Files
SingularityViewer/indra/newview/llviewerwearable.cpp
Aleric Inglewood 325ef60a8c Wearable export improvements.
Add grid nick to default filename.
Add grid nick and date to exported XML.
Add inventory path, name and description of item to exported XML.
2013-07-19 21:22:59 +02:00

728 lines
21 KiB
C++

/**
* @file llviewerwearable.cpp
* @brief LLViewerWearable class implementation
*
* $LicenseInfo:firstyear=2012&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2010, Linden Research, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
#include "llviewerprecompiledheaders.h"
#include "llagent.h"
#include "llagentcamera.h"
#include "llagentwearables.h"
#include "llfloatercustomize.h"
#include "llnotificationsutil.h"
#include "lltextureentry.h"
#include "llviewertexlayer.h"
#include "llvoavatarself.h"
#include "llavatarappearancedefines.h"
#include "llviewerwearable.h"
#include "llviewercontrol.h"
#include "llviewerregion.h"
#include "llinventoryobserver.h"
#include "llinventoryfunctions.h"
using namespace LLAvatarAppearanceDefines;
// support class - remove for 2.1 (hackity hack hack)
class LLOverrideBakedTextureUpdate
{
public:
LLOverrideBakedTextureUpdate(bool temp_state)
{
U32 num_bakes = (U32) LLAvatarAppearanceDefines::BAKED_NUM_INDICES;
for( U32 index = 0; index < num_bakes; ++index )
{
composite_enabled[index] = gAgentAvatarp->isCompositeUpdateEnabled(index);
}
gAgentAvatarp->setCompositeUpdatesEnabled(temp_state);
}
~LLOverrideBakedTextureUpdate()
{
U32 num_bakes = (U32)LLAvatarAppearanceDefines::BAKED_NUM_INDICES;
for( U32 index = 0; index < num_bakes; ++index )
{
gAgentAvatarp->setCompositeUpdatesEnabled(index, composite_enabled[index]);
}
}
private:
bool composite_enabled[LLAvatarAppearanceDefines::BAKED_NUM_INDICES];
};
// Private local functions
static std::string asset_id_to_filename(const LLUUID &asset_id);
LLViewerWearable::LLViewerWearable(const LLTransactionID& transaction_id) :
LLWearable()
{
mTransactionID = transaction_id;
mAssetID = mTransactionID.makeAssetID(gAgent.getSecureSessionID());
}
LLViewerWearable::LLViewerWearable(const LLAssetID& asset_id) :
LLWearable()
{
mAssetID = asset_id;
mTransactionID.setNull();
}
// virtual
LLViewerWearable::~LLViewerWearable()
{
}
// virtual
LLWearable::EImportResult LLViewerWearable::importStream( std::istream& input_stream, LLAvatarAppearance* avatarp )
{
// suppress texlayerset updates while wearables are being imported. Layersets will be updated
// when the wearables are "worn", not loaded. Note state will be restored when this object is destroyed.
LLOverrideBakedTextureUpdate stop_bakes(false);
LLWearable::EImportResult result = LLWearable::importStream(input_stream, avatarp);
if (LLWearable::FAILURE == result) return result;
if (LLWearable::BAD_HEADER == result)
{
// Shouldn't really log the asset id for security reasons, but
// we need it in this case.
