165 lines
5.8 KiB
C++
165 lines
5.8 KiB
C++
/**
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* @file llfocusmgr.h
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* @brief LLFocusMgr base class
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*
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* $LicenseInfo:firstyear=2002&license=viewerlgpl$
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* Second Life Viewer Source Code
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* Copyright (C) 2010, Linden Research, Inc.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation;
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* version 2.1 of the License only.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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*
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* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
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* $/LicenseInfo$
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*/
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// Singleton that manages keyboard and mouse focus
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#ifndef LL_LLFOCUSMGR_H
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#define LL_LLFOCUSMGR_H
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#include "llstring.h"
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#include "llframetimer.h"
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#include "llui.h"
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class LLUICtrl;
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class LLMouseHandler;
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class LLView;
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// NOTE: the LLFocusableElement class declaration has been moved here from lluictrl.h.
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class LLFocusableElement
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{
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friend class LLFocusMgr; // allow access to focus change handlers
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public:
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LLFocusableElement();
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virtual ~LLFocusableElement();
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virtual void setFocus( BOOL b );
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virtual BOOL hasFocus() const;
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typedef boost::signals2::signal<void(LLFocusableElement*)> focus_signal_t;
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boost::signals2::connection setFocusLostCallback( const focus_signal_t::slot_type& cb);
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boost::signals2::connection setFocusReceivedCallback(const focus_signal_t::slot_type& cb);
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boost::signals2::connection setFocusChangedCallback(const focus_signal_t::slot_type& cb);
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boost::signals2::connection setTopLostCallback(const focus_signal_t::slot_type& cb);
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// These were brought up the hierarchy from LLView so that we don't have to use dynamic_cast when dealing with keyboard focus.
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virtual BOOL handleKey(KEY key, MASK mask, BOOL called_from_parent);
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virtual BOOL handleKeyUp(KEY key, MASK mask, BOOL called_from_parent);
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virtual BOOL handleUnicodeChar(llwchar uni_char, BOOL called_from_parent);
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/**
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* If true this LLFocusableElement wants to receive KEYUP and KEYDOWN messages
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* even for normal character strokes.
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* Default implementation returns false.
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*/
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virtual bool wantsKeyUpKeyDown() const;
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virtual bool wantsReturnKey() const;
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virtual void onTopLost(); // called when registered as top ctrl and user clicks elsewhere
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protected:
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virtual void onFocusReceived();
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virtual void onFocusLost();
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focus_signal_t* mFocusLostCallback;
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focus_signal_t* mFocusReceivedCallback;
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focus_signal_t* mFocusChangedCallback;
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focus_signal_t* mTopLostCallback;
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};
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class LLFocusMgr
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{
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public:
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LLFocusMgr();
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~LLFocusMgr();
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// Mouse Captor
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void setMouseCapture(LLMouseHandler* new_captor); // new_captor = NULL to release the mouse.
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LLMouseHandler* getMouseCapture() const { return mMouseCaptor; }
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void removeMouseCaptureWithoutCallback( const LLMouseHandler* captor );
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BOOL childHasMouseCapture( const LLView* parent ) const;
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// Keyboard Focus
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void setKeyboardFocus(LLFocusableElement* new_focus, BOOL lock = FALSE, BOOL keystrokes_only = FALSE); // new_focus = NULL to release the focus.
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void restoreKeyboardFocus(LLFocusableElement* current_focus);
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LLFocusableElement* getKeyboardFocus() const { return mKeyboardFocus; }
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LLFocusableElement* getLastKeyboardFocus() const { return mLastKeyboardFocus; }
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BOOL childHasKeyboardFocus( const LLView* parent ) const;
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void removeKeyboardFocusWithoutCallback( const LLFocusableElement* focus );
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BOOL getKeystrokesOnly() { return mKeystrokesOnly; }
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void setKeystrokesOnly(BOOL keystrokes_only) { mKeystrokesOnly = keystrokes_only; }
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F32 getFocusTime() const { return mFocusFlashTimer.getElapsedTimeF32(); }
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F32 getFocusFlashAmt() const;
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S32 getFocusFlashWidth() const { return ll_round(lerp(1.f, 3.f, getFocusFlashAmt())); }
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LLColor4 getFocusColor() const;
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void triggerFocusFlash();
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BOOL getAppHasFocus() const { return mAppHasFocus; }
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void setAppHasFocus(BOOL focus);
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LLUICtrl* getLastFocusForGroup(LLView* subtree_root) const;
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void clearLastFocusForGroup(LLView* subtree_root);
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// If setKeyboardFocus(NULL) is called, and there is a non-NULL default
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// keyboard focus view, focus goes there. JC
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void setDefaultKeyboardFocus(LLFocusableElement* default_focus) { mLastDefaultKeyboardFocus = mDefaultKeyboardFocus; mDefaultKeyboardFocus = default_focus; }
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void restoreDefaultKeyboardFocus(LLFocusableElement* current_default_focus);
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LLFocusableElement* getDefaultKeyboardFocus() const { return mDefaultKeyboardFocus; }
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// Top View
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void setTopCtrl(LLUICtrl* new_top);
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LLUICtrl* getTopCtrl() const { return mTopCtrl; }
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void removeTopCtrlWithoutCallback( const LLUICtrl* top_view );
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BOOL childIsTopCtrl( const LLView* parent ) const;
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// All Three
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void releaseFocusIfNeeded( const LLView* top_view );
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void lockFocus();
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void unlockFocus();
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BOOL focusLocked() const { return mLockedView != NULL; }
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bool keyboardFocusHasAccelerators() const;
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struct Impl;
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private:
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LLUICtrl* mLockedView;
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// Mouse Captor
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LLMouseHandler* mMouseCaptor; // Mouse events are premptively routed to this object
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// Keyboard Focus
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LLFocusableElement* mKeyboardFocus; // Keyboard events are preemptively routed to this object
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LLFocusableElement* mLastKeyboardFocus; // who last had focus
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LLFocusableElement* mDefaultKeyboardFocus;
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LLFocusableElement* mLastDefaultKeyboardFocus;
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BOOL mKeystrokesOnly;
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// Top View
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LLUICtrl* mTopCtrl;
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LLFrameTimer mFocusFlashTimer;
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BOOL mAppHasFocus;
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Impl * mImpl;
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};
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extern LLFocusMgr gFocusMgr;
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#endif // LL_LLFOCUSMGR_H
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