Files
SingularityViewer/indra/newview/llagent.cpp
Liru Færs 9522e385cd Merge viewer-benefits
Replace MAX_AGENT_ATTACHMENTS with sim based response
Replace max groups with benefits based response
Upload costs are now handled by sim response
Removed no-longer-needed lleconomy files and classes
Removed dead fields from hippolimits and hippogridmanager
Also removed lame LL code that is redundant and silly

On non SL grids, when values are not provided for benefits, they will be
set to the values granting maximum liberty.
Old standardized responses still work when benefits aren't implemented.
2020-03-23 20:15:59 -04:00

5336 lines
152 KiB
C++

/**
* @file llagent.cpp
* @brief LLAgent class implementation
*
* $LicenseInfo:firstyear=2001&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2010, Linden Research, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
#include "llviewerprecompiledheaders.h"
#include "llagent.h"
#include "pipeline.h"
#include "llagentaccess.h"
#include "llagentbenefits.h"
#include "llagentcamera.h"
#include "llagentwearables.h"
#include "llagentui.h"
#include "llappearancemgr.h"
#include "llanimationstates.h"
#include "llcallingcard.h"
#include "llcapabilitylistener.h"
#include "llcororesponder.h"
#include "llconsole.h"
#include "llenvmanager.h"
#include "llfirstuse.h"
#include "llfloatercamera.h"
#include "llfloatertools.h"
#include "llfloaterpostcard.h"
#include "llfloaterpreference.h"
#include "llgroupactions.h"
#include "llgroupmgr.h"
#include "llhomelocationresponder.h"
#include "llhudmanager.h"
#include "lljoystickbutton.h"
#include "llmorphview.h"
#include "llmoveview.h"
#include "llchatbar.h"
#include "llnotificationsutil.h"
#include "llnotify.h" // For hiding notices(gNotifyBoxView) in mouselook
#include "llparcel.h"
#include "llrendersphere.h"
#include "llsdmessage.h"
#include "llsdutil.h"
#include "llsky.h"
#include "llslurl.h"
#include "llsmoothstep.h"
#include "llspeakers.h"
#include "llstartup.h"
#include "llstatusbar.h"
#include "lltool.h"
#include "lltoolpie.h"
#include "lltoolmgr.h"
#include "lltrans.h"
#include "lluictrl.h"
#include "llurlentry.h"
#include "llviewercontrol.h"
#include "llviewerdisplay.h"
#include "llviewerjoystick.h"
#include "llviewerkeyboard.h" //For crouch toggle
#include "llviewermediafocus.h"
#include "llviewermenu.h"
#include "llviewerobjectlist.h"
#include "llviewerparcelmgr.h"
#include "llviewerregion.h"
#include "llviewerstats.h"
#include "llviewerwindow.h"
#include "llvoavatarself.h"
#include "llvoiceclient.h"
#include "llworld.h"
#include "llworldmap.h"
#include "llworldmapmessage.h"
#include "../lscript/lscript_byteformat.h"
//Misc non-standard includes
#include "llurldispatcher.h"
#include "llimview.h" //For gIMMgr
//Floaters
#include "llfloateravatarinfo.h"
#include "llfloaterchat.h"
#include "llfloaterdirectory.h"
#include "llfloatergroups.h"
#include "llfloaterland.h"
#include "llfloatermap.h"
#include "llfloatermute.h"
#include "llfloatersnapshot.h"
#include "llfloaterworldmap.h"
#include "lluictrlfactory.h" //For LLUICtrlFactory::getLayeredXMLNode
#include "aosystem.h" // for Typing override
#include "hippolimits.h" // for getMaxAgentGroups
// [RLVa:KB] - Checked: 2011-11-04 (RLVa-1.4.4a)
#include "rlvactions.h"
#include "rlvhandler.h"
#include "rlvhelper.h"
#include "rlvui.h"
// [/RLVa:KB]
#include "NACLantispam.h" // for NaCl Antispam Registry
using namespace LLAvatarAppearanceDefines;
const BOOL ANIMATE = TRUE;
const U8 AGENT_STATE_TYPING = 0x04;
const U8 AGENT_STATE_EDITING = 0x10;
// Autopilot constants
const F32 AUTOPILOT_HEIGHT_ADJUST_DISTANCE = 8.f; // meters
const F32 AUTOPILOT_MIN_TARGET_HEIGHT_OFF_GROUND = 1.f; // meters
const F32 AUTOPILOT_MAX_TIME_NO_PROGRESS = 1.5f; // seconds
const F32 MAX_VELOCITY_AUTO_LAND_SQUARED = 4.f * 4.f;
const F64 CHAT_AGE_FAST_RATE = 3.0;
// fidget constants
const F32 MIN_FIDGET_TIME = 8.f; // seconds
const F32 MAX_FIDGET_TIME = 20.f; // seconds
// The agent instance.
LLAgent gAgent;
std::string gAuthString;
void camera_reset_on_motion()
{
static const LLCachedControl<bool> motion_resets_cam("SinguMotionResetsCamera");
if (motion_resets_cam)
{
gAgentCamera.resetView();
}
else if (LLSelectMgr::getInstance()->getSelection()->isAttachment()) // If attachments are still selected during movement, bad things happen
{
LLSelectMgr::getInstance()->deselectAll();
if (gMenuHolder) gMenuHolder->hideMenus(); // Attachments may be selected through menus, deselection will invalidate these menus
}
}
class LLTeleportRequest
{
public:
enum EStatus
{
kPending,
kStarted,
kFailed,
kRestartPending
};
LLTeleportRequest();
virtual ~LLTeleportRequest();
EStatus getStatus() const {return mStatus;};
void setStatus(EStatus pStatus) {mStatus = pStatus;};
virtual bool canRestartTeleport();
virtual void startTeleport() = 0;
virtual void restartTeleport();
protected:
private:
EStatus mStatus;
};
class LLTeleportRequestViaLandmark : public LLTeleportRequest
{
public:
LLTeleportRequestViaLandmark(const LLUUID &pLandmarkId);
virtual ~LLTeleportRequestViaLandmark();
bool canRestartTeleport() override;
void startTeleport() override;
void restartTeleport() override;
protected:
inline const LLUUID &getLandmarkId() const {return mLandmarkId;};
private:
LLUUID mLandmarkId;
};
class LLTeleportRequestViaLure final : public LLTeleportRequestViaLandmark
{
public:
LLTeleportRequestViaLure(const LLUUID &pLureId, BOOL pIsLureGodLike);
virtual ~LLTeleportRequestViaLure();
bool canRestartTeleport() override;
void startTeleport() override;
protected:
inline BOOL isLureGodLike() const {return mIsLureGodLike;};
private:
BOOL mIsLureGodLike;
};
class LLTeleportRequestViaLocation : public LLTeleportRequest
{
public:
LLTeleportRequestViaLocation(const LLVector3d &pPosGlobal);
virtual ~LLTeleportRequestViaLocation();
bool canRestartTeleport() override;
void startTeleport() override;
void restartTeleport() override;
protected:
inline const LLVector3d &getPosGlobal() const {return mPosGlobal;};
private:
LLVector3d mPosGlobal;
};
class LLTeleportRequestViaLocationLookAt final : public LLTeleportRequestViaLocation
{
public:
LLTeleportRequestViaLocationLookAt(const LLVector3d &pPosGlobal);
virtual ~LLTeleportRequestViaLocationLookAt();
bool canRestartTeleport() override;
void startTeleport() override;
void restartTeleport() override;
protected:
private:
};
//--------------------------------------------------------------------
// Statics
//
const F32 LLAgent::TYPING_TIMEOUT_SECS = 5.f;
std::map<std::string, std::string> LLAgent::sTeleportErrorMessages;
std::map<std::string, std::string> LLAgent::sTeleportProgressMessages;
class LLAgentFriendObserver final : public LLFriendObserver
{
public:
LLAgentFriendObserver() = default;
virtual ~LLAgentFriendObserver() = default;
void changed(U32 mask) override;
};
void LLAgentFriendObserver::changed(U32 mask)
{
// if there's a change we're interested in.
if((mask & (LLFriendObserver::POWERS)) != 0)
{
gAgent.friendsChanged();
}
}
void LLAgent::setCanEditParcel() // called via mParcelChangedSignal
{
bool can_edit = LLToolMgr::getInstance()->canEdit();
gAgent.mCanEditParcel = can_edit;
}
// static
bool LLAgent::isActionAllowed(const LLSD& sdname)
{
bool retval = false;
const std::string& param = sdname.asString();
if (param == "speak")
{
bool allow_agent_voice = false;
LLVoiceChannel* channel = LLVoiceChannel::getCurrentVoiceChannel();
if (channel != nullptr)
{
if (channel->getSessionName().empty() && channel->getSessionID().isNull())
{
// default channel
allow_agent_voice = LLViewerParcelMgr::getInstance()->allowAgentVoice();
}
else
{
allow_agent_voice = channel->isActive() && channel->callStarted();
}
}
if (gAgent.isVoiceConnected() &&
allow_agent_voice &&
!LLVoiceClient::getInstance()->inTuningMode())
{
retval = true;
}
else
{
retval = false;
}
}
return retval;
}
// static
void LLAgent::pressMicrophone(const LLSD& name)
{
//LLFirstUse::speak(false);
LLVoiceClient::getInstance()->inputUserControlState(true);
}
// static
void LLAgent::releaseMicrophone(const LLSD& name)
{
LLVoiceClient::getInstance()->inputUserControlState(false);
}
// static
void LLAgent::toggleMicrophone(const LLSD& name)
{
LLVoiceClient::getInstance()->toggleUserPTTState();
}
// static
bool LLAgent::isMicrophoneOn(const LLSD& sdname)
{
return LLVoiceClient::getInstance()->getUserPTTState();
}
// ************************************************************
// Enabled this definition to compile a 'hacked' viewer that
// locally believes the end user has godlike powers.
// #define HACKED_GODLIKE_VIEWER
// For a toggled version, see viewer.h for the
// TOGGLE_HACKED_GODLIKE_VIEWER define, instead.
// ************************************************************
// Constructors and Destructors
// JC - Please try to make this order match the order in the header
// file. Otherwise it's hard to find variables that aren't initialized.
//-----------------------------------------------------------------------------
// LLAgent()
//-----------------------------------------------------------------------------
LLAgent::LLAgent() :
mGroupPowers(0),
mHideGroupTitle(FALSE),
mGroupID(),
mInitialized(FALSE),
mDoubleTapRunTimer(),
mDoubleTapRunMode(DOUBLETAP_NONE),
mbAlwaysRun(false),
// mbRunning(false),
// [RLVa:KB] - Checked: 2011-05-11 (RLVa-1.3.0i) | Added: RLVa-1.3.0i
mbTempRun(false),
// [/RLVa:KB]
mbTeleportKeepsLookAt(false),
mAgentAccess(new LLAgentAccess(gSavedSettings)),
mGodLevelChangeSignal(),
mIsCrossingRegion(false),
mCanEditParcel(false),
mTeleportSourceSLURL(new LLSLURL),
mTeleportRequest(),
mTeleportFinishedSlot(),
mTeleportFailedSlot(),
mIsMaturityRatingChangingDuringTeleport(false),
mMaturityRatingChange(0U),
mIsDoSendMaturityPreferenceToServer(false),
mMaturityPreferenceRequestId(0U),
mMaturityPreferenceResponseId(0U),
mMaturityPreferenceNumRetries(0U),
mLastKnownRequestMaturity(SIM_ACCESS_MIN),
mLastKnownResponseMaturity(SIM_ACCESS_MIN),
mTeleportState( TELEPORT_NONE ),
mRegionp(NULL),
mAgentOriginGlobal(),
mPositionGlobal(),
mDistanceTraveled(0.F),
mLastPositionGlobal(LLVector3d::zero),
mRenderState(0),
mTypingTimer(),
mViewsPushed(FALSE),
mCustomAnim(FALSE),
mShowAvatar(TRUE),
mFrameAgent(),
mIsAwaySitting(false),
mIsDoNotDisturb(false),
mControlFlags(0x00000000),
mbFlagsDirty(FALSE),
mbFlagsNeedReset(FALSE),
mAutoPilot(FALSE),
mAutoPilotFlyOnStop(FALSE),
mAutoPilotAllowFlying(TRUE),
mAutoPilotTargetGlobal(),
mAutoPilotStopDistance(1.f),
mAutoPilotUseRotation(FALSE),
mAutoPilotTargetFacing(LLVector3::zero),
mAutoPilotTargetDist(0.f),
mAutoPilotNoProgressFrameCount(0),
mAutoPilotRotationThreshold(0.f),
mAutoPilotFinishedCallback(NULL),
mAutoPilotCallbackData(NULL),
mMovementKeysLocked(FALSE),
mEffectColor(new LLColor4(0.f, 1.f, 1.f, 1.f)),
mHaveHomePosition(FALSE),
mHomeRegionHandle( 0 ),
mNearChatRadius(CHAT_NORMAL_RADIUS / 2.f),
mNextFidgetTime(0.f),
mCurrentFidget(0),
mCrouch(false),
mFirstLogin(FALSE),
mOutfitChosen(FALSE),
mAppearanceSerialNum(0),
mMouselookModeInSignal(NULL),
mMouselookModeOutSignal(NULL),
mPendingLure(NULL),
mFriendObserver(nullptr)
{
for (U32 i = 0; i < TOTAL_CONTROLS; i++)
{
mControlsTakenCount[i] = 0;
mControlsTakenPassedOnCount[i] = 0;
}
addParcelChangedCallback(&setCanEditParcel);
}
// Requires gSavedSettings to be initialized.
//-----------------------------------------------------------------------------
// init()
//-----------------------------------------------------------------------------
void LLAgent::init()
{
// *Note: this is where LLViewerCamera::getInstance() used to be constructed.
setFlying( gSavedSettings.getBOOL("FlyingAtExit") );
// LLDebugVarMessageBox::show("Camera Lag", &CAMERA_FOCUS_HALF_LIFE, 0.5f, 0.01f);
*mEffectColor = gSavedSettings.getColor4("EffectColor");
gSavedSettings.getControl("PreferredMaturity")->getValidateSignal()->connect(boost::bind(&LLAgent::validateMaturity, this, _2));
gSavedSettings.getControl("PreferredMaturity")->getSignal()->connect(boost::bind(&LLAgent::handleMaturity, this, _2));
mLastKnownResponseMaturity = static_cast<U8>(gSavedSettings.getU32("PreferredMaturity"));
mLastKnownRequestMaturity = mLastKnownResponseMaturity;
mIsDoSendMaturityPreferenceToServer = true;
if (!mTeleportFinishedSlot.connected())
{
mTeleportFinishedSlot = LLViewerParcelMgr::getInstance()->setTeleportFinishedCallback(boost::bind(&LLAgent::handleTeleportFinished, this));
}
if (!mTeleportFailedSlot.connected())
{
mTeleportFailedSlot = LLViewerParcelMgr::getInstance()->setTeleportFailedCallback(boost::bind(&LLAgent::handleTeleportFailed, this));
}
mInitialized = TRUE;
}
//-----------------------------------------------------------------------------
// cleanup()
//-----------------------------------------------------------------------------
void LLAgent::cleanup()
{
mRegionp = NULL;
if(mPendingLure)
delete mPendingLure;
mPendingLure = NULL;
if (mTeleportFinishedSlot.connected())
{
mTeleportFinishedSlot.disconnect();
}
if (mTeleportFailedSlot.connected())
{
mTeleportFailedSlot.disconnect();
}
}
//-----------------------------------------------------------------------------
// LLAgent()
//-----------------------------------------------------------------------------
LLAgent::~LLAgent()
{
cleanup();
delete mMouselookModeInSignal;
mMouselookModeInSignal = NULL;
delete mMouselookModeOutSignal;
mMouselookModeOutSignal = NULL;
delete mAgentAccess;
mAgentAccess = NULL;
delete mEffectColor;
mEffectColor = NULL;
delete mTeleportSourceSLURL;
mTeleportSourceSLURL = NULL;
}
// Handle any actions that need to be performed when the main app gains focus
// (such as through alt-tab).
//-----------------------------------------------------------------------------
// onAppFocusGained()
//-----------------------------------------------------------------------------
void LLAgent::onAppFocusGained()
{
/*if (CAMERA_MODE_MOUSELOOK == gAgentCamera.getCameraMode()) // Singu Note: Issue 97 requested that we don't do this.
{
gAgentCamera.changeCameraToDefault();
LLToolMgr::getInstance()->clearSavedTool();
}*/
}
void LLAgent::ageChat()
{
if (isAgentAvatarValid())
{
// get amount of time since I last chatted
F64 elapsed_time = (F64)gAgentAvatarp->mChatTimer.getElapsedTimeF32();
// add in frame time * 3 (so it ages 4x)
gAgentAvatarp->mChatTimer.setAge(elapsed_time + (F64)gFrameDTClamped * (CHAT_AGE_FAST_RATE - 1.0));
}
}
//-----------------------------------------------------------------------------
// moveAt()
//-----------------------------------------------------------------------------
void LLAgent::moveAt(S32 direction, bool reset)
{
// age chat timer so it fades more quickly when you are intentionally moving
ageChat();
gAgentCamera.setAtKey(LLAgentCamera::directionToKey(direction));
if (direction > 0)
{
setControlFlags(AGENT_CONTROL_AT_POS | AGENT_CONTROL_FAST_AT);
}
else if (direction < 0)
{
setControlFlags(AGENT_CONTROL_AT_NEG | AGENT_CONTROL_FAST_AT);
}
if (reset)
{
camera_reset_on_motion();
}
}
//-----------------------------------------------------------------------------
// moveAtNudge()
//-----------------------------------------------------------------------------
void LLAgent::moveAtNudge(S32 direction)
{
// age chat timer so it fades more quickly when you are intentionally moving
ageChat();
gAgentCamera.setWalkKey(LLAgentCamera::directionToKey(direction));
if (direction > 0)
{
setControlFlags(AGENT_CONTROL_NUDGE_AT_POS);
}
else if (direction < 0)
{
setControlFlags(AGENT_CONTROL_NUDGE_AT_NEG);
}
camera_reset_on_motion();
}
//-----------------------------------------------------------------------------
// moveLeft()
//-----------------------------------------------------------------------------
void LLAgent::moveLeft(S32 direction)
{
// age chat timer so it fades more quickly when you are intentionally moving
ageChat();
gAgentCamera.setLeftKey(LLAgentCamera::directionToKey(direction));
if (direction > 0)
{
setControlFlags(AGENT_CONTROL_LEFT_POS | AGENT_CONTROL_FAST_LEFT);
}
else if (direction < 0)
{
setControlFlags(AGENT_CONTROL_LEFT_NEG | AGENT_CONTROL_FAST_LEFT);
}
camera_reset_on_motion();
}
//-----------------------------------------------------------------------------
// moveLeftNudge()
//-----------------------------------------------------------------------------
void LLAgent::moveLeftNudge(S32 direction)
{
// age chat timer so it fades more quickly when you are intentionally moving
ageChat();
gAgentCamera.setLeftKey(LLAgentCamera::directionToKey(direction));
if (direction > 0)
{
setControlFlags(AGENT_CONTROL_NUDGE_LEFT_POS);
}
else if (direction < 0)
{
setControlFlags(AGENT_CONTROL_NUDGE_LEFT_NEG);
}
camera_reset_on_motion();
}
//-----------------------------------------------------------------------------
// moveUp()
//-----------------------------------------------------------------------------
void LLAgent::moveUp(S32 direction)
{
// age chat timer so it fades more quickly when you are intentionally moving
ageChat();
gAgentCamera.setUpKey(LLAgentCamera::directionToKey(direction));
if (direction > 0)
{
setControlFlags(AGENT_CONTROL_UP_POS | AGENT_CONTROL_FAST_UP);
mCrouch = false;
}
else if (direction < 0)
{
setControlFlags(AGENT_CONTROL_UP_NEG | AGENT_CONTROL_FAST_UP);
}
if (!mCrouch)
camera_reset_on_motion();
}
//-----------------------------------------------------------------------------
// moveYaw()
//-----------------------------------------------------------------------------
void LLAgent::moveYaw(F32 mag, bool reset_view)
{
gAgentCamera.setYawKey(mag);
if (mag > 0)
{
setControlFlags(AGENT_CONTROL_YAW_POS);
}
else if (mag < 0)
{
setControlFlags(AGENT_CONTROL_YAW_NEG);
}
if (reset_view)
{
camera_reset_on_motion();
}
}
//-----------------------------------------------------------------------------
// movePitch()
//-----------------------------------------------------------------------------
void LLAgent::movePitch(F32 mag)
{
gAgentCamera.setPitchKey(mag);
if (mag > 0)
{
setControlFlags(AGENT_CONTROL_PITCH_POS);
}
else if (mag < 0)
{
setControlFlags(AGENT_CONTROL_PITCH_NEG);
}
}
bool LLAgent::isCrouching() const
{
return mCrouch && !getFlying();
}
// Does this parcel allow you to fly?