llwarns << "Bad Wearable asset header: " << mAssetID << llendl;
//gVFS->dumpMap();
return result;
}
LLStringUtil::truncate(mName, DB_INV_ITEM_NAME_STR_LEN );
LLStringUtil::truncate(mDescription, DB_INV_ITEM_DESC_STR_LEN );
te_map_t::const_iterator iter = mTEMap.begin();
te_map_t::const_iterator end = mTEMap.end();
for (; iter != end; ++iter)
{
S32 te = iter->first;
LLLocalTextureObject* lto = iter->second;
LLUUID textureid = LLUUID::null;
if (lto)
{
textureid = lto->getID();
}
LLViewerFetchedTexture* image = LLViewerTextureManager::getFetchedTexture( textureid );
if(gSavedSettings.getBOOL("DebugAvatarLocalTexLoadedTime"))
{
image->setLoadedCallback(LLVOAvatarSelf::debugOnTimingLocalTexLoaded,0,TRUE,FALSE, new LLVOAvatarSelf::LLAvatarTexData(textureid, (LLAvatarAppearanceDefines::ETextureIndex)te), NULL);
}
}
return result;
}
extern void dump_visual_param(LLAPRFile& file, LLVisualParam const* viewer_param, F32 value);
void LLViewerWearable::archetypeExport(LLAPRFile& file) const
{
apr_file_t* fp = file.getFileHandle();
std::string path;
append_path_short(mItemID, path);
apr_file_printf(fp, " <meta path=\"%s\" name=\"%s\" description=\"%s\"/>\n",
LLXMLNode::escapeXML(path).c_str(),
LLXMLNode::escapeXML(mName).c_str(),
LLXMLNode::escapeXML(mDescription).c_str());
for (visual_param_index_map_t::const_iterator iter = mVisualParamIndexMap.begin(); iter != mVisualParamIndexMap.end(); ++iter)
{
LLVisualParam const* param = iter->second;
dump_visual_param(file, param, param->getWeight());
}
for (te_map_t::const_iterator iter = mTEMap.begin(); iter != mTEMap.end(); ++iter)
{
S32 te = iter->first;
LLUUID const& image_id = iter->second->getID();
apr_file_printf(fp, " <texture te=\"%i\" uuid=\"%s\"/>\n", te, image_id.asString().c_str());
}
apr_file_printf(fp, "\n");
}
// Avatar parameter and texture definitions can change over time.
// This function returns true if parameters or textures have been added or removed
// since this wearable was created.
BOOL LLViewerWearable::isOldVersion() const
{
if (!isAgentAvatarValid()) return FALSE;
if( LLWearable::sCurrentDefinitionVersion < mDefinitionVersion )
{
llwarns << "Wearable asset has newer version (" << mDefinitionVersion << ") than XML (" << LLWearable::sCurrentDefinitionVersion << ")" << llendl;
llassert(0);
}
if( LLWearable::sCurrentDefinitionVersion != mDefinitionVersion )
{
return TRUE;
}
S32 param_count = 0;
for( LLViewerVisualParam* param = (LLViewerVisualParam*) gAgentAvatarp->getFirstVisualParam();
param;
param = (LLViewerVisualParam*) gAgentAvatarp->getNextVisualParam() )
{
if( (param->getWearableType() == mType) && (param->isTweakable() ) )
{
param_count++;
if( !is_in_map(mVisualParamIndexMap, param->getID() ) )
{
return TRUE;
}
}
}
if( param_count != mVisualParamIndexMap.size() )
{
return TRUE;
}
S32 te_count = 0;
for( S32 te = 0; te < TEX_NUM_INDICES; te++ )
{
if (LLAvatarAppearanceDictionary::getTEWearableType((ETextureIndex) te) == mType)
{
te_count++;
if( !is_in_map(mTEMap, te ) )
{
return TRUE;
}
}
}
if( te_count != mTEMap.size() )
{
return TRUE;
}
return FALSE;
}
// Avatar parameter and texture definitions can change over time.
// * If parameters or textures have been REMOVED since the wearable was created,
// they're just ignored, so we consider the wearable clean even though isOldVersion()
// will return true.
// * If parameters or textures have been ADDED since the wearable was created,
// they are taken to have default values, so we consider the wearable clean
// only if those values are the same as the defaults.
