Syncs LLGiveInventory and LLFloaterAvatarPicker with upstream. Syncsyncsync~ Translators: menu_inventory.xml menu_radar.xml and menu_avs_list.xml: Share notifications.xml: ShareNotification, ShareItemsConfirmation, ShareFolderConfirmation, ItemsShared strings.xml: share_alert
112 lines
3.4 KiB
C++
112 lines
3.4 KiB
C++
/**
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* @file llfloateravatarpicker.h
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* @brief was llavatarpicker.h
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*
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* $LicenseInfo:firstyear=2003&license=viewerlgpl$
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* Second Life Viewer Source Code
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* Copyright (C) 2010, Linden Research, Inc.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation;
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* version 2.1 of the License only.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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*
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* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
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* $/LicenseInfo$
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*/
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#ifndef LLFLOATERAVATARPICKER_H
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#define LLFLOATERAVATARPICKER_H
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#include "llfloater.h"
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#include <vector>
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class LLAvatarName;
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class LLScrollListCtrl;
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class LLFloaterAvatarPicker : public LLFloater, public LLSingleton<LLFloaterAvatarPicker>
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{
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public:
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typedef boost::signals2::signal<bool(const uuid_vec_t&), boost_boolean_combiner> validate_signal_t;
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typedef validate_signal_t::slot_type validate_callback_t;
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// The callback function will be called with an avatar name and UUID.
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typedef boost::function<void (const uuid_vec_t&, const std::vector<LLAvatarName>&)> select_callback_t;
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// Call this to select an avatar.
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static LLFloaterAvatarPicker* show(select_callback_t callback,
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BOOL allow_multiple = FALSE,
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BOOL closeOnSelect = FALSE,
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BOOL skip_agent = FALSE,
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const std::string& name = "",
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LLView * frustumOrigin = NULL);
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// do not call these directly
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LLFloaterAvatarPicker();
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virtual ~LLFloaterAvatarPicker();
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virtual BOOL postBuild();
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void setOkBtnEnableCb(validate_callback_t cb);
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static void processAvatarPickerReply(class LLMessageSystem* msg, void**);
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void processResponse(const LLUUID& query_id, const LLSD& content);
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BOOL handleDragAndDrop(S32 x, S32 y, MASK mask,
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BOOL drop, EDragAndDropType cargo_type,
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void *cargo_data, EAcceptance *accept,
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std::string& tooltip_msg);
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void openFriendsTab();
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BOOL isExcludeAgentFromSearchResults() { return mExcludeAgentFromSearchResults; }
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private:
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void editKeystroke(class LLLineEditor* caller);
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void onBtnFind();
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void onBtnSelect();
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void onBtnRefresh();
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void onRangeAdjust();
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void onBtnClose();
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void onList();
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void onTabChanged();
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bool isSelectBtnEnabled();
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void populateNearMe();
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void populateFriend();
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BOOL visibleItemsSelected() const; // Returns true if any items in the current tab are selected.
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void find();
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void setAllowMultiple(BOOL allow_multiple);
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LLScrollListCtrl* getActiveList();
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void drawFrustum();
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virtual void draw();
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virtual BOOL handleKeyHere(KEY key, MASK mask);
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LLUUID mQueryID;
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int mNumResultsReturned;
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BOOL mNearMeListComplete;
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BOOL mCloseOnSelect;
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BOOL mExcludeAgentFromSearchResults;
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LLHandle <LLView> mFrustumOrigin;
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F32 mContextConeOpacity;
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F32 mContextConeInAlpha;
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F32 mContextConeOutAlpha;
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F32 mContextConeFadeTime;
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validate_signal_t mOkButtonValidateSignal;
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select_callback_t mSelectionCallback;
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};
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#endif
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