Need to test: localassetbrowser preview related floaters hgfloatertexteditor maps media textures! Currently very hacky web browser alpha masks on avatars bumpmaps Are all sky components appearing? LLViewerDynamicTexture (texture baking, browser, animated textures, anim previews, etc) Snapshot related features Customize avatar vfs floater UI textures in general Texture priority issues
86 lines
2.7 KiB
C++
86 lines
2.7 KiB
C++
/**
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* @file llvoclouds.h
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* @brief Description of LLVOClouds class
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*
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* $LicenseInfo:firstyear=2001&license=viewergpl$
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*
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* Copyright (c) 2001-2009, Linden Research, Inc.
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*
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* Second Life Viewer Source Code
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* The source code in this file ("Source Code") is provided by Linden Lab
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* to you under the terms of the GNU General Public License, version 2.0
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* ("GPL"), unless you have obtained a separate licensing agreement
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* ("Other License"), formally executed by you and Linden Lab. Terms of
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* the GPL can be found in doc/GPL-license.txt in this distribution, or
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* online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
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*
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* There are special exceptions to the terms and conditions of the GPL as
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* it is applied to this Source Code. View the full text of the exception
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* in the file doc/FLOSS-exception.txt in this software distribution, or
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* online at
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* http://secondlifegrid.net/programs/open_source/licensing/flossexception
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*
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* By copying, modifying or distributing this software, you acknowledge
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* that you have read and understood your obligations described above,
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* and agree to abide by those obligations.
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*
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* ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
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* WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
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* COMPLETENESS OR PERFORMANCE.
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* $/LicenseInfo$
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*/
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#ifndef LL_LLVOCLOUDS_H
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#define LL_LLVOCLOUDS_H
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#include "llviewerobject.h"
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#include "lltable.h"
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#include "v4coloru.h"
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class LLViewerTexture;
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class LLViewerCloudGroup;
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class LLCloudGroup;
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class LLVOClouds : public LLAlphaObject
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{
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public:
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LLVOClouds(const LLUUID &id, const LLPCode pcode, LLViewerRegion *regionp );
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// Initialize data that's only inited once per class.
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static void initClass();
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void updateDrawable(BOOL force_damped);
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/*virtual*/ LLDrawable* createDrawable(LLPipeline *pipeline);
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/*virtual*/ BOOL updateGeometry(LLDrawable *drawable);
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/*virtual*/ void getGeometry(S32 te,
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LLStrider<LLVector3>& verticesp,
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LLStrider<LLVector3>& normalsp,
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LLStrider<LLVector2>& texcoordsp,
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LLStrider<LLColor4U>& colorsp,
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LLStrider<U16>& indicesp);
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/*virtual*/ BOOL isActive() const; // Whether this object needs to do an idleUpdate.
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F32 getPartSize(S32 idx);
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/*virtual*/ void updateTextures();
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/*virtual*/ void setPixelAreaAndAngle(LLAgent &agent); // generate accurate apparent angle and area
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void updateFaceSize(S32 idx) { }
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BOOL idleUpdate(LLAgent &agent, LLWorld &world, const F64 &time);
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virtual U32 getPartitionType() const;
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void setCloudGroup(LLCloudGroup *cgp) { mCloudGroupp = cgp; }
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protected:
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virtual ~LLVOClouds();
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LLCloudGroup *mCloudGroupp;
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};
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extern LLUUID gCloudTextureID;
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#endif // LL_VO_CLOUDS_H
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