BOOL LLViewerWearable::isDirty() const
{
if (!isAgentAvatarValid()) return FALSE;
for( LLViewerVisualParam* param = (LLViewerVisualParam*) gAgentAvatarp->getFirstVisualParam();
param;
param = (LLViewerVisualParam*) gAgentAvatarp->getNextVisualParam() )
{
if( (param->getWearableType() == mType)
&& (param->isTweakable() )
&& !param->getCrossWearable())
{
F32 current_weight = getVisualParamWeight(param->getID());
current_weight = llclamp( current_weight, param->getMinWeight(), param->getMaxWeight() );
F32 saved_weight = get_if_there(mSavedVisualParamMap, param->getID(), param->getDefaultWeight());
saved_weight = llclamp( saved_weight, param->getMinWeight(), param->getMaxWeight() );
U8 a = F32_to_U8( saved_weight, param->getMinWeight(), param->getMaxWeight() );
U8 b = F32_to_U8( current_weight, param->getMinWeight(), param->getMaxWeight() );
if( a != b )
{
//llwarns << "param ID " << param->getID() << " was changed." << llendl;
return TRUE;
}
}
}
for( S32 te = 0; te < TEX_NUM_INDICES; te++ )
{
if (LLAvatarAppearanceDictionary::getTEWearableType((ETextureIndex) te) == mType)
{
te_map_t::const_iterator current_iter = mTEMap.find(te);
if(current_iter != mTEMap.end())
{
const LLUUID& current_image_id = current_iter->second->getID();
te_map_t::const_iterator saved_iter = mSavedTEMap.find(te);
if(saved_iter != mSavedTEMap.end())
{
const LLUUID& saved_image_id = saved_iter->second->getID();
if (saved_image_id != current_image_id)
{
// saved vs current images are different, wearable is dirty
return TRUE;
}
}
else
{
// image found in current image list but not saved image list
return TRUE;
}
}
}
}
return FALSE;
}
void LLViewerWearable::setParamsToDefaults()
{
if (!isAgentAvatarValid()) return;
for( LLVisualParam* param = gAgentAvatarp->getFirstVisualParam(); param; param = gAgentAvatarp->getNextVisualParam() )
{
if( (((LLViewerVisualParam*)param)->getWearableType() == mType ) && (param->isTweakable() ) )
{
setVisualParamWeight(param->getID(),param->getDefaultWeight(), FALSE);
}
}
}
void LLViewerWearable::setTexturesToDefaults()
{
for( S32 te = 0; te < TEX_NUM_INDICES; te++ )
{
if (LLAvatarAppearanceDictionary::getTEWearableType((ETextureIndex) te) == mType)
{
LLUUID id = getDefaultTextureImageID((ETextureIndex) te);
LLViewerFetchedTexture * image = LLViewerTextureManager::getFetchedTexture( id );
if( mTEMap.find(te) == mTEMap.end() )
{
mTEMap[te] = new LLLocalTextureObject(image, id);
createLayers(te, gAgentAvatarp);
}
else
{
// Local Texture Object already created, just set image and UUID
LLLocalTextureObject *lto = mTEMap[te];
lto->setID(id);
lto->setImage(image);
}
}
}
}
// virtual
const LLUUID LLViewerWearable::getDefaultTextureImageID(ETextureIndex index) const
{
const LLAvatarAppearanceDictionary::TextureEntry *texture_dict = LLAvatarAppearanceDictionary::getInstance()->getTexture(index);
const std::string &default_image_name = texture_dict->mDefaultImageName;
if (default_image_name == "")
{
return IMG_DEFAULT_AVATAR;
}
else
{
return LLUUID(gSavedSettings.getString(default_image_name));
}
}
// Updates the user's avatar's appearance
//virtual
void LLViewerWearable::writeToAvatar(LLAvatarAppearance *avatarp)
{
LLVOAvatarSelf* viewer_avatar = dynamic_cast<LLVOAvatarSelf*>(avatarp);
if (!avatarp || !viewer_avatar) return;
if (!viewer_avatar->isValid()) return;
#if 0
// FIXME DRANO - kludgy way to avoid overwriting avatar state from wearables.