BOOL LLAgent::canFly()
{
// [RLVa:KB] - Checked: 2010-03-02 (RLVa-1.2.0d) | Modified: RLVa-1.0.0c
if (gRlvHandler.hasBehaviour(RLV_BHVR_FLY)) return FALSE;
// [/RLVa:KB]
if (isGodlike()) return TRUE;
// <edit>
static const LLCachedControl<bool> ascent_fly_always_enabled("AscentFlyAlwaysEnabled",false);
if(ascent_fly_always_enabled) return TRUE;
// </edit>
LLViewerRegion* regionp = getRegion();
if (regionp && regionp->getBlockFly()) return FALSE;
LLParcel* parcel = LLViewerParcelMgr::getInstance()->getAgentParcel();
if (!parcel) return FALSE;
// Allow owners to fly on their own land.
if (LLViewerParcelMgr::isParcelOwnedByAgent(parcel, GP_LAND_ALLOW_FLY))
{
return TRUE;
}
return parcel->getAllowFly();
}
BOOL LLAgent::getFlying() const
{
return mControlFlags & AGENT_CONTROL_FLY;
}
//-----------------------------------------------------------------------------
// setFlying()
//-----------------------------------------------------------------------------
void LLAgent::setFlying(BOOL fly)
{
if (isAgentAvatarValid())
{
// *HACK: Don't allow to start the flying mode if we got ANIM_AGENT_STANDUP signal
// because in this case we won't get a signal to start avatar flying animation and
// it will be walking with flying mode "ON" indication. However we allow to switch
// the flying mode off if we get ANIM_AGENT_STANDUP signal. See process_avatar_animation().
// See EXT-2781.
if(fly && gAgentAvatarp->mSignaledAnimations.find(ANIM_AGENT_STANDUP) != gAgentAvatarp->mSignaledAnimations.end())
{
return;
}
/* Singu Note: We don't take off while sitting, don't bother with this check, let us toggle fly whenever.
// don't allow taking off while sitting
if (fly && gAgentAvatarp->isSitting())
{
return;
}
*/
}
if (fly)
{
// [RLVa:KB] - Checked: 2010-03-02 (RLVa-1.2.0d) | Modified: RLVa-1.0.0c
if (gRlvHandler.hasBehaviour(RLV_BHVR_FLY)) return;
// [/RLVa:KB]
BOOL was_flying = getFlying();
if (!canFly() && !was_flying)
{
// parcel doesn't let you start fly
// gods can always fly
// and it's OK if you're already flying
make_ui_sound("UISndBadKeystroke");
return;
}
if( !was_flying )
{
LLViewerStats::getInstance()->incStat(LLViewerStats::ST_FLY_COUNT);
}
mCrouch = false;
setControlFlags(AGENT_CONTROL_FLY);
}
else
{
clearControlFlags(AGENT_CONTROL_FLY);
}
gSavedSettings.setBOOL("FlyBtnState",fly);
mbFlagsDirty = TRUE;
}
// UI based mechanism of setting fly state
//-----------------------------------------------------------------------------
// toggleFlying()
//-----------------------------------------------------------------------------
// static
void LLAgent::toggleFlying()
{
if ( gAgent.mAutoPilot )
{
LLToolPie::instance().stopClickToWalk();
}
BOOL fly = !gAgent.getFlying();
gAgent.setFlying( fly );
camera_reset_on_motion();
}
// static
bool LLAgent::enableFlying()
{
BOOL sitting = FALSE;
static LLCachedControl<bool> continue_flying_on_unsit(gSavedSettings, "LiruContinueFlyingOnUnsit", false);
if (!continue_flying_on_unsit)
if (isAgentAvatarValid())
{
sitting = gAgentAvatarp->isSitting();
}
return !sitting;
}
void LLAgent::standUp()
{
// setControlFlags(AGENT_CONTROL_STAND_UP);
// [RLVa:KB] - Checked: 2010-03-07 (RLVa-1.2.0c) | Added: RLVa-1.2.0a
// RELEASE-RLVa: [SL-2.0.0] Check this function's callers since usually they require explicit blocking
if ( (!rlv_handler_t::isEnabled()) || (RlvActions::canStand()) )
{
setControlFlags(AGENT_CONTROL_STAND_UP);
}
// [/RLVa:KB]
}
void LLAgent::handleServerBakeRegionTransition(const LLUUID& region_id)
{
LL_INFOS() << "called" << LL_ENDL;
// Old-style appearance entering a server-bake region.
if (isAgentAvatarValid() &&
!gAgentAvatarp->isUsingServerBakes() &&
(mRegionp->getCentralBakeVersion()>0))
{
LL_INFOS() << "update requested due to region transition" << LL_ENDL;
LLAppearanceMgr::instance().requestServerAppearanceUpdate();
}
// new-style appearance entering a non-bake region,
// need to check for existence of the baking service.
else if (isAgentAvatarValid() &&
gAgentAvatarp->isUsingServerBakes() &&
mRegionp->getCentralBakeVersion()==0)
{
gAgentAvatarp->checkForUnsupportedServerBakeAppearance();
}
}
void LLAgent::changeParcels()
{
LL_DEBUGS("AgentLocation") << "Calling ParcelChanged callbacks" << LL_ENDL;
// Notify anything that wants to know about parcel changes
mParcelChangedSignal();
}
boost::signals2::connection LLAgent::addParcelChangedCallback(parcel_changed_callback_t cb)
{
return mParcelChangedSignal.connect(cb);
}
//-----------------------------------------------------------------------------
// setRegion()
//-----------------------------------------------------------------------------
void LLAgent::setRegion(LLViewerRegion *regionp)
{
llassert(regionp);
if (mRegionp != regionp)
{
std::string ip = regionp->getHost().getString();
LL_INFOS("AgentLocation") << "Moving agent into region: " << regionp->getName()
<< " located at " << ip << LL_ENDL;
if (mRegionp)
{
// NaCl - Antispam Registry
if (auto antispam = NACLAntiSpamRegistry::getIfExists()) antispam->resetQueues();
// NaCl End
// We've changed regions, we're now going to change our agent coordinate frame.
mAgentOriginGlobal = regionp->getOriginGlobal();
LLVector3d agent_offset_global = mRegionp->getOriginGlobal();
LLVector3 delta;
delta.setVec(regionp->getOriginGlobal() - mRegionp->getOriginGlobal());
setPositionAgent(getPositionAgent() - delta);
LLVector3 camera_position_agent = LLViewerCamera::getInstance()->getOrigin();
LLViewerCamera::getInstance()->setOrigin(camera_position_agent - delta);
// Update all of the regions.
LLWorld::getInstance()->updateAgentOffset(agent_offset_global);
// Hack to keep sky in the agent's region, otherwise it may get deleted - DJS 08/02/02
// *TODO: possibly refactor into gSky->setAgentRegion(regionp)? -Brad
if (gSky.mVOSkyp)
{
gSky.mVOSkyp->setRegion(regionp);
}
if (gSky.mVOGroundp)
{
gSky.mVOGroundp->setRegion(regionp);
}
if (regionp->capabilitiesReceived())
{
regionp->requestSimulatorFeatures();
}
else
{
regionp->setCapabilitiesReceivedCallback(boost::bind(&LLViewerRegion::requestSimulatorFeatures, regionp));
}
}
else
{
// First time initialization.
// We've changed regions, we're now going to change our agent coordinate frame.
mAgentOriginGlobal = regionp->getOriginGlobal();
LLVector3 delta;
delta.setVec(regionp->getOriginGlobal());
setPositionAgent(getPositionAgent() - delta);
LLVector3 camera_position_agent = LLViewerCamera::getInstance()->getOrigin();
LLViewerCamera::getInstance()->setOrigin(camera_position_agent - delta);
// Update all of the regions.
LLWorld::getInstance()->updateAgentOffset(mAgentOriginGlobal);
}
// Pass new region along to metrics components that care about this level of detail.
LLAppViewer::metricsUpdateRegion(regionp->getHandle());
}
mRegionp = regionp;
// Must shift hole-covering water object locations because local
// coordinate frame changed.
LLWorld::getInstance()->updateWaterObjects();
// keep a list of regions we've been too
// this is just an interesting stat, logged at the dataserver
// we could trake this at the dataserver side, but that's harder
U64 handle = regionp->getHandle();
mRegionsVisited.insert(handle);
LLSelectMgr::getInstance()->updateSelectionCenter();
LL_DEBUGS("AgentLocation") << "Calling RegionChanged callbacks" << LL_ENDL;
mRegionChangedSignal();
}
//-----------------------------------------------------------------------------
// getRegion()
//-----------------------------------------------------------------------------
LLViewerRegion *LLAgent::getRegion() const
{
return mRegionp;
}
const LLHost& LLAgent::getRegionHost() const
{
if (mRegionp)
{
return mRegionp->getHost();
}
else
{
return LLHost::invalid;
}
}
boost::signals2::connection LLAgent::addRegionChangedCallback(const region_changed_signal_t::slot_type& cb)
{
return mRegionChangedSignal.connect(cb);
}
void LLAgent::removeRegionChangedCallback(boost::signals2::connection callback)
{
mRegionChangedSignal.disconnect(callback);
}
//-----------------------------------------------------------------------------
// inPrelude()
//-----------------------------------------------------------------------------
BOOL LLAgent::inPrelude()
{
return mRegionp && mRegionp->isPrelude();
}
std::string LLAgent::getRegionCapability(const std::string &name)
{
if (!mRegionp)
return std::string();
return mRegionp->getCapability(name);
}
//-----------------------------------------------------------------------------
// canManageEstate()
//-----------------------------------------------------------------------------
BOOL LLAgent::canManageEstate() const
{
return mRegionp && mRegionp->canManageEstate();
}
//-----------------------------------------------------------------------------
// sendMessage()
//-----------------------------------------------------------------------------
void LLAgent::sendMessage()
{
if (gDisconnected)
{
LL_WARNS() << "Trying to send message when disconnected!" << LL_ENDL;
return;
}
if (!mRegionp)
{
LL_ERRS() << "No region for agent yet!" << LL_ENDL;
return;
}
gMessageSystem->sendMessage(mRegionp->getHost());
}
//-----------------------------------------------------------------------------
// sendReliableMessage()
//-----------------------------------------------------------------------------
void LLAgent::sendReliableMessage()
{
if (gDisconnected)
{
LL_DEBUGS() << "Trying to send message when disconnected!" << LL_ENDL;
return;
}
if (!mRegionp)
{
LL_DEBUGS() << "LLAgent::sendReliableMessage No region for agent yet, not sending message!" << LL_ENDL;
return;
}
gMessageSystem->sendReliable(mRegionp->getHost());
}
//-----------------------------------------------------------------------------
// getVelocity()
//-----------------------------------------------------------------------------
LLVector3 LLAgent::getVelocity() const
{
if (isAgentAvatarValid())
{
return gAgentAvatarp->getVelocity();
}
else
{
return LLVector3::zero;
}
}
//-----------------------------------------------------------------------------
// setPositionAgent()
//-----------------------------------------------------------------------------
void LLAgent::setPositionAgent(const LLVector3 &pos_agent)
{
if (!pos_agent.isFinite())
{
LL_ERRS() << "setPositionAgent is not a number" << LL_ENDL;
}
if (isAgentAvatarValid() && gAgentAvatarp->getParent())
{
LLVector3 pos_agent_sitting;
LLVector3d pos_agent_d;
LLViewerObject *parent = (LLViewerObject*)gAgentAvatarp->getParent();
pos_agent_sitting = gAgentAvatarp->getPosition() * parent->getRotation() + parent->getPositionAgent();
pos_agent_d.setVec(pos_agent_sitting);
mFrameAgent.setOrigin(pos_agent_sitting);
mPositionGlobal = pos_agent_d + mAgentOriginGlobal;
}
else
{
mFrameAgent.setOrigin(pos_agent);
LLVector3d pos_agent_d;
pos_agent_d.setVec(pos_agent);
mPositionGlobal = pos_agent_d + mAgentOriginGlobal;
}
}
//-----------------------------------------------------------------------------
// getPositionGlobal()
//-----------------------------------------------------------------------------
const LLVector3d &LLAgent::getPositionGlobal() const
{
if (isAgentAvatarValid() && !gAgentAvatarp->mDrawable.isNull())
{
mPositionGlobal = getPosGlobalFromAgent(gAgentAvatarp->getRenderPosition());
}
else
{
mPositionGlobal = getPosGlobalFromAgent(mFrameAgent.getOrigin());
}
return mPositionGlobal;
}
//-----------------------------------------------------------------------------
// getPositionAgent()
//-----------------------------------------------------------------------------
const LLVector3 &LLAgent::getPositionAgent()
{
if (isAgentAvatarValid() && !gAgentAvatarp->mDrawable.isNull())
{
mFrameAgent.setOrigin(gAgentAvatarp->getRenderPosition());
}
return mFrameAgent.getOrigin();
}
//-----------------------------------------------------------------------------
// getRegionsVisited()
//-----------------------------------------------------------------------------
S32 LLAgent::getRegionsVisited() const
{
return mRegionsVisited.size();
}
//-----------------------------------------------------------------------------
// getDistanceTraveled()
//-----------------------------------------------------------------------------
F64 LLAgent::getDistanceTraveled() const
{
return mDistanceTraveled;
}
//-----------------------------------------------------------------------------
// getPosAgentFromGlobal()
//-----------------------------------------------------------------------------
LLVector3 LLAgent::getPosAgentFromGlobal(const LLVector3d &pos_global) const
{
LLVector3 pos_agent;
pos_agent.setVec(pos_global - mAgentOriginGlobal);
return pos_agent;
}
//-----------------------------------------------------------------------------
// getPosGlobalFromAgent()
//-----------------------------------------------------------------------------
LLVector3d LLAgent::getPosGlobalFromAgent(const LLVector3 &pos_agent) const
{
LLVector3d pos_agent_d;
pos_agent_d.setVec(pos_agent);
return pos_agent_d + mAgentOriginGlobal;
}
void LLAgent::sitDown()
{
// setControlFlags(AGENT_CONTROL_SIT_ON_GROUND);
// [RLVa:KB] - Checked: 2010-08-28 (RLVa-1.2.1a) | Added: RLVa-1.2.1a
// RELEASE-RLVa: [SL-2.0.0] Check this function's callers since usually they require explicit blocking
if ( (!rlv_handler_t::isEnabled()) || ((RlvActions::canStand()) && (!gRlvHandler.hasBehaviour(RLV_BHVR_SIT))) )
{
setControlFlags(AGENT_CONTROL_SIT_ON_GROUND);
}
// [/RLVa:KB]
}
//-----------------------------------------------------------------------------
// resetAxes()
//-----------------------------------------------------------------------------
void LLAgent::resetAxes()
{
mFrameAgent.resetAxes();
}
// Copied from LLCamera::setOriginAndLookAt
// Look_at must be unit vector
//-----------------------------------------------------------------------------
// resetAxes()
//-----------------------------------------------------------------------------
void LLAgent::resetAxes(const LLVector3 &look_at)
{
LLVector3 skyward = getReferenceUpVector();
// if look_at has zero length, fail
// if look_at and skyward are parallel, fail
//
// Test both of these conditions with a cross product.
LLVector3 cross(look_at % skyward);
if (cross.isNull())
{
LL_INFOS() << "LLAgent::resetAxes cross-product is zero" << LL_ENDL;
return;
}
// Make sure look_at and skyward are not parallel
// and neither are zero length
LLVector3 left(skyward % look_at);
LLVector3 up(look_at % left);
mFrameAgent.setAxes(look_at, left, up);
}
//-----------------------------------------------------------------------------
// rotate()
//-----------------------------------------------------------------------------
void LLAgent::rotate(F32 angle, const LLVector3 &axis)
{
mFrameAgent.rotate(angle, axis);
}
//-----------------------------------------------------------------------------
// rotate()
//-----------------------------------------------------------------------------
void LLAgent::rotate(F32 angle, F32 x, F32 y, F32 z)
{
mFrameAgent.rotate(angle, x, y, z);
}
//-----------------------------------------------------------------------------
// rotate()
//-----------------------------------------------------------------------------
void LLAgent::rotate(const LLMatrix3 &matrix)
{
mFrameAgent.rotate(matrix);
}
//-----------------------------------------------------------------------------
// rotate()
//-----------------------------------------------------------------------------
void LLAgent::rotate(const LLQuaternion &quaternion)
{
mFrameAgent.rotate(quaternion);
}
//-----------------------------------------------------------------------------
// getReferenceUpVector()
//-----------------------------------------------------------------------------
LLVector3 LLAgent::getReferenceUpVector()
{
// this vector is in the coordinate frame of the avatar's parent object, or the world if none
LLVector3 up_vector = LLVector3::z_axis;
if (isAgentAvatarValid() &&
gAgentAvatarp->getParent() &&
gAgentAvatarp->mDrawable.notNull())
{
U32 camera_mode = gAgentCamera.getCameraAnimating() ? gAgentCamera.getLastCameraMode() : gAgentCamera.getCameraMode();
// and in third person...
if (camera_mode == CAMERA_MODE_THIRD_PERSON)
{
// make the up vector point to the absolute +z axis
up_vector = up_vector * ~((LLViewerObject*)gAgentAvatarp->getParent())->getRenderRotation();
}
else if (camera_mode == CAMERA_MODE_MOUSELOOK)
{
// make the up vector point to the avatar's +z axis
up_vector = up_vector * gAgentAvatarp->mDrawable->getRotation();
}
}
return up_vector;
}
// Radians, positive is forward into ground
//-----------------------------------------------------------------------------
// pitch()
//-----------------------------------------------------------------------------
void LLAgent::pitch(F32 angle)
{
// don't let user pitch if pointed almost all the way down or up
mFrameAgent.pitch(clampPitchToLimits(angle));
}
// Radians, positive is forward into ground
//-----------------------------------------------------------------------------
// clampPitchToLimits()
//-----------------------------------------------------------------------------
F32 LLAgent::clampPitchToLimits(F32 angle)
{
// A dot B = mag(A) * mag(B) * cos(angle between A and B)
// so... cos(angle between A and B) = A dot B / mag(A) / mag(B)
// = A dot B for unit vectors
LLVector3 skyward = getReferenceUpVector();
static const LLCachedControl<bool> useRealisticMouselook(gSavedSettings, "UseRealisticMouselook", false);
const F32 look_down_limit = (useRealisticMouselook ? 160.f : (isAgentAvatarValid() && gAgentAvatarp->isSitting() ? 130.f : 179.f)) * DEG_TO_RAD;
const F32 look_up_limit = (useRealisticMouselook ? 20.f : 1.f) * DEG_TO_RAD;;
F32 angle_from_skyward = acos( mFrameAgent.getAtAxis() * skyward );
// clamp pitch to limits
if ((angle >= 0.f) && (angle_from_skyward + angle > look_down_limit))
{
angle = look_down_limit - angle_from_skyward;
}
else if ((angle < 0.f) && (angle_from_skyward + angle < look_up_limit))
{
angle = look_up_limit - angle_from_skyward;
}
return angle;
}
//-----------------------------------------------------------------------------
// roll()
//-----------------------------------------------------------------------------
void LLAgent::roll(F32 angle)
{
mFrameAgent.roll(angle);
}
//-----------------------------------------------------------------------------
// yaw()
//-----------------------------------------------------------------------------
void LLAgent::yaw(F32 angle)
{
if (!rotateGrabbed())
{
mFrameAgent.rotate(angle, getReferenceUpVector());
}
}
// Returns a quat that represents the rotation of the agent in the absolute frame
//-----------------------------------------------------------------------------
// getQuat()
//-----------------------------------------------------------------------------
LLQuaternion LLAgent::getQuat() const
{
return mFrameAgent.getQuaternion();
}
//-----------------------------------------------------------------------------
// getControlFlags()
//-----------------------------------------------------------------------------
U32 LLAgent::getControlFlags()
{
return mControlFlags;
}
//-----------------------------------------------------------------------------
// setControlFlags()
//-----------------------------------------------------------------------------
void LLAgent::setControlFlags(U32 mask)
{
U32 old_flags = mControlFlags;
mControlFlags |= mask;
mbFlagsDirty = mControlFlags ^ old_flags;
}
//-----------------------------------------------------------------------------
// clearControlFlags()
//-----------------------------------------------------------------------------
void LLAgent::clearControlFlags(U32 mask)
{
U32 old_flags = mControlFlags;
mControlFlags &= ~mask;
if (old_flags != mControlFlags)
{
mbFlagsDirty = TRUE;
}
}
//-----------------------------------------------------------------------------
// controlFlagsDirty()
//-----------------------------------------------------------------------------
BOOL LLAgent::controlFlagsDirty() const
{
return mbFlagsDirty;
}
//-----------------------------------------------------------------------------
// enableControlFlagReset()
//-----------------------------------------------------------------------------
void LLAgent::enableControlFlagReset()
{
mbFlagsNeedReset = TRUE;
}
//-----------------------------------------------------------------------------
// resetControlFlags()
//-----------------------------------------------------------------------------
void LLAgent::resetControlFlags()
{
if (mbFlagsNeedReset)
{
mbFlagsNeedReset = FALSE;
mbFlagsDirty = FALSE;
// reset all of the ephemeral flags
// some flags are managed elsewhere
mControlFlags &= AGENT_CONTROL_AWAY | AGENT_CONTROL_FLY | AGENT_CONTROL_MOUSELOOK;
}
}
//-----------------------------------------------------------------------------
// setAFK()
//-----------------------------------------------------------------------------
void LLAgent::setAFK()
{
// Drones can't go AFK
if (gNoRender)
{
return;
}
if (!gAgent.getRegion())
{
// Don't set AFK if we're not talking to a region yet.
