76 lines
2.2 KiB
C++
76 lines
2.2 KiB
C++
/**
|
|
* @file lldrawpoolmaterials.h
|
|
* @brief LLDrawPoolMaterials class definition
|
|
* @author Jonathan "Geenz" Goodman
|
|
*
|
|
* $LicenseInfo:firstyear=2002&license=viewerlgpl$
|
|
* Second Life Viewer Source Code
|
|
* Copyright (C) 2013, Linden Research, Inc.
|
|
*
|
|
* This library is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU Lesser General Public
|
|
* License as published by the Free Software Foundation;
|
|
* version 2.1 of the License only.
|
|
*
|
|
* This library is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
|
* Lesser General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU Lesser General Public
|
|
* License along with this library; if not, write to the Free Software
|
|
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
|
|
*
|
|
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
|
|
* $/LicenseInfo$
|
|
*/
|
|
|
|
#ifndef LL_LLDRAWPOOLMATERIALS_H
|
|
#define LL_LLDRAWPOOLMATERIALS_H
|
|
|
|
#include "v4coloru.h"
|
|
#include "v2math.h"
|
|
#include "v3math.h"
|
|
#include "llvertexbuffer.h"
|
|
#include "lldrawpool.h"
|
|
|
|
class LLViewerTexture;
|
|
class LLDrawInfo;
|
|
class LLGLSLShader;
|
|
|
|
class LLDrawPoolMaterials : public LLRenderPass
|
|
{
|
|
LLGLSLShader *mShader;
|
|
public:
|
|
LLDrawPoolMaterials();
|
|
|
|
enum
|
|
{
|
|
VERTEX_DATA_MASK = LLVertexBuffer::MAP_VERTEX |
|
|
LLVertexBuffer::MAP_NORMAL |
|
|
LLVertexBuffer::MAP_TEXCOORD0 |
|
|
LLVertexBuffer::MAP_TEXCOORD1 |
|
|
LLVertexBuffer::MAP_TEXCOORD2 |
|
|
LLVertexBuffer::MAP_COLOR |
|
|
LLVertexBuffer::MAP_TANGENT
|
|
};
|
|
|
|
/*virtual*/ U32 getVertexDataMask() { return VERTEX_DATA_MASK; }
|
|
|
|
/*virtual*/ void render(S32 pass = 0) { }
|
|
/*virtual*/ S32 getNumPasses() {return 0;}
|
|
/*virtual*/ void prerender();
|
|
|
|
/*virtual*/ S32 getNumDeferredPasses();
|
|
/*virtual*/ void beginDeferredPass(S32 pass);
|
|
/*virtual*/ void endDeferredPass(S32 pass);
|
|
/*virtual*/ void renderDeferred(S32 pass);
|
|
|
|
void bindSpecularMap(LLViewerTexture* tex);
|
|
void bindNormalMap(LLViewerTexture* tex);
|
|
|
|
/*virtual*/ void pushBatch(LLDrawInfo& params, U32 mask, BOOL texture, BOOL batch_textures = FALSE);
|
|
};
|
|
|
|
#endif //LL_LLDRAWPOOLMATERIALS_H
|