lockData()
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{
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mRunCondition->lock();
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}
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void LLThread::unlockData()
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{
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mRunCondition->unlock();
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}
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//============================================================================
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// see llmemory.h for LLPointer<> definition
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class LL_COMMON_API LLThreadSafeRefCount
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{
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private:
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LLThreadSafeRefCount(const LLThreadSafeRefCount&); // not implemented
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LLThreadSafeRefCount&operator=(const LLThreadSafeRefCount&); // not implemented
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protected:
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virtual ~LLThreadSafeRefCount(); // use unref()
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public:
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LLThreadSafeRefCount();
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void ref()
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{
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mRef++;
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}
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void unref()
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{
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if (!--mRef) delete this;
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}
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S32 getNumRefs() const
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{
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return mRef;
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}
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private:
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LLAtomicS32 mRef;
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};
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//============================================================================
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// Simple responder for self destructing callbacks
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// Pure virtual class
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class LL_COMMON_API LLResponder : public LLThreadSafeRefCount
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{
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protected:
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virtual ~LLResponder();
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public:
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virtual void completed(bool success) = 0;
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};
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//============================================================================
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#endif // LL_LLTHREAD_H
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