Plus renamed setupViewport to setup[2|3]DViewport. Migrated mWindowRect to mWindowRectRaw, mVirtualWindowRect to mWindowRectScaled. Slowly updating getwindow/getworldview calls to new v2 variants as I run across them. Cleaned up ascent-related code in llmanip.cpp. Impostor update tweaks. Edgepatch water occlusion changes. (no patch flickering on edges of screen while moving camera)
631 lines
19 KiB
C++
631 lines
19 KiB
C++
/**
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* @file llmanip.cpp
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* @brief LLManip class implementation
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*
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* $LicenseInfo:firstyear=2001&license=viewergpl$
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*
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* Copyright (c) 2001-2009, Linden Research, Inc.
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*
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* Second Life Viewer Source Code
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* The source code in this file ("Source Code") is provided by Linden Lab
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* to you under the terms of the GNU General Public License, version 2.0
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* ("GPL"), unless you have obtained a separate licensing agreement
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* ("Other License"), formally executed by you and Linden Lab. Terms of
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* the GPL can be found in doc/GPL-license.txt in this distribution, or
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* online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
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*
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* There are special exceptions to the terms and conditions of the GPL as
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* it is applied to this Source Code. View the full text of the exception
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* in the file doc/FLOSS-exception.txt in this software distribution, or
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* online at
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* http://secondlifegrid.net/programs/open_source/licensing/flossexception
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*
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* By copying, modifying or distributing this software, you acknowledge
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* that you have read and understood your obligations described above,
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* and agree to abide by those obligations.
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*
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* ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
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* WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
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* COMPLETENESS OR PERFORMANCE.
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* $/LicenseInfo$
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*/
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#include "llviewerprecompiledheaders.h"
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#include "llmanip.h"
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#include "llmath.h"
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#include "v3math.h"
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#include "llgl.h"
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#include "llrender.h"
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#include "llprimitive.h"
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#include "llview.h"
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#include "llviewertexturelist.h"
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#include "llagent.h"
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#include "llagentcamera.h"
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#include "llviewercontrol.h"
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#include "lldrawable.h"
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#include "llfontgl.h"
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#include "llhudrender.h"
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#include "llselectmgr.h"
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#include "llui.h"
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#include "llviewercamera.h"
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#include "llviewerjoint.h"
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#include "llviewerobject.h"
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#include "llviewerwindow.h"
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#include "llvoavatar.h"
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#include "llworld.h" // for LLWorld::getInstance()
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#include "llresmgr.h"
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#include "pipeline.h"
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#include "llglheaders.h"
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// Local constants...
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const S32 VERTICAL_OFFSET = 50;
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F32 LLManip::sHelpTextVisibleTime = 2.f;
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F32 LLManip::sHelpTextFadeTime = 2.f;
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S32 LLManip::sNumTimesHelpTextShown = 0;
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S32 LLManip::sMaxTimesShowHelpText = 5;
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F32 LLManip::sGridMaxSubdivisionLevel = 32.f;
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F32 LLManip::sGridMinSubdivisionLevel = 1.f;
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LLVector2 LLManip::sTickLabelSpacing(60.f, 25.f);
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//static
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void LLManip::rebuild(LLViewerObject* vobj)
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{
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LLDrawable* drawablep = vobj->mDrawable;
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if (drawablep && drawablep->getVOVolume())
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{
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gPipeline.markRebuild(drawablep,LLDrawable::REBUILD_VOLUME, TRUE);
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drawablep->setState(LLDrawable::MOVE_UNDAMPED); // force to UNDAMPED
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drawablep->updateMove();
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LLSpatialGroup* group = drawablep->getSpatialGroup();
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if (group)
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{
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group->dirtyGeom();
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gPipeline.markRebuild(group, TRUE);
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}
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}
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}
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//////////////////////////////////////////////////////////////////////////////
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// LLManip
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LLManip::LLManip( const std::string& name, LLToolComposite* composite )
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:
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LLTool( name, composite ),
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mInSnapRegime(FALSE),
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mHighlightedPart(LL_NO_PART),
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mManipPart(LL_NO_PART)
