Dear Users, This removes FloaterUnfocusedBackgroundOpaque, to achieve the same effect, modify InactiveFloaterTransparency, 1.5 should do the trick. PS: The settings are in the Vanity tab at the bottom. Now for developer nonsense: Also sync a bunch of the UI code with upstream Alchemy for opts and shtuff. Also let's translate the tooltips on the buttons on the top right of floaters Translators note that not all new strings have been translated yet as not all are upstream.
546 lines
13 KiB
C++
546 lines
13 KiB
C++
/**
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* @file llfocusmgr.cpp
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* @brief LLFocusMgr base class
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*
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* $LicenseInfo:firstyear=2002&license=viewerlgpl$
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* Second Life Viewer Source Code
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* Copyright (C) 2010, Linden Research, Inc.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation;
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* version 2.1 of the License only.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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*
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* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
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* $/LicenseInfo$
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*/
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#include "linden_common.h"
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#include "llfocusmgr.h"
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#include "lluictrl.h"
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#include "v4color.h"
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const F32 FOCUS_FADE_TIME = 0.3f;
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LLFocusableElement::LLFocusableElement()
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: mFocusLostCallback(nullptr),
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mFocusReceivedCallback(nullptr),
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mFocusChangedCallback(nullptr),
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mTopLostCallback(nullptr)
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{
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}
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// virtual
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BOOL LLFocusableElement::handleKey(KEY key, MASK mask, BOOL called_from_parent)
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{
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return FALSE;
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}
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// virtual
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BOOL LLFocusableElement::handleKeyUp(KEY key, MASK mask, BOOL called_from_parent)
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{
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return FALSE;
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}
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// virtual
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BOOL LLFocusableElement::handleUnicodeChar(llwchar uni_char, BOOL called_from_parent)
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{
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return FALSE;
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}
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// virtual
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bool LLFocusableElement::wantsKeyUpKeyDown() const
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{
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return false;
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}
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//virtual
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bool LLFocusableElement::wantsReturnKey() const
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{
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return false;
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}
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// virtual
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LLFocusableElement::~LLFocusableElement()
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{
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// Make sure nothing is pointing to us anymore!
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gFocusMgr.removeKeyboardFocusWithoutCallback(this);
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delete mFocusLostCallback;
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delete mFocusReceivedCallback;
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delete mFocusChangedCallback;
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delete mTopLostCallback;
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}
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void LLFocusableElement::onFocusReceived()
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{
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if (mFocusReceivedCallback) (*mFocusReceivedCallback)(this);
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if (mFocusChangedCallback) (*mFocusChangedCallback)(this);
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}
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void LLFocusableElement::onFocusLost()
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{
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if (mFocusLostCallback) (*mFocusLostCallback)(this);
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if (mFocusChangedCallback) (*mFocusChangedCallback)(this);
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}
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void LLFocusableElement::onTopLost()
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{
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if (mTopLostCallback) (*mTopLostCallback)(this);
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}
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BOOL LLFocusableElement::hasFocus() const
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{
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return gFocusMgr.getKeyboardFocus() == this;
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}
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void LLFocusableElement::setFocus(BOOL b)
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{
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}
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boost::signals2::connection LLFocusableElement::setFocusLostCallback( const focus_signal_t::slot_type& cb)
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{
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if (!mFocusLostCallback) mFocusLostCallback = new focus_signal_t();
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return mFocusLostCallback->connect(cb);
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}
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boost::signals2::connection LLFocusableElement::setFocusReceivedCallback(const focus_signal_t::slot_type& cb)
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{
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if (!mFocusReceivedCallback) mFocusReceivedCallback = new focus_signal_t();
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return mFocusReceivedCallback->connect(cb);
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}
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boost::signals2::connection LLFocusableElement::setFocusChangedCallback(const focus_signal_t::slot_type& cb)
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{
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if (!mFocusChangedCallback) mFocusChangedCallback = new focus_signal_t();
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return mFocusChangedCallback->connect(cb);
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}
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boost::signals2::connection LLFocusableElement::setTopLostCallback(const focus_signal_t::slot_type& cb)
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{
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if (!mTopLostCallback) mTopLostCallback = new focus_signal_t();
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return mTopLostCallback->connect(cb);
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}
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typedef std::list<LLHandle<LLView> > view_handle_list_t;
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typedef std::map<LLHandle<LLView>, LLHandle<LLView> > focus_history_map_t;
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struct LLFocusMgr::Impl
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{