return;
}
if (!(mControlFlags & AGENT_CONTROL_AWAY))
{
sendAnimationRequest(ANIM_AGENT_AWAY, ANIM_REQUEST_START);
setControlFlags(AGENT_CONTROL_AWAY | AGENT_CONTROL_STOP);
gAwayTimer.start();
if (isAgentAvatarValid() && !gAgentAvatarp->isSitting() && gSavedSettings.getBOOL("AlchemySitOnAway"))
gAgent.setSitDownAway(true);
if (gAFKMenu)
gAFKMenu->setLabel(LLTrans::getString("AvatarSetNotAway"));
}
}
//-----------------------------------------------------------------------------
// clearAFK()
//-----------------------------------------------------------------------------
void LLAgent::clearAFK()
{
if (gSavedSettings.getBOOL("FakeAway")) return;
gAwayTriggerTimer.reset();
// Gods can sometimes get into away state (via gestures)
// without setting the appropriate control flag. JC
if (mControlFlags & AGENT_CONTROL_AWAY
|| (isAgentAvatarValid()
&& (gAgentAvatarp->mSignaledAnimations.find(ANIM_AGENT_AWAY) != gAgentAvatarp->mSignaledAnimations.end())))
{
sendAnimationRequest(ANIM_AGENT_AWAY, ANIM_REQUEST_STOP);
clearControlFlags(AGENT_CONTROL_AWAY);
if (isAgentAvatarValid() && gAgentAvatarp->isSitting() && gAgent.isAwaySitting())
gAgent.setSitDownAway(false);
if (gAFKMenu)
gAFKMenu->setLabel(LLTrans::getString("AvatarSetAway"));
}
}
//-----------------------------------------------------------------------------
// setSitDownAway(bool)
//-----------------------------------------------------------------------------
void LLAgent::setSitDownAway(bool go_away)
{
if (go_away)
gAgent.sitDown();
else
gAgent.standUp();
mIsAwaySitting = go_away;
}
//-----------------------------------------------------------------------------
// getAFK()
//-----------------------------------------------------------------------------
BOOL LLAgent::getAFK() const
{
return (mControlFlags & AGENT_CONTROL_AWAY) != 0;
}
//-----------------------------------------------------------------------------
// setDoNotDisturb()
//-----------------------------------------------------------------------------
void LLAgent::setDoNotDisturb(bool pIsDoNotDisturb)
{
sendAnimationRequest(ANIM_AGENT_DO_NOT_DISTURB, pIsDoNotDisturb ? ANIM_REQUEST_START : ANIM_REQUEST_STOP);
mIsDoNotDisturb = pIsDoNotDisturb;
if (gBusyMenu)
{
gBusyMenu->setLabel(LLTrans::getString(pIsDoNotDisturb ? "AvatarSetNotBusy" : "AvatarSetBusy"));
}
LLFloaterMute::getInstance()->updateButtons();
}
//-----------------------------------------------------------------------------
// isDoNotDisturb()
//-----------------------------------------------------------------------------
bool LLAgent::isDoNotDisturb() const
{
return mIsDoNotDisturb;
}
//-----------------------------------------------------------------------------
// startAutoPilotGlobal()
//-----------------------------------------------------------------------------
void LLAgent::startAutoPilotGlobal(
const LLVector3d &target_global,
const std::string& behavior_name,
const LLQuaternion *target_rotation,
void (*finish_callback)(BOOL, void *),
void *callback_data,
F32 stop_distance,
F32 rot_threshold,
BOOL allow_flying)
{
if (!isAgentAvatarValid())
{
return;
}
// Are there any pending callbacks from previous auto pilot requests?
if (mAutoPilotFinishedCallback)
{
mAutoPilotFinishedCallback(dist_vec(gAgent.getPositionGlobal(), mAutoPilotTargetGlobal) < mAutoPilotStopDistance, mAutoPilotCallbackData);
}
mAutoPilotFinishedCallback = finish_callback;
mAutoPilotCallbackData = callback_data;
mAutoPilotRotationThreshold = rot_threshold;
mAutoPilotBehaviorName = behavior_name;
mAutoPilotAllowFlying = allow_flying;
LLVector3d delta_pos( target_global );
delta_pos -= getPositionGlobal();
F64 distance = delta_pos.magVec();
LLVector3d trace_target = target_global;
trace_target.mdV[VZ] -= 10.f;
LLVector3d intersection;
LLVector3 normal;
LLViewerObject *hit_obj;
F32 heightDelta = LLWorld::getInstance()->resolveStepHeightGlobal(NULL, target_global, trace_target, intersection, normal, &hit_obj);
if (stop_distance > 0.f)
{
mAutoPilotStopDistance = stop_distance;
}
else
{
// Guess at a reasonable stop distance.
mAutoPilotStopDistance = (F32) sqrt( distance );
if (mAutoPilotStopDistance < 0.5f)
{
mAutoPilotStopDistance = 0.5f;
}
}
if (mAutoPilotAllowFlying)
{
mAutoPilotFlyOnStop = getFlying();
}
else
{
mAutoPilotFlyOnStop = FALSE;
}
bool follow = mAutoPilotBehaviorName == "Follow";
if (!follow && distance > 30.0 && mAutoPilotAllowFlying)
{
setFlying(TRUE);
}
if (!follow && distance > 1.f &&
mAutoPilotAllowFlying &&
heightDelta > (sqrtf(mAutoPilotStopDistance) + 1.f))
{
setFlying(TRUE);
// Do not force flying for "Sit" behavior to prevent flying after pressing "Stand"
// from an object. See EXT-1655.
if ("Sit" != mAutoPilotBehaviorName)
mAutoPilotFlyOnStop = TRUE;
}
mAutoPilot = TRUE;
setAutoPilotTargetGlobal(target_global);
if (target_rotation)
{
mAutoPilotUseRotation = TRUE;
mAutoPilotTargetFacing = LLVector3::x_axis * *target_rotation;
mAutoPilotTargetFacing.mV[VZ] = 0.f;
mAutoPilotTargetFacing.normalize();
}
else
{
mAutoPilotUseRotation = FALSE;
}
mAutoPilotNoProgressFrameCount = 0;
}
//-----------------------------------------------------------------------------
// setAutoPilotTargetGlobal
//-----------------------------------------------------------------------------
void LLAgent::setAutoPilotTargetGlobal(const LLVector3d &target_global)
{
if (mAutoPilot)
{
mAutoPilotTargetGlobal = target_global;
// trace ray down to find height of destination from ground
LLVector3d traceEndPt = target_global;
traceEndPt.mdV[VZ] -= 20.f;
LLVector3d targetOnGround;
LLVector3 groundNorm;
LLViewerObject *obj;
LLWorld::getInstance()->resolveStepHeightGlobal(NULL, target_global, traceEndPt, targetOnGround, groundNorm, &obj);
F64 target_height = llmax((F64)(isAgentAvatarValid() ? gAgentAvatarp->getPelvisToFoot() : 0.0), target_global.mdV[VZ] - targetOnGround.mdV[VZ]);
// clamp z value of target to minimum height above ground
mAutoPilotTargetGlobal.mdV[VZ] = targetOnGround.mdV[VZ] + target_height;
mAutoPilotTargetDist = (F32)dist_vec(gAgent.getPositionGlobal(), mAutoPilotTargetGlobal);
}
}
//-----------------------------------------------------------------------------
// startFollowPilot()
//-----------------------------------------------------------------------------
void LLAgent::startFollowPilot(const LLUUID &leader_id, BOOL allow_flying, F32 stop_distance)
{
mLeaderID = leader_id;
if ( mLeaderID.isNull() ) return;
LLViewerObject* object = gObjectList.findObject(mLeaderID);
if (!object)
{
mLeaderID = LLUUID::null;
return;
}
startAutoPilotGlobal(object->getPositionGlobal(),
"Follow", // behavior_name
NULL, // target_rotation
NULL, // finish_callback
NULL, // callback_data
stop_distance,
0.03f, // rotation_threshold
allow_flying);
}
//-----------------------------------------------------------------------------
// stopAutoPilot()
//-----------------------------------------------------------------------------
void LLAgent::stopAutoPilot(BOOL user_cancel)
{
if (mAutoPilot)
{
if (!user_cancel && mAutoPilotBehaviorName == "Follow")
return; // Follow means actually follow
mAutoPilot = FALSE;
if (mAutoPilotUseRotation && !user_cancel)
{
resetAxes(mAutoPilotTargetFacing);
}
// Restore previous flying state before invoking mAutoPilotFinishedCallback to allow
// callback function to change the flying state (like in near_sit_down_point()).
// If the user cancelled, don't change the fly state
if (!user_cancel)
{
setFlying(mAutoPilotFlyOnStop);
}
//NB: auto pilot can terminate for a reason other than reaching the destination
if (mAutoPilotFinishedCallback)
{
mAutoPilotFinishedCallback(!user_cancel && dist_vec_squared(gAgent.getPositionGlobal(), mAutoPilotTargetGlobal) < (mAutoPilotStopDistance * mAutoPilotStopDistance), mAutoPilotCallbackData);
mAutoPilotFinishedCallback = NULL;
}
// Sit response during follow pilot, now complete, resume follow
if (!user_cancel && mAutoPilotBehaviorName == "Sit" && mLeaderID.notNull())
{
startFollowPilot(mLeaderID, true, gSavedSettings.getF32("SinguFollowDistance"));
return;
}
mLeaderID = LLUUID::null;
mAutoPilotNoProgressFrameCount = 0;
setControlFlags(AGENT_CONTROL_STOP);
if (user_cancel && !mAutoPilotBehaviorName.empty())
{
if (mAutoPilotBehaviorName == "Sit")
LLNotificationsUtil::add("CancelledSit");
else if (mAutoPilotBehaviorName == "Attach")
LLNotificationsUtil::add("CancelledAttach");
else if (mAutoPilotBehaviorName == "Follow")
LLNotificationsUtil::add("CancelledFollow");
else
LLNotificationsUtil::add("Cancelled");
}
}
}
bool LLAgent::getAutoPilotNoProgress() const
{
return mAutoPilotNoProgressFrameCount > AUTOPILOT_MAX_TIME_NO_PROGRESS * gFPSClamped;
}
// Returns necessary agent pitch and yaw changes, radians.
//-----------------------------------------------------------------------------
// autoPilot()
//-----------------------------------------------------------------------------
void LLAgent::autoPilot(F32 *delta_yaw)
{
if (mAutoPilot && isAgentAvatarValid())
{
U8 follow = mAutoPilotBehaviorName == "Follow";
if (follow)
{
llassert(mLeaderID.notNull());
const auto old_pos = mAutoPilotTargetGlobal;
if (auto object = gObjectList.findObject(mLeaderID))
{
mAutoPilotTargetGlobal = object->getPositionGlobal();
if (const auto& av = object->asAvatar()) // Fly/sit if avatar target is flying
{
const auto& our_pos_global = getPositionGlobal();
setFlying(av->mInAir && (getFlying() || mAutoPilotTargetGlobal[VZ] > our_pos_global[VZ])); // If they're in air, fly if they're higher or we were already (follow) flying
if (av->isSitting() && (!rlv_handler_t::isEnabled() || !gRlvHandler.hasBehaviour(RLV_BHVR_SIT)))
{
if (auto seat = av->getParent())
{
if (gAgentAvatarp->getParent() == seat)
{
mAutoPilotNoProgressFrameCount = 0; // We may have incremented this before making it here, reset it
return; // We're seated with them, nothing more to do
}
else if (!getAutoPilotNoProgress())
{
void handle_object_sit(LLViewerObject*, const LLVector3&);
handle_object_sit(static_cast<LLViewerObject*>(seat), LLVector3::zero);
follow = 2; // Indicate ground sitting is okay if we can't make it
}
else return; // If the server just wouldn't let us sit there, we won't be moving, exit here
}
else // Ground sit, but only if near enough
{
if (dist_vec(mAutoPilotTargetGlobal, our_pos_global) <= mAutoPilotStopDistance) // We're close enough, sit.
{
if (!gAgentAvatarp->isSittingAvatarOnGround())
setControlFlags(AGENT_CONTROL_SIT_ON_GROUND);
mAutoPilotNoProgressFrameCount = 0; // Ground Sit may have incremented this, reset it now
return; // We're already sitting on the ground, we have nothing to do
}
else // We're not close enough yet
{
if (/*!gAgentAvatarp->isSitting() && */ // RLV takes care of sitting check for us inside standUp
getAutoPilotNoProgress()) // Only stand up if we haven't exhausted our no progress frames
standUp(); // Unsit if need be, so we can move
follow = 2; // Indicate we want to groundsit
}
}
}
else
{
if (dist_vec(mAutoPilotTargetGlobal, our_pos_global) <= mAutoPilotStopDistance)
{
follow = 3; // We're close enough, indicate no walking
}
if (gAgentAvatarp->isSitting()) // Leader isn't sitting, standUp if needed
{
standUp();
mAutoPilotNoProgressFrameCount = 0; // Ground Sit may have incremented this, reset it
}
}
}
}
else // We might still have a valid avatar pos
{
const LLVector3d& get_av_pos(const LLUUID & id);
auto pos = get_av_pos(mLeaderID);
if (pos.isExactlyZero()) // Default constructed or invalid from server
{
// Wait for them for more follow pilot
return;
}
standUp(); // Leader not rendered, we mustn't be sitting
mAutoPilotNoProgressFrameCount = 0; // Ground Sit may have incremented this, reset it
mAutoPilotTargetGlobal = pos;
setFlying(true); // Should we fly here? Altitude is often invalid...
if (dist_vec(mAutoPilotTargetGlobal, getPositionGlobal()) <= mAutoPilotStopDistance)
{
follow = 3; // We're close enough, indicate no walking
}
}
if (old_pos != mAutoPilotTargetGlobal) // Reset if position changes
mAutoPilotNoProgressFrameCount = 0;
}
if (follow % 2 == 0 && gAgentAvatarp->mInAir && mAutoPilotAllowFlying)
{
setFlying(TRUE);
}
LLVector3 at;
at.setVec(mFrameAgent.getAtAxis());
LLVector3 target_agent = getPosAgentFromGlobal(mAutoPilotTargetGlobal);
LLVector3 direction = target_agent - getPositionAgent();
F32 target_dist = direction.magVec();
if (follow % 2 == 0 && target_dist >= mAutoPilotTargetDist)
{
mAutoPilotNoProgressFrameCount++;
if (getAutoPilotNoProgress())
{
if (follow) // Well, we tried to reach them, let's just ground sit for now.
setControlFlags(AGENT_CONTROL_SIT_ON_GROUND);
else
stopAutoPilot();
return;
}
}
mAutoPilotTargetDist = target_dist;
// Make this a two-dimensional solution
at.mV[VZ] = 0.f;
direction.mV[VZ] = 0.f;
at.normalize();
F32 xy_distance = direction.normalize();
F32 yaw = 0.f;
if (mAutoPilotTargetDist > mAutoPilotStopDistance)
{
yaw = angle_between(mFrameAgent.getAtAxis(), direction);
}
else if (mAutoPilotUseRotation)
{
// we're close now just aim at target facing
yaw = angle_between(at, mAutoPilotTargetFacing);
direction = mAutoPilotTargetFacing;
}
yaw = 4.f * yaw / gFPSClamped;
// figure out which direction to turn
LLVector3 scratch(at % direction);
if (scratch.mV[VZ] > 0.f)
{
setControlFlags(AGENT_CONTROL_YAW_POS);
}
else
{
yaw = -yaw;
setControlFlags(AGENT_CONTROL_YAW_NEG);
}
*delta_yaw = yaw;
if (follow == 3) return; // We're close enough, all we need to do is turn
// Compute when to start slowing down
F32 slow_distance;
if (getFlying())
{
slow_distance = llmax(6.f, mAutoPilotStopDistance + 5.f);
}
else
{
slow_distance = llmax(3.f, mAutoPilotStopDistance + 2.f);
}
// If we're flying, handle autopilot points above or below you.
if (getFlying() && xy_distance < AUTOPILOT_HEIGHT_ADJUST_DISTANCE)
{
if (isAgentAvatarValid())
{
F64 current_height = gAgentAvatarp->getPositionGlobal().mdV[VZ];
F32 delta_z = (F32)(mAutoPilotTargetGlobal.mdV[VZ] - current_height);
F32 slope = delta_z / xy_distance;
if (slope > 0.45f && delta_z > 6.f)
{
setControlFlags(AGENT_CONTROL_FAST_UP | AGENT_CONTROL_UP_POS);
}
else if (slope > 0.002f && delta_z > 0.5f)
{
setControlFlags(AGENT_CONTROL_UP_POS);
}
else if (slope < -0.45f && delta_z < -6.f && current_height > AUTOPILOT_MIN_TARGET_HEIGHT_OFF_GROUND)
{
setControlFlags(AGENT_CONTROL_FAST_UP | AGENT_CONTROL_UP_NEG);
}
else if (slope < -0.002f && delta_z < -0.5f && current_height > AUTOPILOT_MIN_TARGET_HEIGHT_OFF_GROUND)
{
setControlFlags(AGENT_CONTROL_UP_NEG);
}
}
}
// calculate delta rotation to target heading
F32 delta_target_heading = angle_between(mFrameAgent.getAtAxis(), mAutoPilotTargetFacing);
if (xy_distance > slow_distance && yaw < (F_PI / 10.f))
{
// walking/flying fast
setControlFlags(AGENT_CONTROL_FAST_AT | AGENT_CONTROL_AT_POS);
}
else if (mAutoPilotTargetDist > mAutoPilotStopDistance)
{
// walking/flying slow
if (at * direction > 0.9f)
{
setControlFlags(AGENT_CONTROL_AT_POS);
}
else if (at * direction < -0.9f)
{
setControlFlags(AGENT_CONTROL_AT_NEG);
}
}
// check to see if we need to keep rotating to target orientation
if (mAutoPilotTargetDist < mAutoPilotStopDistance)
{
setControlFlags(AGENT_CONTROL_STOP);
if(!mAutoPilotUseRotation || (delta_target_heading < mAutoPilotRotationThreshold))
{
stopAutoPilot();
}
}
}
}
//-----------------------------------------------------------------------------
// propagate()
//-----------------------------------------------------------------------------
void LLAgent::propagate(const F32 dt)
{
// Update UI based on agent motion
LLFloaterMove *floater_move = LLFloaterMove::getInstance();
if (floater_move)
{
floater_move->mForwardButton ->setToggleState( gAgentCamera.getAtKey() > 0 || gAgentCamera.getWalkKey() > 0 );
floater_move->mBackwardButton ->setToggleState( gAgentCamera.getAtKey() < 0 || gAgentCamera.getWalkKey() < 0 );
floater_move->mTurnLeftButton ->setToggleState( gAgentCamera.getYawKey() > 0.f );
floater_move->mTurnRightButton ->setToggleState( gAgentCamera.getYawKey() < 0.f );
floater_move->mSlideLeftButton ->setToggleState( gAgentCamera.getLeftKey() > 0.f );
floater_move->mSlideRightButton ->setToggleState( gAgentCamera.getLeftKey() < 0.f );
floater_move->mMoveUpButton ->setToggleState( gAgentCamera.getUpKey() > 0 );
floater_move->mMoveDownButton ->setToggleState( gAgentCamera.getUpKey() < 0 );
}
// handle rotation based on keyboard levels
const F32 YAW_RATE = 90.f * DEG_TO_RAD; // radians per second
yaw(YAW_RATE * gAgentCamera.getYawKey() * dt);
const F32 PITCH_RATE = 90.f * DEG_TO_RAD; // radians per second
pitch(PITCH_RATE * gAgentCamera.getPitchKey() * dt);
// handle auto-land behavior
if (isAgentAvatarValid())
{
BOOL in_air = gAgentAvatarp->mInAir;
LLVector3 land_vel = getVelocity();
land_vel.mV[VZ] = 0.f;
if (!in_air
&& gAgentCamera.getUpKey() < 0
&& land_vel.magVecSquared() < MAX_VELOCITY_AUTO_LAND_SQUARED
&& gSavedSettings.getBOOL("AutomaticFly"))
{
// land automatically
setFlying(FALSE);
}
}
gAgentCamera.clearGeneralKeys();
}
//-----------------------------------------------------------------------------
// updateAgentPosition()
//-----------------------------------------------------------------------------
void LLAgent::updateAgentPosition(const F32 dt, const F32 yaw_radians, const S32 mouse_x, const S32 mouse_y)
{
propagate(dt);
// static S32 cameraUpdateCount = 0;
rotate(yaw_radians, 0, 0, 1);
//
// Check for water and land collision, set underwater flag
//
gAgentCamera.updateLookAt(mouse_x, mouse_y);
}
// friends and operators
std::ostream& operator<<(std::ostream &s, const LLAgent &agent)
{
// This is unfinished, but might never be used.
// We'll just leave it for now; we can always delete it.
s << " { "
<< " Frame = " << agent.mFrameAgent << "\n"
<< " }";
return s;
}
// TRUE if your own avatar needs to be rendered. Usually only
// in third person and build.
//-----------------------------------------------------------------------------
// needsRenderAvatar()
//-----------------------------------------------------------------------------
BOOL LLAgent::needsRenderAvatar()
{
if (gAgentCamera.cameraMouselook() && !LLVOAvatar::sVisibleInFirstPerson)
{
return FALSE;
}
return mShowAvatar && mOutfitChosen;
}
// TRUE if we need to render your own avatar's head.