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{
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}
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void LLManip::getManipNormal(LLViewerObject* object, EManipPart manip, LLVector3 &normal)
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{
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LLVector3 grid_origin;
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LLVector3 grid_scale;
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LLQuaternion grid_rotation;
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LLSelectMgr::getInstance()->getGrid(grid_origin, grid_rotation, grid_scale);
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if (manip >= LL_X_ARROW && manip <= LL_Z_ARROW)
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{
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LLVector3 arrow_axis;
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getManipAxis(object, manip, arrow_axis);
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LLVector3 cross = arrow_axis % LLViewerCamera::getInstance()->getAtAxis();
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normal = cross % arrow_axis;
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normal.normVec();
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}
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else if (manip >= LL_YZ_PLANE && manip <= LL_XY_PLANE)
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{
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switch (manip)
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{
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case LL_YZ_PLANE:
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normal = LLVector3::x_axis;
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break;
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case LL_XZ_PLANE:
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normal = LLVector3::y_axis;
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break;
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case LL_XY_PLANE:
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normal = LLVector3::z_axis;
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break;
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default:
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break;
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}
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normal.rotVec(grid_rotation);
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}
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else
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{
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normal.clearVec();
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}
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}
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BOOL LLManip::getManipAxis(LLViewerObject* object, EManipPart manip, LLVector3 &axis)
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{
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LLVector3 grid_origin;
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LLVector3 grid_scale;
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LLQuaternion grid_rotation;
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LLSelectMgr::getInstance()->getGrid(grid_origin, grid_rotation, grid_scale);
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if (manip == LL_X_ARROW)
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{
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axis = LLVector3::x_axis;
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}
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else if (manip == LL_Y_ARROW)
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{
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axis = LLVector3::y_axis;
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}
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else if (manip == LL_Z_ARROW)
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{
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axis = LLVector3::z_axis;
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}
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else
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{
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return FALSE;
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}
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axis.rotVec( grid_rotation );
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return TRUE;
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}
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F32 LLManip::getSubdivisionLevel(const LLVector3 &reference_point, const LLVector3 &translate_axis, F32 grid_scale, S32 min_pixel_spacing)
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{
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//update current snap subdivision level
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LLVector3 cam_to_reference;
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if (mObjectSelection->getSelectType() == SELECT_TYPE_HUD)
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{
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cam_to_reference = LLVector3(1.f / gAgentCamera.mHUDCurZoom, 0.f, 0.f);
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}
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else
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{
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cam_to_reference = reference_point - LLViewerCamera::getInstance()->getOrigin();
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}
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F32 current_range = cam_to_reference.normVec();
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F32 projected_translation_axis_length = (translate_axis % cam_to_reference).magVec();
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F32 subdivisions = llmax(projected_translation_axis_length * grid_scale / (current_range / LLViewerCamera::getInstance()->getPixelMeterRatio() * min_pixel_spacing), 0.f);
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subdivisions = llclamp((F32)pow(2.f, llfloor(log(subdivisions) / log(2.f))), 1.f / 32.f, 32.f);
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return subdivisions;
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}
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void LLManip::handleSelect()
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{
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mObjectSelection = LLSelectMgr::getInstance()->getEditSelection();
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}
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void LLManip::handleDeselect()
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{
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mHighlightedPart = LL_NO_PART;
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mManipPart = LL_NO_PART;
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mObjectSelection = NULL;
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}
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LLObjectSelectionHandle LLManip::getSelection()
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{
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return mObjectSelection;
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}
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BOOL LLManip::handleHover(S32 x, S32 y, MASK mask)
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{
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// We only handle the event if mousedown started with us
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if( hasMouseCapture() )
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{
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if( mObjectSelection->isEmpty() )
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{
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// Somehow the object got deselected while we were dragging it.
