Files
SingularityViewer/indra/llui/llviewborder.cpp
Shyotl e756140e1d Innitial commit of experimental v2 texture system port work. Compiles and runs on windows, at least. Fixing bugs as they come.
Need to test:
localassetbrowser
preview related floaters
hgfloatertexteditor
maps
media textures! Currently very hacky
web browser
alpha masks on avatars
bumpmaps
Are all sky components appearing?
LLViewerDynamicTexture (texture baking, browser, animated textures, anim previews, etc)
Snapshot related features
Customize avatar
vfs floater
UI textures in general
Texture priority issues
2011-03-31 03:22:01 -05:00

338 lines
8.4 KiB
C++

/**
* @file llviewborder.cpp
*
* $LicenseInfo:firstyear=2001&license=viewergpl$
*
* Copyright (c) 2001-2009, Linden Research, Inc.
*
* Second Life Viewer Source Code
* The source code in this file ("Source Code") is provided by Linden Lab
* to you under the terms of the GNU General Public License, version 2.0
* ("GPL"), unless you have obtained a separate licensing agreement
* ("Other License"), formally executed by you and Linden Lab. Terms of
* the GPL can be found in doc/GPL-license.txt in this distribution, or
* online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
*
* There are special exceptions to the terms and conditions of the GPL as
* it is applied to this Source Code. View the full text of the exception
* in the file doc/FLOSS-exception.txt in this software distribution, or
* online at
* http://secondlifegrid.net/programs/open_source/licensing/flossexception
*
* By copying, modifying or distributing this software, you acknowledge
* that you have read and understood your obligations described above,
* and agree to abide by those obligations.
*
* ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
* WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
* COMPLETENESS OR PERFORMANCE.
* $/LicenseInfo$
*/
#include "linden_common.h"
#include "llviewborder.h"
#include "llrender.h"
#include "llfocusmgr.h"
static LLRegisterWidget<LLViewBorder> r("view_border");
LLViewBorder::LLViewBorder( const std::string& name, const LLRect& rect, EBevel bevel, EStyle style, S32 width )
:
LLView( name, rect, FALSE ),
mBevel( bevel ),
mStyle( style ),
mHighlightLight( LLUI::sColorsGroup->getColor( "DefaultHighlightLight" ) ),
mHighlightDark( LLUI::sColorsGroup->getColor( "DefaultHighlightDark" ) ),
mShadowLight( LLUI::sColorsGroup->getColor( "DefaultShadowLight" ) ),
mShadowDark( LLUI::sColorsGroup->getColor( "DefaultShadowDark" ) ),
mBorderWidth( width ),
mTexture( NULL ),
mHasKeyboardFocus( FALSE )
{
setFollowsAll();
}
void LLViewBorder::setColors( const LLColor4& shadow_dark, const LLColor4& highlight_light )
{
mShadowDark = shadow_dark;
mHighlightLight = highlight_light;
}
void LLViewBorder::setColorsExtended( const LLColor4& shadow_light, const LLColor4& shadow_dark,
const LLColor4& highlight_light, const LLColor4& highlight_dark )
{
mShadowDark = shadow_dark;
mShadowLight = shadow_light;
mHighlightLight = highlight_light;
mHighlightDark = highlight_dark;
}
void LLViewBorder::setTexture( const LLUUID &image_id )
{
mTexture = LLUI::getUIImageByID(image_id);
}
void LLViewBorder::draw()
{
if( STYLE_LINE == mStyle )
{
if( 0 == mBorderWidth )
{
// no visible border
}
else
if( 1 == mBorderWidth )
{
drawOnePixelLines();
}
else
if( 2 == mBorderWidth )
{
drawTwoPixelLines();
}
else
{
llassert( FALSE ); // not implemented
}
}
else
if( STYLE_TEXTURE == mStyle )
{
if( mTexture )
{
drawTextures();
}
}
// draw the children
LLView::draw();
}
void LLViewBorder::drawOnePixelLines()
{
gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
LLColor4 top_color = mHighlightLight;
LLColor4 bottom_color = mHighlightLight;
switch( mBevel )
{
case BEVEL_OUT:
top_color = mHighlightLight;
bottom_color = mShadowDark;
break;
case BEVEL_IN:
top_color = mShadowDark;
bottom_color = mHighlightLight;
break;
case BEVEL_NONE:
// use defaults
break;
default:
llassert(0);
}
if( mHasKeyboardFocus )
{
top_color = gFocusMgr.getFocusColor();
bottom_color = top_color;
LLUI::setLineWidth(lerp(1.f, 3.f, gFocusMgr.getFocusFlashAmt()));
}
S32 left = 0;
S32 top = getRect().getHeight();
S32 right = getRect().getWidth();
S32 bottom = 0;
gGL.color4fv( top_color.mV );
gl_line_2d(left, bottom, left, top);
gl_line_2d(left, top, right, top);