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// caching list of keyboard focus ancestors for calling onFocusReceived and onFocusLost
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view_handle_list_t mCachedKeyboardFocusList;
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focus_history_map_t mFocusHistory;
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};
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LLFocusMgr gFocusMgr;
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LLFocusMgr::LLFocusMgr()
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: mLockedView(nullptr ),
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mMouseCaptor(nullptr ),
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mKeyboardFocus(nullptr ),
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mLastKeyboardFocus(nullptr ),
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mDefaultKeyboardFocus(nullptr ),
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mLastDefaultKeyboardFocus(nullptr ),
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mKeystrokesOnly(FALSE),
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mTopCtrl(nullptr ),
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mAppHasFocus(TRUE), // Macs don't seem to notify us that we've gotten focus, so default to true
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mImpl(new LLFocusMgr::Impl)
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{
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}
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LLFocusMgr::~LLFocusMgr()
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{
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mImpl->mFocusHistory.clear();
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delete mImpl;
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mImpl = nullptr;
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}
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void LLFocusMgr::releaseFocusIfNeeded( const LLView* view )
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{
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if( childHasMouseCapture( view ) )
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{
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setMouseCapture(nullptr );
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}
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if( childHasKeyboardFocus( view ))
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{
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if (view == mLockedView)
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{
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mLockedView = nullptr;
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setKeyboardFocus(nullptr );
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}
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else
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{
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setKeyboardFocus( mLockedView );
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}
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}
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if( childIsTopCtrl( view ) )
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{
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setTopCtrl(nullptr);
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}
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}
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void LLFocusMgr::restoreDefaultKeyboardFocus(LLFocusableElement* current_default_focus)
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{
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if (current_default_focus && mDefaultKeyboardFocus == current_default_focus)
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{
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setDefaultKeyboardFocus(mLastDefaultKeyboardFocus);
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mLastDefaultKeyboardFocus = nullptr;
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}
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}
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void LLFocusMgr::restoreKeyboardFocus(LLFocusableElement* current_focus)
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{
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if (current_focus && mKeyboardFocus == current_focus)
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{
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setKeyboardFocus(mLastKeyboardFocus);
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mLastKeyboardFocus = nullptr;
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}
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}
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void LLFocusMgr::setKeyboardFocus(LLFocusableElement* new_focus, BOOL lock, BOOL keystrokes_only)
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{
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// notes if keyboard focus is changed again (by onFocusLost/onFocusReceived)
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// making the rest of our processing unnecessary since it will already be
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// handled by the recursive call
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static bool focus_dirty;
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focus_dirty = false;
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if (mLockedView &&
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(new_focus == nullptr ||
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(new_focus != mLockedView
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&& dynamic_cast<LLView*>(new_focus)
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&& !dynamic_cast<LLView*>(new_focus)->hasAncestor(mLockedView))))
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{
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// don't allow focus to go to anything that is not the locked focus
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// or one of its descendants
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return;
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}
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mKeystrokesOnly = keystrokes_only;
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if( new_focus != mKeyboardFocus )
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{
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mLastKeyboardFocus = mKeyboardFocus;
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mKeyboardFocus = new_focus;
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// list of the focus and it's ancestors
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view_handle_list_t old_focus_list = mImpl->mCachedKeyboardFocusList;
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view_handle_list_t new_focus_list;
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// walk up the tree to root and add all views to the new_focus_list
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for (LLView* ctrl = dynamic_cast<LLView*>(mKeyboardFocus); ctrl; ctrl = ctrl->getParent())
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{
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new_focus_list.push_back(ctrl->getHandle());
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}
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// remove all common ancestors since their focus is unchanged
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while (!new_focus_list.empty() &&
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!old_focus_list.empty() &&
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new_focus_list.back() == old_focus_list.back())
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{
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new_focus_list.pop_back();
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old_focus_list.pop_back();
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}
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// walk up the old focus branch calling onFocusLost
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// we bubble up the tree to release focus, and back down to add
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for (view_handle_list_t::iterator old_focus_iter = old_focus_list.begin();
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old_focus_iter != old_focus_list.end() && !focus_dirty;
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old_focus_iter++)
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{
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LLView* old_focus_view = old_focus_iter->get();
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if (old_focus_view)
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{
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mImpl->mCachedKeyboardFocusList.pop_front();
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old_focus_view->onFocusLost();
