Files
SingularityViewer/indra/newview/llpanelvolume.cpp

823 lines
26 KiB
C++

/**
* @file llpanelvolume.cpp
* @brief Object editing (position, scale, etc.) in the tools floater
*
* $LicenseInfo:firstyear=2001&license=viewergpl$
*
* Copyright (c) 2001-2009, Linden Research, Inc.
*
* Second Life Viewer Source Code
* The source code in this file ("Source Code") is provided by Linden Lab
* to you under the terms of the GNU General Public License, version 2.0
* ("GPL"), unless you have obtained a separate licensing agreement
* ("Other License"), formally executed by you and Linden Lab. Terms of
* the GPL can be found in doc/GPL-license.txt in this distribution, or
* online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
*
* There are special exceptions to the terms and conditions of the GPL as
* it is applied to this Source Code. View the full text of the exception
* in the file doc/FLOSS-exception.txt in this software distribution, or
* online at
* http://secondlifegrid.net/programs/open_source/licensing/flossexception
*
* By copying, modifying or distributing this software, you acknowledge
* that you have read and understood your obligations described above,
* and agree to abide by those obligations.
*
* ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
* WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
* COMPLETENESS OR PERFORMANCE.
* $/LicenseInfo$
*/
#include "llviewerprecompiledheaders.h"
// file include
#include "llpanelvolume.h"
// linden library includes
#include "llclickaction.h"
#include "lleconomy.h"
#include "llerror.h"
#include "llfontgl.h"
#include "llflexibleobject.h"
#include "llmaterialtable.h"
#include "llpermissionsflags.h"
#include "llstring.h"
#include "llvolume.h"
#include "m3math.h"
#include "material_codes.h"
// project includes
#include "llagent.h"
#include "llbutton.h"
#include "llcheckboxctrl.h"
#include "llcolorswatch.h"
#include "llcombobox.h"
#include "llfirstuse.h"
#include "llfocusmgr.h"
#include "llmanipscale.h"
#include "llpanelinventory.h"
#include "llpreviewscript.h"
#include "llresmgr.h"
#include "llselectmgr.h"
#include "llspinctrl.h"
#include "lltextbox.h"
#include "lltool.h"
#include "lltoolcomp.h"
#include "lltoolmgr.h"
#include "llui.h"
#include "llviewerobject.h"
#include "llviewerregion.h"
#include "llviewerwindow.h"
#include "llvovolume.h"
#include "llworld.h"
#include "pipeline.h"
#include "llviewershadermgr.h"
#include "lldrawpool.h"
#include "lluictrlfactory.h"
#include "lltexturectrl.h"
#if MESH_ENABLED
// For mesh physics
#include "llviewercontrol.h"
#include "llmeshrepository.h"
#endif //MESH_ENABLED
// "Features" Tab
BOOL LLPanelVolume::postBuild()
{
// Flexible Objects Parameters
{
childSetCommitCallback("Flexible1D Checkbox Ctrl",onCommitIsFlexible,this);
childSetCommitCallback("FlexNumSections",onCommitFlexible,this);
getChild<LLUICtrl>("FlexNumSections")->setValidateBeforeCommit(precommitValidate);
childSetCommitCallback("FlexGravity",onCommitFlexible,this);
getChild<LLUICtrl>("FlexGravity")->setValidateBeforeCommit(precommitValidate);
childSetCommitCallback("FlexFriction",onCommitFlexible,this);
getChild<LLUICtrl>("FlexFriction")->setValidateBeforeCommit(precommitValidate);
childSetCommitCallback("FlexWind",onCommitFlexible,this);
getChild<LLUICtrl>("FlexWind")->setValidateBeforeCommit(precommitValidate);
childSetCommitCallback("FlexTension",onCommitFlexible,this);
getChild<LLUICtrl>("FlexTension")->setValidateBeforeCommit(precommitValidate);
