Files
SingularityViewer/indra/newview/llvoclouds.cpp
2017-03-14 04:02:53 -05:00

306 lines
7.6 KiB
C++

/**
* @file llvoclouds.cpp
* @brief Implementation of LLVOClouds class which is a derivation fo LLViewerObject
*
* $LicenseInfo:firstyear=2001&license=viewergpl$
*
* Copyright (c) 2001-2009, Linden Research, Inc.
*
* Second Life Viewer Source Code
* The source code in this file ("Source Code") is provided by Linden Lab
* to you under the terms of the GNU General Public License, version 2.0
* ("GPL"), unless you have obtained a separate licensing agreement
* ("Other License"), formally executed by you and Linden Lab. Terms of
* the GPL can be found in doc/GPL-license.txt in this distribution, or
* online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
*
* There are special exceptions to the terms and conditions of the GPL as
* it is applied to this Source Code. View the full text of the exception
* in the file doc/FLOSS-exception.txt in this software distribution, or
* online at
* http://secondlifegrid.net/programs/open_source/licensing/flossexception
*
* By copying, modifying or distributing this software, you acknowledge
* that you have read and understood your obligations described above,
* and agree to abide by those obligations.
*
* ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
* WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
* COMPLETENESS OR PERFORMANCE.
* $/LicenseInfo$
*/
#include "llviewerprecompiledheaders.h"
#include "llvoclouds.h"
#include "lldrawpoolalpha.h"
#include "llviewercontrol.h"
#include "llagent.h" // to get camera position
#include "lldrawable.h"
#include "llface.h"
#include "llprimitive.h"
#include "llsky.h"
#include "llviewercamera.h"
#include "llviewertexturelist.h"
#include "llviewerobjectlist.h"
#include "llviewerregion.h"
#include "llvosky.h"
#include "llworld.h"
#include "pipeline.h"
#include "llspatialpartition.h"
#if ENABLE_CLASSIC_CLOUDS
LLUUID gCloudTextureID = IMG_CLOUD_POOF;
LLVOClouds::LLVOClouds(const LLUUID &id, const LLPCode pcode, LLViewerRegion *regionp)
: LLAlphaObject(id, LL_VO_CLOUDS, regionp)
{
mCloudGroupp = NULL;
mbCanSelect = FALSE;
setNumTEs(1);
LLViewerTexture* image = LLViewerTextureManager::getFetchedTexture(gCloudTextureID);
image->setBoostLevel(LLGLTexture::BOOST_CLOUDS);
setTEImage(0, image);
}
LLVOClouds::~LLVOClouds()
{
}
BOOL LLVOClouds::isActive() const
{
return TRUE;
}
void LLVOClouds::idleUpdate(LLAgent &agent, LLWorld &world, const F64 &time)
{
if (!(gPipeline.hasRenderType(LLPipeline::RENDER_TYPE_CLASSIC_CLOUDS)))
{
return;
}
// Set dirty flag (so renderer will rebuild primitive)
if (mDrawable)
{
gPipeline.markRebuild(mDrawable, LLDrawable::REBUILD_VOLUME, TRUE);
}
}
void LLVOClouds::setPixelAreaAndAngle(LLAgent &agent)
{
mAppAngle = 50;
mPixelArea = 1500*100;
}
void LLVOClouds::updateTextures()
{
getTEImage(0)->addTextureStats(mPixelArea);
}
LLDrawable* LLVOClouds::createDrawable(LLPipeline *pipeline)
{
pipeline->allocDrawable(this);
mDrawable->setLit(FALSE);
mDrawable->setRenderType(LLPipeline::RENDER_TYPE_CLASSIC_CLOUDS);
return mDrawable;
}
static LLTrace::BlockTimerStatHandle FTM_UPDATE_CLOUDS("Cloud Update");
BOOL LLVOClouds::updateGeometry(LLDrawable *drawable)
{
LL_RECORD_BLOCK_TIME(FTM_UPDATE_CLOUDS);
dirtySpatialGroup();
S32 num_parts = mCloudGroupp->getNumPuffs();
LLFace *facep;
LLSpatialGroup* group = drawable->getSpatialGroup();
if (!group && num_parts)
{
drawable->movePartition();
group = drawable->getSpatialGroup();
}
if (group && group->isVisible())
{
dirtySpatialGroup(TRUE);
}
if (!num_parts)
{
if (group && drawable->getNumFaces())
{
group->setState(LLSpatialGroup::GEOM_DIRTY);
}
drawable->setNumFaces(0, NULL, getTEImage(0));
return TRUE;
}
if (!(gPipeline.hasRenderType(LLPipeline::RENDER_TYPE_CLASSIC_CLOUDS)))
{
return TRUE;
}
if (num_parts > drawable->getNumFaces())
{
drawable->setNumFacesFast(num_parts+num_parts/4, NULL, getTEImage(0));
}
mDepth = (getPositionAgent()-LLViewerCamera::getInstance()->getOrigin())*LLViewerCamera::getInstance()->getAtAxis();
S32 face_indx = 0;
for ( ; face_indx < num_parts; face_indx++)
{
facep = drawable->getFace(face_indx);
if (!facep)
{
LL_WARNS() << "No facep for index " << face_indx << LL_ENDL;
continue;
}
facep->setTEOffset(face_indx);
facep->setSize(4, 6);
facep->setViewerObject(this);
const LLCloudPuff &puff = mCloudGroupp->getPuff(face_indx);
const LLVector3 puff_pos_agent = gAgent.getPosAgentFromGlobal(puff.getPositionGlobal());
facep->mCenterLocal = puff_pos_agent;
/// Update cloud color based on sun color.
