564 lines
11 KiB
C++
564 lines
11 KiB
C++
/**
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* @file llqueuedthread.cpp
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*
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* $LicenseInfo:firstyear=2004&license=viewergpl$
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*
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* Copyright (c) 2004-2009, Linden Research, Inc.
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*
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* Second Life Viewer Source Code
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* The source code in this file ("Source Code") is provided by Linden Lab
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* to you under the terms of the GNU General Public License, version 2.0
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* ("GPL"), unless you have obtained a separate licensing agreement
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* ("Other License"), formally executed by you and Linden Lab. Terms of
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* the GPL can be found in doc/GPL-license.txt in this distribution, or
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* online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
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*
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* There are special exceptions to the terms and conditions of the GPL as
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* it is applied to this Source Code. View the full text of the exception
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* in the file doc/FLOSS-exception.txt in this software distribution, or
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* online at
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* http://secondlifegrid.net/programs/open_source/licensing/flossexception
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*
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* By copying, modifying or distributing this software, you acknowledge
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* that you have read and understood your obligations described above,
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* and agree to abide by those obligations.
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*
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* ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
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* WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
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* COMPLETENESS OR PERFORMANCE.
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* $/LicenseInfo$
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*/
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#include "linden_common.h"
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#include "llqueuedthread.h"
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#include "llstl.h"
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#include "lltimer.h" // ms_sleep()
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//============================================================================
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// MAIN THREAD
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LLQueuedThread::LLQueuedThread(const std::string& name, bool threaded) :
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LLThread(name),
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mThreaded(threaded),
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mIdleThread(TRUE),
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mNextHandle(0),
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mStarted(FALSE)
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{
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if (mThreaded)
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{
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start();
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}
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}
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// MAIN THREAD
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LLQueuedThread::~LLQueuedThread()
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{
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if (!mThreaded)
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{
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endThread();
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}
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shutdown();
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// ~LLThread() will be called here
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}
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void LLQueuedThread::shutdown()
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{
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setQuitting();
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unpause(); // MAIN THREAD
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if (mThreaded)
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{
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S32 timeout = 100;
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for ( ; timeout>0; timeout--)
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{
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if (isStopped())
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{
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break;
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}
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ms_sleep(100);
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LLThread::yield();
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}
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if (timeout == 0)
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{
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llwarns << "~LLQueuedThread (" << mName << ") timed out!" << llendl;
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}
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}
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else
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{
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mStatus = STOPPED;
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}
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QueuedRequest* req;
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S32 active_count = 0;
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while ( (req = (QueuedRequest*)mRequestHash.pop_element()) )
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{
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if (req->getStatus() == STATUS_QUEUED || req->getStatus() == STATUS_INPROGRESS)
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{
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++active_count;
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req->setStatus(STATUS_ABORTED); // avoid assert in deleteRequest
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}
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req->deleteRequest();
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}
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if (active_count)
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{
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llwarns << "~LLQueuedThread() called with active requests: " << active_count << llendl;
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}
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}
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//----------------------------------------------------------------------------
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// MAIN THREAD
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// virtual
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S32 LLQueuedThread::update(U32 max_time_ms)
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{
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if (!mStarted)
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{
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if (!mThreaded)
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{
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startThread();
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mStarted = TRUE;
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}
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}
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return updateQueue(max_time_ms);
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}
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S32 LLQueuedThread::updateQueue(U32 max_time_ms)
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{
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F64 max_time = (F64)max_time_ms * .001;
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LLTimer timer;
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S32 pending = 1;
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// Frame Update
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if (mThreaded)
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{
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pending = getPending();
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if(pending > 0)
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{
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unpause();
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}
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}
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else
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{
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while (pending > 0)
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{
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pending = processNextRequest();
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if (max_time && timer.getElapsedTimeF64() > max_time)
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break;
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}
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}
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return pending;
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}
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void LLQueuedThread::incQueue()
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{
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// Something has been added to the queue
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if (!isPaused())
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{
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if (mThreaded)
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{
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wake(); // Wake the thread up if necessary.
