Put snapshot related floaters always on top of the full screen preview. Make having multiple running uploads more robust. Fix infinite recursion when clicking on the bottom 'Snapshot' button under certain conditions. Unfreeze time more robust; unfreeze time out of precaution when starting an upload (if 'Keep open' not checked). Fixed a bug that caused all callbacks for successful feed uploads to be ignored.
109 lines
3.3 KiB
C++
109 lines
3.3 KiB
C++
/**
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* @file llfloatersnapshot.h
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* @brief Snapshot preview window, allowing saving, e-mailing, etc.
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*
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* $LicenseInfo:firstyear=2004&license=viewergpl$
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*
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* Copyright (c) 2004-2009, Linden Research, Inc.
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*
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* Second Life Viewer Source Code
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* The source code in this file ("Source Code") is provided by Linden Lab
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* to you under the terms of the GNU General Public License, version 2.0
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* ("GPL"), unless you have obtained a separate licensing agreement
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* ("Other License"), formally executed by you and Linden Lab. Terms of
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* the GPL can be found in doc/GPL-license.txt in this distribution, or
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* online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
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*
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* There are special exceptions to the terms and conditions of the GPL as
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* it is applied to this Source Code. View the full text of the exception
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* in the file doc/FLOSS-exception.txt in this software distribution, or
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* online at
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* http://secondlifegrid.net/programs/open_source/licensing/flossexception
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*
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* By copying, modifying or distributing this software, you acknowledge
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* that you have read and understood your obligations described above,
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* and agree to abide by those obligations.
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*
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* ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
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* WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
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* COMPLETENESS OR PERFORMANCE.
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* $/LicenseInfo$
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*/
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#ifndef LL_LLFLOATERSNAPSHOT_H
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#define LL_LLFLOATERSNAPSHOT_H
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#include "llfloater.h"
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#include "llmemory.h"
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#include "llimagegl.h"
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#include "llcharacter.h"
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class LLFloaterSnapshot : public LLFloater
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{
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public:
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typedef enum e_snapshot_format
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{
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SNAPSHOT_FORMAT_PNG,
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SNAPSHOT_FORMAT_JPEG,
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SNAPSHOT_FORMAT_BMP,
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SNAPSHOT_FORMAT_J2C
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} ESnapshotFormat;
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LLFloaterSnapshot();
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virtual ~LLFloaterSnapshot();
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LLRect getThumbnailAreaRect();
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/*virtual*/ BOOL postBuild();
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/*virtual*/ void draw();
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/*virtual*/ void onClose(bool app_quitting);
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/*virtual*/ void onOpen();
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/*virtual*/ BOOL handleKeyHere(KEY key, MASK mask);
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/*virtual*/ BOOL handleMouseDown(S32 x, S32 y, MASK mask);
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/*virtual*/ BOOL handleMouseUp(S32 x, S32 y, MASK mask);
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static void show(void*);
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static void hide(void*);
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static void update();
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static S32 getUIWinHeightLong() {return sUIWinHeightLong ;}
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static S32 getUIWinHeightShort() {return sUIWinHeightShort ;}
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static S32 getUIWinWidth() {return sUIWinWidth ;}
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static void saveStart(int index);
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static void saveLocalDone(bool success, int index);
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static void saveFeedDone(bool success, int index);
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static void savePostcardDone(bool success, int index);
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static void updateControls();
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static void resetFeedAndPostcardAspect();
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class Impl;
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private:
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Impl& impl;
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static LLFloaterSnapshot* sInstance;
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static S32 sUIWinHeightLong ;
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static S32 sUIWinHeightShort ;
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static S32 sUIWinWidth ;
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};
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class LLSnapshotFloaterView : public LLFloaterView
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{
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public:
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LLSnapshotFloaterView( const std::string& name, const LLRect& rect );
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virtual ~LLSnapshotFloaterView();
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/*virtual*/ BOOL handleKey(KEY key, MASK mask, BOOL called_from_parent);
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/*virtual*/ BOOL handleMouseDown(S32 x, S32 y, MASK mask);
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/*virtual*/ BOOL handleMouseUp(S32 x, S32 y, MASK mask);
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/*virtual*/ BOOL handleHover(S32 x, S32 y, MASK mask);
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};
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extern LLSnapshotFloaterView* gSnapshotFloaterView;
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#endif // LL_LLFLOATERSNAPSHOT_H
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