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}
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}
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// walk down the new focus branch calling onFocusReceived
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for (view_handle_list_t::reverse_iterator new_focus_riter = new_focus_list.rbegin();
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new_focus_riter != new_focus_list.rend() && !focus_dirty;
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new_focus_riter++)
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{
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LLView* new_focus_view = new_focus_riter->get();
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if (new_focus_view)
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{
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mImpl->mCachedKeyboardFocusList.push_front(new_focus_view->getHandle());
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new_focus_view->onFocusReceived();
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}
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}
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// if focus was changed as part of an onFocusLost or onFocusReceived call
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// stop iterating on current list since it is now invalid
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if (focus_dirty)
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{
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return;
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}
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// If we've got a default keyboard focus, and the caller is
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// releasing keyboard focus, move to the default.
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if (mDefaultKeyboardFocus != nullptr && mKeyboardFocus == nullptr)
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{
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mDefaultKeyboardFocus->setFocus(TRUE);
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}
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LLView* focus_subtree = dynamic_cast<LLView*>(mKeyboardFocus);
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LLView* viewp = dynamic_cast<LLView*>(mKeyboardFocus);
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// find root-most focus root
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while(viewp)
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{
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if (viewp->isFocusRoot())
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{
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focus_subtree = viewp;
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}
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viewp = viewp->getParent();
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}
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if (focus_subtree)
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{
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LLView* focused_view = dynamic_cast<LLView*>(mKeyboardFocus);
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mImpl->mFocusHistory[focus_subtree->getHandle()] = focused_view ? focused_view->getHandle() : LLHandle<LLView>();
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}
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}
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if (lock)
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{
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lockFocus();
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}
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focus_dirty = true;
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}
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// Returns TRUE is parent or any descedent of parent has keyboard focus.
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BOOL LLFocusMgr::childHasKeyboardFocus(const LLView* parent ) const
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{
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LLView* focus_view = dynamic_cast<LLView*>(mKeyboardFocus);
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while( focus_view )
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{
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if( focus_view == parent )
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{
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return TRUE;
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}
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focus_view = focus_view->getParent();
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}
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return FALSE;
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}
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// Returns TRUE is parent or any descedent of parent is the mouse captor.
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BOOL LLFocusMgr::childHasMouseCapture( const LLView* parent ) const
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{
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if( mMouseCaptor && dynamic_cast<LLView*>(mMouseCaptor) != nullptr )
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{
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LLView* captor_view = (LLView*)mMouseCaptor;
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while( captor_view )
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{
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if( captor_view == parent )
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{
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return TRUE;
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}
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captor_view = captor_view->getParent();
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}
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}
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return FALSE;
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}
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void LLFocusMgr::removeKeyboardFocusWithoutCallback( const LLFocusableElement* focus )
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{
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// should be ok to unlock here, as you have to know the locked view
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// in order to unlock it
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if (focus == mLockedView)
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{
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mLockedView = nullptr;
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}
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if (mKeyboardFocus == focus)
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{
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mKeyboardFocus = nullptr;
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}
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if (mLastKeyboardFocus == focus)
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{
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mLastKeyboardFocus = nullptr;
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}
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if (mDefaultKeyboardFocus == focus)
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{
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mDefaultKeyboardFocus = nullptr;
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}
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if (mLastDefaultKeyboardFocus == focus)
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{
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mLastDefaultKeyboardFocus = nullptr;
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}
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}
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bool LLFocusMgr::keyboardFocusHasAccelerators() const
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{
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LLView* focus_view = dynamic_cast<LLView*>(mKeyboardFocus);
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while(focus_view)
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{
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if (focus_view->hasAccelerators())
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{
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return true;
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}
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focus_view = focus_view->getParent();
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}
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return false;
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}
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void LLFocusMgr::setMouseCapture( LLMouseHandler* new_captor )