BOOL LLAgent::needsRenderHead()
{
return (LLVOAvatar::sVisibleInFirstPerson && LLPipeline::sReflectionRender) || (mShowAvatar && !gAgentCamera.cameraMouselook());
}
//-----------------------------------------------------------------------------
// startTyping()
//-----------------------------------------------------------------------------
void LLAgent::startTyping()
{
if (gSavedSettings.getBOOL("FakeAway")) return;
mTypingTimer.reset();
if (getRenderState() & AGENT_STATE_TYPING)
{
// already typing, don't trigger a different animation
return;
}
setRenderState(AGENT_STATE_TYPING);
if (mChatTimer.getElapsedTimeF32() < 2.f)
{
LLViewerObject* chatter = gObjectList.findObject(mLastChatterID);
if (chatter && chatter->isAvatar())
{
gAgentCamera.setLookAt(LOOKAT_TARGET_RESPOND, chatter, LLVector3::zero);
}
}
AOSystem::typing(true); // Singu Note: Typing anims handled by AO/settings.
gChatBar->
sendChatFromViewer("", CHAT_TYPE_START, FALSE);
}
//-----------------------------------------------------------------------------
// stopTyping()
//-----------------------------------------------------------------------------
void LLAgent::stopTyping()
{
if (mRenderState & AGENT_STATE_TYPING)
{
clearRenderState(AGENT_STATE_TYPING);
AOSystem::typing(false); // Singu Note: Typing anims handled by AO/settings.
gChatBar->
sendChatFromViewer("", CHAT_TYPE_STOP, FALSE);
}
}
//-----------------------------------------------------------------------------
// setRenderState()
//-----------------------------------------------------------------------------
void LLAgent::setRenderState(U8 newstate)
{
mRenderState |= newstate;
}
//-----------------------------------------------------------------------------
// clearRenderState()
//-----------------------------------------------------------------------------
void LLAgent::clearRenderState(U8 clearstate)
{
mRenderState &= ~clearstate;
}
//-----------------------------------------------------------------------------
// getRenderState()
//-----------------------------------------------------------------------------
U8 LLAgent::getRenderState()
{
if (gNoRender || gKeyboard == NULL)
{
return 0;
}
// *FIX: don't do stuff in a getter! This is infinite loop city!
if ((mTypingTimer.getElapsedTimeF32() > TYPING_TIMEOUT_SECS)
&& (mRenderState & AGENT_STATE_TYPING))
{
stopTyping();
}
if ((!LLSelectMgr::getInstance()->getSelection()->isEmpty() && LLSelectMgr::getInstance()->shouldShowSelection())
|| LLToolMgr::getInstance()->getCurrentTool()->isEditing() )
{
setRenderState(AGENT_STATE_EDITING);
}
else
{
clearRenderState(AGENT_STATE_EDITING);
}
return mRenderState;
}
//-----------------------------------------------------------------------------
//-----------------------------------------------------------------------------
//-----------------------------------------------------------------------------
// endAnimationUpdateUI()
//-----------------------------------------------------------------------------
void LLAgent::endAnimationUpdateUI()
{
if (gAgentCamera.getCameraMode() == gAgentCamera.getLastCameraMode())
{
// We're already done endAnimationUpdateUI for this transition.
return;
}
// clean up UI from mode we're leaving
if (gAgentCamera.getLastCameraMode() == CAMERA_MODE_MOUSELOOK )
{
// show mouse cursor
gViewerWindow->showCursor();
// show menus
gMenuBarView->setVisible(TRUE);
gStatusBar->setVisibleForMouselook(true);
// Show notices
gNotifyBoxView->setVisible(true);
LLToolMgr::getInstance()->setCurrentToolset(gBasicToolset);
if (mMouselookModeOutSignal)
{
(*mMouselookModeOutSignal)();
}
// Only pop if we have pushed...
if (mViewsPushed)
{
LLFloaterView::skip_list_t skip_list;
skip_list.insert(LLFloaterMap::getInstance());
gFloaterView->popVisibleAll(skip_list);
mViewsPushed = FALSE;
}
gAgentCamera.setLookAt(LOOKAT_TARGET_CLEAR);
if( gMorphView )
{
gMorphView->setVisible( FALSE );
}
// Disable mouselook-specific animations
if (isAgentAvatarValid())
{
if( gAgentAvatarp->isAnyAnimationSignaled(AGENT_GUN_AIM_ANIMS, NUM_AGENT_GUN_AIM_ANIMS) )
{
if (gAgentAvatarp->mSignaledAnimations.find(ANIM_AGENT_AIM_RIFLE_R) != gAgentAvatarp->mSignaledAnimations.end())
{
sendAnimationRequest(ANIM_AGENT_AIM_RIFLE_R, ANIM_REQUEST_STOP);
sendAnimationRequest(ANIM_AGENT_HOLD_RIFLE_R, ANIM_REQUEST_START);
}
if (gAgentAvatarp->mSignaledAnimations.find(ANIM_AGENT_AIM_HANDGUN_R) != gAgentAvatarp->mSignaledAnimations.end())
{
sendAnimationRequest(ANIM_AGENT_AIM_HANDGUN_R, ANIM_REQUEST_STOP);
sendAnimationRequest(ANIM_AGENT_HOLD_HANDGUN_R, ANIM_REQUEST_START);
}
if (gAgentAvatarp->mSignaledAnimations.find(ANIM_AGENT_AIM_BAZOOKA_R) != gAgentAvatarp->mSignaledAnimations.end())
{
sendAnimationRequest(ANIM_AGENT_AIM_BAZOOKA_R, ANIM_REQUEST_STOP);
sendAnimationRequest(ANIM_AGENT_HOLD_BAZOOKA_R, ANIM_REQUEST_START);
}
if (gAgentAvatarp->mSignaledAnimations.find(ANIM_AGENT_AIM_BOW_L) != gAgentAvatarp->mSignaledAnimations.end())
{
sendAnimationRequest(ANIM_AGENT_AIM_BOW_L, ANIM_REQUEST_STOP);
sendAnimationRequest(ANIM_AGENT_HOLD_BOW_L, ANIM_REQUEST_START);
}
}
}
}
else if (gAgentCamera.getLastCameraMode() == CAMERA_MODE_CUSTOMIZE_AVATAR)
{
// make sure we ask to save changes
LLToolMgr::getInstance()->setCurrentToolset(gBasicToolset);
// HACK: If we're quitting, and we were in customize avatar, don't
// let the mini-map go visible again. JC
if (!LLAppViewer::instance()->quitRequested())
{
LLFloaterMap::getInstance()->popVisible();
}
if( gMorphView )
{
gMorphView->setVisible( FALSE );
}
if (isAgentAvatarValid())
{
if(mCustomAnim)
{
sendAnimationRequest(ANIM_AGENT_CUSTOMIZE, ANIM_REQUEST_STOP);
sendAnimationRequest(ANIM_AGENT_CUSTOMIZE_DONE, ANIM_REQUEST_START);
mCustomAnim = FALSE ;
}
}
gAgentCamera.setLookAt(LOOKAT_TARGET_CLEAR);
}
//---------------------------------------------------------------------
// Set up UI for mode we're entering
//---------------------------------------------------------------------
if (gAgentCamera.getCameraMode() == CAMERA_MODE_MOUSELOOK)
{
// hide menus
gMenuBarView->setVisible(!gSavedSettings.getBOOL("LiruMouselookHidesMenubar"));
gStatusBar->setVisibleForMouselook(false);
if (gSavedSettings.getBOOL("LiruMouselookHidesNotices"))
gNotifyBoxView->setVisible(false);
// clear out camera lag effect
gAgentCamera.clearCameraLag();
// JC - Added for always chat in third person option
gFocusMgr.setKeyboardFocus(NULL);
LLToolMgr::getInstance()->setCurrentToolset(gMouselookToolset);
mViewsPushed = gSavedSettings.getBOOL("LiruMouselookHidesFloaters");
if (mMouselookModeInSignal)
{
(*mMouselookModeInSignal)();
}
// hide all floaters except the mini map
if (mViewsPushed) // Singu Note: Only hide if the setting is true.
{
LLFloaterView::skip_list_t skip_list;
skip_list.insert(LLFloaterMap::getInstance());
gFloaterView->pushVisibleAll(FALSE, skip_list);
}
if( gMorphView )
{
gMorphView->setVisible(FALSE);
}
gConsole->setVisible( TRUE );
if (isAgentAvatarValid())
{
// Trigger mouselook-specific animations
if( gAgentAvatarp->isAnyAnimationSignaled(AGENT_GUN_HOLD_ANIMS, NUM_AGENT_GUN_HOLD_ANIMS) )
{
if (gAgentAvatarp->mSignaledAnimations.find(ANIM_AGENT_HOLD_RIFLE_R) != gAgentAvatarp->mSignaledAnimations.end())
{
sendAnimationRequest(ANIM_AGENT_HOLD_RIFLE_R, ANIM_REQUEST_STOP);
sendAnimationRequest(ANIM_AGENT_AIM_RIFLE_R, ANIM_REQUEST_START);
}
if (gAgentAvatarp->mSignaledAnimations.find(ANIM_AGENT_HOLD_HANDGUN_R) != gAgentAvatarp->mSignaledAnimations.end())
{
sendAnimationRequest(ANIM_AGENT_HOLD_HANDGUN_R, ANIM_REQUEST_STOP);
sendAnimationRequest(ANIM_AGENT_AIM_HANDGUN_R, ANIM_REQUEST_START);
}
if (gAgentAvatarp->mSignaledAnimations.find(ANIM_AGENT_HOLD_BAZOOKA_R) != gAgentAvatarp->mSignaledAnimations.end())
{
sendAnimationRequest(ANIM_AGENT_HOLD_BAZOOKA_R, ANIM_REQUEST_STOP);
sendAnimationRequest(ANIM_AGENT_AIM_BAZOOKA_R, ANIM_REQUEST_START);
}
if (gAgentAvatarp->mSignaledAnimations.find(ANIM_AGENT_HOLD_BOW_L) != gAgentAvatarp->mSignaledAnimations.end())
{
sendAnimationRequest(ANIM_AGENT_HOLD_BOW_L, ANIM_REQUEST_STOP);
sendAnimationRequest(ANIM_AGENT_AIM_BOW_L, ANIM_REQUEST_START);
}
}
if (gAgentAvatarp->getParent())
{
LLVector3 at_axis = LLViewerCamera::getInstance()->getAtAxis();
LLViewerObject* root_object = (LLViewerObject*)gAgentAvatarp->getRoot();
if (root_object->flagCameraDecoupled())
{
resetAxes(at_axis);
}
else
{
resetAxes(at_axis * ~((LLViewerObject*)gAgentAvatarp->getParent())->getRenderRotation());
}
}
}
}
else if (gAgentCamera.getCameraMode() == CAMERA_MODE_CUSTOMIZE_AVATAR)
{
LLToolMgr::getInstance()->setCurrentToolset(gFaceEditToolset);
LLFloaterMap::getInstance()->pushVisible(FALSE);
if( gMorphView )
{
gMorphView->setVisible( TRUE );
}
// freeze avatar
if (isAgentAvatarValid())
{
// <edit>
//mPauseRequest = gAgentAvatarp->requestPause();
// </edit>
}
}
if (isAgentAvatarValid())
{
gAgentAvatarp->updateAttachmentVisibility(gAgentCamera.getCameraMode());
}
gFloaterTools->dirty();
// Don't let this be called more than once if the camera
// mode hasn't changed. --JC
gAgentCamera.updateLastCamera();
}
boost::signals2::connection LLAgent::setMouselookModeInCallback( const camera_signal_t::slot_type& cb )
{
if (!mMouselookModeInSignal) mMouselookModeInSignal = new camera_signal_t();
return mMouselookModeInSignal->connect(cb);
}
boost::signals2::connection LLAgent::setMouselookModeOutCallback( const camera_signal_t::slot_type& cb )
{
if (!mMouselookModeOutSignal) mMouselookModeOutSignal = new camera_signal_t();
return mMouselookModeOutSignal->connect(cb);
}
//-----------------------------------------------------------------------------
// heardChat()
//-----------------------------------------------------------------------------
void LLAgent::heardChat(const LLUUID& id)
{
// log text and voice chat to speaker mgr
// for keeping track of active speakers, etc.
LLLocalSpeakerMgr::getInstance()->speakerChatted(id);
// don't respond to your own voice
if (id == getID()) return;
if (ll_rand(2) == 0)
{
LLViewerObject *chatter = gObjectList.findObject(mLastChatterID);
gAgentCamera.setLookAt(LOOKAT_TARGET_AUTO_LISTEN, chatter, LLVector3::zero);
}
mLastChatterID = id;
mChatTimer.reset();
}
const F32 SIT_POINT_EXTENTS = 0.2f;
LLSD ll_sdmap_from_vector3(const LLVector3& vec)
{
LLSD ret;
ret["X"] = vec.mV[VX];
ret["Y"] = vec.mV[VY];
ret["Z"] = vec.mV[VZ];
return ret;
}
LLVector3 ll_vector3_from_sdmap(const LLSD& sd)
{
LLVector3 ret;
ret.mV[VX] = F32(sd["X"].asReal());
ret.mV[VY] = F32(sd["Y"].asReal());
ret.mV[VZ] = F32(sd["Z"].asReal());
return ret;
}
void LLAgent::setStartPosition( U32 location_id )
{
LLViewerObject *object;
if (gAgentID == LLUUID::null)
{
return;
}
// we've got an ID for an agent viewerobject
object = gObjectList.findObject(gAgentID);
if (! object)
{
LL_INFOS() << "setStartPosition - Can't find agent viewerobject id " << gAgentID << LL_ENDL;
return;
}
// we've got the viewer object
// Sometimes the agent can be velocity interpolated off of
// this simulator. Clamp it to the region the agent is
// in, a little bit in on each side.
const F32 INSET = 0.5f; //meters
// <FS:CR> Aurora Sim
//const F32 REGION_WIDTH = LLWorld::getInstance()->getRegionWidthInMeters();
const F32 REGION_WIDTH = getRegion()->getWidth();
// </FS:CR> Aurora Sim
LLVector3 agent_pos = getPositionAgent();
if (isAgentAvatarValid())
{
// the z height is at the agent's feet
agent_pos.mV[VZ] -= 0.5f * (gAgentAvatarp->mBodySize.mV[VZ] + gAgentAvatarp->mAvatarOffset.mV[VZ]);
}
agent_pos.mV[VX] = llclamp( agent_pos.mV[VX], INSET, REGION_WIDTH - INSET );
agent_pos.mV[VY] = llclamp( agent_pos.mV[VY], INSET, REGION_WIDTH - INSET );
// Don't let them go below ground, or too high.
agent_pos.mV[VZ] = llclamp( agent_pos.mV[VZ],
mRegionp->getLandHeightRegion( agent_pos ),
LLWorld::getInstance()->getRegionMaxHeight() );
// Send the CapReq
LLSD request;
LLSD body;
LLSD homeLocation;
homeLocation["LocationId"] = LLSD::Integer(location_id);
homeLocation["LocationPos"] = ll_sdmap_from_vector3(agent_pos);
homeLocation["LocationLookAt"] = ll_sdmap_from_vector3(mFrameAgent.getAtAxis());
body["HomeLocation"] = homeLocation;
// This awkward idiom warrants explanation.
// For starters, LLSDMessage::ResponderAdapter is ONLY for testing the new
// LLSDMessage functionality with a pre-existing LLHTTPClient::ResponderWithResult.
// In new code, define your reply/error methods on the same class as the
// sending method, bind them to local LLEventPump objects and pass those
// LLEventPump names in the request LLSD object.
// When testing old code, the new LLHomeLocationResponder object
// is referenced by an LLHTTPClient::ResponderPtr, so when the
// ResponderAdapter is deleted, the LLHomeLocationResponder will be too.
// We must trust that the underlying LLHTTPClient code will eventually
// fire either the reply callback or the error callback; either will cause
// the ResponderAdapter to delete itself.
LLSDMessage::ResponderAdapter*
adapter(new LLSDMessage::ResponderAdapter(new LLHomeLocationResponder()));
request["message"] = "HomeLocation";
request["payload"] = body;
request["reply"] = adapter->getReplyName();
request["error"] = adapter->getErrorName();
request["timeoutpolicy"] = adapter->getTimeoutPolicyName();
gAgent.getRegion()->getCapAPI().post(request);
const U32 HOME_INDEX = 1;
if( HOME_INDEX == location_id )
{
setHomePosRegion( mRegionp->getHandle(), getPositionAgent() );
}
}
struct HomeLocationMapper: public LLCapabilityListener::CapabilityMapper
{
// No reply message expected
HomeLocationMapper(): LLCapabilityListener::CapabilityMapper("HomeLocation") {}
virtual void buildMessage(LLMessageSystem* msg,
const LLUUID& agentID,
const LLUUID& sessionID,
const std::string& capabilityName,
const LLSD& payload) const
{
msg->newMessageFast(_PREHASH_SetStartLocationRequest);
msg->nextBlockFast( _PREHASH_AgentData);
msg->addUUIDFast(_PREHASH_AgentID, agentID);
msg->addUUIDFast(_PREHASH_SessionID, sessionID);
msg->nextBlockFast( _PREHASH_StartLocationData);
// corrected by sim
msg->addStringFast(_PREHASH_SimName, "");
msg->addU32Fast(_PREHASH_LocationID, payload["HomeLocation"]["LocationId"].asInteger());
msg->addVector3Fast(_PREHASH_LocationPos,
ll_vector3_from_sdmap(payload["HomeLocation"]["LocationPos"]));
msg->addVector3Fast(_PREHASH_LocationLookAt,
ll_vector3_from_sdmap(payload["HomeLocation"]["LocationLookAt"]));
}
};
// Need an instance of this class so it will self-register
static HomeLocationMapper homeLocationMapper;
void LLAgent::requestStopMotion( LLMotion* motion )
{
// Notify all avatars that a motion has stopped.
// This is needed to clear the animation state bits
LLUUID anim_state = motion->getID();
onAnimStop(motion->getID());
// if motion is not looping, it could have stopped by running out of time
// so we need to tell the server this
// LL_INFOS() << "Sending stop for motion " << motion->getName() << LL_ENDL;
sendAnimationRequest( anim_state, ANIM_REQUEST_STOP );
}
void LLAgent::onAnimStop(const LLUUID& id)
{
// handle automatic state transitions (based on completion of animation playback)
if (id == ANIM_AGENT_STAND)
{
stopFidget();
}
else if (id == ANIM_AGENT_AWAY)
{
// [RLVa:KB] - Checked: 2010-05-03 (RLVa-1.2.0g) | Added: RLVa-1.1.0g
if (!gRlvHandler.hasBehaviour(RLV_BHVR_ALLOWIDLE))
clearAFK();
// [/RLVa:KB]
// clearAFK();
}
else if (id == ANIM_AGENT_STANDUP)
{
// send stand up command
setControlFlags(AGENT_CONTROL_FINISH_ANIM);
// now trigger dusting self off animation
if (isAgentAvatarValid() && !gAgentAvatarp->mBelowWater && rand() % 3 == 0)
sendAnimationRequest( ANIM_AGENT_BRUSH, ANIM_REQUEST_START );
}
else if (id == ANIM_AGENT_PRE_JUMP || id == ANIM_AGENT_LAND || id == ANIM_AGENT_MEDIUM_LAND)
{
setControlFlags(AGENT_CONTROL_FINISH_ANIM);
}
}
bool LLAgent::isGodlike() const
{
return mAgentAccess->isGodlike();
}
bool LLAgent::isGodlikeWithoutAdminMenuFakery() const
{
return mAgentAccess->isGodlikeWithoutAdminMenuFakery();
}
U8 LLAgent::getGodLevel() const
{
return mAgentAccess->getGodLevel();
}
bool LLAgent::wantsPGOnly() const
{
return mAgentAccess->wantsPGOnly();
}
bool LLAgent::canAccessMature() const
{
return mAgentAccess->canAccessMature();
}
bool LLAgent::canAccessAdult() const
{
return mAgentAccess->canAccessAdult();
}
bool LLAgent::canAccessMaturityInRegion( U64 region_handle ) const
{
LLViewerRegion *regionp = LLWorld::getInstance()->getRegionFromHandle( region_handle );
if( regionp )
{
switch( regionp->getSimAccess() )
{
case SIM_ACCESS_MATURE:
if( !canAccessMature() )
return false;
break;
case SIM_ACCESS_ADULT:
if( !canAccessAdult() )
return false;
break;
default:
// Oh, go on and hear the silly noises.