childSetCommitCallback("FlexForceX",onCommitFlexible,this);
getChild<LLUICtrl>("FlexForceX")->setValidateBeforeCommit(precommitValidate);
childSetCommitCallback("FlexForceY",onCommitFlexible,this);
getChild<LLUICtrl>("FlexForceY")->setValidateBeforeCommit(precommitValidate);
childSetCommitCallback("FlexForceZ",onCommitFlexible,this);
getChild<LLUICtrl>("FlexForceZ")->setValidateBeforeCommit(precommitValidate);
}
// LIGHT Parameters
{
childSetCommitCallback("Light Checkbox Ctrl",onCommitIsLight,this);
LLColorSwatchCtrl* LightColorSwatch = getChild<LLColorSwatchCtrl>("colorswatch");
if(LightColorSwatch){
LightColorSwatch->setOnCancelCallback(onLightCancelColor);
LightColorSwatch->setOnSelectCallback(onLightSelectColor);
childSetCommitCallback("colorswatch",onCommitLight,this);
}
LLTextureCtrl* LightTexPicker = getChild<LLTextureCtrl>("light texture control");
if (LightTexPicker)
{
LightTexPicker->setOnCancelCallback(onLightCancelTexture);
LightTexPicker->setOnSelectCallback(onLightSelectTexture);
childSetCommitCallback("light texture control", onCommitLight, this);
}
childSetCommitCallback("Light Intensity",onCommitLight,this);
getChild<LLUICtrl>("Light Intensity")->setValidateBeforeCommit(precommitValidate);
childSetCommitCallback("Light Radius",onCommitLight,this);
getChild<LLUICtrl>("Light Radius")->setValidateBeforeCommit(precommitValidate);
childSetCommitCallback("Light Falloff",onCommitLight,this);
getChild<LLUICtrl>("Light Falloff")->setValidateBeforeCommit(precommitValidate);
childSetCommitCallback("Light FOV", onCommitLight, this);
getChild<LLUICtrl>("Light FOV")->setValidateBeforeCommit( precommitValidate);
childSetCommitCallback("Light Focus", onCommitLight, this);
getChild<LLUICtrl>("Light Focus")->setValidateBeforeCommit( precommitValidate);
childSetCommitCallback("Light Ambiance", onCommitLight, this);
getChild<LLUICtrl>("Light Ambiance")->setValidateBeforeCommit( precommitValidate);
}
#if MESH_ENABLED
// PHYSICS Parameters
{
// Label
mComboPhysicsShapeLabel = getChild<LLTextBox>("label physicsshapetype");
// PhysicsShapeType combobox
mComboPhysicsShapeType = getChild<LLComboBox>("Physics Shape Type Combo Ctrl");
mComboPhysicsShapeType->setCommitCallback(boost::bind(&LLPanelVolume::sendPhysicsShapeType, this, _1, mComboPhysicsShapeType));
// PhysicsGravity
mSpinPhysicsGravity = getChild<LLSpinCtrl>("Physics Gravity");
mSpinPhysicsGravity->setCommitCallback(boost::bind(&LLPanelVolume::sendPhysicsGravity, this, _1, mSpinPhysicsGravity));
// PhysicsFriction
mSpinPhysicsFriction = getChild<LLSpinCtrl>("Physics Friction");
mSpinPhysicsFriction->setCommitCallback(boost::bind(&LLPanelVolume::sendPhysicsFriction, this, _1, mSpinPhysicsFriction));
// PhysicsDensity
mSpinPhysicsDensity = getChild<LLSpinCtrl>("Physics Density");
mSpinPhysicsDensity->setCommitCallback(boost::bind(&LLPanelVolume::sendPhysicsDensity, this, _1, mSpinPhysicsDensity));
// PhysicsRestitution
mSpinPhysicsRestitution = getChild<LLSpinCtrl>("Physics Restitution");
mSpinPhysicsRestitution->setCommitCallback(boost::bind(&LLPanelVolume::sendPhysicsRestitution, this, _1, mSpinPhysicsRestitution));
}
#endif //MESH_ENABLED
// Start with everyone disabled
clearCtrls();
return TRUE;
}
LLPanelVolume::LLPanelVolume(const std::string& name)
: LLPanel(name)
{
setMouseOpaque(FALSE);
}
LLPanelVolume::~LLPanelVolume()
{
// Children all cleaned up by default view destructor.
