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SingularityViewer/indra/newview/llinventorypanel.h

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/**
* @file llinventorypanel.h
* @brief LLInventoryPanel
* class definition
*
* $LicenseInfo:firstyear=2001&license=viewergpl$
*
* Copyright (c) 2001-2009, Linden Research, Inc.
*
* Second Life Viewer Source Code
* The source code in this file ("Source Code") is provided by Linden Lab
* to you under the terms of the GNU General Public License, version 2.0
* ("GPL"), unless you have obtained a separate licensing agreement
* ("Other License"), formally executed by you and Linden Lab. Terms of
* the GPL can be found in doc/GPL-license.txt in this distribution, or
* online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
*
* There are special exceptions to the terms and conditions of the GPL as
* it is applied to this Source Code. View the full text of the exception
* in the file doc/FLOSS-exception.txt in this software distribution, or
* online at
* http://secondlifegrid.net/programs/open_source/licensing/flossexception
*
* By copying, modifying or distributing this software, you acknowledge
* that you have read and understood your obligations described above,
* and agree to abide by those obligations.
*
* ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
* WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
* COMPLETENESS OR PERFORMANCE.
* $/LicenseInfo$
*/
#ifndef LL_LLINVENTORYPANEL_H
#define LL_LLINVENTORYPANEL_H
#include "llassetstorage.h"
#include "llfloater.h"
#include "llinventory.h"
#include "llfolderview.h"
#include "llinventoryfilter.h"
#include "llinventorymodel.h"
#include "llinventoryobserver.h"
#include "llmemberlistener.h"
#include "llcombobox.h"
#include "lluictrlfactory.h"
#include <set>
class LLFolderView;
class LLFolderViewFolder;
class LLFolderViewItem;
class LLInventoryFilter;
class LLInventoryModel;
class LLInvFVBridge;
class LLInventoryFolderViewModelBuilder;
class LLMenuBarGL;
class LLCheckBoxCtrl;
class LLSpinCtrl;
class LLScrollContainer;
class LLTextBox;
class LLIconCtrl;
class LLSaveFolderState;
class LLInvPanelComplObserver;
class LLFolderViewGroupedItemBridge;
class LLInventoryPanel : public LLPanel
{
//--------------------------------------------------------------------
// Data
//--------------------------------------------------------------------
public:
struct Filter : public LLInitParam::Block<Filter>
{
Optional<U32> sort_order;
Optional<U32> types;
Optional<std::string> search_string;
Filter()
: sort_order("sort_order"),
types("types", 0xffffffff),
search_string("search_string")
{}
};
struct InventoryState : public LLInitParam::Block<InventoryState>
{
Mandatory<LLInventoryFilter::Params> filter;
//Mandatory<LLInventorySort::Params> sort;
};
//--------------------------------------------------------------------
// Initialization
//--------------------------------------------------------------------
protected:
friend class LFFloaterInvPanel;
LLInventoryPanel(const std::string& name,
const std::string& sort_order_setting,
const LLSD& start_folder,
const LLRect& rect,
LLInventoryModel* inventory,
BOOL allow_multi_select,
LLView *parent_view = NULL);
public:
virtual ~LLInventoryPanel();
public:
LLInventoryModel* getModel() { return mInventory; }
BOOL postBuild();
virtual LLXMLNodePtr getXML(bool save_children = true) const;
static LLView* fromXML(LLXMLNodePtr node, LLView *parent, LLUICtrlFactory *factory);
// LLView methods
void draw();
/*virtual*/ BOOL handleKeyHere( KEY key, MASK mask );
BOOL handleHover(S32 x, S32 y, MASK mask);
BOOL handleDragAndDrop(S32 x, S32 y, MASK mask, BOOL drop,
EDragAndDropType cargo_type,
void* cargo_data,
EAcceptance* accept,
std::string& tooltip_msg);
// LLUICtrl methods
/*virtual*/ void onFocusLost();
/*virtual*/ void onFocusReceived();
// Call this method to set the selection.
void openAllFolders();
void closeAllFolders();
void openDefaultFolderForType(LLAssetType::EType);
void setSelection(const LLUUID& obj_id, BOOL take_keyboard_focus);
void setSelectCallback(const std::function<void (const std::deque<LLFolderViewItem*>& items, BOOL user_action)>& cb);
void clearSelection();
bool isSelectionRemovable();
LLInventoryFilter& getFilter();
const LLInventoryFilter& getFilter() const;
void setFilterTypes(U64 filter, LLInventoryFilter::EFilterType = LLInventoryFilter::FILTERTYPE_OBJECT);
U32 getFilterObjectTypes() const;
void setFilterPermMask(PermissionMask filter_perm_mask);
U32 getFilterPermMask() const;
void setFilterWearableTypes(U64 filter);
void setFilterSubString(const std::string& string);
const std::string getFilterSubString();
void setFilterWornItems();
void setSinceLogoff(BOOL sl);
void setHoursAgo(U32 hours);
void setDateSearchDirection(U32 direction);
BOOL getSinceLogoff();
void setFilterLinks(LLInventoryFilter::EFilterLink filter_links);
void setShowFolderState(LLInventoryFilter::EFolderShow show);
LLInventoryFilter::EFolderShow getShowFolderState();
void setAllowMultiSelect(BOOL allow) { mFolderRoot.get()->setAllowMultiSelect(allow); }
// This method is called when something has changed about the inventory.
void modelChanged(U32 mask);
LLFolderView* getRootFolder() { return mFolderRoot.get(); }
LLScrollContainer* getScrollableContainer() { return mScroller; }
bool getAllowDropOnRoot() const { return mAllowDropOnRoot; }
void onSelectionChange(const std::deque<LLFolderViewItem*> &items, BOOL user_action);
LLHandle<LLInventoryPanel> getInventoryPanelHandle() const { return getDerivedHandle<LLInventoryPanel>(); }
// Callbacks
void doToSelected(const LLSD& userdata);
// DEBUG ONLY:
static void dumpSelectionInformation(void* user_data);
void openSelected();
void unSelectAll();
static void onIdle(void* user_data);
// Find whichever inventory panel is active / on top.