break;
}
}
return true;
}
bool LLAgent::canAccessMaturityAtGlobal(const LLVector3d& pos_global ) const
{
U64 region_handle = to_region_handle_global( pos_global.mdV[0], pos_global.mdV[1] );
return canAccessMaturityInRegion( region_handle );
}
bool LLAgent::prefersPG() const
{
return mAgentAccess->prefersPG();
}
bool LLAgent::prefersMature() const
{
return mAgentAccess->prefersMature();
}
bool LLAgent::prefersAdult() const
{
return mAgentAccess->prefersAdult();
}
bool LLAgent::isTeen() const
{
return mAgentAccess->isTeen();
}
bool LLAgent::isMature() const
{
return mAgentAccess->isMature();
}
bool LLAgent::isAdult() const
{
return mAgentAccess->isAdult();
}
void LLAgent::setTeen(bool teen)
{
mAgentAccess->setTeen(teen);
}
//static
int LLAgent::convertTextToMaturity(char text)
{
return LLAgentAccess::convertTextToMaturity(text);
}
class LLMaturityPreferencesResponder final : public LLHTTPClient::ResponderWithResult
{
LOG_CLASS(LLMaturityPreferencesResponder);
public:
LLMaturityPreferencesResponder(LLAgent *pAgent, U8 pPreferredMaturity, U8 pPreviousMaturity);
virtual ~LLMaturityPreferencesResponder();
protected:
void httpSuccess() override;
void httpFailure() override;
char const* getName() const override { return "LLMaturityPreferencesResponder"; }
private:
U8 parseMaturityFromServerResponse(const LLSD &pContent) const;
LLAgent *mAgent;
U8 mPreferredMaturity;
U8 mPreviousMaturity;
};
LLMaturityPreferencesResponder::LLMaturityPreferencesResponder(LLAgent *pAgent, U8 pPreferredMaturity, U8 pPreviousMaturity)
:
mAgent(pAgent),
mPreferredMaturity(pPreferredMaturity),
mPreviousMaturity(pPreviousMaturity)
{
}
LLMaturityPreferencesResponder::~LLMaturityPreferencesResponder()
{
}
void LLMaturityPreferencesResponder::httpSuccess()
{
U8 actualMaturity = parseMaturityFromServerResponse(getContent());
if (actualMaturity != mPreferredMaturity)
{
LL_WARNS() << "while attempting to change maturity preference from '"
<< LLViewerRegion::accessToString(mPreviousMaturity)
<< "' to '" << LLViewerRegion::accessToString(mPreferredMaturity)
<< "', the server responded with '"
<< LLViewerRegion::accessToString(actualMaturity)
<< "' [value:" << static_cast<U32>(actualMaturity)
<< "], " << dumpResponse() << LL_ENDL;
}
mAgent->handlePreferredMaturityResult(actualMaturity);
}
void LLMaturityPreferencesResponder::httpFailure()
{
LL_WARNS() << "while attempting to change maturity preference from '"
<< LLViewerRegion::accessToString(mPreviousMaturity)
<< "' to '" << LLViewerRegion::accessToString(mPreferredMaturity)
<< "', " << dumpResponse() << LL_ENDL;
mAgent->handlePreferredMaturityError();
}
U8 LLMaturityPreferencesResponder::parseMaturityFromServerResponse(const LLSD &pContent) const
{
U8 maturity = SIM_ACCESS_MIN;
llassert(pContent.isDefined());
llassert(pContent.isMap());
llassert(pContent.has("access_prefs"));
llassert(pContent.get("access_prefs").isMap());
llassert(pContent.get("access_prefs").has("max"));
llassert(pContent.get("access_prefs").get("max").isString());
if (pContent.isDefined() && pContent.isMap() && pContent.has("access_prefs")
&& pContent.get("access_prefs").isMap() && pContent.get("access_prefs").has("max")
&& pContent.get("access_prefs").get("max").isString())
{
LLSD::String actualPreference = pContent.get("access_prefs").get("max").asString();
LLStringUtil::trim(actualPreference);
maturity = LLViewerRegion::shortStringToAccess(actualPreference);
}
return maturity;
}
void LLAgent::handlePreferredMaturityResult(U8 pServerMaturity)
{
// Update the number of responses received
++mMaturityPreferenceResponseId;
llassert(mMaturityPreferenceResponseId <= mMaturityPreferenceRequestId);
// Update the last known server maturity response
mLastKnownResponseMaturity = pServerMaturity;
// Ignore all responses if we know there are more unanswered requests that are expected
if (mMaturityPreferenceResponseId == mMaturityPreferenceRequestId)
{
// If we received a response that matches the last known request, then we are good
if (mLastKnownRequestMaturity == mLastKnownResponseMaturity)
{
mMaturityPreferenceNumRetries = 0;
reportPreferredMaturitySuccess();
llassert(static_cast<U8>(gSavedSettings.getU32("PreferredMaturity")) == mLastKnownResponseMaturity);
}
// Else, the viewer is out of sync with the server, so let's try to re-sync with the
// server by re-sending our last known request. Cap the re-tries at 3 just to be safe.
else if (++mMaturityPreferenceNumRetries <= 3)
{
LL_INFOS() << "Retrying attempt #" << mMaturityPreferenceNumRetries << " to set viewer preferred maturity to '"
<< LLViewerRegion::accessToString(mLastKnownRequestMaturity) << "'" << LL_ENDL;
sendMaturityPreferenceToServer(mLastKnownRequestMaturity);
}
// Else, the viewer is style out of sync with the server after 3 retries, so inform the user
else
{
mMaturityPreferenceNumRetries = 0;
reportPreferredMaturityError();
}
}
}
void LLAgent::handlePreferredMaturityError()
{
// Update the number of responses received
++mMaturityPreferenceResponseId;
llassert(mMaturityPreferenceResponseId <= mMaturityPreferenceRequestId);
// Ignore all responses if we know there are more unanswered requests that are expected
if (mMaturityPreferenceResponseId == mMaturityPreferenceRequestId)
{
mMaturityPreferenceNumRetries = 0;
// If we received a response that matches the last known request, then we are synced with
// the server, but not quite sure why we are
if (mLastKnownRequestMaturity == mLastKnownResponseMaturity)
{
LL_WARNS() << "Got an error but maturity preference '" << LLViewerRegion::accessToString(mLastKnownRequestMaturity)
<< "' seems to be in sync with the server" << LL_ENDL;
reportPreferredMaturitySuccess();
}
// Else, the more likely case is that the last request does not match the last response,
// so inform the user
else
{
reportPreferredMaturityError();
}
}
}
void LLAgent::reportPreferredMaturitySuccess()
{
// If there is a pending teleport request waiting for the maturity preference to be synced with
// the server, let's start the pending request
if (hasPendingTeleportRequest())
{
startTeleportRequest();
}
}
void LLAgent::reportPreferredMaturityError()
{
// If there is a pending teleport request waiting for the maturity preference to be synced with
// the server, we were unable to successfully sync with the server on maturity preference, so let's
// just raise the screen.
mIsMaturityRatingChangingDuringTeleport = false;
if (hasPendingTeleportRequest())
{
setTeleportState(LLAgent::TELEPORT_NONE);
}
// Get the last known maturity request from the user activity
std::string preferredMaturity = LLViewerRegion::accessToString(mLastKnownRequestMaturity);
LLStringUtil::toLower(preferredMaturity);
// Get the last known maturity response from the server
std::string actualMaturity = LLViewerRegion::accessToString(mLastKnownResponseMaturity);
LLStringUtil::toLower(actualMaturity);
// Notify the user
LLSD args = LLSD::emptyMap();
args["PREFERRED_MATURITY"] = preferredMaturity;
args["ACTUAL_MATURITY"] = actualMaturity;
LLNotificationsUtil::add("MaturityChangeError", args);
// Check the saved settings to ensure that we are consistent. If we are not consistent, update
// the viewer, but do not send anything to server
U8 localMaturity = static_cast<U8>(gSavedSettings.getU32("PreferredMaturity"));
if (localMaturity != mLastKnownResponseMaturity)
{
bool tmpIsDoSendMaturityPreferenceToServer = mIsDoSendMaturityPreferenceToServer;
mIsDoSendMaturityPreferenceToServer = false;
LL_INFOS() << "Setting viewer preferred maturity to '" << LLViewerRegion::accessToString(mLastKnownResponseMaturity) << "'" << LL_ENDL;
gSavedSettings.setU32("PreferredMaturity", static_cast<U32>(mLastKnownResponseMaturity));
mIsDoSendMaturityPreferenceToServer = tmpIsDoSendMaturityPreferenceToServer;
}
}
bool LLAgent::isMaturityPreferenceSyncedWithServer() const
{
return (mMaturityPreferenceRequestId == mMaturityPreferenceResponseId);
}
void LLAgent::sendMaturityPreferenceToServer(U8 pPreferredMaturity)
{
// Only send maturity preference to the server if enabled
if (mIsDoSendMaturityPreferenceToServer)
{
// Increment the number of requests. The handlers manage a separate count of responses.
++mMaturityPreferenceRequestId;
// Update the last know maturity request
mLastKnownRequestMaturity = pPreferredMaturity;
// Create a response handler
boost::intrusive_ptr<LLHTTPClient::ResponderWithResult> responderPtr = boost::intrusive_ptr<LLHTTPClient::ResponderWithResult>(new LLMaturityPreferencesResponder(this, pPreferredMaturity, mLastKnownResponseMaturity));
// If we don't have a region, report it as an error
if (getRegion() == nullptr)
{
responderPtr->failureResult(0U, "region is not defined", LLSD());
}
else
{
// Find the capability to send maturity preference
std::string url = getRegion()->getCapability("UpdateAgentInformation");
// If the capability is not defined, report it as an error
if (url.empty())
{
responderPtr->failureResult(0U,
"capability 'UpdateAgentInformation' is not defined for region", LLSD());
}
else
{
// Set new access preference
LLSD access_prefs = LLSD::emptyMap();
access_prefs["max"] = LLViewerRegion::accessToShortString(pPreferredMaturity);
LLSD body = LLSD::emptyMap();
body["access_prefs"] = access_prefs;
LL_INFOS() << "Sending viewer preferred maturity to '" << LLViewerRegion::accessToString(pPreferredMaturity)
<< "' via capability to: " << url << LL_ENDL;
LLHTTPClient::post(url, body, responderPtr);
}
}
}
}
BOOL LLAgent::getAdminOverride() const
{
return mAgentAccess->getAdminOverride();
}
void LLAgent::setMaturity(char text)
{
mAgentAccess->setMaturity(text);
}
void LLAgent::setAdminOverride(BOOL b)
{
mAgentAccess->setAdminOverride(b);
}
void LLAgent::setGodLevel(U8 god_level)
{
mAgentAccess->setGodLevel(god_level);
mGodLevelChangeSignal(god_level);
}
LLAgent::god_level_change_slot_t LLAgent::registerGodLevelChanageListener(god_level_change_callback_t pGodLevelChangeCallback)
{
return mGodLevelChangeSignal.connect(pGodLevelChangeCallback);
}
const LLAgentAccess& LLAgent::getAgentAccess()
{
return *mAgentAccess;
}
bool LLAgent::validateMaturity(const LLSD& newvalue)
{
return mAgentAccess->canSetMaturity(newvalue.asInteger());
}
void LLAgent::handleMaturity(const LLSD &pNewValue)
{
sendMaturityPreferenceToServer(static_cast<U8>(pNewValue.asInteger()));
}
//----------------------------------------------------------------------------
//*TODO remove, is not used anywhere as of August 20, 2009
void LLAgent::buildFullnameAndTitle(std::string& name) const
{
if (isGroupMember())
{
name = mGroupTitle;
name += ' ';
}
else
{
name.erase(0, name.length());
}
if (isAgentAvatarValid())
{
name += gAgentAvatarp->getFullname();
}
}
BOOL LLAgent::isInGroup(const LLUUID& group_id, BOOL ignore_god_mode /* FALSE */) const
{
if (!ignore_god_mode && isGodlike())
return true;
U32 count = mGroups.size();
for(U32 i = 0; i < count; ++i)
{
if(mGroups[i].mID == group_id)
{
return TRUE;
}
}
return FALSE;
}
// This implementation should mirror LLAgentInfo::hasPowerInGroup
BOOL LLAgent::hasPowerInGroup(const LLUUID& group_id, U64 power) const
{
if (isGodlike())
return true;
// GP_NO_POWERS can also mean no power is enough to grant an ability.
if (GP_NO_POWERS == power) return FALSE;
U32 count = mGroups.size();
for(U32 i = 0; i < count; ++i)
{
if(mGroups[i].mID == group_id)
{
return (BOOL)((mGroups[i].mPowers & power) > 0);
}
}
return FALSE;
}
BOOL LLAgent::hasPowerInActiveGroup(U64 power) const
{
return (mGroupID.notNull() && (hasPowerInGroup(mGroupID, power)));
}
U64 LLAgent::getPowerInGroup(const LLUUID& group_id) const
{
if (isGodlike())
return GP_ALL_POWERS;
U32 count = mGroups.size();
for(U32 i = 0; i < count; ++i)
{
if(mGroups[i].mID == group_id)
{
return (mGroups[i].mPowers);
}
}
return GP_NO_POWERS;
}
BOOL LLAgent::getGroupData(const LLUUID& group_id, LLGroupData& data) const
{
S32 count = mGroups.size();
for(S32 i = 0; i < count; ++i)
{
if(mGroups[i].mID == group_id)
{
data = mGroups[i];
return TRUE;
}
}
return FALSE;
}
S32 LLAgent::getGroupContribution(const LLUUID& group_id) const
{
S32 count = mGroups.size();
for(S32 i = 0; i < count; ++i)
{
if(mGroups[i].mID == group_id)
{
S32 contribution = mGroups[i].mContribution;
return contribution;
}
}
return 0;
}
BOOL LLAgent::setGroupContribution(const LLUUID& group_id, S32 contribution)
{
S32 count = mGroups.size();
for(S32 i = 0; i < count; ++i)
{
if(mGroups[i].mID == group_id)
{
mGroups[i].mContribution = contribution;
LLMessageSystem* msg = gMessageSystem;
msg->newMessage("SetGroupContribution");
msg->nextBlock("AgentData");
msg->addUUID("AgentID", gAgentID);
msg->addUUID("SessionID", gAgentSessionID);
msg->nextBlock("Data");
msg->addUUID("GroupID", group_id);
msg->addS32("Contribution", contribution);
sendReliableMessage();
return TRUE;
}
}
return FALSE;
}
BOOL LLAgent::setUserGroupFlags(const LLUUID& group_id, BOOL accept_notices, BOOL list_in_profile)
{
S32 count = mGroups.size();
for(S32 i = 0; i < count; ++i)
{
if(mGroups[i].mID == group_id)
{
mGroups[i].mAcceptNotices = accept_notices;
mGroups[i].mListInProfile = list_in_profile;
LLMessageSystem* msg = gMessageSystem;
msg->newMessage("SetGroupAcceptNotices");
msg->nextBlock("AgentData");
msg->addUUID("AgentID", gAgentID);
msg->addUUID("SessionID", gAgentSessionID);
msg->nextBlock("Data");
msg->addUUID("GroupID", group_id);
msg->addBOOL("AcceptNotices", accept_notices);
msg->nextBlock("NewData");
msg->addBOOL("ListInProfile", list_in_profile);
sendReliableMessage();
update_group_floaters(mGroups[i].mID);
return TRUE;
}
}
return FALSE;
}
BOOL LLAgent::canJoinGroups() const
{
return (S32)mGroups.size() < LLAgentBenefitsMgr::current().getGroupMembershipLimit();
}
LLQuaternion LLAgent::getHeadRotation()
{
if (!isAgentAvatarValid() || !gAgentAvatarp->mPelvisp || !gAgentAvatarp->mHeadp)
{
return LLQuaternion::DEFAULT;
}
if (!gAgentCamera.cameraMouselook())
{
return gAgentAvatarp->getRotation();
}
// We must be in mouselook
LLVector3 look_dir( LLViewerCamera::getInstance()->getAtAxis() );
LLVector3 up = look_dir % mFrameAgent.getLeftAxis();
LLVector3 left = up % look_dir;
LLQuaternion rot(look_dir, left, up);
if (gAgentAvatarp->getParent())
{
rot = rot * ~gAgentAvatarp->getParent()->getRotation();
}
return rot;
}
void LLAgent::sendAnimationRequests(const uuid_vec_t &anim_ids, EAnimRequest request)
{
if (gAgentID.isNull())
{
return;
}
S32 num_valid_anims = 0;
LLMessageSystem* msg = gMessageSystem;
msg->newMessageFast(_PREHASH_AgentAnimation);
msg->nextBlockFast(_PREHASH_AgentData);
msg->addUUIDFast(_PREHASH_AgentID, getID());
msg->addUUIDFast(_PREHASH_SessionID, getSessionID());
for (auto anim_id : anim_ids)
{
if (anim_id.isNull())
{
continue;
}
msg->nextBlockFast(_PREHASH_AnimationList);
msg->addUUIDFast(_PREHASH_AnimID, anim_id);
msg->addBOOLFast(_PREHASH_StartAnim, (request == ANIM_REQUEST_START) ? TRUE : FALSE);
num_valid_anims++;
}
if (!num_valid_anims)
{
msg->clearMessage();
return;
}
msg->nextBlockFast(_PREHASH_PhysicalAvatarEventList);
msg->addBinaryDataFast(_PREHASH_TypeData, nullptr, 0);
sendReliableMessage();
}
void LLAgent::sendAnimationRequest(const LLUUID &anim_id, EAnimRequest request)
{
if (gAgentID.isNull() || anim_id.isNull() || !mRegionp)
{
return;
}
LLMessageSystem* msg = gMessageSystem;
msg->newMessageFast(_PREHASH_AgentAnimation);
msg->nextBlockFast(_PREHASH_AgentData);
msg->addUUIDFast(_PREHASH_AgentID, getID());
msg->addUUIDFast(_PREHASH_SessionID, getSessionID());
msg->nextBlockFast(_PREHASH_AnimationList);
msg->addUUIDFast(_PREHASH_AnimID, (anim_id) );
msg->addBOOLFast(_PREHASH_StartAnim, (request == ANIM_REQUEST_START) ? TRUE : FALSE);
msg->nextBlockFast(_PREHASH_PhysicalAvatarEventList);
msg->addBinaryDataFast(_PREHASH_TypeData, nullptr, 0);
sendReliableMessage();
}
// Send a message to the region to stop the NULL animation state
// This will reset animation state overrides for the agent.
void LLAgent::sendAnimationStateReset()
{
if (gAgentID.isNull() || !mRegionp)
{
return;
}
LLMessageSystem* msg = gMessageSystem;
msg->newMessageFast(_PREHASH_AgentAnimation);
msg->nextBlockFast(_PREHASH_AgentData);
msg->addUUIDFast(_PREHASH_AgentID, getID());
msg->addUUIDFast(_PREHASH_SessionID, getSessionID());
msg->nextBlockFast(_PREHASH_AnimationList);
msg->addUUIDFast(_PREHASH_AnimID, LLUUID::null );
msg->addBOOLFast(_PREHASH_StartAnim, FALSE);
msg->nextBlockFast(_PREHASH_PhysicalAvatarEventList);
msg->addBinaryDataFast(_PREHASH_TypeData, nullptr, 0);
sendReliableMessage();
}
// Send a message to the region to revoke sepecified permissions on ALL scripts in the region
// If the target is an object in the region, permissions in scripts on that object are cleared.
// If it is the region ID, all scripts clear the permissions for this agent
void LLAgent::sendRevokePermissions(const LLUUID & target, U32 permissions)
{
// Currently only the bits for SCRIPT_PERMISSION_TRIGGER_ANIMATION and SCRIPT_PERMISSION_OVERRIDE_ANIMATIONS
// are supported by the server. Sending any other bits will cause the message to be dropped without changing permissions
if (gAgentID.notNull() && gMessageSystem)
{
LLMessageSystem* msg = gMessageSystem;
msg->newMessageFast(_PREHASH_RevokePermissions);
msg->nextBlockFast(_PREHASH_AgentData);
msg->addUUIDFast(_PREHASH_AgentID, getID()); // Must be our ID
msg->addUUIDFast(_PREHASH_SessionID, getSessionID());
msg->nextBlockFast(_PREHASH_Data);
msg->addUUIDFast(_PREHASH_ObjectID, target); // Must be in the region
msg->addS32Fast(_PREHASH_ObjectPermissions, (S32) permissions);
sendReliableMessage();
}
}
// [RLVa:KB] - Checked: 2011-05-11 (RLVa-1.3.0i) | Added: RLVa-1.3.0i
void LLAgent::setAlwaysRun()
{
mbAlwaysRun = (!rlv_handler_t::isEnabled()) || (!gRlvHandler.hasBehaviour(RLV_BHVR_ALWAYSRUN));
sendWalkRun();
}
void LLAgent::setTempRun()
{
mbTempRun = (!rlv_handler_t::isEnabled()) || (!gRlvHandler.hasBehaviour(RLV_BHVR_TEMPRUN));
sendWalkRun();
}
void LLAgent::clearAlwaysRun()
{
mbAlwaysRun = false;
sendWalkRun();
}
void LLAgent::clearTempRun()
{
mbTempRun = false;
sendWalkRun();
}
// [/RLVa:KB]
//void LLAgent::sendWalkRun(bool running)
// [RLVa:KB] - Checked: 2011-05-11 (RLVa-1.3.0i) | Added: RLVa-1.3.0i
void LLAgent::sendWalkRun()
// [/RLVa:KB]
{
LLMessageSystem* msgsys = gMessageSystem;
if (msgsys)
{
msgsys->newMessageFast(_PREHASH_SetAlwaysRun);
msgsys->nextBlockFast(_PREHASH_AgentData);
msgsys->addUUIDFast(_PREHASH_AgentID, getID());
msgsys->addUUIDFast(_PREHASH_SessionID, getSessionID());
// msgsys->addBOOLFast(_PREHASH_AlwaysRun, BOOL(running) );
// [RLVa:KB] - Checked: 2011-05-11 (RLVa-1.3.0i) | Added: RLVa-1.3.0i
msgsys->addBOOLFast(_PREHASH_AlwaysRun, BOOL(getRunning()) );
// [/RLVa:KB]
sendReliableMessage();
}
}
void LLAgent::friendsChanged()
{
LLCollectProxyBuddies collector;
LLAvatarTracker::instance().applyFunctor(collector);
mProxyForAgents = collector.mProxy;
}
BOOL LLAgent::isGrantedProxy(const LLPermissions& perm)
{
return (mProxyForAgents.count(perm.getOwner()) > 0);
}
BOOL LLAgent::allowOperation(PermissionBit op,
const LLPermissions& perm,
U64 group_proxy_power,
U8 god_minimum)
{
// Check god level.
if (getGodLevel() >= god_minimum) return TRUE;
if (!perm.isOwned()) return FALSE;
// A group member with group_proxy_power can act as owner.
BOOL is_group_owned;
LLUUID owner_id;
perm.getOwnership(owner_id, is_group_owned);
LLUUID group_id(perm.getGroup());
LLUUID agent_proxy(getID());
if (is_group_owned)
{
if (hasPowerInGroup(group_id, group_proxy_power))
{
// Let the member assume the group's id for permission requests.
agent_proxy = owner_id;
}
}
else
{
// Check for granted mod permissions.
if ((PERM_OWNER != op) && isGrantedProxy(perm))
{
agent_proxy = owner_id;
}
}
// This is the group id to use for permission requests.
// Only group members may use this field.