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}
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}
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}
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//virtual
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// May be called from any thread
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S32 LLQueuedThread::getPending()
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{
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S32 res;
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lockData();
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res = mRequestQueue.size();
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unlockData();
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return res;
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}
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// MAIN thread
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void LLQueuedThread::waitOnPending()
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{
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while(1)
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{
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update(0);
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if (mIdleThread)
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{
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break;
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}
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if (mThreaded)
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{
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yield();
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}
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}
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return;
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}
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// MAIN thread
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void LLQueuedThread::printQueueStats()
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{
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lockData();
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if (!mRequestQueue.empty())
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{
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QueuedRequest *req = *mRequestQueue.begin();
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llinfos << llformat("Pending Requests:%d Current status:%d", mRequestQueue.size(), req->getStatus()) << llendl;
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}
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else
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{
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llinfos << "Queued Thread Idle" << llendl;
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}
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unlockData();
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}
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// MAIN thread
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LLQueuedThread::handle_t LLQueuedThread::generateHandle()
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{
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lockData();
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while ((mNextHandle == nullHandle()) || (mRequestHash.find(mNextHandle)))
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{
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mNextHandle++;
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}
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const LLQueuedThread::handle_t res = mNextHandle++;
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unlockData();
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return res;
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}
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// MAIN thread
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bool LLQueuedThread::addRequest(QueuedRequest* req)
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{
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if (mStatus == QUITTING)
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{
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return false;
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}
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lockData();
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req->setStatus(STATUS_QUEUED);
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mRequestQueue.insert(req);
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mRequestHash.insert(req);
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#if _DEBUG
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// llinfos << llformat("LLQueuedThread::Added req [%08d]",handle) << llendl;
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#endif
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unlockData();
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incQueue();
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return true;
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}
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// MAIN thread
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bool LLQueuedThread::waitForResult(LLQueuedThread::handle_t handle, bool auto_complete)
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{
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llassert (handle != nullHandle())
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bool res = false;
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bool waspaused = isPaused();
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bool done = false;
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while(!done)
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{
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update(0); // unpauses
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lockData();
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QueuedRequest* req = (QueuedRequest*)mRequestHash.find(handle);
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if (!req)
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{
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done = true; // request does not exist
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}
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else if (req->getStatus() == STATUS_COMPLETE)
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{
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res = true;
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if (auto_complete)
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{
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mRequestHash.erase(handle);
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req->deleteRequest();
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// check();
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}
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done = true;
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}
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unlockData();
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if (!done && mThreaded)
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{
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yield();
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}
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}
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if (waspaused)
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{
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pause();
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}
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return res;
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}
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// MAIN thread
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LLQueuedThread::QueuedRequest* LLQueuedThread::getRequest(handle_t handle)
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{
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if (handle == nullHandle())
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{
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return 0;
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}
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lockData();
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QueuedRequest* res = (QueuedRequest*)mRequestHash.find(handle);
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unlockData();
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return res;
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}
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LLQueuedThread::status_t LLQueuedThread::getRequestStatus(handle_t handle)
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{
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status_t res = STATUS_EXPIRED;
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lockData();
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QueuedRequest* req = (QueuedRequest*)mRequestHash.find(handle);
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if (req)
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{
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res = req->getStatus();
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}
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unlockData();
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return res;
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}
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void LLQueuedThread::abortRequest(handle_t handle, bool autocomplete)
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{
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lockData();
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QueuedRequest* req = (QueuedRequest*)mRequestHash.find(handle);
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if (req)
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{
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req->setFlags(FLAG_ABORT | (autocomplete ? FLAG_AUTO_COMPLETE : 0));
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}
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unlockData();
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}
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// MAIN thread
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void LLQueuedThread::setFlags(handle_t handle, U32 flags)
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{
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lockData();
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QueuedRequest* req = (QueuedRequest*)mRequestHash.find(handle);
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if (req)
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{
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req->setFlags(flags);
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}
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unlockData();
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}
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void LLQueuedThread::setPriority(handle_t handle, U32 priority)
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{
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lockData();
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QueuedRequest* req = (QueuedRequest*)mRequestHash.find(handle);
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if (req)
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{
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if(req->getStatus() == STATUS_INPROGRESS)
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{
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// not in list
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req->setPriority(priority);
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}
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else if(req->getStatus() == STATUS_QUEUED)
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{
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// remove from list then re-insert
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llverify(mRequestQueue.erase(req) == 1);
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req->setPriority(priority);
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mRequestQueue.insert(req);
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}
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}
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unlockData();
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}
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bool LLQueuedThread::completeRequest(handle_t handle)
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{
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bool res = false;
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lockData();
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QueuedRequest* req = (QueuedRequest*)mRequestHash.find(handle);
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if (req)