// Ideally would avoid calling this func in the first place.
if (viewer_avatar->isUsingServerBakes() &&
!viewer_avatar->isUsingLocalAppearance())
{
return;
}
#endif
ESex old_sex = avatarp->getSex();
LLWearable::writeToAvatar(avatarp);
// Pull texture entries
for( S32 te = 0; te < TEX_NUM_INDICES; te++ )
{
if (LLAvatarAppearanceDictionary::getTEWearableType((ETextureIndex) te) == mType)
{
te_map_t::const_iterator iter = mTEMap.find(te);
LLUUID image_id;
if(iter != mTEMap.end())
{
image_id = iter->second->getID();
}
else
{
image_id = getDefaultTextureImageID((ETextureIndex) te);
}
LLViewerTexture* image = LLViewerTextureManager::getFetchedTexture( image_id, TRUE, LLGLTexture::BOOST_NONE, LLViewerTexture::LOD_TEXTURE );
// MULTI-WEARABLE: assume index 0 will be used when writing to avatar. TODO: eliminate the need for this.
viewer_avatar->setLocalTextureTE(te, image, 0);
}
}
ESex new_sex = avatarp->getSex();
if( old_sex != new_sex )
{
viewer_avatar->updateSexDependentLayerSets( FALSE );
}
}
// Updates the user's avatar's appearance, replacing this wearables' parameters and textures with default values.
// static
void LLViewerWearable::removeFromAvatar( LLWearableType::EType type, BOOL upload_bake )
{
if (!isAgentAvatarValid()) return;
// You can't just remove body parts.
if( (type == LLWearableType::WT_SHAPE) ||
(type == LLWearableType::WT_SKIN) ||
(type == LLWearableType::WT_HAIR) ||
(type == LLWearableType::WT_EYES) )
{
return;
}
// Pull params
for( LLVisualParam* param = gAgentAvatarp->getFirstVisualParam(); param; param = gAgentAvatarp->getNextVisualParam() )
{
if( (((LLViewerVisualParam*)param)->getWearableType() == type) && (param->isTweakable()) )
{
S32 param_id = param->getID();
gAgentAvatarp->setVisualParamWeight( param_id, param->getDefaultWeight(), upload_bake );
}
}
if(isAgentAvatarValid() && gAgentAvatarp->isEditingAppearance() && LLFloaterCustomize::instanceExists())
{
LLFloaterCustomize::getInstance()->wearablesChanged(type);
}
gAgentAvatarp->updateVisualParams();
gAgentAvatarp->wearableUpdated(type, FALSE);
// if( upload_bake )
// {
// gAgent.sendAgentSetAppearance();
// }
}
// Does not copy mAssetID.
// Definition version is current: removes obsolete enties and creates default values for new ones.
void LLViewerWearable::copyDataFrom(const LLViewerWearable* src)
{
if (!isAgentAvatarValid()) return;
mDefinitionVersion = LLWearable::sCurrentDefinitionVersion;
mName = src->mName;
mDescription = src->mDescription;
mPermissions = src->mPermissions;
mSaleInfo = src->mSaleInfo;
setType(src->mType, gAgentAvatarp);
mSavedVisualParamMap.clear();
// Deep copy of mVisualParamMap (copies only those params that are current, filling in defaults where needed)
for (LLViewerVisualParam* param = (LLViewerVisualParam*) gAgentAvatarp->getFirstVisualParam();
param;
param = (LLViewerVisualParam*) gAgentAvatarp->getNextVisualParam() )
{
if( (param->getWearableType() == mType) )
{
S32 id = param->getID();
F32 weight = src->getVisualParamWeight(id);
mSavedVisualParamMap[id] = weight;
}
}
destroyTextures();
// Deep copy of mTEMap (copies only those tes that are current, filling in defaults where needed)
for (S32 te = 0; te < TEX_NUM_INDICES; te++)
{
if (LLAvatarAppearanceDictionary::getTEWearableType((ETextureIndex) te) == mType)
{
te_map_t::const_iterator iter = src->mTEMap.find(te);
LLUUID image_id;
LLViewerFetchedTexture *image = NULL;