// "Auto_open" determines if we open an inventory panel if none are open.
static LLInventoryPanel *getActiveInventoryPanel(BOOL auto_open = TRUE);
public:
// TomY TODO: Move this elsewhere?
// helper method which creates an item with a good description,
// updates the inventory, updates the server, and pushes the
// inventory update out to other observers.
void createNewItem(const std::string& name,
const LLUUID& parent_id,
LLAssetType::EType asset_type,
LLInventoryType::EType inv_type,
U32 next_owner_perm = 0);
void addItemID(const LLUUID& id, LLFolderViewItem* itemp);
void removeItemID(const LLUUID& id);
LLFolderViewItem* getItemByID(const LLUUID& id);
LLFolderViewFolder* getFolderByID(const LLUUID& id);
void setSelectionByID(const LLUUID& obj_id, BOOL take_keyboard_focus);
void updateSelection();
// Clean up stuff when the folder root gets deleted
void clearFolderRoot();
protected:
void openStartFolderOrMyInventory(); // open the first level of inventory
void onItemsCompletion(); // called when selected items are complete
LLUUID mSelectThisID;
LLInventoryModel* mInventory;
LLInventoryObserver* mInventoryObserver;
LLInvPanelComplObserver* mCompletionObserver;
bool mAllowMultiSelect;
LLHandle<LLFolderView> mFolderRoot;
LLScrollContainer* mScroller;
LLPointer<LLFolderViewGroupedItemBridge> mGroupedItemBridge;
boost::unordered_map<LLUUID, LLFolderViewItem*> mItemMap;
/**
* Pointer to LLInventoryFolderViewModelBuilder.
*
* It is set in LLInventoryPanel's constructor and can be overridden in derived classes with
* another implementation.
* Take into account it will not be deleted by LLInventoryPanel itself.
*/
const LLInventoryFolderViewModelBuilder* mInvFVBridgeBuilder;
//--------------------------------------------------------------------
// Sorting
//--------------------------------------------------------------------
public:
static const std::string DEFAULT_SORT_ORDER;
static const std::string RECENTITEMS_SORT_ORDER;
static const std::string WORNITEMS_SORT_ORDER;
static const std::string INHERIT_SORT_ORDER;
void setSortOrder(U32 order);
U32 getSortOrder() const;
void requestSort();
private:
LLSD mStartFolder;
bool mShowRootFolder;
bool mShowEmptyMessage;
//bool mShowItemLinkOverlays;
bool mAllowDropOnRoot;
bool mAllowWear;
bool mUseMarketplaceFolders;
const std::string mSortOrderSetting;
//--------------------------------------------------------------------
// Hidden folders
//--------------------------------------------------------------------
public:
void addHideFolderType(LLFolderType::EType folder_type);
public:
BOOL getIsViewsInitialized() const { return mViewsInitialized; }
const LLUUID getRootFolderID() const;
protected:
// Builds the UI. Call this once the inventory is usable.
void initializeViews();
LLFolderViewItem* rebuildViewsFor(const LLUUID& id); // Given the id and the parent, build all of the folder views.
virtual void buildFolderView();
LLFolderViewItem* buildNewViews(const LLUUID& id);
BOOL getIsHiddenFolderType(LLFolderType::EType folder_type) const;
virtual LLFolderView* createFolderView(LLInvFVBridge * bridge, bool useLabelSuffix);
virtual LLFolderViewFolder* createFolderViewFolder(LLInvFVBridge * bridge);
virtual LLFolderViewItem* createFolderViewItem(LLInvFVBridge * bridge);
BOOL mViewsInitialized; // Views have been generated
};
class LLPanelMainInventory;
///----------------------------------------------------------------------------
/// Function declarations, constants, enums, and typedefs
///----------------------------------------------------------------------------
// useful functions with the inventory view
// *FIX: move these methods.
void init_inventory_actions(LLPanelMainInventory *floater);
void init_inventory_panel_actions(LLInventoryPanel *panel);
class LLInventoryCategory;
class LLInventoryItem;
// These methods can open items without the inventory being visible
void open_notecard(LLViewerInventoryItem* inv_item, const std::string& title, const LLUUID& object_id, BOOL show_keep_discard, const LLUUID& source_id = LLUUID::null, BOOL take_focus = TRUE);
void open_landmark(LLViewerInventoryItem* inv_item, const std::string& title, BOOL show_keep_discard, const LLUUID& source_id = LLUUID::null, BOOL take_focus = TRUE);
void open_texture(const LLUUID& item_id, const std::string& title, BOOL show_keep_discard, const LLUUID& source_id = LLUUID::null, BOOL take_focus = TRUE);
const BOOL TAKE_FOCUS_YES = TRUE;
const BOOL TAKE_FOCUS_NO = FALSE;
#endif // LL_LLINVENTORYPANEL_H