240 lines
7.3 KiB
C++
240 lines
7.3 KiB
C++
/**
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* @file llfloatermarketplacelistings.h
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* @brief Implementation of the marketplace listings floater and panels
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* @author merov@lindenlab.com
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*
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* $LicenseInfo:firstyear=2001&license=viewerlgpl$
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* Second Life Viewer Source Code
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* Copyright (C) 2010, Linden Research, Inc.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation;
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* version 2.1 of the License only.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* ABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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*
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* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
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* $/LicenseInfo$
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*/
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#ifndef LL_LLFLOATERMARKETPLACELISTINGS_H
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#define LL_LLFLOATERMARKETPLACELISTINGS_H
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#include "llfloater.h"
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#include "llinventoryfilter.h"
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#include "llinventorypanel.h"
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#include "llnotificationptr.h"
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#include "llmodaldialog.h"
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#include "lltexteditor.h"
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class LLInventoryCategoriesObserver;
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class LLInventoryCategoryAddedObserver;
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class LLTextBox;
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class LLView;
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class LLFilterEditor;
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class LLFloaterMarketplaceListings;
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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// Class LLPanelMarketplaceListings
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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class LLPanelMarketplaceListings : public LLPanel
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{
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public:
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LLPanelMarketplaceListings();
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~LLPanelMarketplaceListings();
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BOOL postBuild();
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BOOL handleDragAndDrop(S32 x, S32 y, MASK mask, BOOL drop,
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EDragAndDropType cargo_type,
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void* cargo_data,
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EAcceptance* accept,
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std::string& tooltip_msg);
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void draw();
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LLFolderView* getRootFolder() { return mRootFolder; }
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bool allowDropOnRoot();
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void buildAllPanels();
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private:
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friend struct MarketplaceViewSortAction;
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friend struct MarketplaceViewSortCheckItem;
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LLInventoryPanel* buildInventoryPanel(const std::string& childname, const std::string& filename);
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// UI callbacks
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void onViewSortMenuItemClicked(const LLSD& userdata);
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bool onViewSortMenuItemCheck(const LLSD& userdata);
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void onAddButtonClicked();
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void onAuditButtonClicked();
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void onSelectionChange(LLInventoryPanel *panel, const std::deque<LLFolderViewItem*>& items, BOOL user_action);
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void onTabChange();
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void onFilterEdit(const std::string& search_string);
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void setSortOrder(U32 sort_order);
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LLFolderView* mRootFolder;
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LLButton* mAuditBtn;
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class LLMenuGL* mMenu;
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LLFilterEditor* mFilterEditor;
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std::string mFilterSubString;
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bool mFilterListingFoldersOnly;
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U32 mSortOrder;
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};
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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// Class LLFloaterMarketplaceListings
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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class LLFloaterMarketplaceListings : public LLFloater, public LLFloaterSingleton<LLFloaterMarketplaceListings>
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{
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public:
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LLFloaterMarketplaceListings(const LLSD& key);
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~LLFloaterMarketplaceListings();
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void initializeMarketPlace();
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// virtuals
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BOOL postBuild();
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BOOL handleDragAndDrop(S32 x, S32 y, MASK mask, BOOL drop,
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EDragAndDropType cargo_type,
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void* cargo_data,
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EAcceptance* accept,
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std::string& tooltip_msg);
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void showNotification(const LLNotificationPtr& notification);
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BOOL handleHover(S32 x, S32 y, MASK mask);
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void onMouseLeave(S32 x, S32 y, MASK mask);
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protected:
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void setRootFolder();
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void setPanels();
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void fetchContents();
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void setStatusString(const std::string& statusString);
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void onClose(bool app_quitting);
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void onOpen(/*const LLSD& key*/);
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void onFocusReceived();
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void onChanged();
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bool isAccepted(EAcceptance accept);
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void updateView();
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private:
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friend struct MarketplaceViewSortAction;
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friend struct MarketplaceViewSortCheckItem;
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S32 getFolderCount();
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LLInventoryCategoriesObserver * mCategoriesObserver;
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LLInventoryCategoryAddedObserver * mCategoryAddedObserver;
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LLTextBox * mInventoryStatus;
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LLView * mInventoryInitializationInProgress;
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LLView * mInventoryPlaceholder;
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LLTextEditor * mInventoryText;
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LLTextBox * mInventoryTitle;
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LLUUID mRootFolderId;
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LLPanelMarketplaceListings * mPanelListings;
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bool mPanelListingsSet;
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};
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//-----------------------------------------------------------------------------
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// LLFloaterAssociateListing
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//-----------------------------------------------------------------------------
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class LLFloaterAssociateListing : public LLFloater, public LLUISingleton<LLFloaterAssociateListing, LLFloaterAssociateListing>
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{
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friend class LLUISingleton<LLFloaterAssociateListing, LLFloaterAssociateListing>;
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public:
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virtual BOOL postBuild();
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virtual BOOL handleKeyHere(KEY key, MASK mask);
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static bool visible(LLFloaterAssociateListing* floater, const LLSD& key) { return floater && !floater->isMinimized() && floater->isInVisibleChain(); }
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static void show(LLFloaterAssociateListing* floater, const LLSD& folder_id);
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static void hide(LLFloaterAssociateListing* floater, const LLSD& key) { if (floater) floater->close(); }
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private:
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LLFloaterAssociateListing(const LLSD& key);
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virtual ~LLFloaterAssociateListing();
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// UI Callbacks
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void apply(BOOL user_confirm = TRUE);
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void cancel();
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void callback_apply(const LLSD& notification, const LLSD& response);
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LLUUID mUUID;
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};
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//-----------------------------------------------------------------------------
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// LLFloaterMarketplaceValidation
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//-----------------------------------------------------------------------------
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// Note: The key is the UUID of the folder to validate. Validates the whole
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// marketplace listings content if UUID is null.
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// Note: For the moment, we just display the validation text. Eventually, we should
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// get the validation triggered on the server and display the html report.
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// *TODO : morph into an html/text window using the pattern in llfloatertos
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class LLFloaterMarketplaceValidation : public LLFloater
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{
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public:
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LLFloaterMarketplaceValidation(const LLSD& key);
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virtual ~LLFloaterMarketplaceValidation();
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virtual BOOL postBuild();
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virtual void draw();
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virtual void onOpen(/*const LLSD& key*/);
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void clearMessages();
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void appendMessage(std::string& message, S32 depth, LLError::ELevel log_level);
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static void onOK( void* userdata );
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private:
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struct Message {
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LLError::ELevel mErrorLevel;
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std::string mMessage;
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};
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typedef std::vector<Message> message_list_t;
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void handleCurrentListing();
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message_list_t mCurrentListingMessages;
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LLError::ELevel mCurrentListingErrorLevel;
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message_list_t mMessages;
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LLSD mKey;
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LLTextEditor* mEditor;
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};
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#if 0
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//-----------------------------------------------------------------------------
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// LLFloaterItemProperties
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//-----------------------------------------------------------------------------
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class LLFloaterItemProperties : public LLFloater
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{
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public:
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LLFloaterItemProperties(const LLSD& key);
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virtual ~LLFloaterItemProperties();
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BOOL postBuild();
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virtual void onOpen(/*const LLSD& key*/);
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private:
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};
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#endif
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#endif // LL_LLFLOATERMARKETPLACELISTINGS_H
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