}
void LLPanelVolume::getState( )
{
LLViewerObject* objectp = LLSelectMgr::getInstance()->getSelection()->getFirstRootObject();
LLViewerObject* root_objectp = objectp;
if(!objectp)
{
objectp = LLSelectMgr::getInstance()->getSelection()->getFirstObject();
// *FIX: shouldn't we just keep the child?
if (objectp)
{
LLViewerObject* parentp = objectp->getRootEdit();
if (parentp)
{
root_objectp = parentp;
}
else
{
root_objectp = objectp;
}
}
}
LLVOVolume *volobjp = NULL;
if ( objectp && (objectp->getPCode() == LL_PCODE_VOLUME))
{
volobjp = (LLVOVolume *)objectp;
}
if( !objectp )
{
//forfeit focus
if (gFocusMgr.childHasKeyboardFocus(this))
{
gFocusMgr.setKeyboardFocus(NULL);
}
// Disable all text input fields
clearCtrls();
return;
}
BOOL owners_identical;
LLUUID owner_id;
std::string owner_name;
owners_identical = LLSelectMgr::getInstance()->selectGetOwner(owner_id, owner_name);
// BUG? Check for all objects being editable?
BOOL editable = root_objectp->permModify();
BOOL single_volume = LLSelectMgr::getInstance()->selectionAllPCode( LL_PCODE_VOLUME )
&& LLSelectMgr::getInstance()->getSelection()->getObjectCount() == 1;
// Select Single Message
if (single_volume)
{
getChildView("edit_object")->setVisible(true);
getChildView("edit_object")->setEnabled(true);
getChildView("select_single")->setVisible(false);
}
else
{
getChildView("edit_object")->setVisible(false);
getChildView("select_single")->setVisible(true);
getChildView("select_single")->setEnabled(true);
}
// Light properties
BOOL is_light = volobjp && volobjp->getIsLight();
getChild<LLUICtrl>("Light Checkbox Ctrl")->setValue(is_light);
getChildView("Light Checkbox Ctrl")->setEnabled(editable && single_volume && volobjp);
if (is_light && editable && single_volume)
{
getChildView("label color")->setEnabled(true);
//mLabelColor ->setEnabled( TRUE );
LLColorSwatchCtrl* LightColorSwatch = getChild<LLColorSwatchCtrl>("colorswatch");
if(LightColorSwatch)
{
LightColorSwatch->setEnabled( TRUE );
LightColorSwatch->setValid( TRUE );
LightColorSwatch->set(volobjp->getLightBaseColor());
}
childSetEnabled("label texture",true);
LLTextureCtrl* LightTextureCtrl = getChild<LLTextureCtrl>("light texture control");
if (LightTextureCtrl)
{
LightTextureCtrl->setEnabled(TRUE);
LightTextureCtrl->setValid(TRUE);
LightTextureCtrl->setImageAssetID(volobjp->getLightTextureID());
}
getChildView("Light Intensity")->setEnabled(true);
getChildView("Light Radius")->setEnabled(true);
getChildView("Light Falloff")->setEnabled(true);
getChildView("Light FOV")->setEnabled(true);
getChildView("Light Focus")->setEnabled(true);
getChildView("Light Ambiance")->setEnabled(true);
getChild<LLUICtrl>("Light Intensity")->setValue(volobjp->getLightIntensity());
getChild<LLUICtrl>("Light Radius")->setValue(volobjp->getLightRadius());
getChild<LLUICtrl>("Light Falloff")->setValue(volobjp->getLightFalloff());
LLVector3 params = volobjp->getSpotLightParams();
getChild<LLUICtrl>("Light FOV")->setValue(params.mV[0]);
getChild<LLUICtrl>("Light Focus")->setValue(params.mV[1]);
getChild<LLUICtrl>("Light Ambiance")->setValue(params.mV[2]);
mLightSavedColor = volobjp->getLightColor();
}
else
{
getChild<LLSpinCtrl>("Light Intensity", true)->clear();
