78 lines
2.4 KiB
C++
78 lines
2.4 KiB
C++
/**
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* @file llfloaternewim.h
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* @brief Panel allowing the user to create a new IM session.
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*
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* $LicenseInfo:firstyear=2001&license=viewergpl$
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*
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* Copyright (c) 2001-2009, Linden Research, Inc.
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*
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* Second Life Viewer Source Code
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* The source code in this file ("Source Code") is provided by Linden Lab
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* to you under the terms of the GNU General Public License, version 2.0
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* ("GPL"), unless you have obtained a separate licensing agreement
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* ("Other License"), formally executed by you and Linden Lab. Terms of
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* the GPL can be found in doc/GPL-license.txt in this distribution, or
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* online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
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*
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* There are special exceptions to the terms and conditions of the GPL as
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* it is applied to this Source Code. View the full text of the exception
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* in the file doc/FLOSS-exception.txt in this software distribution, or
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* online at
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* http://secondlifegrid.net/programs/open_source/licensing/flossexception
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*
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* By copying, modifying or distributing this software, you acknowledge
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* that you have read and understood your obligations described above,
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* and agree to abide by those obligations.
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*
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* ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
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* WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
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* COMPLETENESS OR PERFORMANCE.
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* $/LicenseInfo$
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*/
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#ifndef LL_FLOATER_NEW_IM_H
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#define LL_FLOATER_NEW_IM_H
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#include "llfloater.h"
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class LLNameListCtrl;
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class LLFloaterNewIM : public LLFloater
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{
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public:
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LLFloaterNewIM();
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/*virtual*/ ~LLFloaterNewIM();
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/*virtual*/ BOOL postBuild();
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/*virtual*/ BOOL handleKeyHere(KEY key, MASK mask);
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virtual BOOL canClose();
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virtual void close(bool app_quitting);
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static void onStart(void* userdata);
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static void onClickClose(void* userdata);
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void clearAllTargets();
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// add a scroll list item which has everything specified - useful
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// for special IM targets like everyone.
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void addSpecial(const LLUUID& uuid, const std::string& name,
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void* data, BOOL bold, BOOL online);
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// add a scroll list item for an agent - the name will be autoupdated
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// as it appears
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void addAgent(const LLUUID& uuid, void* data, BOOL online);
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void addGroup(const LLUUID& uuid, void* data, BOOL bold, BOOL online);
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void addDefaultTargets();
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BOOL isUUIDAvailable(const LLUUID& uuid);
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S32 getScrollPos();
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void setScrollPos( S32 pos );
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protected:
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LLNameListCtrl* mSelectionList;
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};
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#endif // LL_NEWIMPANEL_H
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