Files
SingularityViewer/indra/newview/llnameui.h
Liru Færs c3428c6d57 When chat scrolls, IDBearer URL menus shouldn't lead to the wrong place
Optimizes away multiple iterations over scroll lists and
multiple parsings of urls to determine the target(s)
At the cost of the last selection being stored statically in a vector

Removes virtual LFIDBearer::getNumSelected
2020-01-10 14:46:54 -05:00

86 lines
3.0 KiB
C++

/**
* @file llnameui.h
* @brief display and refresh a name from the name cache
*
* $LicenseInfo:firstyear=2003&license=viewergpl$
*
* Copyright (c) 2003-2009, Linden Research, Inc. 2019, Liru Færs
*
* Second Life Viewer Source Code
* The source code in this file ("Source Code") is provided by Linden Lab
* to you under the terms of the GNU General Public License, version 2.0
* ("GPL"), unless you have obtained a separate licensing agreement
* ("Other License"), formally executed by you and Linden Lab. Terms of
* the GPL can be found in doc/GPL-license.txt in this distribution, or
* online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
*
* There are special exceptions to the terms and conditions of the GPL as
* it is applied to this Source Code. View the full text of the exception
* in the file doc/FLOSS-exception.txt in this software distribution, or
* online at
* http://secondlifegrid.net/programs/open_source/licensing/flossexception
*
* By copying, modifying or distributing this software, you acknowledge
* that you have read and understood your obligations described above,
* and agree to abide by those obligations.
*
* ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
* WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
* COMPLETENESS OR PERFORMANCE.
* $/LicenseInfo$
*/
#pragma once
#include <set>
#include "lfidbearer.h"
struct LLNameUI : public LFIDBearer
{
LLNameUI(const std::string& loading = LLStringUtil::null, bool rlv_sensitive = false, const LLUUID& id = LLUUID::null, const Type& type = AVATAR, const std::string& name_system = LLStringUtil::null);
virtual ~LLNameUI()
{
if (mType == GROUP) sInstances.erase(this);
for (auto& connection : mConnections)
connection.disconnect();
}
LLUUID getStringUUIDSelectedItem() const override final { return mNameID; }
Type getSelectedType() const override final { return mType; }
void setType(const Type& type);
void setNameID(const LLUUID& name_id, const Type& type);
void setNameText(); // Sets the name to whatever the name cache has at the moment
void refresh(const LLUUID& id, const std::string& name);
static void refreshAll(const LLUUID& id, const std::string& name);
void showProfile();
virtual void displayAsLink(bool link) = 0; // Override to make the name display as a link
virtual void setText(const std::string& text) = 0;
// Take either UUID or a map of "id" to UUID and "group" to boolean
virtual void setValue(const LLSD& value)
{
if (value.has("id"))
setNameID(value["id"].asUUID(), (Type)value["type"].asInteger());
else
setNameID(value.asUUID(), mType);
}
// Return agent UUIDs
virtual LLSD getValue() const { return LLSD(mNameID); }
private:
static std::set<LLNameUI*> sInstances;
std::array<boost::signals2::connection, 2> mConnections;
protected:
LLUUID mNameID;
bool mRLVSensitive; // Whether or not we're doing RLV filtering
Type mType;
bool mAllowInteract;
std::string mInitialValue;
std::string mNameSystem;
};