getChild<LLSpinCtrl>("Light Radius", true)->clear();
getChild<LLSpinCtrl>("Light Falloff", true)->clear();
getChildView("label color")->setEnabled(false);
LLColorSwatchCtrl* LightColorSwatch = getChild<LLColorSwatchCtrl>("colorswatch");
if(LightColorSwatch)
{
LightColorSwatch->setEnabled( FALSE );
LightColorSwatch->setValid( FALSE );
}
childSetEnabled("label texture",false);
LLTextureCtrl* LightTextureCtrl = getChild<LLTextureCtrl>("light texture control");
if (LightTextureCtrl)
{
LightTextureCtrl->setEnabled(FALSE);
LightTextureCtrl->setValid(FALSE);
}
getChildView("Light Intensity")->setEnabled(false);
getChildView("Light Radius")->setEnabled(false);
getChildView("Light Falloff")->setEnabled(false);
getChildView("Light FOV")->setEnabled(false);
getChildView("Light Focus")->setEnabled(false);
getChildView("Light Ambiance")->setEnabled(false);
}
// Flexible properties
BOOL is_flexible = volobjp && volobjp->isFlexible();
getChild<LLUICtrl>("Flexible1D Checkbox Ctrl")->setValue(is_flexible);
if (is_flexible || (volobjp && volobjp->canBeFlexible()))
{
getChildView("Flexible1D Checkbox Ctrl")->setEnabled(editable && single_volume && volobjp
#if MESH_ENABLED
&& !volobjp->isMesh()
#endif //MESH_ENABLED
);
}
else
{
getChildView("Flexible1D Checkbox Ctrl")->setEnabled(false);
}
if (is_flexible && editable && single_volume)
{
getChildView("FlexNumSections")->setVisible(true);
getChildView("FlexGravity")->setVisible(true);
getChildView("FlexTension")->setVisible(true);
getChildView("FlexFriction")->setVisible(true);
getChildView("FlexWind")->setVisible(true);
getChildView("FlexForceX")->setVisible(true);
getChildView("FlexForceY")->setVisible(true);
getChildView("FlexForceZ")->setVisible(true);
getChildView("FlexNumSections")->setEnabled(true);
getChildView("FlexGravity")->setEnabled(true);
getChildView("FlexTension")->setEnabled(true);
getChildView("FlexFriction")->setEnabled(true);
getChildView("FlexWind")->setEnabled(true);
getChildView("FlexForceX")->setEnabled(true);
getChildView("FlexForceY")->setEnabled(true);
getChildView("FlexForceZ")->setEnabled(true);
LLFlexibleObjectData *attributes = (LLFlexibleObjectData *)objectp->getParameterEntry(LLNetworkData::PARAMS_FLEXIBLE);
getChild<LLUICtrl>("FlexNumSections")->setValue((F32)attributes->getSimulateLOD());
getChild<LLUICtrl>("FlexGravity")->setValue(attributes->getGravity());
getChild<LLUICtrl>("FlexTension")->setValue(attributes->getTension());
getChild<LLUICtrl>("FlexFriction")->setValue(attributes->getAirFriction());
getChild<LLUICtrl>("FlexWind")->setValue(attributes->getWindSensitivity());
getChild<LLUICtrl>("FlexForceX")->setValue(attributes->getUserForce().mV[VX]);
getChild<LLUICtrl>("FlexForceY")->setValue(attributes->getUserForce().mV[VY]);
getChild<LLUICtrl>("FlexForceZ")->setValue(attributes->getUserForce().mV[VZ]);
}
else
{
getChild<LLSpinCtrl>("FlexNumSections", true)->clear();
getChild<LLSpinCtrl>("FlexGravity", true)->clear();
getChild<LLSpinCtrl>("FlexTension", true)->clear();
getChild<LLSpinCtrl>("FlexFriction", true)->clear();
getChild<LLSpinCtrl>("FlexWind", true)->clear();
getChild<LLSpinCtrl>("FlexForceX", true)->clear();
getChild<LLSpinCtrl>("FlexForceY", true)->clear();