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{
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llassert_always(req->getStatus() != STATUS_QUEUED);
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llassert_always(req->getStatus() != STATUS_INPROGRESS);
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#if _DEBUG
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// llinfos << llformat("LLQueuedThread::Completed req [%08d]",handle) << llendl;
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#endif
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mRequestHash.erase(handle);
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req->deleteRequest();
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// check();
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res = true;
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}
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unlockData();
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return res;
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}
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bool LLQueuedThread::check()
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{
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#if 0 // not a reliable check once mNextHandle wraps, just for quick and dirty debugging
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for (int i=0; i<REQUEST_HASH_SIZE; i++)
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{
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LLSimpleHashEntry<handle_t>* entry = mRequestHash.get_element_at_index(i);
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while (entry)
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{
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if (entry->getHashKey() > mNextHandle)
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{
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llerrs << "Hash Error" << llendl;
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return false;
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}
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entry = entry->getNextEntry();
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}
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}
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#endif
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return true;
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}
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//============================================================================
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// Runs on its OWN thread
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S32 LLQueuedThread::processNextRequest()
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{
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QueuedRequest *req;
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// Get next request from pool
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lockData();
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while(1)
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{
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req = NULL;
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if (mRequestQueue.empty())
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{
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break;
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}
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req = *mRequestQueue.begin();
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mRequestQueue.erase(mRequestQueue.begin());
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if ((req->getFlags() & FLAG_ABORT) || (mStatus == QUITTING))
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{
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req->setStatus(STATUS_ABORTED);
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req->finishRequest(false);
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if (req->getFlags() & FLAG_AUTO_COMPLETE)
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{
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mRequestHash.erase(req);
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req->deleteRequest();
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// check();
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}
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continue;
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}
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llassert_always(req->getStatus() == STATUS_QUEUED);
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break;
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}
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U32 start_priority = 0 ;
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if (req)
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{
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req->setStatus(STATUS_INPROGRESS);
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start_priority = req->getPriority();
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}
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unlockData();
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// This is the only place we will call req->setStatus() after
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// it has initially been seet to STATUS_QUEUED, so it is
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// safe to access req.
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if (req)
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{
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// process request
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bool complete = req->processRequest();
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if (complete)
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{
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lockData();
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req->setStatus(STATUS_COMPLETE);
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req->finishRequest(true);
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if (req->getFlags() & FLAG_AUTO_COMPLETE)
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{
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mRequestHash.erase(req);
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req->deleteRequest();
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// check();
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}
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unlockData();
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}
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else
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{
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lockData();
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req->setStatus(STATUS_QUEUED);
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mRequestQueue.insert(req);
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unlockData();
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if (mThreaded && start_priority < PRIORITY_NORMAL)
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{
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ms_sleep(1); // sleep the thread a little
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}
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}
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}
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S32 pending = getPending();
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return pending;
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}
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// virtual
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bool LLQueuedThread::runCondition()
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{
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// mRunCondition must be locked here
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if (mRequestQueue.empty() && mIdleThread)
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return false;
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else
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return true;
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}
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// virtual
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void LLQueuedThread::run()
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{
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// call checPause() immediately so we don't try to do anything before the class is fully constructed
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checkPause();
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startThread();
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mStarted = TRUE;
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while (1)
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{
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// this will block on the condition until runCondition() returns true, the thread is unpaused, or the thread leaves the RUNNING state.
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checkPause();
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if (isQuitting())
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{
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endThread();
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break;
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}
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mIdleThread = FALSE;
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threadedUpdate();
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int res = processNextRequest();
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if (res == 0)
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{
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mIdleThread = TRUE;
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ms_sleep(1);
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}
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//LLThread::yield(); // thread should yield after each request
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}
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llinfos << "LLQueuedThread " << mName << " EXITING." << llendl;
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}
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// virtual
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void LLQueuedThread::startThread()
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{
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}
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// virtual
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void LLQueuedThread::endThread()
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{
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}
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// virtual
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void LLQueuedThread::threadedUpdate()
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{
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}
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//============================================================================
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LLQueuedThread::QueuedRequest::QueuedRequest(LLQueuedThread::handle_t handle, U32 priority, U32 flags) :
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LLSimpleHashEntry<LLQueuedThread::handle_t>(handle),
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mStatus(STATUS_UNKNOWN),
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mPriority(priority),
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mFlags(flags)
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{
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}
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LLQueuedThread::QueuedRequest::~QueuedRequest()
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{
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llassert_always(mStatus == STATUS_DELETE);
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}
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//virtual
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void LLQueuedThread::QueuedRequest::finishRequest(bool completed)
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{
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}
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//virtual
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void LLQueuedThread::QueuedRequest::deleteRequest()
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{
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llassert_always(mStatus != STATUS_INPROGRESS);
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setStatus(STATUS_DELETE);
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delete this;
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}
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