Files
SingularityViewer/indra/llui/lfidbearer.h
Liru Færs c3428c6d57 When chat scrolls, IDBearer URL menus shouldn't lead to the wrong place
Optimizes away multiple iterations over scroll lists and
multiple parsings of urls to determine the target(s)
At the cost of the last selection being stored statically in a vector

Removes virtual LFIDBearer::getNumSelected
2020-01-10 14:46:54 -05:00

73 lines
2.5 KiB
C++

/* Copyright (C) 2019 Liru Færs
*
* LFIDBearer is a class that holds an ID or IDs that menus can use
* This class also bears the type of ID/IDs that it is holding
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General
* Public License along with this library; if not, write to the
* Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
* Boston, MA 02110-1301 USA */
#pragma once
#include "lluuid.h"
class LLMenuGL;
class LLView;
struct LFIDBearer
{
enum Type : S8
{
MULTIPLE = -2,
NONE = -1,
AVATAR = 0,
GROUP,
OBJECT,
COUNT
};
virtual ~LFIDBearer() { if (sActive == this) sActive = nullptr; }
virtual LLUUID getStringUUIDSelectedItem() const = 0;
virtual uuid_vec_t getSelectedIDs() const { return { getStringUUIDSelectedItem() }; }
virtual Type getSelectedType() const { return AVATAR; }
template<typename T> static const T* getActive() { return static_cast<const T*>(sActive); }
static const LLUUID& getActiveSelectedID() { return sActiveIDs.empty() ? LLUUID::null : sActiveIDs[0]; }
static const uuid_vec_t& getActiveSelectedIDs() { return sActiveIDs; }
static size_t getActiveNumSelected() { return sActiveIDs.size(); }
static const Type& getActiveType() { return sActiveType; }
void setActive() const
{
sActive = this;
sActiveType = getSelectedType();
sActiveIDs = getSelectedIDs();
//sActiveIDs or even some kinda hybrid map, if Type is MULTIPLE fill the vals? and remove a buncha virtual functions?
}
static void buildMenus();
LLMenuGL* showMenu(LLView* self, const std::string& menu_name, S32 x, S32 y, std::function<void(LLMenuGL*)> on_menu_built = nullptr);
void showMenu(LLView* self, LLMenuGL* menu, S32 x, S32 y);
protected:
// Menus that recur, such as general avatars or groups menus
static const std::array<const std::string, COUNT> sMenuStrings;
static std::array<LLMenuGL*, COUNT> sMenus;
private:
static const LFIDBearer* sActive;
static Type sActiveType;
static uuid_vec_t sActiveIDs;
};