getChild<LLSpinCtrl>("FlexForceZ", true)->clear();
getChildView("FlexNumSections")->setEnabled(false);
getChildView("FlexGravity")->setEnabled(false);
getChildView("FlexTension")->setEnabled(false);
getChildView("FlexFriction")->setEnabled(false);
getChildView("FlexWind")->setEnabled(false);
getChildView("FlexForceX")->setEnabled(false);
getChildView("FlexForceY")->setEnabled(false);
getChildView("FlexForceZ")->setEnabled(false);
}
#if MESH_ENABLED
// Physics properties
mComboPhysicsShapeLabel->setEnabled(editable);
mSpinPhysicsGravity->set(objectp->getPhysicsGravity());
mSpinPhysicsGravity->setEnabled(editable);
mSpinPhysicsFriction->set(objectp->getPhysicsFriction());
mSpinPhysicsFriction->setEnabled(editable);
mSpinPhysicsDensity->set(objectp->getPhysicsDensity());
mSpinPhysicsDensity->setEnabled(editable);
mSpinPhysicsRestitution->set(objectp->getPhysicsRestitution());
mSpinPhysicsRestitution->setEnabled(editable);
// update the physics shape combo to include allowed physics shapes
mComboPhysicsShapeType->removeall();
mComboPhysicsShapeType->add(getString("None"), LLSD(1));
BOOL isMesh = FALSE;
LLSculptParams *sculpt_params = (LLSculptParams *)objectp->getParameterEntry(LLNetworkData::PARAMS_SCULPT);
if (sculpt_params)
{
U8 sculpt_type = sculpt_params->getSculptType();
U8 sculpt_stitching = sculpt_type & LL_SCULPT_TYPE_MASK;
isMesh = (sculpt_stitching == LL_SCULPT_TYPE_MESH);
}
if(isMesh && objectp)
{
const LLVolumeParams &volume_params = objectp->getVolume()->getParams();
LLUUID mesh_id = volume_params.getSculptID();
if(gMeshRepo.hasPhysicsShape(mesh_id))
{
// if a mesh contains an uploaded or decomposed physics mesh,
// allow 'Prim'
mComboPhysicsShapeType->add(getString("Prim"), LLSD(0));
}
}
else
{
// simple prims always allow physics shape prim
mComboPhysicsShapeType->add(getString("Prim"), LLSD(0));
}
mComboPhysicsShapeType->add(getString("Convex Hull"), LLSD(2));
mComboPhysicsShapeType->setValue(LLSD(objectp->getPhysicsShapeType()));
mComboPhysicsShapeType->setEnabled(editable);
#endif //MESH_ENABLED
mObject = objectp;
mRootObject = root_objectp;
}
// static
BOOL LLPanelVolume::precommitValidate(LLUICtrl* ctrl,void* userdata)
{
// TODO: Richard will fill this in later.
return TRUE; // FALSE means that validation failed and new value should not be commited.
}
void LLPanelVolume::refresh()
{
getState();
if (mObject.notNull() && mObject->isDead())
{
mObject = NULL;
}
if (mRootObject.notNull() && mRootObject->isDead())
{
mRootObject = NULL;
}
BOOL visible = LLViewerShaderMgr::instance()->getVertexShaderLevel(LLViewerShaderMgr::SHADER_DEFERRED) > 0 ? TRUE : FALSE;
getChildView("label texture")->setVisible( visible);
getChildView("Light FOV")->setVisible( visible);
getChildView("Light Focus")->setVisible( visible);
getChildView("Light Ambiance")->setVisible( visible);
getChildView("light texture control")->setVisible( visible);
#if MESH_ENABLED
bool enable_mesh = false;
LLSD sim_features;
LLViewerRegion *region = gAgent.getRegion();
if(region)
{
LLSD sim_features;
region->getSimulatorFeatures(sim_features);
enable_mesh = sim_features.has("PhysicsShapeTypes");
}
getChildView("label physicsshapetype")->setVisible(enable_mesh);