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// Release the mouse
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setMouseCapture( FALSE );
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}
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lldebugst(LLERR_USER_INPUT) << "hover handled by LLManip (active)" << llendl;
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}
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else
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{
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lldebugst(LLERR_USER_INPUT) << "hover handled by LLManip (inactive)" << llendl;
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}
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gViewerWindow->setCursor(UI_CURSOR_ARROW);
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return TRUE;
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}
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BOOL LLManip::handleMouseUp(S32 x, S32 y, MASK mask)
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{
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BOOL handled = FALSE;
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if( hasMouseCapture() )
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{
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handled = TRUE;
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setMouseCapture( FALSE );
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}
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return handled;
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}
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void LLManip::updateGridSettings()
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{
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sGridMaxSubdivisionLevel = gSavedSettings.getBOOL("GridSubUnit") ? (F32)gSavedSettings.getS32("GridSubdivision") : 1.f;
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}
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BOOL LLManip::getMousePointOnPlaneAgent(LLVector3& point, S32 x, S32 y, LLVector3 origin, LLVector3 normal)
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{
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LLVector3d origin_double = gAgent.getPosGlobalFromAgent(origin);
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LLVector3d global_point;
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BOOL result = getMousePointOnPlaneGlobal(global_point, x, y, origin_double, normal);
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point = gAgent.getPosAgentFromGlobal(global_point);
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return result;
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}
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BOOL LLManip::getMousePointOnPlaneGlobal(LLVector3d& point, S32 x, S32 y, LLVector3d origin, LLVector3 normal) const
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{
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if (mObjectSelection->getSelectType() == SELECT_TYPE_HUD)
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{
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BOOL result = FALSE;
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F32 mouse_x = ((F32)x / gViewerWindow->getWorldViewWidthScaled() - 0.5f) * LLViewerCamera::getInstance()->getAspect() / gAgentCamera.mHUDCurZoom;
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F32 mouse_y = ((F32)y / gViewerWindow->getWorldViewHeightScaled() - 0.5f) / gAgentCamera.mHUDCurZoom;
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LLVector3 origin_agent = gAgent.getPosAgentFromGlobal(origin);
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LLVector3 mouse_pos = LLVector3(0.f, -mouse_x, mouse_y);
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if (llabs(normal.mV[VX]) < 0.001f)
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{
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// use largish value that should be outside HUD manipulation range
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mouse_pos.mV[VX] = 10.f;
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}
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else
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{
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mouse_pos.mV[VX] = (normal * (origin_agent - mouse_pos))
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/ (normal.mV[VX]);
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result = TRUE;
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}
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point = gAgent.getPosGlobalFromAgent(mouse_pos);
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return result;
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}
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else
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{
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return gViewerWindow->mousePointOnPlaneGlobal(
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point, x, y, origin, normal );
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}
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//return FALSE;
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}
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// Given the line defined by mouse cursor (a1 + a_param*(a2-a1)) and the line defined by b1 + b_param*(b2-b1),
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// returns a_param and b_param for the points where lines are closest to each other.
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// Returns false if the two lines are parallel.