LLUUID group_proxy = LLUUID::null;
if (group_id.notNull() && isInGroup(group_id))
{
group_proxy = group_id;
}
// We now have max ownership information.
if (PERM_OWNER == op)
{
// This this was just a check for ownership, we can now return the answer.
return (agent_proxy == owner_id);
}
return perm.allowOperationBy(op, agent_proxy, group_proxy);
}
const LLColor4 LLAgent::getEffectColor()
{
LLColor4 effect_color = *mEffectColor;
//<alchemy> Rainbow Particle Effects
static LLCachedControl<bool> AlchemyRainbowEffects(gSavedSettings, "AlchemyRainbowEffects");
if(AlchemyRainbowEffects)
{
LLColor3 rainbow;
rainbow.setHSL(fmodf((F32)LLFrameTimer::getElapsedSeconds()/4.f, 1.f), 1.f, 0.5f);
effect_color.set(rainbow, 1.0f);
}
return effect_color;
}
void LLAgent::setEffectColor(const LLColor4 &color)
{
*mEffectColor = color;
}
void LLAgent::initOriginGlobal(const LLVector3d &origin_global)
{
mAgentOriginGlobal = origin_global;
}
BOOL LLAgent::leftButtonGrabbed() const
{
const BOOL camera_mouse_look = gAgentCamera.cameraMouselook();
return (!camera_mouse_look && mControlsTakenCount[CONTROL_LBUTTON_DOWN_INDEX] > 0)
|| (camera_mouse_look && mControlsTakenCount[CONTROL_ML_LBUTTON_DOWN_INDEX] > 0)
|| (!camera_mouse_look && mControlsTakenPassedOnCount[CONTROL_LBUTTON_DOWN_INDEX] > 0)
|| (camera_mouse_look && mControlsTakenPassedOnCount[CONTROL_ML_LBUTTON_DOWN_INDEX] > 0);
}
BOOL LLAgent::leftButtonBlocked() const
{
const BOOL camera_mouse_look = gAgentCamera.cameraMouselook();
return (!camera_mouse_look && mControlsTakenCount[CONTROL_LBUTTON_DOWN_INDEX] > 0)
|| (camera_mouse_look && mControlsTakenCount[CONTROL_ML_LBUTTON_DOWN_INDEX] > 0);
}
BOOL LLAgent::rotateGrabbed() const
{
return (mControlsTakenCount[CONTROL_YAW_POS_INDEX] > 0)
|| (mControlsTakenCount[CONTROL_YAW_NEG_INDEX] > 0);
}
BOOL LLAgent::forwardGrabbed() const
{
return (mControlsTakenCount[CONTROL_AT_POS_INDEX] > 0);
}
BOOL LLAgent::backwardGrabbed() const
{
return (mControlsTakenCount[CONTROL_AT_NEG_INDEX] > 0);
}
BOOL LLAgent::upGrabbed() const
{
return (mControlsTakenCount[CONTROL_UP_POS_INDEX] > 0);
}
BOOL LLAgent::downGrabbed() const
{
return (mControlsTakenCount[CONTROL_UP_NEG_INDEX] > 0);
}
void update_group_floaters(const LLUUID& group_id)
{
LLGroupActions::refresh(group_id);
// update avatar info
LLFloaterAvatarInfo* fa = LLFloaterAvatarInfo::getInstance(gAgent.getID());
if(fa)
{
fa->resetGroupList();
}
gAgent.fireEvent(new LLOldEvents::LLEvent(&gAgent, "new group"), "");
}
// static
void LLAgent::processAgentDropGroup(LLMessageSystem *msg, void **)
{
LLUUID agent_id;
msg->getUUIDFast(_PREHASH_AgentData, _PREHASH_AgentID, agent_id );
if (agent_id != gAgentID)
{
LL_WARNS() << "processAgentDropGroup for agent other than me" << LL_ENDL;
return;
}
LLUUID group_id;
msg->getUUIDFast(_PREHASH_AgentData, _PREHASH_GroupID, group_id );
// Remove the group if it already exists remove it and add the new data to pick up changes.
LLGroupData gd;
gd.mID = group_id;
auto found_it = std::find(gAgent.mGroups.cbegin(), gAgent.mGroups.cend(), gd);
if (found_it != gAgent.mGroups.cend())
{
gAgent.mGroups.erase(found_it);
if (gAgent.getGroupID() == group_id)
{
gAgent.mGroupID.setNull();
gAgent.mGroupPowers = 0;
gAgent.mGroupName.clear();
gAgent.mGroupTitle.clear();
}
// refresh all group information
gAgent.sendAgentDataUpdateRequest();
LLGroupMgr::getInstance()->clearGroupData(group_id);
// close the floater for this group, if any.
LLGroupActions::closeGroup(group_id);
// refresh the group panel of the search window, if necessary.
LLFloaterDirectory::refreshGroup(group_id);
}
else
{
LL_WARNS() << "processAgentDropGroup, agent is not part of group " << group_id << LL_ENDL;
}
}
class LLAgentDropGroupViewerNode final : public LLHTTPNode
{
void post(
LLHTTPNode::ResponsePtr response,
const LLSD& context,
const LLSD& input) const override
{
if (
!input.isMap() ||
!input.has("body") )
{
//what to do with badly formed message?
response->extendedResult(HTTP_BAD_REQUEST, "", LLSD("Invalid message parameters"));
}
LLSD body = input["body"];
if ( body.has("body") )
{
//stupid message system doubles up the "body"s
body = body["body"];
}
if (
body.has("AgentData") &&
body["AgentData"].isArray() &&
body["AgentData"][0].isMap() )
{
LL_INFOS() << "VALID DROP GROUP" << LL_ENDL;
//there is only one set of data in the AgentData block
LLSD agent_data = body["AgentData"][0];
LLUUID agent_id = agent_data["AgentID"].asUUID();
LLUUID group_id = agent_data["GroupID"].asUUID();
if (agent_id != gAgentID)
{
LL_WARNS()
<< "AgentDropGroup for agent other than me" << LL_ENDL;
response->notFound();
return;
}
// Remove the group if it already exists remove it
// and add the new data to pick up changes.
LLGroupData gd;
gd.mID = group_id;
auto found_it = std::find(gAgent.mGroups.cbegin(), gAgent.mGroups.cend(), gd);
if (found_it != gAgent.mGroups.cend())
{
gAgent.mGroups.erase(found_it);
if (gAgent.getGroupID() == group_id)
{
gAgent.mGroupID.setNull();
gAgent.mGroupPowers = 0;
gAgent.mGroupName.clear();
gAgent.mGroupTitle.clear();
}
// refresh all group information
gAgent.sendAgentDataUpdateRequest();
LLGroupMgr::getInstance()->clearGroupData(group_id);
// close the floater for this group, if any.
LLGroupActions::closeGroup(group_id);
// refresh the group panel of the search window,
//if necessary.
LLFloaterDirectory::refreshGroup(group_id);
}
else
{
LL_WARNS()
<< "AgentDropGroup, agent is not part of group "
<< group_id << LL_ENDL;
}
response->result(LLSD());
}
else
{
//what to do with badly formed message?
response->extendedResult(HTTP_BAD_REQUEST, "", LLSD("Invalid message parameters"));
}
}
};
LLHTTPRegistration<LLAgentDropGroupViewerNode>
gHTTPRegistrationAgentDropGroupViewerNode(
"/message/AgentDropGroup");
// static
void LLAgent::processAgentGroupDataUpdate(LLMessageSystem *msg, void **)
{
LLUUID agent_id;
msg->getUUIDFast(_PREHASH_AgentData, _PREHASH_AgentID, agent_id );
if (agent_id != gAgentID)
{
LL_WARNS() << "processAgentGroupDataUpdate for agent other than me" << LL_ENDL;
return;
}
S32 count = msg->getNumberOfBlocksFast(_PREHASH_GroupData);
LLGroupData group;
bool need_floater_update = false;
for(S32 i = 0; i < count; ++i)
{
msg->getUUIDFast(_PREHASH_GroupData, _PREHASH_GroupID, group.mID, i);
msg->getUUIDFast(_PREHASH_GroupData, _PREHASH_GroupInsigniaID, group.mInsigniaID, i);
msg->getU64(_PREHASH_GroupData, "GroupPowers", group.mPowers, i);
msg->getBOOL(_PREHASH_GroupData, "AcceptNotices", group.mAcceptNotices, i);
msg->getS32(_PREHASH_GroupData, "Contribution", group.mContribution, i);
msg->getStringFast(_PREHASH_GroupData, _PREHASH_GroupName, group.mName, i);
if(group.mID.notNull())
{
need_floater_update = true;
// Remove the group if it already exists remove it and add the new data to pick up changes.
auto found_it = std::find(gAgent.mGroups.cbegin(), gAgent.mGroups.cend(), group);
if (found_it != gAgent.mGroups.cend())
{
gAgent.mGroups.erase(found_it);
}
gAgent.mGroups.push_back(group);
}
if (need_floater_update)
{
update_group_floaters(group.mID);
}
}
}
class LLAgentGroupDataUpdateViewerNode final : public LLHTTPNode
{
void post(
LLHTTPNode::ResponsePtr response,
const LLSD& context,
const LLSD& input) const override
{
LLSD body = input["body"];
if(body.has("body"))
body = body["body"];
LLUUID agent_id = body["AgentData"][0]["AgentID"].asUUID();
if (agent_id != gAgentID)
{
LL_WARNS() << "processAgentGroupDataUpdate for agent other than me" << LL_ENDL;
return;
}
LLSD group_data = body["GroupData"];
LLSD::array_iterator iter_group =
group_data.beginArray();
LLSD::array_iterator end_group =
group_data.endArray();
int group_index = 0;
for(; iter_group != end_group; ++iter_group)
{
LLGroupData group;
bool need_floater_update = false;
group.mID = (*iter_group)["GroupID"].asUUID();
group.mPowers = ll_U64_from_sd((*iter_group)["GroupPowers"]);
group.mAcceptNotices = (*iter_group)["AcceptNotices"].asBoolean();
group.mListInProfile = body["NewGroupData"][group_index]["ListInProfile"].asBoolean();
group.mInsigniaID = (*iter_group)["GroupInsigniaID"].asUUID();
group.mName = (*iter_group)["GroupName"].asString();
group.mContribution = (*iter_group)["Contribution"].asInteger();
group_index++;
if(group.mID.notNull())
{
need_floater_update = true;
// Remove the group if it already exists remove it and add the new data to pick up changes.
auto found_it = std::find(gAgent.mGroups.cbegin(), gAgent.mGroups.cend(), group);
if (found_it != gAgent.mGroups.cend())
{
gAgent.mGroups.erase(found_it);
}
gAgent.mGroups.push_back(group);
}
if (need_floater_update)
{
update_group_floaters(group.mID);
}
}
}
};
LLHTTPRegistration<LLAgentGroupDataUpdateViewerNode >
gHTTPRegistrationAgentGroupDataUpdateViewerNode ("/message/AgentGroupDataUpdate");
// static
void LLAgent::processAgentDataUpdate(LLMessageSystem *msg, void **)
{
LLUUID agent_id;
msg->getUUIDFast(_PREHASH_AgentData, _PREHASH_AgentID, agent_id );
if (agent_id != gAgentID)
{
LL_WARNS() << "processAgentDataUpdate for agent other than me" << LL_ENDL;
return;
}
msg->getStringFast(_PREHASH_AgentData, _PREHASH_GroupTitle, gAgent.mGroupTitle);
LLUUID active_id;
msg->getUUIDFast(_PREHASH_AgentData, _PREHASH_ActiveGroupID, active_id);
if(active_id.notNull())
{
gAgent.mGroupID = active_id;
msg->getU64(_PREHASH_AgentData, "GroupPowers", gAgent.mGroupPowers);
msg->getString(_PREHASH_AgentData, _PREHASH_GroupName, gAgent.mGroupName);
}
else
{
gAgent.mGroupID.setNull();
gAgent.mGroupPowers = 0;
gAgent.mGroupName.clear();
}
update_group_floaters(active_id);
}
// static
void LLAgent::processScriptControlChange(LLMessageSystem *msg, void **)
{
S32 block_count = msg->getNumberOfBlocks("Data");
for (S32 block_index = 0; block_index < block_count; block_index++)
{
BOOL take_controls;
U32 controls;
BOOL passon;
U32 i;
msg->getBOOL("Data", "TakeControls", take_controls, block_index);
if (take_controls)
{
// take controls
msg->getU32("Data", "Controls", controls, block_index );
msg->getBOOL("Data", "PassToAgent", passon, block_index );
U32 total_count = 0;
for (i = 0; i < TOTAL_CONTROLS; i++)
{
if (controls & ( 1 << i))
{
if (passon)
{
gAgent.mControlsTakenPassedOnCount[i]++;
}
else
{
gAgent.mControlsTakenCount[i]++;
}
total_count++;
}
}
// Any control taken? If so, might be first time.
if (total_count > 0) LLFirstUse::useOverrideKeys();
}
else
{
// release controls
msg->getU32("Data", "Controls", controls, block_index );
msg->getBOOL("Data", "PassToAgent", passon, block_index );
for (i = 0; i < TOTAL_CONTROLS; i++)
{
if (controls & ( 1 << i))
{
if (passon)
{
gAgent.mControlsTakenPassedOnCount[i]--;
if (gAgent.mControlsTakenPassedOnCount[i] < 0)
{
gAgent.mControlsTakenPassedOnCount[i] = 0;
}
}
else
{
gAgent.mControlsTakenCount[i]--;
if (gAgent.mControlsTakenCount[i] < 0)
{
gAgent.mControlsTakenCount[i] = 0;
}
}
}
}
}
}
}
/*
// static
void LLAgent::processControlTake(LLMessageSystem *msg, void **)
{
U32 controls;
msg->getU32("Data", "Controls", controls );
U32 passon;
msg->getBOOL("Data", "PassToAgent", passon );
S32 i;
S32 total_count = 0;
for (i = 0; i < TOTAL_CONTROLS; i++)
{
if (controls & ( 1 << i))
{
if (passon)
{
gAgent.mControlsTakenPassedOnCount[i]++;
}
else
{
gAgent.mControlsTakenCount[i]++;
}
total_count++;
}
}
// Any control taken? If so, might be first time.
if (total_count > 0)
{
LLFirstUse::useOverrideKeys();
}
}
// static
void LLAgent::processControlRelease(LLMessageSystem *msg, void **)
{
U32 controls;
msg->getU32("Data", "Controls", controls );
U32 passon;
msg->getBOOL("Data", "PassToAgent", passon );
S32 i;
for (i = 0; i < TOTAL_CONTROLS; i++)
{
if (controls & ( 1 << i))
{
if (passon)
{
gAgent.mControlsTakenPassedOnCount[i]--;
if (gAgent.mControlsTakenPassedOnCount[i] < 0)
{
gAgent.mControlsTakenPassedOnCount[i] = 0;
}
}
else
{
gAgent.mControlsTakenCount[i]--;
if (gAgent.mControlsTakenCount[i] < 0)
{
gAgent.mControlsTakenCount[i] = 0;
}
}
}
}
}
*/
//static
void LLAgent::processAgentCachedTextureResponse(LLMessageSystem *mesgsys, void **user_data)
{
gAgentQueryManager.mNumPendingQueries--;
if (gAgentQueryManager.mNumPendingQueries == 0)
{
selfStopPhase("fetch_texture_cache_entries");
}
if (!isAgentAvatarValid() || gAgentAvatarp->isDead())
{
LL_WARNS() << "No avatar for user in cached texture update!" << LL_ENDL;
return;
}
if (isAgentAvatarValid() && gAgentAvatarp->isEditingAppearance())
{
// ignore baked textures when in customize mode
return;
}
S32 query_id;
mesgsys->getS32Fast(_PREHASH_AgentData, _PREHASH_SerialNum, query_id);
S32 num_texture_blocks = mesgsys->getNumberOfBlocksFast(_PREHASH_WearableData);
S32 num_results = 0;
for (S32 texture_block = 0; texture_block < num_texture_blocks; texture_block++)
{
LLUUID texture_id;
U8 texture_index;
mesgsys->getUUIDFast(_PREHASH_WearableData, _PREHASH_TextureID, texture_id, texture_block);
mesgsys->getU8Fast(_PREHASH_WearableData, _PREHASH_TextureIndex, texture_index, texture_block);
if ((S32)texture_index < TEX_NUM_INDICES )
{
const LLAvatarAppearanceDictionary::TextureEntry *texture_entry = LLAvatarAppearanceDictionary::instance().getTexture((ETextureIndex)texture_index);
if (texture_entry)
{
EBakedTextureIndex baked_index = texture_entry->mBakedTextureIndex;
if (gAgentQueryManager.mActiveCacheQueries[baked_index] == query_id)
{
if (texture_id.notNull())
{
//LL_INFOS() << "Received cached texture " << (U32)texture_index << ": " << texture_id << LL_ENDL;
gAgentAvatarp->setCachedBakedTexture((ETextureIndex)texture_index, texture_id);
//gAgentAvatarp->setTETexture( LLVOAvatar::sBakedTextureIndices[texture_index], texture_id );
gAgentQueryManager.mActiveCacheQueries[baked_index] = 0;
num_results++;
}
else
{
// no cache of this bake. request upload.
gAgentAvatarp->invalidateComposite(gAgentAvatarp->getLayerSet(baked_index),TRUE);
}
}
}
}
}
LL_INFOS() << "Received cached texture response for " << num_results << " textures." << LL_ENDL;
gAgentAvatarp->outputRezTiming("Fetched agent wearables textures from cache. Will now load them");
gAgentAvatarp->updateMeshTextures();
if (gAgentQueryManager.mNumPendingQueries == 0)
{
// RN: not sure why composites are disabled at this point
gAgentAvatarp->setCompositeUpdatesEnabled(TRUE);
gAgent.sendAgentSetAppearance();
}
}
BOOL LLAgent::anyControlGrabbed() const
{
for (U32 i = 0; i < TOTAL_CONTROLS; i++)
{
if (gAgent.mControlsTakenCount[i] > 0)
return TRUE;
if (gAgent.mControlsTakenPassedOnCount[i] > 0)
return TRUE;
}
return FALSE;
}
BOOL LLAgent::isControlGrabbed(S32 control_index) const
{
if (gAgent.mControlsTakenCount[control_index] > 0)
return TRUE;
return gAgent.mControlsTakenPassedOnCount[control_index] > 0;
}
BOOL LLAgent::isControlBlocked(S32 control_index) const
{
return mControlsTakenCount[control_index] > 0;
}
void LLAgent::forceReleaseControls()
{
gMessageSystem->newMessage("ForceScriptControlRelease");
gMessageSystem->nextBlock("AgentData");
gMessageSystem->addUUID("AgentID", getID());
gMessageSystem->addUUID("SessionID", getSessionID());
sendReliableMessage();
}
void LLAgent::setHomePosRegion( const U64& region_handle, const LLVector3& pos_region)
{
mHaveHomePosition = TRUE;
mHomeRegionHandle = region_handle;
mHomePosRegion = pos_region;
}
BOOL LLAgent::getHomePosGlobal( LLVector3d* pos_global )
{
if(!mHaveHomePosition)
{
return FALSE;
}
F32 x = 0;
F32 y = 0;
from_region_handle( mHomeRegionHandle, &x, &y);
pos_global->setVec( x + mHomePosRegion.mV[VX], y + mHomePosRegion.mV[VY], mHomePosRegion.mV[VZ] );
return TRUE;
}
void LLAgent::clearVisualParams(void *data)
{
if (isAgentAvatarValid())
{
gAgentAvatarp->clearVisualParamWeights();
gAgentAvatarp->updateVisualParams();
}
}
//---------------------------------------------------------------------------
// Teleport
//---------------------------------------------------------------------------
// teleportCore() - stuff to do on any teleport
// protected
bool LLAgent::teleportCore(bool is_local)
{
LL_INFOS("Teleport") << "In teleport core!" << LL_ENDL;
if ((TELEPORT_NONE != mTeleportState) && (mTeleportState != TELEPORT_PENDING))
{
LL_WARNS() << "Attempt to teleport when already teleporting." << LL_ENDL;
// <edit>
//return false;
teleportCancel();
// </edit>
}
#if 0
// This should not exist. It has been added, removed, added, and now removed again.
// This change needs to come from the simulator. Otherwise, the agent ends up out of
// sync with other viewers. Discuss in DEV-14145/VWR-6744 before reenabling.
// Stop all animation before actual teleporting
if (isAgentAvatarValid())
{
for ( auto anim_it= gAgentAvatarp->mPlayingAnimations.begin();
anim_it != gAgentAvatarp->mPlayingAnimations.end();
++anim_it)
{
gAgentAvatarp->stopMotion(anim_it->first);
}
gAgentAvatarp->processAnimationStateChanges();
}
#endif
// Don't call LLFirstUse::useTeleport because we don't know
// yet if the teleport will succeed. Look in
// process_teleport_location_reply
// close the map panel so we can see our destination.
// we don't close search floater, see EXT-5840.
LLFloaterWorldMap::hide();
// hide land floater too - it'll be out of date
if (LLFloaterLand::findInstance()) LLFloaterLand::hideInstance();
LLViewerParcelMgr::getInstance()->deselectLand();
LLViewerMediaFocus::getInstance()->clearFocus();
// Close all pie menus, deselect land, etc.
// Don't change the camera until we know teleport succeeded. JC
// <edit>
if(gAgentCamera.getFocusOnAvatar())
// </edit>
gAgentCamera.resetView(FALSE);
// local logic
LLViewerStats::getInstance()->incStat(LLViewerStats::ST_TELEPORT_COUNT);
if (is_local)
{
gAgent.setTeleportState( LLAgent::TELEPORT_LOCAL );
}
else
{
gTeleportDisplay = TRUE;
gAgent.setTeleportState( LLAgent::TELEPORT_START );
static const LLCachedControl<bool> hide_tp_screen("AscentDisableTeleportScreens",false);
static const LLCachedControl<bool> skip_reset_objects_on_teleport("SHSkipResetVBOsOnTeleport", false);
if(!hide_tp_screen && !skip_reset_objects_on_teleport)
{
// AscentDisableTeleportScreens TRUE might be broken..*/
//release geometry from old location
gPipeline.resetVertexBuffers();
LLSpatialPartition::sTeleportRequested = TRUE;
}
if (gSavedSettings.getBOOL("SpeedRez"))
{
F32 draw_distance = gSavedSettings.getF32("RenderFarClip");
if (gSavedDrawDistance < draw_distance)
{
gSavedDrawDistance = draw_distance;
}
gSavedSettings.setF32("SavedRenderFarClip", gSavedDrawDistance);
gSavedSettings.setF32("RenderFarClip", 32.0f);
}
if(gSavedSettings.getBOOL("OptionPlayTpSound"))
make_ui_sound("UISndTeleportOut");
}
// MBW -- Let the voice client know a teleport has begun so it can leave the existing channel.
