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SingularityViewer/indra/newview/llfloatertopobjects.h
2019-02-28 13:53:15 -05:00

116 lines
3.0 KiB
C++

/**
* @file llfloatertopobjects.h
* @brief Shows top colliders or top scripts
*
* $LicenseInfo:firstyear=2005&license=viewergpl$
*
* Copyright (c) 2005-2009, Linden Research, Inc.
*
* Second Life Viewer Source Code
* The source code in this file ("Source Code") is provided by Linden Lab
* to you under the terms of the GNU General Public License, version 2.0
* ("GPL"), unless you have obtained a separate licensing agreement
* ("Other License"), formally executed by you and Linden Lab. Terms of
* the GPL can be found in doc/GPL-license.txt in this distribution, or
* online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
*
* There are special exceptions to the terms and conditions of the GPL as
* it is applied to this Source Code. View the full text of the exception
* in the file doc/FLOSS-exception.txt in this software distribution, or
* online at
* http://secondlifegrid.net/programs/open_source/licensing/flossexception
*
* By copying, modifying or distributing this software, you acknowledge
* that you have read and understood your obligations described above,
* and agree to abide by those obligations.
*
* ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
* WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
* COMPLETENESS OR PERFORMANCE.
* $/LicenseInfo$
*/
#ifndef LL_LLFLOATERTOPOBJECTS_H
#define LL_LLFLOATERTOPOBJECTS_H
#include "llfloater.h"
class LLUICtrl;
class LLFloaterTopObjects : public LLFloater, public LLSingleton<LLFloaterTopObjects>
{
friend class LLSingleton<LLFloaterTopObjects>;
public:
// Opens the floater on screen.
// static void show();
// Opens the floater if it's not on-screen.
// Juggles the UI based on method = "scripts" or "colliders"
static void handle_land_reply(LLMessageSystem* msg, void** data);
void handleReply(LLMessageSystem* msg, void** data);
void clearList();
void updateSelectionInfo();
virtual BOOL postBuild();
void onRefresh();
static void setMode(U32 mode);
private:
LLFloaterTopObjects();
~LLFloaterTopObjects();
void initColumns(LLCtrlListInterface *list);
void onCommitObjectsList();
static void onDoubleClickObjectsList(void* data);
void onClickShowBeacon();
void doToObjects(int action, bool all);
void onReturnAll();
void onReturnSelected();
void onDisableAll();
void onDisableSelected();
LLVector3d getSelectedPosition() const;
void onTeleportToObject();
void onCamToObject();
void onKick();
void onProfile();
static bool callbackReturnAll(const LLSD& notification, const LLSD& response);
static bool callbackDisableAll(const LLSD& notification, const LLSD& response);
void onGetByOwnerName();
void onGetByObjectName();
void onGetByParcelName();
void showBeacon();
private:
std::string mMethod;
LLSD mObjectListData;
uuid_vec_t mObjectListIDs;
U32 mCurrentMode;
U32 mFlags;
std::string mFilter;
BOOL mInitialized;
F32 mtotalScore;
enum
{
ACTION_RETURN = 0,
ACTION_DISABLE
};
static LLFloaterTopObjects* sInstance;
};
#endif