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BOOL LLManip::nearestPointOnLineFromMouse( S32 x, S32 y, const LLVector3& b1, const LLVector3& b2, F32 &a_param, F32 &b_param )
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{
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LLVector3 a1;
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LLVector3 a2;
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if (mObjectSelection->getSelectType() == SELECT_TYPE_HUD)
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{
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F32 mouse_x = (((F32)x / gViewerWindow->getWindowWidthScaled()) - 0.5f) * LLViewerCamera::getInstance()->getAspect() / gAgentCamera.mHUDCurZoom;
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F32 mouse_y = (((F32)y / gViewerWindow->getWindowHeightScaled()) - 0.5f) / gAgentCamera.mHUDCurZoom;
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a1 = LLVector3(llmin(b1.mV[VX] - 0.1f, b2.mV[VX] - 0.1f, 0.f), -mouse_x, mouse_y);
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a2 = a1 + LLVector3(1.f, 0.f, 0.f);
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}
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else
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{
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a1 = gAgentCamera.getCameraPositionAgent();
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a2 = gAgentCamera.getCameraPositionAgent() + LLVector3(gViewerWindow->mouseDirectionGlobal(x, y));
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}
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BOOL parallel = TRUE;
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LLVector3 a = a2 - a1;
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LLVector3 b = b2 - b1;
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LLVector3 normal;
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F32 dist, denom;
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normal = (b % a) % b; // normal to plane (P) through b and (shortest line between a and b)
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normal.normVec();
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dist = b1 * normal; // distance from origin to P
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denom = normal * a;
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if( (denom < -F_APPROXIMATELY_ZERO) || (F_APPROXIMATELY_ZERO < denom) )
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{
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a_param = (dist - normal * a1) / denom;
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parallel = FALSE;
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}
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normal = (a % b) % a; // normal to plane (P) through a and (shortest line between a and b)
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normal.normVec();
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dist = a1 * normal; // distance from origin to P
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denom = normal * b;
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if( (denom < -F_APPROXIMATELY_ZERO) || (F_APPROXIMATELY_ZERO < denom) )
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{
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b_param = (dist - normal * b1) / denom;
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parallel = FALSE;
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}
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return parallel;
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}
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LLVector3 LLManip::getSavedPivotPoint() const
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{
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return LLSelectMgr::getInstance()->getSavedBBoxOfSelection().getCenterAgent();
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}
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LLVector3 LLManip::getPivotPoint()
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{
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static LLCachedControl<bool> actual_root("AscentBuildPrefs_ActualRoot");
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static LLCachedControl<bool> pivot_as_percent("AscentBuildPrefs_PivotIsPercent");
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static LLCachedControl<F32> pivot_x("AscentBuildPrefs_PivotX");
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static LLCachedControl<F32> pivot_y("AscentBuildPrefs_PivotY");
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static LLCachedControl<F32> pivot_z("AscentBuildPrefs_PivotZ");
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LLVector3 offset(pivot_x,pivot_y,pivot_z);