// This was breaking the case of teleporting within a single sim. Backing it out for now.
// LLVoiceClient::getInstance()->leaveChannel();
return true;
}
bool LLAgent::hasRestartableFailedTeleportRequest()
{
return ((mTeleportRequest != NULL) && (mTeleportRequest->getStatus() == LLTeleportRequest::kFailed) &&
mTeleportRequest->canRestartTeleport());
}
void LLAgent::restartFailedTeleportRequest()
{
if (hasRestartableFailedTeleportRequest())
{
mTeleportRequest->setStatus(LLTeleportRequest::kRestartPending);
startTeleportRequest();
}
}
void LLAgent::clearTeleportRequest()
{
mTeleportRequest.reset();
}
void LLAgent::setMaturityRatingChangeDuringTeleport(U8 pMaturityRatingChange)
{
mIsMaturityRatingChangingDuringTeleport = true;
mMaturityRatingChange = pMaturityRatingChange;
}
bool LLAgent::hasPendingTeleportRequest()
{
return ((mTeleportRequest != NULL) &&
((mTeleportRequest->getStatus() == LLTeleportRequest::kPending) ||
(mTeleportRequest->getStatus() == LLTeleportRequest::kRestartPending)));
}
void LLAgent::startTeleportRequest()
{
if (hasPendingTeleportRequest())
{
if (!isMaturityPreferenceSyncedWithServer())
{
gTeleportDisplay = TRUE;
setTeleportState(TELEPORT_PENDING);
}
else
{
switch (mTeleportRequest->getStatus())
{
case LLTeleportRequest::kPending :
mTeleportRequest->setStatus(LLTeleportRequest::kStarted);
mTeleportRequest->startTeleport();
break;
case LLTeleportRequest::kRestartPending :
llassert(mTeleportRequest->canRestartTeleport());
mTeleportRequest->setStatus(LLTeleportRequest::kStarted);
mTeleportRequest->restartTeleport();
break;
default :
llassert(0);
break;
}
}
}
}
void LLAgent::handleTeleportFinished()
{
clearTeleportRequest();
if (mIsMaturityRatingChangingDuringTeleport)
{
// notify user that the maturity preference has been changed
std::string maturityRating = LLViewerRegion::accessToString(mMaturityRatingChange);
LLStringUtil::toLower(maturityRating);
LLSD args;
args["RATING"] = maturityRating;
LLNotificationsUtil::add("PreferredMaturityChanged", args);
mIsMaturityRatingChangingDuringTeleport = false;
}
// Init SLM Marketplace connection so we know which UI should be used for the user as a merchant
// Note: Eventually, all merchant will be migrated to the new SLM system and there will be no reason to show the old UI at all.
// Note: Some regions will not support the SLM cap for a while so we need to do that check for each teleport.
// *TODO : Suppress that line from here once the whole grid migrated to SLM and move it to idle_startup() (llstartup.cpp)
check_merchant_status();
}
void LLAgent::handleTeleportFailed()
{
if (mTeleportRequest != NULL)
{
mTeleportRequest->setStatus(LLTeleportRequest::kFailed);
}
if (mIsMaturityRatingChangingDuringTeleport)
{
// notify user that the maturity preference has been changed
std::string maturityRating = LLViewerRegion::accessToString(mMaturityRatingChange);
LLStringUtil::toLower(maturityRating);
LLSD args;
args["RATING"] = maturityRating;
LLNotificationsUtil::add("PreferredMaturityChanged", args);
mIsMaturityRatingChangingDuringTeleport = false;
}
}
void LLAgent::teleportRequest(
const U64& region_handle,
const LLVector3& pos_local,
bool look_at_from_camera)
{
LLViewerRegion* regionp = getRegion();
bool is_local = (region_handle == to_region_handle(getPositionGlobal()));
if(regionp && teleportCore(is_local))
{
LL_INFOS("") << "TeleportLocationRequest: '" << region_handle << "':"
<< pos_local << LL_ENDL;
LLMessageSystem* msg = gMessageSystem;
msg->newMessage("TeleportLocationRequest");
msg->nextBlockFast(_PREHASH_AgentData);
msg->addUUIDFast(_PREHASH_AgentID, getID());
msg->addUUIDFast(_PREHASH_SessionID, getSessionID());
msg->nextBlockFast(_PREHASH_Info);
msg->addU64("RegionHandle", region_handle);
msg->addVector3("Position", pos_local);
// <edit>
//LLVector3 look_at(0,1,0);
LLVector3 look_at = LLViewerCamera::getInstance()->getAtAxis();
/*if (look_at_from_camera)
{
look_at = LLViewerCamera::getInstance()->getAtAxis();
}*/
// </edit>
msg->addVector3("LookAt", look_at);
sendReliableMessage();
}
}
// Landmark ID = LLUUID::null means teleport home
void LLAgent::teleportViaLandmark(const LLUUID& landmark_asset_id)
{
// [RLVa:KB] - Checked: 2010-08-22 (RLVa-1.2.1a) | Modified: RLVa-1.2.1a
// NOTE: we'll allow teleporting home unless both @tplm=n *and* @tploc=n restricted
if ( (rlv_handler_t::isEnabled()) &&
( ( (landmark_asset_id.notNull()) ? gRlvHandler.hasBehaviour(RLV_BHVR_TPLM)
: gRlvHandler.hasBehaviour(RLV_BHVR_TPLM) && gRlvHandler.hasBehaviour(RLV_BHVR_TPLOC) ) ||
((gRlvHandler.hasBehaviour(RLV_BHVR_UNSIT)) && (isAgentAvatarValid()) && (gAgentAvatarp->isSitting())) ))
{
RlvUtil::notifyBlocked(RLV_STRING_BLOCKED_TELEPORT);
return;
}
// [/RLVa:KB]
mTeleportRequest = LLTeleportRequestPtr(new LLTeleportRequestViaLandmark(landmark_asset_id));
startTeleportRequest();
}
void LLAgent::doTeleportViaLandmark(const LLUUID& landmark_asset_id)
{
LLViewerRegion *regionp = getRegion();
if(regionp && teleportCore())
{
LLMessageSystem* msg = gMessageSystem;
msg->newMessageFast(_PREHASH_TeleportLandmarkRequest);
msg->nextBlockFast(_PREHASH_Info);
msg->addUUIDFast(_PREHASH_AgentID, getID());
msg->addUUIDFast(_PREHASH_SessionID, getSessionID());
msg->addUUIDFast(_PREHASH_LandmarkID, landmark_asset_id);
sendReliableMessage();
}
}
void LLAgent::teleportViaLure(const LLUUID& lure_id, BOOL godlike)
{
mTeleportRequest = LLTeleportRequestPtr(new LLTeleportRequestViaLure(lure_id, godlike));
startTeleportRequest();
}
void LLAgent::doTeleportViaLure(const LLUUID& lure_id, BOOL godlike)
{
LLViewerRegion* regionp = getRegion();
if(regionp && teleportCore())
{
U32 teleport_flags = 0x0;
if (godlike)
{
teleport_flags |= TELEPORT_FLAGS_VIA_GODLIKE_LURE;
teleport_flags |= TELEPORT_FLAGS_DISABLE_CANCEL;
}
else
{
teleport_flags |= TELEPORT_FLAGS_VIA_LURE;
}
// send the message
LLMessageSystem* msg = gMessageSystem;
msg->newMessageFast(_PREHASH_TeleportLureRequest);
msg->nextBlockFast(_PREHASH_Info);
msg->addUUIDFast(_PREHASH_AgentID, getID());
msg->addUUIDFast(_PREHASH_SessionID, getSessionID());
msg->addUUIDFast(_PREHASH_LureID, lure_id);
// teleport_flags is a legacy field, now derived sim-side:
msg->addU32("TeleportFlags", teleport_flags);
sendReliableMessage();
}
}
// James Cook, July 28, 2005
void LLAgent::teleportCancel()
{
if (!hasPendingTeleportRequest())
{
LLViewerRegion* regionp = getRegion();
if(regionp)
{
// send the message
LLMessageSystem* msg = gMessageSystem;
msg->newMessage("TeleportCancel");
msg->nextBlockFast(_PREHASH_Info);
msg->addUUIDFast(_PREHASH_AgentID, getID());
msg->addUUIDFast(_PREHASH_SessionID, getSessionID());
sendReliableMessage();
}
mTeleportCanceled = mTeleportRequest;
}
clearTeleportRequest();
gAgent.setTeleportState( LLAgent::TELEPORT_NONE );
gPipeline.resetVertexBuffers();
}
void LLAgent::restoreCanceledTeleportRequest()
{
if (mTeleportCanceled != NULL)
{
gAgent.setTeleportState( LLAgent::TELEPORT_REQUESTED );
mTeleportRequest = mTeleportCanceled;
mTeleportCanceled.reset();
gTeleportDisplay = TRUE;
gTeleportDisplayTimer.reset();
}
}
void LLAgent::teleportViaLocation(const LLVector3d& pos_global)
{
// [RLVa:KB] - Checked: 2010-03-02 (RLVa-1.2.0c) | Modified: RLVa-1.2.0a
if ( (rlv_handler_t::isEnabled()) && (!RlvUtil::isForceTp()) )
{
// If we're getting teleported due to @tpto we should disregard any @tploc=n or @unsit=n restrictions from the same object
if ( (gRlvHandler.hasBehaviourExcept(RLV_BHVR_TPLOC, gRlvHandler.getCurrentObject())) ||
( (isAgentAvatarValid()) && (gAgentAvatarp->isSitting()) &&
(gRlvHandler.hasBehaviourExcept(RLV_BHVR_UNSIT, gRlvHandler.getCurrentObject()))) )
{
RlvUtil::notifyBlocked(RLV_STRING_BLOCKED_TELEPORT);
return;
}
if ( (gRlvHandler.getCurrentCommand()) && (RLV_BHVR_TPTO == gRlvHandler.getCurrentCommand()->getBehaviourType()) )
{
gRlvHandler.setCanCancelTp(false);
}
}
// [/RLVa:KB]
mTeleportRequest = LLTeleportRequestPtr(new LLTeleportRequestViaLocation(pos_global));
startTeleportRequest();
}
void LLAgent::doTeleportViaLocation(const LLVector3d& pos_global)
{
LLViewerRegion* regionp = getRegion();
if (!regionp)
{
return;
}
U64 handle = to_region_handle(pos_global);
LLSimInfo* info = LLWorldMap::getInstance()->simInfoFromHandle(handle);
bool calc = gSavedSettings.getBOOL("OptionOffsetTPByAgentHeight");
LLVector3 offset = LLVector3(0.f,0.f,0.f);
if(calc && isAgentAvatarValid())
offset += LLVector3(0.f,0.f,gAgentAvatarp->getScale().mV[2] / 2.0);
if(regionp && info)
{
LLVector3d region_origin = info->getGlobalOrigin();
LLVector3 pos_local(
(F32)(pos_global.mdV[VX] - region_origin.mdV[VX]),
(F32)(pos_global.mdV[VY] - region_origin.mdV[VY]),
(F32)(pos_global.mdV[VZ]));
// <FS:CR> Aurora-sim var region teleports
//teleportRequest(handle, pos_local);
teleportRequest(info->getHandle(), pos_local);
// </FS:CR>
}
else if(regionp &&
teleportCore(regionp->getHandle() == to_region_handle_global((F32)pos_global.mdV[VX], (F32)pos_global.mdV[VY])))
{
LL_WARNS() << "Using deprecated teleportlocationrequest." << LL_ENDL;
// send the message
LLMessageSystem* msg = gMessageSystem;
msg->newMessageFast(_PREHASH_TeleportLocationRequest);
msg->nextBlockFast(_PREHASH_AgentData);
msg->addUUIDFast(_PREHASH_AgentID, getID());
msg->addUUIDFast(_PREHASH_SessionID, getSessionID());
msg->nextBlockFast(_PREHASH_Info);
F32 width = regionp->getWidth();
LLVector3 pos(fmod((F32)pos_global.mdV[VX], width),
fmod((F32)pos_global.mdV[VY], width),
(F32)pos_global.mdV[VZ]);
F32 region_x = (F32)(pos_global.mdV[VX]);
F32 region_y = (F32)(pos_global.mdV[VY]);
U64 region_handle = to_region_handle_global(region_x, region_y);
msg->addU64Fast(_PREHASH_RegionHandle, region_handle);
msg->addVector3Fast(_PREHASH_Position, pos);
pos.mV[VX] += 1;
// <edit>
LLVector3 lookat = LLViewerCamera::getInstance()->getAtAxis();
//msg->addVector3Fast(_PREHASH_LookAt, pos);
msg->addVector3Fast(_PREHASH_LookAt, lookat);
// </edit>
sendReliableMessage();
}
}
// Teleport to global position, but keep facing in the same direction
void LLAgent::teleportViaLocationLookAt(const LLVector3d& pos_global)
{
// [RLVa:KB] - Checked: 2010-10-07 (RLVa-1.2.1f) | Added: RLVa-1.2.1f
// RELEASE-RLVa: [SL-2.2.0] Make sure this isn't used for anything except double-click teleporting
if ( (rlv_handler_t::isEnabled()) && (!RlvUtil::isForceTp()) &&
((gRlvHandler.hasBehaviour(RLV_BHVR_SITTP)) || (!RlvActions::canStand())) )
{
RlvUtil::notifyBlocked(RLV_STRING_BLOCKED_TELEPORT);
return;
}
// [/RLVa:KB]
mTeleportRequest = LLTeleportRequestPtr(new LLTeleportRequestViaLocationLookAt(pos_global));
startTeleportRequest();
}
void LLAgent::doTeleportViaLocationLookAt(const LLVector3d& pos_global)
{
mbTeleportKeepsLookAt = true;
if(!gAgentCamera.isfollowCamLocked())
{
gAgentCamera.setFocusOnAvatar(FALSE, ANIMATE); // detach camera form avatar, so it keeps direction
}
U64 region_handle = to_region_handle(pos_global);
// <FS:CR> Aurora-sim var region teleports
LLSimInfo* simInfo = LLWorldMap::instance().simInfoFromHandle(region_handle);
if (simInfo)
{
region_handle = simInfo->getHandle();
}
// </FS:CR>
LLVector3 pos_local = (LLVector3)(pos_global - from_region_handle(region_handle));
teleportRequest(region_handle, pos_local, getTeleportKeepsLookAt());
}
LLAgent::ETeleportState LLAgent::getTeleportState() const
{
return (mTeleportRequest && (mTeleportRequest->getStatus() == LLTeleportRequest::kFailed)) ?
TELEPORT_NONE : mTeleportState;
}
void LLAgent::setTeleportState(ETeleportState state)
{
if (mTeleportRequest && (state != TELEPORT_NONE) && (mTeleportRequest->getStatus() == LLTeleportRequest::kFailed))
{ // A late message has come in regarding a failed teleport.
// We have already decided that it failed so should not reinitiate the teleport sequence in the viewer.
LL_WARNS("Teleport") << "Attempt to set teleport state to " << state <<
" for previously failed teleport. Ignore!" << LL_ENDL;
return;
}
mTeleportState = state;
static const LLCachedControl<bool> freeze_time("FreezeTime",false);
if (mTeleportState > TELEPORT_NONE && freeze_time)
{
LLFloaterSnapshot::hide(0);
}
switch (mTeleportState)
{
case TELEPORT_NONE:
mbTeleportKeepsLookAt = false;
mIsCrossingRegion = false; // Attachments getting lost on TP; finished TP
break;
case TELEPORT_MOVING:
// We're outa here. Save "back" slurl.
LLAgentUI::buildSLURL(*mTeleportSourceSLURL);
break;
case TELEPORT_ARRIVING:
// First two position updates after a teleport tend to be weird
LLViewerStats::getInstance()->mAgentPositionSnaps.mCountOfNextUpdatesToIgnore = 2;
// Let the interested parties know we've teleported.
LLViewerParcelMgr::getInstance()->onTeleportFinished(false, getPositionGlobal());
break;
default:
break;
}
}
void LLAgent::stopCurrentAnimations()
{
// This function stops all current overriding animations on this
// avatar, propagating this change back to the server.
if (isAgentAvatarValid())
{
uuid_vec_t anim_ids;
for ( LLVOAvatar::AnimIterator anim_it =
gAgentAvatarp->mPlayingAnimations.begin();
anim_it != gAgentAvatarp->mPlayingAnimations.end();
anim_it++)
{
if (anim_it->first ==
ANIM_AGENT_SIT_GROUND_CONSTRAINED)
{
// don't cancel a ground-sit anim, as viewers
// use this animation's status in
// determining whether we're sitting. ick.
}
else
{
// stop this animation locally
gAgentAvatarp->stopMotion(anim_it->first, TRUE);
// ...and tell the server to tell everyone.
anim_ids.push_back(anim_it->first);
}
}
sendAnimationRequests(anim_ids, ANIM_REQUEST_STOP);
// Tell the region to clear any animation state overrides
sendAnimationStateReset();
// Revoke all animation permissions
if (mRegionp &&
gSavedSettings.getBOOL("RevokePermsOnStopAnimation"))
{
U32 permissions = LSCRIPTRunTimePermissionBits[SCRIPT_PERMISSION_TRIGGER_ANIMATION] | LSCRIPTRunTimePermissionBits[SCRIPT_PERMISSION_OVERRIDE_ANIMATIONS];
sendRevokePermissions(mRegionp->getRegionID(), permissions);
if (gAgentAvatarp->isSitting())
{ // Also stand up, since auto-granted sit animation permission has been revoked
gAgent.standUp();
}
}
// re-assert at least the default standing animation, because
// viewers get confused by avs with no associated anims.
sendAnimationRequest(ANIM_AGENT_STAND, ANIM_REQUEST_START);
}
}
void LLAgent::fidget()
{
if (!getAFK())
{
F32 curTime = mFidgetTimer.getElapsedTimeF32();
if (curTime > mNextFidgetTime)
{
// pick a random fidget anim here
S32 oldFidget = mCurrentFidget;
mCurrentFidget = ll_rand(NUM_AGENT_STAND_ANIMS);
if (mCurrentFidget != oldFidget)
{
//LLAgent::stopFidget();
// <edit>
// for the sack of smaller packets, make this cancel the last one only
if(oldFidget != 0)
sendAnimationRequest(AGENT_STAND_ANIMS[oldFidget],ANIM_REQUEST_STOP);
// </edit>
switch(mCurrentFidget)
{
case 0:
mCurrentFidget = 0;
break;
case 1:
sendAnimationRequest(ANIM_AGENT_STAND_1, ANIM_REQUEST_START);
mCurrentFidget = 1;
break;
case 2:
sendAnimationRequest(ANIM_AGENT_STAND_2, ANIM_REQUEST_START);
mCurrentFidget = 2;
break;
case 3:
sendAnimationRequest(ANIM_AGENT_STAND_3, ANIM_REQUEST_START);
mCurrentFidget = 3;
break;
case 4:
sendAnimationRequest(ANIM_AGENT_STAND_4, ANIM_REQUEST_START);
mCurrentFidget = 4;
break;
}
}
// calculate next fidget time
mNextFidgetTime = curTime + ll_frand(MAX_FIDGET_TIME - MIN_FIDGET_TIME) + MIN_FIDGET_TIME;
}
}
}
void LLAgent::stopFidget()
{
const uuid_vec_t anims {
ANIM_AGENT_STAND_1,
ANIM_AGENT_STAND_2,
ANIM_AGENT_STAND_3,
ANIM_AGENT_STAND_4,
};
gAgent.sendAnimationRequests(anims, ANIM_REQUEST_STOP);
}
void LLAgent::requestEnterGodMode()
{
LLMessageSystem* msg = gMessageSystem;
msg->newMessageFast(_PREHASH_RequestGodlikePowers);
msg->nextBlockFast(_PREHASH_AgentData);
msg->addUUIDFast(_PREHASH_AgentID, gAgent.getID());
msg->addUUIDFast(_PREHASH_SessionID, gAgent.getSessionID());
msg->nextBlockFast(_PREHASH_RequestBlock);
msg->addBOOLFast(_PREHASH_Godlike, TRUE);
msg->addUUIDFast(_PREHASH_Token, LLUUID::null);
// simulators need to know about your request
sendReliableMessage();
}
void LLAgent::requestLeaveGodMode()
{
LLMessageSystem* msg = gMessageSystem;
msg->newMessageFast(_PREHASH_RequestGodlikePowers);
msg->nextBlockFast(_PREHASH_AgentData);
msg->addUUIDFast(_PREHASH_AgentID, gAgent.getID());
msg->addUUIDFast(_PREHASH_SessionID, gAgent.getSessionID());
msg->nextBlockFast(_PREHASH_RequestBlock);
msg->addBOOLFast(_PREHASH_Godlike, FALSE);
msg->addUUIDFast(_PREHASH_Token, LLUUID::null);
// simulator needs to know about your request
sendReliableMessage();
}
extern void dump_visual_param(apr_file_t* file, LLVisualParam const* viewer_param, F32 value);
extern std::string get_sequential_numbered_file_name(const std::string& prefix,
const std::string& suffix);
// For debugging, trace agent state at times appearance message are sent out.
void LLAgent::dumpSentAppearance(const std::string& dump_prefix)
{
std::string outfilename = get_sequential_numbered_file_name(dump_prefix,".xml");
LLAPRFile outfile;
std::string fullpath = gDirUtilp->getExpandedFilename(LL_PATH_LOGS,outfilename);
outfile.open(fullpath, LL_APR_WB );
apr_file_t* file = outfile.getFileHandle();
if (!file)
{
return;
}
else
{
LL_DEBUGS("Avatar") << "dumping sent appearance message to " << fullpath << LL_ENDL;
}
LLVisualParam* appearance_version_param = gAgentAvatarp->getVisualParam(11000);
if (appearance_version_param)
{
F32 value = appearance_version_param->getWeight();
dump_visual_param(file, appearance_version_param, value);
}
for (LLAvatarAppearanceDictionary::Textures::const_iterator iter = LLAvatarAppearanceDictionary::getInstance()->getTextures().begin();
iter != LLAvatarAppearanceDictionary::getInstance()->getTextures().end();
++iter)
{
const ETextureIndex index = iter->first;
const LLAvatarAppearanceDictionary::TextureEntry *texture_dict = iter->second;
if (texture_dict->mIsBakedTexture)
{
LLTextureEntry* entry = gAgentAvatarp->getTE((U8) index);
const LLUUID& uuid = entry->getID();
apr_file_printf( file, "\t\t<texture te=\"%i\" uuid=\"%s\"/>\n", index, uuid.asString().c_str());
}
}
}
//-----------------------------------------------------------------------------
// sendAgentSetAppearance()
//-----------------------------------------------------------------------------
void LLAgent::sendAgentSetAppearance()
{
if (gAgentQueryManager.mNumPendingQueries > 0)
{
return;
}
if (!isAgentAvatarValid() || (getRegion() && getRegion()->getCentralBakeVersion())) return;
// At this point we have a complete appearance to send and are in a non-baking region.