getChildView("Physics Shape Type Combo Ctrl")->setVisible(enable_mesh);
getChildView("Physics Gravity")->setVisible(enable_mesh);
getChildView("Physics Friction")->setVisible(enable_mesh);
getChildView("Physics Density")->setVisible(enable_mesh);
getChildView("Physics Restitution")->setVisible(enable_mesh);
/* TODO: add/remove individual physics shape types as per the PhysicsShapeTypes simulator features */
#endif //MESH_ENABLED
}
void LLPanelVolume::draw()
{
LLPanel::draw();
}
// virtual
void LLPanelVolume::clearCtrls()
{
LLPanel::clearCtrls();
getChildView("select_single")->setEnabled(false);
getChildView("select_single")->setVisible(true);
getChildView("edit_object")->setEnabled(false);
getChildView("edit_object")->setVisible(false);
getChildView("Light Checkbox Ctrl")->setEnabled(false);
getChildView("label color")->setEnabled(false);
LLColorSwatchCtrl* LightColorSwatch = getChild<LLColorSwatchCtrl>("colorswatch");
if(LightColorSwatch)
{
LightColorSwatch->setEnabled( FALSE );
LightColorSwatch->setValid( FALSE );
}
childSetEnabled("label texture",false);
LLTextureCtrl* LightTextureCtrl = getChild<LLTextureCtrl>("light texture control");
if(LightTextureCtrl)
{
LightTextureCtrl->setEnabled( FALSE );
LightTextureCtrl->setValid( FALSE );
}
getChildView("Light Intensity")->setEnabled(false);
getChildView("Light Radius")->setEnabled(false);
getChildView("Light Falloff")->setEnabled(false);
getChildView("Flexible1D Checkbox Ctrl")->setEnabled(false);
getChildView("FlexNumSections")->setEnabled(false);
getChildView("FlexGravity")->setEnabled(false);
getChildView("FlexTension")->setEnabled(false);
getChildView("FlexFriction")->setEnabled(false);
getChildView("FlexWind")->setEnabled(false);
getChildView("FlexForceX")->setEnabled(false);
getChildView("FlexForceY")->setEnabled(false);
getChildView("FlexForceZ")->setEnabled(false);
#if MESH_ENABLED
mSpinPhysicsGravity->setEnabled(FALSE);
mSpinPhysicsFriction->setEnabled(FALSE);
mSpinPhysicsDensity->setEnabled(FALSE);
mSpinPhysicsRestitution->setEnabled(FALSE);
#endif //MESH_ENABLED
}
//
// Static functions
//
void LLPanelVolume::sendIsLight()
{
LLViewerObject* objectp = mObject;
if (!objectp || (objectp->getPCode() != LL_PCODE_VOLUME))
{
return;
}
LLVOVolume *volobjp = (LLVOVolume *)objectp;
BOOL value = getChild<LLUICtrl>("Light Checkbox Ctrl")->getValue();
volobjp->setIsLight(value);
llinfos << "update light sent" << llendl;
}
void LLPanelVolume::sendIsFlexible()
{
LLViewerObject* objectp = mObject;
if (!objectp || (objectp->getPCode() != LL_PCODE_VOLUME))
{
return;
}
LLVOVolume *volobjp = (LLVOVolume *)objectp;
BOOL is_flexible = getChild<LLUICtrl>("Flexible1D Checkbox Ctrl")->getValue();
//BOOL is_flexible = mCheckFlexible1D->get();
if (is_flexible)
{
LLFirstUse::useFlexible();
if (objectp->getClickAction() == CLICK_ACTION_SIT)
{
LLSelectMgr::getInstance()->selectionSetClickAction(CLICK_ACTION_NONE);
}
}
if (volobjp->setIsFlexible(is_flexible))
{
mObject->sendShapeUpdate();
LLSelectMgr::getInstance()->selectionUpdatePhantom(volobjp->flagPhantom());
}
llinfos << "update flexible sent" << llendl;
}
#if MESH_ENABLED
void LLPanelVolume::sendPhysicsShapeType(LLUICtrl* ctrl, void* userdata)
