186 lines
4.1 KiB
C++
186 lines
4.1 KiB
C++
/**
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* @file llaudiosourcevo.cpp
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* @author Douglas Soo, James Cook
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* @brief Audio sources attached to viewer objects
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*
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* $LicenseInfo:firstyear=2006&license=viewergpl$
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*
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* Copyright (c) 2006-2009, Linden Research, Inc.
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*
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* Second Life Viewer Source Code
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* The source code in this file ("Source Code") is provided by Linden Lab
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* to you under the terms of the GNU General Public License, version 2.0
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* ("GPL"), unless you have obtained a separate licensing agreement
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* ("Other License"), formally executed by you and Linden Lab. Terms of
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* the GPL can be found in doc/GPL-license.txt in this distribution, or
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* online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
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*
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* There are special exceptions to the terms and conditions of the GPL as
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* it is applied to this Source Code. View the full text of the exception
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* in the file doc/FLOSS-exception.txt in this software distribution, or
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* online at
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* http://secondlifegrid.net/programs/open_source/licensing/flossexception
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*
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* By copying, modifying or distributing this software, you acknowledge
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* that you have read and understood your obligations described above,
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* and agree to abide by those obligations.
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*
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* ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
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* WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
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* COMPLETENESS OR PERFORMANCE.
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* $/LicenseInfo$
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*/
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#include "llviewerprecompiledheaders.h"
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#include "llaudiosourcevo.h"
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#include "llagentcamera.h"
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#include "llmutelist.h"
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#include "llviewerparcelmgr.h"
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LLAudioSourceVO::LLAudioSourceVO(const LLUUID &sound_id, const LLUUID& owner_id, const F32 gain, LLViewerObject *objectp)
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// <edit>
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// : LLAudioSource(sound_id, owner_id, gain, LLAudioEngine::AUDIO_TYPE_SFX),
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: LLAudioSource(sound_id, owner_id, gain, LLAudioEngine::AUDIO_TYPE_SFX, objectp->getID(), false),
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// </edit>
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mObjectp(objectp)
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{
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update();
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}
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LLAudioSourceVO::~LLAudioSourceVO()
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{
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if (mObjectp)
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{
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mObjectp->clearAttachedSound();
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}
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mObjectp = NULL;
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}
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void LLAudioSourceVO::setGain(const F32 gain)
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{
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mGain = llclamp(gain, 0.f, 1.f);
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}
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void LLAudioSourceVO::updateMute()
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{
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if (!mObjectp || mObjectp->isDead())
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{
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mSourceMuted = true;
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return;
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}
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bool mute = false;
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LLVector3d pos_global;
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if (mObjectp->isAttachment())
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{
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LLViewerObject* parent = mObjectp;
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while (parent && !parent->isAvatar())
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{
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parent = (LLViewerObject*)parent->getParent();
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}
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if (parent)
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{
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pos_global = parent->getPositionGlobal();
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}
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}
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else
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{
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pos_global = mObjectp->getPositionGlobal();
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}
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if (!LLViewerParcelMgr::getInstance()->canHearSound(pos_global))
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{
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mute = true;
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}
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if (!mute)
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{
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if (LLMuteList::getInstance()->isMuted(mObjectp->getID()))
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{
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mute = true;
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}
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else if (LLMuteList::getInstance()->isMuted(mOwnerID, LLMute::flagObjectSounds))
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{
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mute = true;
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}
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else if (mObjectp->isAttachment())
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{
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LLViewerObject* parent = mObjectp;
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while (parent && !parent->isAvatar())
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{
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parent = (LLViewerObject*)parent->getParent();
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}
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if (parent
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&& LLMuteList::getInstance()->isMuted(parent->getID()))
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{
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mute = true;
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}
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}
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}
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if (mute != mSourceMuted)
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{
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mSourceMuted = mute;
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if (mSourceMuted)
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{
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// Stop the sound.
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this->play(LLUUID::null);
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}
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else
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{
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// Muted sounds keep there data at all times, because
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// it's the place where the audio UUID is stored.
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// However, it's possible that mCurrentDatap is
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// NULL when this source did only preload sounds.
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if (mCurrentDatap)
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{
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// Restart the sound.
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this->play(mCurrentDatap->getID());
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}
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}
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}
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}
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void LLAudioSourceVO::update()
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{
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updateMute();
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if (!mObjectp)
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{
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return;
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}
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if (mObjectp->isDead())
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{
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mObjectp = NULL;
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return;
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}
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if (mSourceMuted)
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{
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return;
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}
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if (mObjectp->isHUDAttachment())
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{
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mPositionGlobal = gAgentCamera.getCameraPositionGlobal();
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}
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else
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{
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mPositionGlobal = mObjectp->getPositionGlobal();
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}
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if (mObjectp->getSubParent())
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{
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mVelocity = mObjectp->getSubParent()->getVelocity();
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}
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else
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{
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mVelocity = mObjectp->getVelocity();
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}
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LLAudioSource::update();
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}
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