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if (mObjectSelection->getFirstRootObject(TRUE) && (mObjectSelection->getObjectCount() == 1 || actual_root) && mObjectSelection->getSelectType() != SELECT_TYPE_HUD)
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{
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if(pivot_as_percent)
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offset = ((offset * .01f) - LLVector3(.5f,.5f,.5f)).scaleVec(mObjectSelection->getFirstRootObject(TRUE)->getScale());
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return mObjectSelection->getFirstObject()->getPivotPositionAgent() + offset * mObjectSelection->getFirstRootObject(TRUE)->getRotation();
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}
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if(pivot_as_percent)
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offset = ((offset * .01f) - LLVector3(.5f,.5f,.5f)).scaleVec(LLSelectMgr::getInstance()->getBBoxOfSelection().getExtentLocal());
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return LLSelectMgr::getInstance()->getBBoxOfSelection().getCenterAgent() + offset * LLSelectMgr::getInstance()->getBBoxOfSelection().getRotation();
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}
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void LLManip::renderGuidelines(BOOL draw_x, BOOL draw_y, BOOL draw_z)
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{
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LLVector3 grid_origin;
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LLQuaternion grid_rot;
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LLVector3 grid_scale;
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LLSelectMgr::getInstance()->getGrid(grid_origin, grid_rot, grid_scale);
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const BOOL children_ok = TRUE;
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LLViewerObject* object = mObjectSelection->getFirstRootObject(children_ok);
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if (!object)
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{
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return;
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}
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//LLVector3 center_agent = LLSelectMgr::getInstance()->getBBoxOfSelection().getCenterAgent();
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LLVector3 center_agent = getPivotPoint();
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glPushMatrix();
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{
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glTranslatef(center_agent.mV[VX], center_agent.mV[VY], center_agent.mV[VZ]);
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F32 angle_radians, x, y, z;
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grid_rot.getAngleAxis(&angle_radians, &x, &y, &z);
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glRotatef(angle_radians * RAD_TO_DEG, x, y, z);
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F32 region_size = LLWorld::getInstance()->getRegionWidthInMeters();
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const F32 LINE_ALPHA = 0.33f;
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gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
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LLUI::setLineWidth(1.5f);
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if (draw_x)
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{
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gGL.color4f(1.f, 0.f, 0.f, LINE_ALPHA);
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gGL.begin(LLRender::LINES);
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gGL.vertex3f( -region_size, 0.f, 0.f );
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gGL.vertex3f( region_size, 0.f, 0.f );
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gGL.end();
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}
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if (draw_y)
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{
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gGL.color4f(0.f, 1.f, 0.f, LINE_ALPHA);
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gGL.begin(LLRender::LINES);
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gGL.vertex3f( 0.f, -region_size, 0.f );
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gGL.vertex3f( 0.f, region_size, 0.f );
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gGL.end();
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}
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if (draw_z)
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{
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gGL.color4f(0.f, 0.f, 1.f, LINE_ALPHA);
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gGL.begin(LLRender::LINES);