gGL.color4fv( bottom_color.mV );
gl_line_2d(right, top, right, bottom);
gl_line_2d(left, bottom, right, bottom);
LLUI::setLineWidth(1.f);
}
void LLViewBorder::drawTwoPixelLines()
{
gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
LLColor4 focus_color = gFocusMgr.getFocusColor();
F32* top_in_color = mShadowDark.mV;
F32* top_out_color = mShadowDark.mV;
F32* bottom_in_color = mShadowDark.mV;
F32* bottom_out_color = mShadowDark.mV;
switch( mBevel )
{
case BEVEL_OUT:
top_in_color = mHighlightLight.mV;
top_out_color = mHighlightDark.mV;
bottom_in_color = mShadowLight.mV;
bottom_out_color = mShadowDark.mV;
break;
case BEVEL_IN:
top_in_color = mShadowDark.mV;
top_out_color = mShadowLight.mV;
bottom_in_color = mHighlightDark.mV;
bottom_out_color = mHighlightLight.mV;
break;
case BEVEL_BRIGHT:
top_in_color = mHighlightLight.mV;
top_out_color = mHighlightLight.mV;
bottom_in_color = mHighlightLight.mV;
bottom_out_color = mHighlightLight.mV;
break;
case BEVEL_NONE:
// use defaults
break;
default:
llassert(0);
}
if( mHasKeyboardFocus )
{
top_out_color = focus_color.mV;
bottom_out_color = focus_color.mV;
}
S32 left = 0;
S32 top = getRect().getHeight();
S32 right = getRect().getWidth();
S32 bottom = 0;
// draw borders
gGL.color3fv( top_out_color );
gl_line_2d(left, bottom, left, top-1);
gl_line_2d(left, top-1, right, top-1);
gGL.color3fv( top_in_color );
gl_line_2d(left+1, bottom+1, left+1, top-2);
gl_line_2d(left+1, top-2, right-1, top-2);
gGL.color3fv( bottom_out_color );
gl_line_2d(right-1, top-1, right-1, bottom);
gl_line_2d(left, bottom, right, bottom);
gGL.color3fv( bottom_in_color );
gl_line_2d(right-2, top-2, right-2, bottom+1);
gl_line_2d(left+1, bottom+1, right-1, bottom+1);
}
void LLViewBorder::drawTextures()
{
//LLGLSUIDefault gls_ui;
//llassert( FALSE ); // TODO: finish implementing
//gGL.color4fv(UI_VERTEX_COLOR.mV);
//gGL.getTexUnit(0)->bind(mTexture);
//gGL.getTexUnit(0)->setTextureAddressMode(LLTexUnit::TAM_WRAP);
//drawTextureTrapezoid( 0.f, mBorderWidth, getRect().getWidth(), 0, 0 );
//drawTextureTrapezoid( 90.f, mBorderWidth, getRect().getHeight(), (F32)getRect().getWidth(),0 );
//drawTextureTrapezoid( 180.f, mBorderWidth, getRect().getWidth(), (F32)getRect().getWidth(),(F32)getRect().getHeight() );
//drawTextureTrapezoid( 270.f, mBorderWidth, getRect().getHeight(), 0, (F32)getRect().getHeight() );
}
void LLViewBorder::drawTextureTrapezoid( F32 degrees, S32 width, S32 length, F32 start_x, F32 start_y )
{
gGL.pushMatrix();
{
gGL.translatef(start_x, start_y, 0.f);
glRotatef( degrees, 0, 0, 1 );
gGL.begin(LLRender::QUADS);
{
// width, width /---------\ length-width, width //
// / \ //
// / \ //
// /---------------\ //
// 0,0 length, 0 //
gGL.texCoord2f( 0, 0 );
gGL.vertex2i( 0, 0 );
gGL.texCoord2f( (GLfloat)length, 0 );
gGL.vertex2i( length, 0 );
gGL.texCoord2f( (GLfloat)(length - width), (GLfloat)width );
gGL.vertex2i( length - width, width );
gGL.texCoord2f( (GLfloat)width, (GLfloat)width );
gGL.vertex2i( width, width );
}
gGL.end();
}
gGL.popMatrix();
}
BOOL LLViewBorder::getBevelFromAttribute(LLXMLNodePtr node, LLViewBorder::EBevel& bevel_style)
{
if (node->hasAttribute("bevel_style"))
{
std::string bevel_string;
node->getAttributeString("bevel_style", bevel_string);
LLStringUtil::toLower(bevel_string);
if (bevel_string == "none")
{
bevel_style = LLViewBorder::BEVEL_NONE;
}
else if (bevel_string == "in")
{
bevel_style = LLViewBorder::BEVEL_IN;
}
else if (bevel_string == "out")
{
bevel_style = LLViewBorder::BEVEL_OUT;
}
else if (bevel_string == "bright")
{
bevel_style = LLViewBorder::BEVEL_BRIGHT;
}
return TRUE;
}
return FALSE;
}
// virtual
LLXMLNodePtr LLViewBorder::getXML(bool save_children) const
{
LLXMLNodePtr node = LLView::getXML();
node->setName(LL_VIEW_BORDER_TAG);
return node;
}
// static
LLView* LLViewBorder::fromXML(LLXMLNodePtr node, LLView *parent, LLUICtrlFactory *factory)
{
std::string name("view_border");
node->getAttributeString("name", name);
LLViewBorder::EBevel bevel_style = LLViewBorder::BEVEL_IN;
getBevelFromAttribute(node, bevel_style);
S32 border_thickness = 1;
node->getAttributeS32("border_thickness", border_thickness);
LLViewBorder* border = new LLViewBorder(name,
LLRect(),
bevel_style,
LLViewBorder::STYLE_LINE,
border_thickness);
border->initFromXML(node, parent);
return border;
}