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{
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if( new_captor != mMouseCaptor )
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{
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LLMouseHandler* old_captor = mMouseCaptor;
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mMouseCaptor = new_captor;
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if (LLView::sDebugMouseHandling)
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{
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if (new_captor)
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{
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LL_INFOS() << "New mouse captor: " << new_captor->getName() << LL_ENDL;
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}
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else
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{
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LL_INFOS() << "New mouse captor: NULL" << LL_ENDL;
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}
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}
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if( old_captor )
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{
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old_captor->onMouseCaptureLost();
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}
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}
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}
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void LLFocusMgr::removeMouseCaptureWithoutCallback( const LLMouseHandler* captor )
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{
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if( mMouseCaptor == captor )
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{
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mMouseCaptor = nullptr;
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}
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}
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BOOL LLFocusMgr::childIsTopCtrl( const LLView* parent ) const
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{
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LLView* top_view = (LLView*)mTopCtrl;
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while( top_view )
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{
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if( top_view == parent )
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{
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return TRUE;
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}
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top_view = top_view->getParent();
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}
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return FALSE;
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}
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// set new_top = NULL to release top_view.
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void LLFocusMgr::setTopCtrl( LLUICtrl* new_top )
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{
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LLUICtrl* old_top = mTopCtrl;
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if( new_top != old_top )
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{
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mTopCtrl = new_top;
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if (old_top)
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{
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old_top->onTopLost();
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}
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}
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}
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void LLFocusMgr::removeTopCtrlWithoutCallback( const LLUICtrl* top_view )
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{
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if( mTopCtrl == top_view )
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{
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mTopCtrl = nullptr;
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}
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}
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void LLFocusMgr::lockFocus()
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{
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mLockedView = dynamic_cast<LLUICtrl*>(mKeyboardFocus);
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}
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void LLFocusMgr::unlockFocus()
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{
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mLockedView = nullptr;
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}
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F32 LLFocusMgr::getFocusFlashAmt() const
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{
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return clamp_rescale(mFocusFlashTimer.getElapsedTimeF32(), 0.f, FOCUS_FADE_TIME, 1.f, 0.f);
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}
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LLColor4 LLFocusMgr::getFocusColor() const
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{
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static LLCachedControl<LLColor4> focus_color_cached(*LLUI::sColorsGroup,"FocusColor", LLColor4::white);
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LLColor4 focus_color = lerp(focus_color_cached, LLColor4::white, getFocusFlashAmt());
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// de-emphasize keyboard focus when app has lost focus (to avoid typing into wrong window problem)
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if (!mAppHasFocus)
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{
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focus_color.mV[VALPHA] *= 0.4f;
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}
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return focus_color;
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}
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void LLFocusMgr::triggerFocusFlash()
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{
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mFocusFlashTimer.reset();
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}
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void LLFocusMgr::setAppHasFocus(BOOL focus)
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{
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if (!mAppHasFocus && focus)
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{
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triggerFocusFlash();
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}
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// release focus from "top ctrl"s, which generally hides them
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if (!focus && mTopCtrl)
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{
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setTopCtrl(nullptr);
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}
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mAppHasFocus = focus;
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}
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LLUICtrl* LLFocusMgr::getLastFocusForGroup(LLView* subtree_root) const
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{
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if (subtree_root)
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{
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focus_history_map_t::const_iterator found_it = mImpl->mFocusHistory.find(subtree_root->getHandle());
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if (found_it != mImpl->mFocusHistory.end())
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{
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// found last focus for this subtree
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return static_cast<LLUICtrl*>(found_it->second.get());
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}
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}
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return nullptr;
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}
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void LLFocusMgr::clearLastFocusForGroup(LLView* subtree_root)
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{
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if (subtree_root)
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{
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mImpl->mFocusHistory.erase(subtree_root->getHandle());
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}
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}
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