if(iter != src->mTEMap.end())
{
image = dynamic_cast<LLViewerFetchedTexture*> (src->getLocalTextureObject(te)->getImage());
image_id = src->getLocalTextureObject(te)->getID();
mTEMap[te] = new LLLocalTextureObject(image, image_id);
mSavedTEMap[te] = new LLLocalTextureObject(image, image_id);
mTEMap[te]->setBakedReady(src->getLocalTextureObject(te)->getBakedReady());
mTEMap[te]->setDiscard(src->getLocalTextureObject(te)->getDiscard());
}
else
{
image_id = getDefaultTextureImageID((ETextureIndex) te);
image = LLViewerTextureManager::getFetchedTexture( image_id );
mTEMap[te] = new LLLocalTextureObject(image, image_id);
mSavedTEMap[te] = new LLLocalTextureObject(image, image_id);
}
createLayers(te, gAgentAvatarp);
}
}
// Probably reduntant, but ensure that the newly created wearable is not dirty by setting current value of params in new wearable
// to be the same as the saved values (which were loaded from src at param->cloneParam(this))
revertValues();
}
void LLViewerWearable::setItemID(const LLUUID& item_id)
{
mItemID = item_id;
}
void LLViewerWearable::revertValues()
{
#if 0
// DRANO avoid overwrite when not in local appearance
if (isAgentAvatarValid() && gAgentAvatarp->isUsingServerBakes() && !gAgentAvatarp->isUsingLocalAppearance())
{
return;
}
#endif
LLWearable::revertValues();
/*LLSidepanelAppearance *panel = dynamic_cast<LLSidepanelAppearance*>(LLFloaterSidePanelContainer::getPanel("appearance"));
if( panel )
{
panel->updateScrollingPanelList();
}*/
if( LLFloaterCustomize::instanceExists() && gAgentWearables.getWearableIndex(this)==0 )
LLFloaterCustomize::getInstance()->updateScrollingPanelList();
}
void LLViewerWearable::saveValues()
{
LLWearable::saveValues();
/*LLSidepanelAppearance *panel = dynamic_cast<LLSidepanelAppearance*>(LLFloaterSidePanelContainer::getPanel("appearance"));
if( panel )
{
panel->updateScrollingPanelList();
}*/
if( LLFloaterCustomize::instanceExists() && gAgentWearables.getWearableIndex(this)==0)
LLFloaterCustomize::getInstance()->updateScrollingPanelList();
}
/*void LLViewerWearable::readFromAvatar()
{
LLVOAvatar* avatar = gAgentAvatarp;
llassert( avatar );
if( !avatar )
{
return;
}
mDefinitionVersion = LLViewerWearable::sCurrentDefinitionVersion;
mVisualParamMap.clear();
for( LLVisualParam* param = avatar->getFirstVisualParam(); param; param = avatar->getNextVisualParam() )
{
if( (((LLViewerVisualParam*)param)->getWearableType() == mType) && (param->isTweakable()) )
{
mVisualParamMap[param->getID()] = param->getWeight();
}
}
mTEMap.clear();
for( S32 te = 0; te < TEX_NUM_INDICES; te++ )
{
if( LLAvatarAppearanceDictionary::getTEWearableType((ETextureIndex) te ) == mType )
{
LLViewerTexture* image = avatar->getTEImage( te );
if( image )
{
mTEMap[te] = image->getID();
}
}
}
//if( gFloaterCustomize )
//{
// mDescription = gFloaterCustomize->getWearableDescription( mType );
//}
}*/
// virtual
void LLViewerWearable::setUpdated() const
{
gInventory.addChangedMask(LLInventoryObserver::LABEL, getItemID());
}
void LLViewerWearable::refreshNameAndDescription()
{
LLUUID item_id = getItemID();
LLInventoryItem* item = gInventory.getItem(item_id);
if( item )
{
mName = item->getName();
mDescription = item->getDescription();
}
}
// virtual
void LLViewerWearable::addToBakedTextureHash(LLMD5& hash) const
{
LLUUID asset_id = getAssetID();
hash.update((const unsigned char*)asset_id.mData, UUID_BYTES);
}
struct LLWearableSaveData
{