{
U8 type = ctrl->getValue().asInteger();
LLSelectMgr::getInstance()->selectionSetPhysicsType(type);
refreshCost();
}
void LLPanelVolume::sendPhysicsGravity(LLUICtrl* ctrl, void* userdata)
{
F32 val = ctrl->getValue().asReal();
LLSelectMgr::getInstance()->selectionSetGravity(val);
}
void LLPanelVolume::sendPhysicsFriction(LLUICtrl* ctrl, void* userdata)
{
F32 val = ctrl->getValue().asReal();
LLSelectMgr::getInstance()->selectionSetFriction(val);
}
void LLPanelVolume::sendPhysicsRestitution(LLUICtrl* ctrl, void* userdata)
{
F32 val = ctrl->getValue().asReal();
LLSelectMgr::getInstance()->selectionSetRestitution(val);
}
void LLPanelVolume::sendPhysicsDensity(LLUICtrl* ctrl, void* userdata)
{
F32 val = ctrl->getValue().asReal();
LLSelectMgr::getInstance()->selectionSetDensity(val);
}
void LLPanelVolume::refreshCost()
{
LLViewerObject* obj = LLSelectMgr::getInstance()->getSelection()->getFirstObject();
if (obj)
{
obj->getObjectCost();
}
}
#endif //MESH_ENABLED
void LLPanelVolume::onLightCancelColor(LLUICtrl* ctrl, void* userdata)
{
LLPanelVolume* self = (LLPanelVolume*) userdata;
LLColorSwatchCtrl* LightColorSwatch = self->getChild<LLColorSwatchCtrl>("colorswatch");
if(LightColorSwatch)
{
LightColorSwatch->setColor(self->mLightSavedColor);
}
onLightSelectColor(NULL, userdata);
}
void LLPanelVolume::onLightCancelTexture(LLUICtrl* ctrl, void* userdata)
{
LLPanelVolume* self = (LLPanelVolume*) userdata;
LLTextureCtrl* LightTextureCtrl = self->getChild<LLTextureCtrl>("light texture control");
if (LightTextureCtrl)
{
LightTextureCtrl->setImageAssetID(self->mLightSavedTexture);
}
}
void LLPanelVolume::onLightSelectColor(LLUICtrl* ctrl, void* userdata)
{
LLPanelVolume* self = (LLPanelVolume*) userdata;
LLViewerObject* objectp = self->mObject;
if (!objectp || (objectp->getPCode() != LL_PCODE_VOLUME))
{
return;
}
LLVOVolume *volobjp = (LLVOVolume *)objectp;
LLColorSwatchCtrl* LightColorSwatch = self->getChild<LLColorSwatchCtrl>("colorswatch");
if(LightColorSwatch)
{
LLColor4 clr = LightColorSwatch->get();
LLColor3 clr3( clr );
volobjp->setLightColor(clr3);
self->mLightSavedColor = clr;
}
}
void LLPanelVolume::onLightSelectTexture(LLUICtrl* ctrl, void* userdata)
{
LLPanelVolume* self = (LLPanelVolume*) userdata;
LLVOVolume *volobjp = (LLVOVolume*)self->mObject.get();
if (!volobjp || (volobjp->getPCode() != LL_PCODE_VOLUME))
{
return;
}
LLTextureCtrl* LightTextureCtrl = self->getChild<LLTextureCtrl>("light texture control");
if(LightTextureCtrl)
{
LLUUID id = LightTextureCtrl->getImageAssetID();
volobjp->setLightTextureID(id);
self->mLightSavedTexture = id;
}
}
// static
void LLPanelVolume::onCommitLight( LLUICtrl* ctrl, void* userdata )
{
LLPanelVolume* self = (LLPanelVolume*) userdata;
LLViewerObject* objectp = self->mObject;
if (!objectp || (objectp->getPCode() != LL_PCODE_VOLUME))
{
return;
}
LLVOVolume *volobjp = (LLVOVolume *)objectp;
volobjp->setLightIntensity((F32)self->getChild<LLUICtrl>("Light Intensity")->getValue().asReal());
volobjp->setLightRadius((F32)self->getChild<LLUICtrl>("Light Radius")->getValue().asReal());
volobjp->setLightFalloff((F32)self->getChild<LLUICtrl>("Light Falloff")->getValue().asReal());
