139 lines
4.6 KiB
C++
139 lines
4.6 KiB
C++
/**
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* @file lllandmarkactions.h
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* @brief LLLandmark class declaration
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*
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* $LicenseInfo:firstyear=2000&license=viewerlgpl$
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* Second Life Viewer Source Code
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* Copyright (C) 2010, Linden Research, Inc.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation;
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* version 2.1 of the License only.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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*
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* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
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* $/LicenseInfo$
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*/
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#ifndef LL_LLLANDMARKACTIONS_H
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#define LL_LLLANDMARKACTIONS_H
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#include "llinventorymodel.h"
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#include "lllandmarklist.h"
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class LLLandmark;
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/**
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* @brief Provides helper functions to manage landmarks
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*/
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class LLLandmarkActions
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{
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public:
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typedef std::function<void(std::string& slurl)> slurl_callback_t;
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typedef std::function<void(std::string& slurl, S32 x, S32 y, S32 z)> region_name_and_coords_callback_t;
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/**
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* @brief Fetches landmark LLViewerInventoryItems for the given landmark name.
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*/
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static LLInventoryModel::item_array_t fetchLandmarksByName(std::string& name, BOOL if_use_substring);
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/**
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* @brief Checks whether landmark exists for current agent position.
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*/
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static bool landmarkAlreadyExists();
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/**
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* @brief Checks whether landmark exists for current agent parcel.
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*/
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static bool hasParcelLandmark();
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/**
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* @brief Searches landmark for global position.
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* @return Returns landmark or NULL.
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*
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* *TODO: dzaporozhan: There can be many landmarks for single parcel.
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*/
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static LLViewerInventoryItem* findLandmarkForGlobalPos(const LLVector3d &pos);
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/**
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* @brief Searches landmark for agent global position.
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* @return Returns landmark or NULL.
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*
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* *TODO: dzaporozhan: There can be many landmarks for single parcel.
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*/
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static LLViewerInventoryItem* findLandmarkForAgentPos();
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/**
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* @brief Checks whether agent has rights to create landmark for current parcel.
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*/
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static bool canCreateLandmarkHere();
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/**
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* @brief Creates landmark for current parcel.
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*/
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static void createLandmarkHere();
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/**
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* @brief Creates landmark for current parcel.
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*/
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static void createLandmarkHere(
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const std::string& name,
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const std::string& desc,
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const LLUUID& folder_id);
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/**
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* @brief Creates SLURL for given global position.
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*/
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static void getSLURLfromPosGlobal(const LLVector3d& global_pos, slurl_callback_t cb, bool escaped = true);
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static void getRegionNameAndCoordsFromPosGlobal(const LLVector3d& global_pos, region_name_and_coords_callback_t cb);
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/**
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* @brief Gets landmark global position specified by inventory LLUUID.
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* Found position is placed into "posGlobal" variable.
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*.
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* @return - true if specified item exists in Inventory and an appropriate landmark found.
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* and its position is known, false otherwise.
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*/
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// *TODO: mantipov: profide callback for cases, when Landmark is not loaded yet.
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static bool getLandmarkGlobalPos(const LLUUID& landmarkInventoryItemID, LLVector3d& posGlobal);
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/**
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* @brief Retrieve a landmark from gLandmarkList by inventory item's id
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* If a landmark is not currently in the gLandmarkList a callback "cb" is called when it is loaded.
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*
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* @return pointer to loaded landmark from gLandmarkList or NULL if landmark does not exist or wasn't loaded.
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*/
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static LLLandmark* getLandmark(const LLUUID& landmarkInventoryItemID, LLLandmarkList::loaded_callback_t cb = nullptr);
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/**
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* @brief Performs standard action of copying of SLURL from landmark to user's clipboard.
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* This action requires additional server request. The user will be notified by info message,
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* when URL is copied .
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*/
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static void copySLURLtoClipboard(const LLUUID& landmarkInventoryItemID);
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private:
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LLLandmarkActions() = delete;
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LLLandmarkActions(const LLLandmarkActions&) = delete;
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static void onRegionResponseSLURL(slurl_callback_t cb,
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const LLVector3d& global_pos,
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bool escaped,
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const std::string& url);
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static void onRegionResponseNameAndCoords(region_name_and_coords_callback_t cb,
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const LLVector3d& global_pos,
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U64 region_handle);
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};
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#endif //LL_LLLANDMARKACTIONS_H
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