Files
SingularityViewer/indra/newview/llpreviewsound.h

80 lines
2.7 KiB
C++

/**
* @file llpreviewsound.h
* @brief LLPreviewSound class definition
*
* $LicenseInfo:firstyear=2002&license=viewergpl$
*
* Copyright (c) 2002-2009, Linden Research, Inc.
*
* Second Life Viewer Source Code
* The source code in this file ("Source Code") is provided by Linden Lab
* to you under the terms of the GNU General Public License, version 2.0
* ("GPL"), unless you have obtained a separate licensing agreement
* ("Other License"), formally executed by you and Linden Lab. Terms of
* the GPL can be found in doc/GPL-license.txt in this distribution, or
* online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
*
* There are special exceptions to the terms and conditions of the GPL as
* it is applied to this Source Code. View the full text of the exception
* in the file doc/FLOSS-exception.txt in this software distribution, or
* online at
* http://secondlifegrid.net/programs/open_source/licensing/flossexception
*
* By copying, modifying or distributing this software, you acknowledge
* that you have read and understood your obligations described above,
* and agree to abide by those obligations.
*
* ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
* WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
* COMPLETENESS OR PERFORMANCE.
* $/LicenseInfo$
*/
#ifndef LL_LLPREVIEWSOUND_H
#define LL_LLPREVIEWSOUND_H
#include "llpreview.h"
class AIFilePicker;
class LLPreviewSound : public LLPreview
{
public:
LLPreviewSound(const std::string& name, const LLRect& rect, const std::string& title,
const LLUUID& item_uuid,
const LLUUID& object_uuid = LLUUID::null);
static void playSound( void* userdata );
static void auditionSound( void* userdata );
// <edit>
/*
static void makeCopy(void* userdata);
static void gotAssetForCopy(LLVFS *vfs,
const LLUUID& asset_uuid,
LLAssetType::EType type,
void* user_data, S32 status, LLExtStat ext_status);
static void onSaveCopyComplete(const LLUUID& asset_uuid, void* user_data, S32 status, LLExtStat ext_status);
*/
static void playAmbient(void* userdata);
static void copyUUID(void* userdata);
static void gotAssetForSave(LLVFS *vfs,
const LLUUID& asset_uuid,
LLAssetType::EType type,
void* user_data, S32 status, LLExtStat ext_status);
static void gotAssetForSave_continued(char* buffer, S32 size, AIFilePicker* filepicker);
// </edit>
protected:
/*virtual*/ BOOL postBuild();
virtual const char *getTitleName() const { return "Sound"; }
// <edit>
virtual BOOL canSaveAs() const;
virtual void saveAs();
virtual LLUUID getItemID();
// </edit>
private:
bool mIsCopyable;
};
#endif // LL_LLPREVIEWSOUND_H