204 lines
6.1 KiB
C++
204 lines
6.1 KiB
C++
/**
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* @file llvoicechannel.h
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* @brief Voice channel related classes
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*
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* $LicenseInfo:firstyear=2001&license=viewerlgpl$
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* Second Life Viewer Source Code
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* Copyright (C) 2010, Linden Research, Inc.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation;
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* version 2.1 of the License only.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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*
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* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
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* $/LicenseInfo$
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*/
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#ifndef LL_VOICECHANNEL_H
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#define LL_VOICECHANNEL_H
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#include "llvoiceclient.h"
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class LLVoiceChannel : public LLVoiceClientStatusObserver
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{
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public:
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typedef enum e_voice_channel_state
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{
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STATE_NO_CHANNEL_INFO,
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STATE_ERROR,
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STATE_HUNG_UP,
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STATE_READY,
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STATE_CALL_STARTED,
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STATE_RINGING,
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STATE_CONNECTED
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} EState;
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typedef enum e_voice_channel_direction
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{
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INCOMING_CALL,
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OUTGOING_CALL
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} EDirection;
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typedef boost::signals2::signal<void(const EState& old_state, const EState& new_state, const EDirection& direction, bool ended_by_agent, const LLUUID& session_id)> state_changed_signal_t;
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// on current channel changed signal
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typedef boost::function<void(const LLUUID& session_id)> channel_changed_callback_t;
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typedef boost::signals2::signal<void(const LLUUID& session_id)> channel_changed_signal_t;
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static channel_changed_signal_t sCurrentVoiceChannelChangedSignal;
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static boost::signals2::connection setCurrentVoiceChannelChangedCallback(channel_changed_callback_t cb, bool at_front = false);
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LLVoiceChannel(const LLUUID& session_id, const std::string& session_name);
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virtual ~LLVoiceChannel();
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/*virtual*/ void onChange(EStatusType status, const std::string &channelURI, bool proximal);
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virtual void handleStatusChange(EStatusType status);
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virtual void handleError(EStatusType status);
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virtual void deactivate();
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virtual void activate();
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virtual void setChannelInfo(
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const std::string& uri,
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const std::string& credentials);
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virtual void getChannelInfo();
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virtual BOOL isActive();
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virtual BOOL callStarted();
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// Session name is a UI label used for feedback about which person,
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// group, or phone number you are talking to
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const std::string& getSessionName() const { return mSessionName; }
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boost::signals2::connection setStateChangedCallback(const state_changed_signal_t::slot_type& callback)
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{ return mStateChangedCallback.connect(callback); }
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const LLUUID getSessionID() { return mSessionID; }
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EState getState() { return mState; }
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void updateSessionID(const LLUUID& new_session_id);
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const LLSD& getNotifyArgs() { return mNotifyArgs; }
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void setCallDirection(EDirection direction) {mCallDirection = direction;}
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EDirection getCallDirection() {return mCallDirection;}
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static LLVoiceChannel* getChannelByID(const LLUUID& session_id);
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static LLVoiceChannel* getChannelByURI(std::string uri);
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static LLVoiceChannel* getCurrentVoiceChannel();
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static void initClass();
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static void suspend();
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static void resume();
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protected:
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virtual void setState(EState state);
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/**
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* Use this method if you want mStateChangedCallback to be executed while state is changed
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*/
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void doSetState(const EState& state);
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void setURI(std::string uri);
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// there can be two directions INCOMING and OUTGOING
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EDirection mCallDirection;
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std::string mURI;
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std::string mCredentials;
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LLUUID mSessionID;
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EState mState;
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std::string mSessionName;
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LLSD mNotifyArgs;
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//LLSD mCallDialogPayload;
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// true if call was ended by agent
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bool mCallEndedByAgent;
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BOOL mIgnoreNextSessionLeave;
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LLHandle<LLPanel> mLoginNotificationHandle;
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typedef std::map<LLUUID, LLVoiceChannel*> voice_channel_map_t;
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static voice_channel_map_t sVoiceChannelMap;
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typedef std::map<std::string, LLVoiceChannel*> voice_channel_map_uri_t;
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static voice_channel_map_uri_t sVoiceChannelURIMap;
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static LLVoiceChannel* sCurrentVoiceChannel;
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static LLVoiceChannel* sSuspendedVoiceChannel;
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static BOOL sSuspended;
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private:
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state_changed_signal_t mStateChangedCallback;
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};
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class LLVoiceChannelGroup : public LLVoiceChannel
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{
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public:
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LLVoiceChannelGroup(const LLUUID& session_id, const std::string& session_name);
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/*virtual*/ void handleStatusChange(EStatusType status);
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/*virtual*/ void handleError(EStatusType status);
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/*virtual*/ void activate();
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/*virtual*/ void deactivate();
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/*vritual*/ void setChannelInfo(
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const std::string& uri,
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const std::string& credentials);
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/*virtual*/ void getChannelInfo();
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protected:
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virtual void setState(EState state);
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private:
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U32 mRetries;
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BOOL mIsRetrying;
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};
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class LLVoiceChannelProximal : public LLVoiceChannel, public LLSingleton<LLVoiceChannelProximal>
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{
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public:
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LLVoiceChannelProximal();
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/*virtual*/ void onChange(EStatusType status, const std::string &channelURI, bool proximal);
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/*virtual*/ void handleStatusChange(EStatusType status);
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/*virtual*/ void handleError(EStatusType status);
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/*virtual*/ BOOL isActive();
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/*virtual*/ void activate();
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/*virtual*/ void deactivate();
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};
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class LLVoiceChannelP2P : public LLVoiceChannelGroup
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{
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public:
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LLVoiceChannelP2P(const LLUUID& session_id, const std::string& session_name, const LLUUID& other_user_id);
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/*virtual*/ void handleStatusChange(EStatusType status);
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/*virtual*/ void handleError(EStatusType status);
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/*virtual*/ void activate();
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/*virtual*/ void getChannelInfo();
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void setSessionHandle(const std::string& handle, const std::string &inURI);
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protected:
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virtual void setState(EState state);
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private:
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/**
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* Add the caller to the list of people with which we've recently interacted
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*
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void addToTheRecentPeopleList();
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**/
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std::string mSessionHandle;
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LLUUID mOtherUserID;
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BOOL mReceivedCall;
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};
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#endif // LL_VOICECHANNEL_H
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