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gGL.vertex3f( 0.f, 0.f, -region_size );
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gGL.vertex3f( 0.f, 0.f, region_size );
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gGL.end();
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}
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LLUI::setLineWidth(1.0f);
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}
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glPopMatrix();
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}
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void LLManip::renderXYZ(const LLVector3 &vec)
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{
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const S32 PAD = 10;
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std::string feedback_string;
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LLVector3 camera_pos = LLViewerCamera::getInstance()->getOrigin() + LLViewerCamera::getInstance()->getAtAxis();
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S32 window_center_x = gViewerWindow->getWorldViewRectScaled().getWidth() / 2;
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S32 window_center_y = gViewerWindow->getWorldViewRectScaled().getHeight() / 2;
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S32 vertical_offset = window_center_y - VERTICAL_OFFSET;
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|
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gGL.pushMatrix();
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{
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LLUIImagePtr imagep = LLUI::getUIImage("rounded_square.tga");
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gViewerWindow->setup2DRender();
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const LLVector2& display_scale = gViewerWindow->getDisplayScale();
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gGL.scalef(display_scale.mV[VX], display_scale.mV[VY], 1.f);
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gGL.color4f(0.f, 0.f, 0.f, 0.7f);
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imagep->draw(
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window_center_x - 115,
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window_center_y + vertical_offset - PAD,
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235,
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PAD * 2 + 10,
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LLColor4(0.f, 0.f, 0.f, 0.7f) );
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}
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gGL.popMatrix();
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gViewerWindow->setup3DRender();
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{
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const LLFontGL* font = LLResMgr::getInstance()->getRes( LLFONT_SANSSERIF );
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LLLocale locale(LLLocale::USER_LOCALE);
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|
LLGLDepthTest gls_depth(GL_FALSE);
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|
// render drop shadowed text
|
|
feedback_string = llformat("X: %.3f", vec.mV[VX]);
|
|
hud_render_text(utf8str_to_wstring(feedback_string), camera_pos, *font, LLFontGL::NORMAL, -102.f + 1.f, (F32)vertical_offset - 1.f, LLColor4::black, FALSE);
|
|
|
|
feedback_string = llformat("Y: %.3f", vec.mV[VY]);
|
|
hud_render_text(utf8str_to_wstring(feedback_string), camera_pos, *font, LLFontGL::NORMAL, -27.f + 1.f, (F32)vertical_offset - 1.f, LLColor4::black, FALSE);
|
|
|
|
feedback_string = llformat("Z: %.3f", vec.mV[VZ]);
|
|
hud_render_text(utf8str_to_wstring(feedback_string), camera_pos, *font, LLFontGL::NORMAL, 48.f + 1.f, (F32)vertical_offset - 1.f, LLColor4::black, FALSE);
|
|
|
|
// render text on top
|
|
feedback_string = llformat("X: %.3f", vec.mV[VX]);
|
|
hud_render_text(utf8str_to_wstring(feedback_string), camera_pos, *font, LLFontGL::NORMAL, -102.f, (F32)vertical_offset, LLColor4(1.f, 0.5f, 0.5f, 1.f), FALSE);
|
|
|
|
glColor3f(0.5f, 1.f, 0.5f);
|
|
feedback_string = llformat("Y: %.3f", vec.mV[VY]);
|
|
hud_render_text(utf8str_to_wstring(feedback_string), camera_pos, *font, LLFontGL::NORMAL, -27.f, (F32)vertical_offset, LLColor4(0.5f, 1.f, 0.5f, 1.f), FALSE);
|
|
|
|
glColor3f(0.5f, 0.5f, 1.f);
|
|
feedback_string = llformat("Z: %.3f", vec.mV[VZ]);
|
|
hud_render_text(utf8str_to_wstring(feedback_string), camera_pos, *font, LLFontGL::NORMAL, 48.f, (F32)vertical_offset, LLColor4(0.5f, 0.5f, 1.f, 1.f), FALSE);
|
|
}
|
|
}
|
|
|
|
void LLManip::renderTickText(const LLVector3& pos, const std::string& text, const LLColor4 &color)
|
|
{
|
|
const LLFontGL* big_fontp = LLResMgr::getInstance()->getRes( LLFONT_SANSSERIF );
|
|
|
|
