A query url will no longer be built in making the request The status of marketplace will no longer get reset to uninitialized upon region change. Merchant status will no longer be requested on regions without the DD cap
195 lines
6.0 KiB
C++
195 lines
6.0 KiB
C++
/**
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* @file llviewermenu.h
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* @brief Builds menus out of objects
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*
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* $LicenseInfo:firstyear=2002&license=viewergpl$
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*
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* Copyright (c) 2002-2009, Linden Research, Inc.
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*
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* Second Life Viewer Source Code
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* The source code in this file ("Source Code") is provided by Linden Lab
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* to you under the terms of the GNU General Public License, version 2.0
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* ("GPL"), unless you have obtained a separate licensing agreement
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* ("Other License"), formally executed by you and Linden Lab. Terms of
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* the GPL can be found in doc/GPL-license.txt in this distribution, or
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* online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
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*
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* There are special exceptions to the terms and conditions of the GPL as
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* it is applied to this Source Code. View the full text of the exception
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* in the file doc/FLOSS-exception.txt in this software distribution, or
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* online at
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* http://secondlifegrid.net/programs/open_source/licensing/flossexception
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*
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* By copying, modifying or distributing this software, you acknowledge
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* that you have read and understood your obligations described above,
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* and agree to abide by those obligations.
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*
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* ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
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* WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
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* COMPLETENESS OR PERFORMANCE.
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* $/LicenseInfo$
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*/
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#ifndef LL_LLVIEWERMENU_H
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#define LL_LLVIEWERMENU_H
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#include "llmenugl.h"
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class LLUICtrl;
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class LLView;
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class LLParcelSelection;
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class LLPickInfo;
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class LLObjectSelection;
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class LLSelectNode;
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class LLViewerObject;
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void pre_init_menus();
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void init_menus();
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void cleanup_menus();
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void show_debug_menus(); // checks for if menus should be shown first.
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void show_context_menu( S32 x, S32 y, MASK mask );
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void show_build_mode_context_menu(S32 x, S32 y, MASK mask);
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void handle_reset_view();
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void handle_cut(void*);
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void handle_copy(void*);
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void handle_paste(void*);
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void handle_delete(void*);
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void handle_redo(void*);
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void handle_undo(void*);
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void handle_select_all(void*);
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void handle_deselect(void*);
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void handle_delete_object();
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void handle_duplicate(void*);
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void handle_duplicate_in_place(void*);
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BOOL enable_not_have_card(void *userdata);
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void process_grant_godlike_powers(LLMessageSystem* msg, void**);
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void init_meshes_and_morphs_menu();
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BOOL enable_cut(void*);
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BOOL enable_copy(void*);
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BOOL enable_paste(void*);
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BOOL enable_select_all(void*);
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BOOL enable_deselect(void*);
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BOOL enable_undo(void*);
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BOOL enable_redo(void*);
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BOOL is_agent_mappable(const LLUUID& agent_id);
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void menu_toggle_control( void* user_data );
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void confirm_replace_attachment(S32 option, void* user_data);
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void handle_detach_from_avatar(void* user_data);
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void attach_label(std::string& label, void* user_data);
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void detach_label(std::string& label, void* user_data);
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void handle_detach(void*);
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// [SL:KB] - Patch: Inventory-AttachmentEdit - Checked: 2010-08-25 (Catznip-2.2.0a) | Added: Catznip-2.1.2a
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void handle_attachment_edit(const LLUUID& idItem);
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// [/SL:KB]
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BOOL enable_god_full(void* user_data);
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BOOL enable_god_liaison(void* user_data);
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BOOL enable_god_basic(void* user_data);
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void set_underclothes_menu_options();
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void check_merchant_status(bool force = false);
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void exchange_callingcard(const LLUUID& dest_id);
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void handle_gestures(void*);
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void handle_sit_down(void*);
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void handle_object_build(void*);
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void handle_object_touch(LLViewerObject*, const LLPickInfo* const = nullptr);
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bool enable_object_open();
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void handle_object_open();
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bool visible_take_object();
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bool enable_object_take_copy();
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bool enable_object_return();
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bool enable_object_delete();
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// Buy either contents or object itself
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void handle_buy();
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void handle_take();
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void handle_take_copy();
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void handle_look_at_selection(const LLSD& param);
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void handle_object_return();
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void handle_object_delete();
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// Takes avatar UUID, or if no UUID passed, uses last selected object
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void handle_avatar_freeze(const LLSD& avatar_id);
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// Takes avatar UUID, or if no UUID passed, uses last selected object
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void handle_avatar_eject(const LLSD& avatar_id);
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bool enable_freeze_eject(const LLSD& avatar_id);
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// Can anyone take a free copy of the object?
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// *TODO: Move to separate file
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bool anyone_copy_selection(LLSelectNode* nodep);
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// Is this selected object for sale?
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// *TODO: Move to separate file
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bool for_sale_selection(LLSelectNode* nodep);
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void handle_save_snapshot(void *);
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void handle_toggle_flycam();
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void handle_fake_away_status(void*);
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void handle_object_sit_or_stand();
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void handle_give_money_dialog(LLViewerObject*);
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bool enable_pay_object(LLViewerObject*);
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bool enable_buy_object();
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void handle_go_to(const LLVector3d& pos);
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// Export to XML or Collada
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void handle_export_selected( void * );
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class LLViewerMenuHolderGL : public LLMenuHolderGL
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{
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public:
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LLViewerMenuHolderGL();
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virtual BOOL hideMenus();
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void setParcelSelection(LLSafeHandle<LLParcelSelection> selection);
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void setObjectSelection(LLSafeHandle<LLObjectSelection> selection);
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virtual const LLRect getMenuRect() const;
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protected:
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LLSafeHandle<LLParcelSelection> mParcelSelection;
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LLSafeHandle<LLObjectSelection> mObjectSelection;
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};
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extern LLMenuBarGL* gMenuBarView;
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//extern LLView* gMenuBarHolder;
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extern LLViewerMenuHolderGL* gMenuHolder;
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extern LLMenuBarGL* gLoginMenuBarView;
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// Pie menus
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extern LLContextMenu *gPieSelf;
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extern LLContextMenu *gPieAvatar;
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extern LLContextMenu *gPieObject;
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extern LLContextMenu *gPieAttachment;
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extern LLContextMenu *gPieLand;
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extern LLContextMenu *gPieRate;
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// Needed to build menus when attachment site list available
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extern LLMenuGL* gAttachSubMenu;
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extern LLMenuGL* gDetachSubMenu;
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extern LLMenuGL* gTakeOffClothes;
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extern LLMenuGL* gMeshesAndMorphsMenu;
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extern LLContextMenu* gAttachScreenPieMenu;
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extern LLContextMenu* gDetachScreenPieMenu;
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extern LLContextMenu* gAttachPieMenu;
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extern LLContextMenu* gDetachPieMenu;
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extern LLContextMenu* gAttachPieMenu2;
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extern LLContextMenu* gDetachPieMenu2;
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extern LLMenuItemCallGL* gAFKMenu;
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extern LLMenuItemCallGL* gBusyMenu;
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extern LLMenuItemCallGL* gMutePieMenu;
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extern LLMenuItemCallGL* gMuteObjectPieMenu;
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extern LLMenuItemCallGL* gBuyPassPieMenu;
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#endif
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