LLColorSwatchCtrl* LightColorSwatch = self->getChild<LLColorSwatchCtrl>("colorswatch");
if(LightColorSwatch)
{
LLColor4 clr = LightColorSwatch->get();
volobjp->setLightColor(LLColor3(clr));
}
LLTextureCtrl* LightTextureCtrl = self->getChild<LLTextureCtrl>("light texture control");
if(LightTextureCtrl)
{
LLUUID id = LightTextureCtrl->getImageAssetID();
if (id.notNull())
{
if (!volobjp->isLightSpotlight())
{ //this commit is making this a spot light, set UI to default params
volobjp->setLightTextureID(id);
LLVector3 spot_params = volobjp->getSpotLightParams();
self->getChild<LLUICtrl>("Light FOV")->setValue(spot_params.mV[0]);
self->getChild<LLUICtrl>("Light Focus")->setValue(spot_params.mV[1]);
self->getChild<LLUICtrl>("Light Ambiance")->setValue(spot_params.mV[2]);
}
else
{ //modifying existing params
LLVector3 spot_params;
spot_params.mV[0] = (F32) self->getChild<LLUICtrl>("Light FOV")->getValue().asReal();
spot_params.mV[1] = (F32) self->getChild<LLUICtrl>("Light Focus")->getValue().asReal();
spot_params.mV[2] = (F32) self->getChild<LLUICtrl>("Light Ambiance")->getValue().asReal();
volobjp->setSpotLightParams(spot_params);
}
}
else if (volobjp->isLightSpotlight())
{ //no longer a spot light
volobjp->setLightTextureID(id);
//self->getChildView("Light FOV")->setEnabled(FALSE);
//self->getChildView("Light Focus")->setEnabled(FALSE);
//self->getChildView("Light Ambiance")->setEnabled(FALSE);
}
}
}
// static
void LLPanelVolume::onCommitIsLight( LLUICtrl* ctrl, void* userdata )
{
LLPanelVolume* self = (LLPanelVolume*) userdata;
self->sendIsLight();
}
//----------------------------------------------------------------------------
// static
void LLPanelVolume::onCommitFlexible( LLUICtrl* ctrl, void* userdata )
{
LLPanelVolume* self = (LLPanelVolume*) userdata;
LLViewerObject* objectp = self->mObject;
if (!objectp || (objectp->getPCode() != LL_PCODE_VOLUME))
{
return;
}
LLFlexibleObjectData *attributes = (LLFlexibleObjectData *)objectp->getParameterEntry(LLNetworkData::PARAMS_FLEXIBLE);
if (attributes)
{
LLFlexibleObjectData new_attributes;
new_attributes = *attributes;
new_attributes.setSimulateLOD(self->getChild<LLUICtrl>("FlexNumSections")->getValue().asInteger());//(S32)self->mSpinSections->get());
new_attributes.setGravity((F32)self->getChild<LLUICtrl>("FlexGravity")->getValue().asReal());
new_attributes.setTension((F32)self->getChild<LLUICtrl>("FlexTension")->getValue().asReal());
new_attributes.setAirFriction((F32)self->getChild<LLUICtrl>("FlexFriction")->getValue().asReal());
new_attributes.setWindSensitivity((F32)self->getChild<LLUICtrl>("FlexWind")->getValue().asReal());
F32 fx = (F32)self->getChild<LLUICtrl>("FlexForceX")->getValue().asReal();
F32 fy = (F32)self->getChild<LLUICtrl>("FlexForceY")->getValue().asReal();
F32 fz = (F32)self->getChild<LLUICtrl>("FlexForceZ")->getValue().asReal();
LLVector3 force(fx,fy,fz);
new_attributes.setUserForce(force);
objectp->setParameterEntry(LLNetworkData::PARAMS_FLEXIBLE, new_attributes, true);
}
// Values may fail validation
self->refresh();
}
// static
void LLPanelVolume::onCommitIsFlexible( LLUICtrl* ctrl, void* userdata )
{
LLPanelVolume* self = (LLPanelVolume*) userdata;
self->sendIsFlexible();
}