BOOL hud_selection = mObjectSelection->getSelectType() == SELECT_TYPE_HUD;
|
|
glMatrixMode(GL_MODELVIEW);
|
|
glPushMatrix();
|
|
LLVector3 render_pos = pos;
|
|
if (hud_selection)
|
|
{
|
|
F32 zoom_amt = gAgentCamera.mHUDCurZoom;
|
|
F32 inv_zoom_amt = 1.f / zoom_amt;
|
|
// scale text back up to counter-act zoom level
|
|
render_pos = pos * zoom_amt;
|
|
glScalef(inv_zoom_amt, inv_zoom_amt, inv_zoom_amt);
|
|
}
|
|
|
|
// render shadow first
|
|
LLColor4 shadow_color = LLColor4::black;
|
|
shadow_color.mV[VALPHA] = color.mV[VALPHA] * 0.5f;
|
|
gViewerWindow->setup3DViewport(1, -1);
|
|
hud_render_utf8text(text, render_pos, *big_fontp, LLFontGL::NORMAL, -0.5f * big_fontp->getWidthF32(text), 3.f, shadow_color, mObjectSelection->getSelectType() == SELECT_TYPE_HUD);
|
|
gViewerWindow->setup3DViewport();
|
|
hud_render_utf8text(text, render_pos, *big_fontp, LLFontGL::NORMAL, -0.5f * big_fontp->getWidthF32(text), 3.f, color, mObjectSelection->getSelectType() == SELECT_TYPE_HUD);
|
|
|
|
glPopMatrix();
|
|
}
|
|
|
|
void LLManip::renderTickValue(const LLVector3& pos, F32 value, const std::string& suffix, const LLColor4 &color)
|
|
{
|
|
LLLocale locale(LLLocale::USER_LOCALE);
|
|
|
|
const LLFontGL* big_fontp = LLResMgr::getInstance()->getRes( LLFONT_SANSSERIF );
|
|
const LLFontGL* small_fontp = LLResMgr::getInstance()->getRes( LLFONT_SANSSERIF_SMALL );
|
|
|
|
std::string val_string;
|
|
std::string fraction_string;
|
|
F32 val_to_print = llround(value, 0.001f);
|
|
S32 fractional_portion = llround(fmodf(llabs(val_to_print), 1.f) * 100.f);
|
|
if (val_to_print < 0.f)
|
|
{
|
|
if (fractional_portion == 0)
|
|
{
|
|
val_string = llformat("-%d%s", lltrunc(llabs(val_to_print)), suffix.c_str());
|
|
}
|
|
else
|
|
{
|
|
val_string = llformat("-%d", lltrunc(llabs(val_to_print)));
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if (fractional_portion == 0)
|
|
{
|
|
val_string = llformat("%d%s", lltrunc(llabs(val_to_print)), suffix.c_str());
|
|
}
|
|
else
|
|
{
|
|
val_string = llformat("%d", lltrunc(val_to_print));
|
|
}
|
|
}
|
|
|
|
BOOL hud_selection = mObjectSelection->getSelectType() == SELECT_TYPE_HUD;
|
|
glMatrixMode(GL_MODELVIEW);
|
|
glPushMatrix();
|
|
LLVector3 render_pos = pos;
|
|
if (hud_selection)
|
|
{
|
|
F32 zoom_amt = gAgentCamera.mHUDCurZoom;
|
|
F32 inv_zoom_amt = 1.f / zoom_amt;
|
|
// scale text back up to counter-act zoom level
|
|
render_pos = pos * zoom_amt;
|
|
glScalef(inv_zoom_amt, inv_zoom_amt, inv_zoom_amt);
|
|
}
|
|
|
|
LLColor4 shadow_color = LLColor4::black;
|
|
shadow_color.mV[VALPHA] = color.mV[VALPHA] * 0.5f;
|
|
|
|
if (fractional_portion != 0)
|
|
{
|
|
fraction_string = llformat("%c%02d%s", LLResMgr::getInstance()->getDecimalPoint(), fractional_portion, suffix.c_str());
|
|
|
|
gViewerWindow->setup3DViewport(1, -1);
|
|
hud_render_utf8text(val_string, render_pos, *big_fontp, LLFontGL::NORMAL, -1.f * big_fontp->getWidthF32(val_string), 3.f, shadow_color, hud_selection);
|
|
hud_render_utf8text(fraction_string, render_pos, *small_fontp, LLFontGL::NORMAL, 1.f, 3.f, shadow_color, hud_selection);
|
|
|
|
gViewerWindow->setup3DViewport();
|
|
hud_render_utf8text(val_string, render_pos, *big_fontp, LLFontGL::NORMAL, -1.f * big_fontp->getWidthF32(val_string), 3.f, color, hud_selection);
|
|
hud_render_utf8text(fraction_string, render_pos, *small_fontp, LLFontGL::NORMAL, 1.f, 3.f, color, hud_selection);
|
|
}
|
|
else
|
|
{
|
|
gViewerWindow->setup3DViewport(1, -1);
|
|
hud_render_utf8text(val_string, render_pos, *big_fontp, LLFontGL::NORMAL, -0.5f * big_fontp->getWidthF32(val_string), 3.f, shadow_color, hud_selection);
|
|
gViewerWindow->setup3DViewport();
|
|
hud_render_utf8text(val_string, render_pos, *big_fontp, LLFontGL::NORMAL, -0.5f * big_fontp->getWidthF32(val_string), 3.f, color, hud_selection);
|
|
}
|
|
glPopMatrix();
|
|
}
|
|
|
|
LLColor4 LLManip::setupSnapGuideRenderPass(S32 pass)
|
|
{
|
|
static const LLCachedControl<LLColor4> grid_color_fg("GridlineColor",LLColor4(1.f,1.f,1.f,.8f));
|
|
static const LLCachedControl<LLColor4> grid_color_bg("GridlineBGColor",LLColor4(.9f,.9f,1.f,.8f));
|
|
static const LLCachedControl<LLColor4> grid_color_shadow("GridlineShadowColor",LLColor4(0.f,0.f,0.f,.3f));
|
|
|
|
LLColor4 line_color;
|
|
static const LLCachedControl<F32> line_alpha("GridOpacity",1.f);
|
|
|
|
switch(pass)
|
|
{
|
|
case 0:
|
|
// shadow
|
|
gViewerWindow->setup3DViewport(1, -1);
|
|
line_color = grid_color_shadow;
|
|
line_color.mV[VALPHA] *= line_alpha;
|
|
LLUI::setLineWidth(2.f);
|
|
break;
|
|
case 1:
|
|
// hidden lines
|
|
gViewerWindow->setup3DViewport();
|
|
line_color = grid_color_bg;
|
|
line_color.mV[VALPHA] *= line_alpha;
|
|
LLUI::setLineWidth(1.f);
|
|
break;
|
|
case 2:
|
|
// visible lines
|
|
line_color = grid_color_fg;
|
|
line_color.mV[VALPHA] *= line_alpha;
|
|
break;
|
|
}
|
|
|
|
return line_color;
|
|
}
|