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SingularityViewer/indra/aistatemachine/aicondition.cpp
Aleric Inglewood aa5bc7bc25 Compile fix (libcwd)
2013-10-27 15:14:11 +01:00

90 lines
2.7 KiB
C++

/**
* @file aicondition.cpp
* @brief Implementation of AICondition
*
* Copyright (c) 2013, Aleric Inglewood.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
* There are special exceptions to the terms and conditions of the GPL as
* it is applied to this Source Code. View the full text of the exception
* in the file doc/FLOSS-exception.txt in this software distribution.
*
* CHANGELOG
* and additional copyright holders.
*
* 14/10/2013
* Initial version, written by Aleric Inglewood @ SL
*/
#include "sys.h"
#include "aicondition.h"
#include "aistatemachine.h"
void AIConditionBase::wait(AIStateMachine* state_machine)
{
// The condition must be locked before calling AIStateMachine::wait().
llassert(mutex().isSelfLocked());
// Add the new state machine at the end.
mWaitingStateMachines.push_back(state_machine);
}
void AIConditionBase::remove(AIStateMachine* state_machine)
{
mutex().lock();
// Remove all occurances of state_machine from the queue.
queue_t::iterator const end = mWaitingStateMachines.end();
queue_t::iterator last = end;
for (queue_t::iterator iter = mWaitingStateMachines.begin(); iter != last; ++iter)
{
if (iter->get() == state_machine)
{
if (--last == iter)
{
break;
}
queue_t::value_type::swap(*iter, *last);
}
}
// This invalidates all iterators involved, including end, but not any iterators to the remaining elements.
mWaitingStateMachines.erase(last, end);
mutex().unlock();
}
void AIConditionBase::signal(int n)
{
// The condition must be locked before calling AICondition::signal or AICondition::broadcast.
llassert(mutex().isSelfLocked());
// Signal n state machines.
while (n > 0 && !mWaitingStateMachines.empty())
{
LLPointer<AIStateMachine> state_machine = mWaitingStateMachines.front();
bool success = state_machine->signalled();
// Only state machines that are actually still blocked should be in the queue:
// they are removed from the queue by calling AICondition::remove whenever
// they are unblocked for whatever reason...
llassert(success);
if (success)
{
++n;
}
else
{
// We never get here...
remove(state_machine.get());
}
}
}