Fairly certain this adds the feature in which the user may click the online notification to open a chat with the user coming online. Translators may want to look at the xml changes of this change to see what to update Removes old LegacyMultiAttachmentSupport patch Moves LLAvatarName-centric functions into LLAvatarName from elsewhere. Adds boost::signals2::connections to name polling places. Removes more old icky static callbacks Merge from Alchemy, credit where due~ Update notifications.xml to have a bunch of the tags from upstream to ease diffing
153 lines
5.5 KiB
C++
153 lines
5.5 KiB
C++
/**
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* @file llcachename.h
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* @brief A cache of names from UUIDs.
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*
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* $LicenseInfo:firstyear=2002&license=viewerlgpl$
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* Second Life Viewer Source Code
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* Copyright (C) 2010, Linden Research, Inc.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation;
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* version 2.1 of the License only.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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*
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* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
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* $/LicenseInfo$
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*/
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#ifndef LL_LLCACHENAME_H
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#define LL_LLCACHENAME_H
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#include <boost/bind.hpp>
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#include <boost/signals2.hpp>
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class LLMessageSystem;
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class LLHost;
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class LLUUID;
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typedef boost::signals2::signal<void (const LLUUID& id,
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const std::string& name,
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bool is_group)> LLCacheNameSignal;
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typedef LLCacheNameSignal::slot_type LLCacheNameCallback;
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// Old callback with user data for compatibility
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typedef void (*old_callback_t)(const LLUUID&, const std::string&, bool, void*);
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// Here's the theory:
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// If you request a name that isn't in the cache, it returns "waiting"
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// and requests the data. After the data arrives, you get that on
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// subsequent calls.
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// If the data hasn't been updated in an hour, it requests it again,
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// but keeps giving you the old value until new data arrives.
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// If you haven't requested the data in an hour, it releases it.
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class LLCacheName
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{
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public:
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LLCacheName(LLMessageSystem* msg);
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LLCacheName(LLMessageSystem* msg, const LLHost& upstream_host);
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~LLCacheName();
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// registers the upstream host
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// for viewers, this is the currently connected simulator
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// for simulators, this is the data server
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void setUpstream(const LLHost& upstream_host);
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boost::signals2::connection addObserver(const LLCacheNameCallback& callback);
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// storing cache on disk; for viewer, in name.cache
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bool importFile(std::istream& istr);
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void exportFile(std::ostream& ostr);
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// If available, copies name ("bobsmith123" or "James Linden") into string
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// If not available, copies the string "waiting".
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// Returns TRUE iff available.
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BOOL getFullName(const LLUUID& id, std::string& full_name);
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// Reverse lookup of UUID from name
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BOOL getUUID(const std::string& first, const std::string& last, LLUUID& id);
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BOOL getUUID(const std::string& fullname, LLUUID& id);
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// IDEVO Temporary code
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// Clean up new-style "bobsmith123 Resident" names to "bobsmith123" for display
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static std::string buildFullName(const std::string& first, const std::string& last);
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// Clean up legacy "bobsmith123 Resident" to "bobsmith123"
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// If name does not contain "Resident" returns it unchanged.
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static std::string cleanFullName(const std::string& full_name);
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// Converts a standard legacy name to a username
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// "bobsmith123 Resident" -> "bobsmith"
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// "Random Linden" -> "random.linden"
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static std::string buildUsername(const std::string& name);
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// Converts a complete display name to a legacy name
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// if possible, otherwise returns the input
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// "Alias (random.linden)" -> "Random Linden"
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// "Something random" -> "Something random"
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static std::string buildLegacyName(const std::string& name);
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// If available, this method copies the group name into the string
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// provided. The caller must allocate at least
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// DB_GROUP_NAME_BUF_SIZE characters. If not available, this
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// method copies the string "waiting". Returns TRUE iff available.
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BOOL getGroupName(const LLUUID& id, std::string& group);
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// Call the callback with the group or avatar name.
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// If the data is currently available, may call the callback immediatly
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// otherwise, will request the data, and will call the callback when
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// available. There is no garuntee the callback will ever be called.
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boost::signals2::connection get(const LLUUID& id, bool is_group, const LLCacheNameCallback& callback);
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//<edit>
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bool getIfThere(const LLUUID& id, std::string& fullname, BOOL& is_group);
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//</edit>
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// Convenience method for looking up a group name, so you can
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// tell the difference between avatar lookup and group lookup
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// in global searches
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boost::signals2::connection getGroup(const LLUUID& group_id, const LLCacheNameCallback& callback);
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// LEGACY
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boost::signals2::connection get(const LLUUID& id, bool is_group, old_callback_t callback, void* user_data);
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// This method needs to be called from time to time to send out
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// requests.
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void processPending();
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// Expire entries created more than "secs" seconds ago.
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void deleteEntriesOlderThan(S32 secs);
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// Debugging
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void dump(); // Dumps the contents of the cache
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void dumpStats(); // Dumps the sizes of the cache and associated queues.
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void clear(); // Deletes all entries from the cache
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static std::string getDefaultName();
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// Returns "Resident", the default last name for SLID-based accounts
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// that have no last name.
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static std::string getDefaultLastName();
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static void localizeCacheName(std::string key, std::string value);
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static std::map<std::string, std::string> sCacheName;
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private:
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class Impl;
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Impl& impl;
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};
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extern LLCacheName* gCacheName;
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#endif
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