LLColor4 float_color(LLColor3(gSky.getSunDiffuseColor() + gSky.getSunAmbientColor()),puff.getAlpha());
facep->setFaceColor(float_color);
facep->setTexture(getTEImage(0));
}
for ( ; face_indx < drawable->getNumFaces(); face_indx++)
{
facep = drawable->getFace(face_indx);
if (!facep)
{
LL_WARNS() << "No facep for index " << face_indx << LL_ENDL;
continue;
}
facep->setTEOffset(face_indx);
facep->setSize(0,0);
}
mDrawable->movePartition();
return TRUE;
}
F32 LLVOClouds::getPartSize(S32 idx)
{
return (CLOUD_PUFF_HEIGHT+CLOUD_PUFF_WIDTH)*0.5f;
}
void LLVOClouds::getGeometry(S32 idx,
LLStrider<LLVector4a>& verticesp,
LLStrider<LLVector3>& normalsp,
LLStrider<LLVector2>& texcoordsp,
LLStrider<LLColor4U>& colorsp,
LLStrider<LLColor4U>& emissivep,
LLStrider<U16>& indicesp)
{
if (idx >= mCloudGroupp->getNumPuffs())
{
return;
}
LLDrawable* drawable = mDrawable;
LLFace *facep = drawable->getFace(idx);
if (!facep->hasGeometry())
{
return;
}
const LLCloudPuff &puff = mCloudGroupp->getPuff(idx);
LLColor4 float_color(LLColor3(gSky.getSunDiffuseColor() + gSky.getSunAmbientColor()),puff.getAlpha());
LLColor4U color;
color.setVec(float_color);
facep->setFaceColor(float_color);
LLVector4a part_pos_agent;
part_pos_agent.load3(facep->mCenterLocal.mV);
LLVector4a at;
at.load3(LLViewerCamera::getInstance()->getAtAxis().mV);
LLVector4a up(0, 0, 1);
LLVector4a right;
right.setCross3(at, up);
right.normalize3fast();
up.setCross3(right, at);
up.normalize3fast();
right.mul(0.5f*CLOUD_PUFF_WIDTH);
up.mul(0.5f*CLOUD_PUFF_HEIGHT);
LLVector3 normal(0.f,0.f,-1.f);
//HACK -- the verticesp->mV[3] = 0.f here are to set the texture index to 0 (particles don't use texture batching, maybe they should)
// this works because there is actually a 4th float stored after the vertex position which is used as a texture index
// also, somebody please VECTORIZE THIS
LLVector4a ppapu;
LLVector4a ppamu;
ppapu.setAdd(part_pos_agent, up);
ppamu.setSub(part_pos_agent, up);
verticesp->setSub(ppapu, right);
(*verticesp++).getF32ptr()[3] = 0.f;
verticesp->setSub(ppamu, right);
(*verticesp++).getF32ptr()[3] = 0.f;
verticesp->setAdd(ppapu, right);
(*verticesp++).getF32ptr()[3] = 0.f;
verticesp->setAdd(ppamu, right);
(*verticesp++).getF32ptr()[3] = 0.f;
*colorsp++ = color;
*colorsp++ = color;
*colorsp++ = color;
*colorsp++ = color;
*normalsp++ = normal;
*normalsp++ = normal;
*normalsp++ = normal;
*normalsp++ = normal;
}
U32 LLVOClouds::getPartitionType() const
{
return LLViewerRegion::PARTITION_CLOUD;
}
// virtual
void LLVOClouds::updateDrawable(BOOL force_damped)
{
// Force an immediate rebuild on any update
if (mDrawable.notNull())
{
mDrawable->updateXform(TRUE);
gPipeline.markRebuild(mDrawable, LLDrawable::REBUILD_ALL, TRUE);
}
clearChanged(SHIFTED);
}
LLCloudPartition::LLCloudPartition(LLViewerRegion* region)
: LLParticlePartition(region)
{
mDrawableType = LLPipeline::RENDER_TYPE_CLASSIC_CLOUDS;
mPartitionType = LLViewerRegion::PARTITION_CLOUD;
}
#endif