// DRANO FIXME
//gAgentAvatarp->setIsUsingServerBakes(FALSE);
S32 sb_count, host_count, both_count, neither_count;
gAgentAvatarp->bakedTextureOriginCounts(sb_count, host_count, both_count, neither_count);
if (both_count != 0 || neither_count != 0)
{
LL_WARNS() << "bad bake texture state " << sb_count << "," << host_count << "," << both_count << "," << neither_count << LL_ENDL;
}
if (sb_count != 0 && host_count == 0)
{
gAgentAvatarp->setIsUsingServerBakes(true);
}
else if (sb_count == 0 && host_count != 0)
{
gAgentAvatarp->setIsUsingServerBakes(false);
}
else if (sb_count + host_count > 0)
{
LL_WARNS() << "unclear baked texture state, not sending appearance" << LL_ENDL;
return;
}
LL_INFOS("Avatar") << gAgentAvatarp->avString() << "TAT: Sent AgentSetAppearance: " << gAgentAvatarp->getBakedStatusForPrintout() << LL_ENDL;
//dumpAvatarTEs( "sendAgentSetAppearance()" );
LLMessageSystem* msg = gMessageSystem;
msg->newMessageFast(_PREHASH_AgentSetAppearance);
msg->nextBlockFast(_PREHASH_AgentData);
msg->addUUIDFast(_PREHASH_AgentID, getID());
msg->addUUIDFast(_PREHASH_SessionID, getSessionID());
// correct for the collision tolerance (to make it look like the
// agent is actually walking on the ground/object)
// NOTE -- when we start correcting all of the other Havok geometry
// to compensate for the COLLISION_TOLERANCE ugliness we will have
// to tweak this number again
LLVector3 body_size = gAgentAvatarp->mBodySize + gAgentAvatarp->getLegacyAvatarOffset();
msg->addVector3Fast(_PREHASH_Size, body_size);
// To guard against out of order packets
// Note: always start by sending 1. This resets the server's count. 0 on the server means "uninitialized"
mAppearanceSerialNum++;
msg->addU32Fast(_PREHASH_SerialNum, mAppearanceSerialNum );
// is texture data current relative to wearables?
// KLW - TAT this will probably need to check the local queue.
BOOL textures_current = gAgentAvatarp->areTexturesCurrent();
for(U8 baked_index = 0; baked_index < BAKED_NUM_INDICES; baked_index++ )
{
const ETextureIndex texture_index = LLAvatarAppearanceDictionary::bakedToLocalTextureIndex((EBakedTextureIndex)baked_index);
// if we're not wearing a skirt, we don't need the texture to be baked
if (texture_index == TEX_SKIRT_BAKED && !gAgentAvatarp->isWearingWearableType(LLWearableType::WT_SKIRT))
{
continue;
}
// IMG_DEFAULT_AVATAR means not baked. 0 index should be ignored for baked textures
if (!gAgentAvatarp->isTextureDefined(texture_index, 0))
{
LL_DEBUGS("Avatar") << "texture not current for baked " << (S32)baked_index << " local " << (S32)texture_index << LL_ENDL;
textures_current = FALSE;
break;
}
}
// only update cache entries if we have all our baked textures
// FIXME DRANO need additional check for not in appearance editing
// mode, if still using local composites need to set using local
// composites to false, and update mesh textures.
if (textures_current)
{
bool enable_verbose_dumps = gSavedSettings.getBOOL("DebugAvatarAppearanceMessage");
std::string dump_prefix = gAgentAvatarp->getFullname() + "_sent_appearance";
if (enable_verbose_dumps)
{
dumpSentAppearance(dump_prefix);
}
LL_INFOS("Avatar") << gAgentAvatarp->avString() << "TAT: Sending cached texture data" << LL_ENDL;
for (U8 baked_index = 0; baked_index < BAKED_NUM_INDICES; baked_index++)
{
BOOL generate_valid_hash = TRUE;
if (isAgentAvatarValid() && !gAgentAvatarp->isBakedTextureFinal((LLAvatarAppearanceDefines::EBakedTextureIndex)baked_index))
{
generate_valid_hash = FALSE;
LL_DEBUGS("Avatar") << gAgentAvatarp->avString() << "Not caching baked texture upload for " << (U32)baked_index << " due to being uploaded at low resolution." << LL_ENDL;
}
const LLUUID hash = gAgentWearables.computeBakedTextureHash((EBakedTextureIndex) baked_index, generate_valid_hash);
if (hash.notNull())
{
ETextureIndex texture_index = LLAvatarAppearanceDictionary::bakedToLocalTextureIndex((EBakedTextureIndex) baked_index);
msg->nextBlockFast(_PREHASH_WearableData);
msg->addUUIDFast(_PREHASH_CacheID, hash);
msg->addU8Fast(_PREHASH_TextureIndex, (U8)texture_index);
}
}
msg->nextBlockFast(_PREHASH_ObjectData);
gAgentAvatarp->sendAppearanceMessage( gMessageSystem );
}
else
{
// If the textures aren't baked, send NULL for texture IDs
// This means the baked texture IDs on the server will be untouched.
// Once all textures are baked, another AvatarAppearance message will be sent to update the TEs
msg->nextBlockFast(_PREHASH_ObjectData);
gMessageSystem->addBinaryDataFast(_PREHASH_TextureEntry, nullptr, 0);
}
S32 transmitted_params = 0;
for (LLViewerVisualParam* param = (LLViewerVisualParam*)gAgentAvatarp->getFirstVisualParam();
param;
param = (LLViewerVisualParam*)gAgentAvatarp->getNextVisualParam())
{
if (param->getGroup() == VISUAL_PARAM_GROUP_TWEAKABLE ||
param->getGroup() == VISUAL_PARAM_GROUP_TRANSMIT_NOT_TWEAKABLE) // do not transmit params of group VISUAL_PARAM_GROUP_TWEAKABLE_NO_TRANSMIT
{
msg->nextBlockFast(_PREHASH_VisualParam );
// We don't send the param ids. Instead, we assume that the receiver has the same params in the same sequence.
const F32 param_value = param->getWeight();
const U8 new_weight = F32_to_U8(param_value, param->getMinWeight(), param->getMaxWeight());
msg->addU8Fast(_PREHASH_ParamValue, new_weight );
transmitted_params++;
}
}
LL_INFOS() << "Avatar XML num VisualParams transmitted = " << transmitted_params << LL_ENDL;
if (transmitted_params < 218) LLNotificationsUtil::add("SGIncompleteAppearance");
sendReliableMessage();
}
void LLAgent::sendAgentDataUpdateRequest()
{
gMessageSystem->newMessageFast(_PREHASH_AgentDataUpdateRequest);
gMessageSystem->nextBlockFast(_PREHASH_AgentData);
gMessageSystem->addUUIDFast(_PREHASH_AgentID, gAgent.getID() );
gMessageSystem->addUUIDFast(_PREHASH_SessionID, gAgent.getSessionID());
sendReliableMessage();
}
void LLAgent::sendAgentUserInfoRequest()
{
std::string cap;
if (getID().isNull())
return; // not logged in
if (mRegionp)
cap = mRegionp->getCapability("UserInfo");
if (!cap.empty())
{
LLHTTPClient::get(cap, new LLCoroResponder(
boost::bind(&LLAgent::requestAgentUserInfoCoro, this, _1)));
}
else
{
sendAgentUserInfoRequestMessage();
}
}
void LLAgent::requestAgentUserInfoCoro(const LLCoroResponder& responder)
{
const auto& result = responder.getContent();
const auto& status = responder.getStatus();
if (!responder.isGoodStatus(status))
{
LL_WARNS("UserInfo") << "Failed to get user information: " << result["message"] << "Status " << status << " Reason: " << responder.getReason() << LL_ENDL;
return;
}
bool im_via_email;
bool is_verified_email;
std::string email;
std::string dir_visibility;
im_via_email = result["im_via_email"].asBoolean();
is_verified_email = result["is_verified"].asBoolean();
email = result["email"].asString();
dir_visibility = result["directory_visibility"].asString();
// TODO: This should probably be changed. I'm not entirely comfortable
// having LLAgent interact directly with the UI in this way.
LLFloaterPreference::updateUserInfo(dir_visibility, im_via_email, email, is_verified_email);
LLFloaterPostcard::updateUserInfo(email);
}
void LLAgent::sendAgentUpdateUserInfo(bool im_via_email, const std::string& directory_visibility)
{
std::string cap;
if (getID().isNull())
return; // not logged in
if (mRegionp)
cap = mRegionp->getCapability("UserInfo");
if (!cap.empty())
{
LLSD body(LLSDMap
("dir_visibility", LLSD::String(directory_visibility))
("im_via_email", LLSD::Boolean(im_via_email)));
LLHTTPClient::post(cap, body, new LLCoroResponder(
boost::bind(&LLAgent::updateAgentUserInfoCoro, this, _1)));
}
else
{
sendAgentUpdateUserInfoMessage(im_via_email, directory_visibility);
}
}
void LLAgent::updateAgentUserInfoCoro(const LLCoroResponder& responder)
{
const auto& result = responder.getContent();
const auto& status = responder.getStatus();
if (!responder.isGoodStatus(status))
{
LL_WARNS("UserInfo") << "Failed to set user information." << LL_ENDL;
}
else if (!result["success"].asBoolean())
{
LL_WARNS("UserInfo") << "Failed to set user information: " << result["message"] << LL_ENDL;
}
}
// deprecated:
// May be removed when UserInfo cap propagates to all simhosts in grid
void LLAgent::sendAgentUserInfoRequestMessage()
{
gMessageSystem->newMessageFast(_PREHASH_UserInfoRequest);
gMessageSystem->nextBlockFast(_PREHASH_AgentData);
gMessageSystem->addUUIDFast(_PREHASH_AgentID, getID());
gMessageSystem->addUUIDFast(_PREHASH_SessionID, getSessionID());
sendReliableMessage();
}
void LLAgent::sendAgentUpdateUserInfoMessage(bool im_via_email, const std::string& directory_visibility)
{
gMessageSystem->newMessageFast(_PREHASH_UpdateUserInfo);
gMessageSystem->nextBlockFast(_PREHASH_AgentData);
gMessageSystem->addUUIDFast(_PREHASH_AgentID, getID());
gMessageSystem->addUUIDFast(_PREHASH_SessionID, getSessionID());
gMessageSystem->nextBlockFast(_PREHASH_UserData);
gMessageSystem->addBOOLFast(_PREHASH_IMViaEMail, im_via_email);
gMessageSystem->addString("DirectoryVisibility", directory_visibility);
gAgent.sendReliableMessage();
}
// end deprecated
//------
void LLAgent::observeFriends()
{
if(!mFriendObserver)
{
mFriendObserver = new LLAgentFriendObserver;
LLAvatarTracker::instance().addObserver(mFriendObserver);
friendsChanged();
}
}
void LLAgent::parseTeleportMessages(const std::string& xml_filename)
{
LLXMLNodePtr root;
BOOL success = LLUICtrlFactory::getLayeredXMLNode(xml_filename, root);
if (!success || !root || !root->hasName( "teleport_messages" ))
{
LL_ERRS() << "Problem reading teleport string XML file: "
<< xml_filename << LL_ENDL;
return;
}
for (LLXMLNode* message_set = root->getFirstChild();
message_set != NULL;
message_set = message_set->getNextSibling())
{
if ( !message_set->hasName("message_set") ) continue;
std::map<std::string, std::string> *teleport_msg_map = NULL;
std::string message_set_name;
if ( message_set->getAttributeString("name", message_set_name) )
{
//now we loop over all the string in the set and add them
//to the appropriate set
if ( message_set_name == "errors" )
{
teleport_msg_map = &sTeleportErrorMessages;
}
else if ( message_set_name == "progress" )
{
teleport_msg_map = &sTeleportProgressMessages;
}
}
if ( !teleport_msg_map ) continue;
std::string message_name;
for (LLXMLNode* message_node = message_set->getFirstChild();
message_node != NULL;
message_node = message_node->getNextSibling())
{
if ( message_node->hasName("message") &&
message_node->getAttributeString("name", message_name) )
{
(*teleport_msg_map)[message_name] =
message_node->getTextContents();
} //end if ( message exists and has a name)
} //end for (all message in set)
}//end for (all message sets in xml file)
}
const void LLAgent::getTeleportSourceSLURL(LLSLURL& slurl) const
{
slurl = *mTeleportSourceSLURL;
}
void LLAgent::dumpGroupInfo()
{
LL_INFOS() << "group " << mGroupName << LL_ENDL;
LL_INFOS() << "ID " << mGroupID << LL_ENDL;
LL_INFOS() << "powers " << mGroupPowers << LL_ENDL;
LL_INFOS() << "title " << mGroupTitle << LL_ENDL;
//LL_INFOS() << "insig " << mGroupInsigniaID << LL_ENDL;
}
// Draw a representation of current autopilot target
void LLAgent::renderAutoPilotTarget()
{
if (mAutoPilot)
{
F32 height_meters;
LLVector3d target_global;
gGL.matrixMode(LLRender::MM_MODELVIEW);
gGL.pushMatrix();
// not textured
gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
// lovely green
gGL.color4f(0.f, 1.f, 1.f, 1.f);
target_global = mAutoPilotTargetGlobal;
gGL.translatef((F32)(target_global.mdV[VX]), (F32)(target_global.mdV[VY]), (F32)(target_global.mdV[VZ]));
height_meters = 1.f;
gGL.scalef(height_meters, height_meters, height_meters);
gSphere.render();
gGL.popMatrix();
}
}
void LLAgent::showLureDestination(const std::string fromname, U64& handle, U32 x, U32 y, U32 z)
{
LLSimInfo* siminfo = LLWorldMap::getInstance()->simInfoFromHandle(handle);
if(mPendingLure)
delete mPendingLure;
mPendingLure = new SHLureRequest(fromname,handle,x,y,z);
if(siminfo) //We already have an entry? Go right on to displaying it.
{
onFoundLureDestination(siminfo);
}
else
{
U32 grid_x, grid_y;
grid_from_region_handle(handle,&grid_x,&grid_y);
LLWorldMapMessage::getInstance()->sendMapBlockRequest(grid_x, grid_y, grid_x, grid_y, true); //Will call onFoundLureDestination on response
}
}
void LLAgent::onFoundLureDestination(LLSimInfo *siminfo)
{
if(!mPendingLure)
return;
if(!siminfo)
siminfo = LLWorldMap::getInstance()->simInfoFromHandle(mPendingLure->mRegionHandle);
if(siminfo)
{
const std::string sim_name = siminfo->getName();
const std::string maturity = siminfo->getAccessString();
LL_INFOS() << mPendingLure->mAvatarName << "'s teleport lure is to " << sim_name << " (" << maturity << ")" << LL_ENDL;
LLStringUtil::format_map_t args;
args["[NAME]"] = mPendingLure->mAvatarName;
args["[DESTINATION]"] = LLSLURL(sim_name,mPendingLure->mPosLocal).getSLURLString();
std::string msg = LLTrans::getString("TeleportOfferMaturity", args);
if (!maturity.empty())
{
msg.append(llformat(" (%s)", maturity.c_str()));
}
LLChat chat(msg);
chat.mSourceType = CHAT_SOURCE_SYSTEM;
LLFloaterChat::addChat(chat);
}
else
LL_WARNS() << "Grand scheme failed" << LL_ENDL;
delete mPendingLure;
mPendingLure = NULL;
}
/********************************************************************************/
LLAgentQueryManager gAgentQueryManager;
LLAgentQueryManager::LLAgentQueryManager() :
mWearablesCacheQueryID(0),
mNumPendingQueries(0),
mUpdateSerialNum(0)
{
for (U32 i = 0; i < BAKED_NUM_INDICES; i++)
{
mActiveCacheQueries[i] = 0;
}
}
LLAgentQueryManager::~LLAgentQueryManager()
{
}
//-----------------------------------------------------------------------------
// LLTeleportRequest
//-----------------------------------------------------------------------------
LLTeleportRequest::LLTeleportRequest()
: mStatus(kPending)
{
}
LLTeleportRequest::~LLTeleportRequest()
{
}
bool LLTeleportRequest::canRestartTeleport()
{
return false;
}
void LLTeleportRequest::restartTeleport()
{
llassert(0);
}
//-----------------------------------------------------------------------------
// LLTeleportRequestViaLandmark
//-----------------------------------------------------------------------------
LLTeleportRequestViaLandmark::LLTeleportRequestViaLandmark(const LLUUID &pLandmarkId)
: LLTeleportRequest(),
mLandmarkId(pLandmarkId)
{
}
LLTeleportRequestViaLandmark::~LLTeleportRequestViaLandmark()
{
}
bool LLTeleportRequestViaLandmark::canRestartTeleport()
{
return true;
}
void LLTeleportRequestViaLandmark::startTeleport()
{
gAgent.doTeleportViaLandmark(getLandmarkId());
}
void LLTeleportRequestViaLandmark::restartTeleport()
{
gAgent.doTeleportViaLandmark(getLandmarkId());
}
//-----------------------------------------------------------------------------
// LLTeleportRequestViaLure
//-----------------------------------------------------------------------------
LLTeleportRequestViaLure::LLTeleportRequestViaLure(const LLUUID &pLureId, BOOL pIsLureGodLike)
: LLTeleportRequestViaLandmark(pLureId),
mIsLureGodLike(pIsLureGodLike)
{
}
LLTeleportRequestViaLure::~LLTeleportRequestViaLure()
{
}
bool LLTeleportRequestViaLure::canRestartTeleport()
{
// stinson 05/17/2012 : cannot restart a teleport via lure because of server-side restrictions
// The current scenario is as follows:
// 1. User A initializes a request for User B to teleport via lure
// 2. User B accepts the teleport via lure request
// 3. The server sees the init request from User A and the accept request from User B and matches them up
// 4. The server then removes the paired requests up from the "queue"
// 5. The server then fails User B's teleport for reason of maturity level (for example)
// 6. User B's viewer prompts user to increase their maturity level profile value.
// 7. User B confirms and accepts increase in maturity level
// 8. User B's viewer then attempts to teleport via lure again
// 9. This request will time-out on the viewer-side because User A's initial request has been removed from the "queue" in step 4
return false;
}
void LLTeleportRequestViaLure::startTeleport()
{
gAgent.doTeleportViaLure(getLandmarkId(), isLureGodLike());
}
//-----------------------------------------------------------------------------
// LLTeleportRequestViaLocation
//-----------------------------------------------------------------------------
LLTeleportRequestViaLocation::LLTeleportRequestViaLocation(const LLVector3d &pPosGlobal)
: LLTeleportRequest(),
mPosGlobal(pPosGlobal)
{
}
LLTeleportRequestViaLocation::~LLTeleportRequestViaLocation()
{
}
bool LLTeleportRequestViaLocation::canRestartTeleport()
{
return true;
}
void LLTeleportRequestViaLocation::startTeleport()
{
gAgent.doTeleportViaLocation(getPosGlobal());
}
void LLTeleportRequestViaLocation::restartTeleport()
{
gAgent.doTeleportViaLocation(getPosGlobal());
}
//-----------------------------------------------------------------------------
// LLTeleportRequestViaLocationLookAt
//-----------------------------------------------------------------------------
LLTeleportRequestViaLocationLookAt::LLTeleportRequestViaLocationLookAt(const LLVector3d &pPosGlobal)
: LLTeleportRequestViaLocation(pPosGlobal)
{
}
LLTeleportRequestViaLocationLookAt::~LLTeleportRequestViaLocationLookAt()
{
}
bool LLTeleportRequestViaLocationLookAt::canRestartTeleport()
{
return true;
}
void LLTeleportRequestViaLocationLookAt::startTeleport()
{
gAgent.doTeleportViaLocationLookAt(getPosGlobal());
}
void LLTeleportRequestViaLocationLookAt::restartTeleport()
{
gAgent.doTeleportViaLocationLookAt(getPosGlobal());
}
// EOF