LLWearableType::EType mType;
};
void LLViewerWearable::saveNewAsset() const
{
// llinfos << "LLViewerWearable::saveNewAsset() type: " << getTypeName() << llendl;
//llinfos << *this << llendl;
const std::string filename = asset_id_to_filename(mAssetID);
LLFILE* fp = LLFile::fopen(filename, "wb"); /* Flawfinder: ignore */
BOOL successful_save = FALSE;
if(fp && exportFile(fp))
{
successful_save = TRUE;
}
if(fp)
{
fclose(fp);
fp = NULL;
}
if(!successful_save)
{
std::string buffer = llformat("Unable to save '%s' to wearable file.", mName.c_str());
llwarns << buffer << llendl;
LLSD args;
args["NAME"] = mName;
LLNotificationsUtil::add("CannotSaveWearableOutOfSpace", args);
return;
}
// save it out to database
if( gAssetStorage )
{
/*
std::string url = gAgent.getRegion()->getCapability("NewAgentInventory");
if (!url.empty())
{
llinfos << "Update Agent Inventory via capability" << llendl;
LLSD body;
body["folder_id"] = gInventory.findCategoryUUIDForType(LLFolderType::assetToFolderType(getAssetType()));
body["asset_type"] = LLAssetType::lookup(getAssetType());
body["inventory_type"] = LLInventoryType::lookup(LLInventoryType::IT_WEARABLE);
body["name"] = getName();
body["description"] = getDescription();
LLHTTPClient::post(url, body, new LLNewAgentInventoryResponder(body, filename));
}
else
{
}
*/
LLWearableSaveData* data = new LLWearableSaveData;
data->mType = mType;
gAssetStorage->storeAssetData(filename, mTransactionID, getAssetType(),
&LLViewerWearable::onSaveNewAssetComplete,
(void*)data);
}
}
// static
void LLViewerWearable::onSaveNewAssetComplete(const LLUUID& new_asset_id, void* userdata, S32 status, LLExtStat ext_status) // StoreAssetData callback (fixed)
{
LLWearableSaveData* data = (LLWearableSaveData*)userdata;
const std::string& type_name = LLWearableType::getTypeName(data->mType);
if(0 == status)
{
// Success
llinfos << "Saved wearable " << type_name << llendl;
}
else
{
std::string buffer = llformat("Unable to save %s to central asset store.", type_name.c_str());
llwarns << buffer << " Status: " << status << llendl;
LLSD args;
args["NAME"] = type_name;
LLNotificationsUtil::add("CannotSaveToAssetStore", args);
}
// Delete temp file
const std::string src_filename = asset_id_to_filename(new_asset_id);
LLFile::remove(src_filename);
// delete the context data
delete data;
}
std::ostream& operator<<(std::ostream &s, const LLViewerWearable &w)
{
s << "wearable " << LLWearableType::getTypeName(w.mType) << "\n";
s << " Name: " << w.mName << "\n";
s << " Desc: " << w.mDescription << "\n";
//w.mPermissions
//w.mSaleInfo
s << " Params:" << "\n";
for (LLWearable::visual_param_index_map_t::const_iterator iter = w.mVisualParamIndexMap.begin();
iter != w.mVisualParamIndexMap.end(); ++iter)
{
S32 param_id = iter->first;
LLVisualParam *wearable_param = iter->second;
F32 param_weight = wearable_param->getWeight();
s << " " << param_id << " " << param_weight << "\n";
}
s << " Textures:" << "\n";
for (LLViewerWearable::te_map_t::const_iterator iter = w.mTEMap.begin();
iter != w.mTEMap.end(); ++iter)
{
S32 te = iter->first;
const LLUUID& image_id = iter->second->getID();
s << " " << te << " " << image_id << "\n";
}
return s;
}
std::string asset_id_to_filename(const LLUUID &asset_id)
{
std::string asset_id_string;
asset_id.toString(asset_id_string);
std::string filename = gDirUtilp->getExpandedFilename(LL_PATH_CACHE,asset_id_string) + ".wbl";
return filename;
}