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SingularityViewer/indra/llcommon/aiframetimer.h
2014-09-07 17:18:55 -05:00

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/**
* @file aiframetimer.h
* @brief Implementation of AIFrameTimer.
*
* Copyright (c) 2011, Aleric Inglewood.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
* There are special exceptions to the terms and conditions of the GPL as
* it is applied to this Source Code. View the full text of the exception
* in the file doc/FLOSS-exception.txt in this software distribution.
*
* CHANGELOG
* and additional copyright holders.
*
* 05/08/2011
* Initial version, written by Aleric Inglewood @ SL
*/
#ifndef AIFRAMETIMER_H
#define AIFRAMETIMER_H
#include "llframetimer.h"
#include "llthread.h"
#include <boost/signals2.hpp>
#include <set>
class LL_COMMON_API AIFrameTimer
{
protected:
typedef boost::signals2::signal<void (void)> signal_type;
private:
// Use separate struct for this object because it is non-copyable.
struct Signal {
signal_type mSignal;
};
// Notes on Thread-Safety
//
// This is the type of the objects stored in AIFrameTimer::sTimerList, and as such leans
// for it's thread-safety on the same lock as is used for that std::multiset as follows.
// An arbitrary thread can create, insert and initialize this object. Other threads can
// not access it until that has completed.
//
// After creation two threads can access it: the thread that created it (owns the
// AIFrameTimer object, which has an mHandle that points to this object), or the main
// thread by finding it in sTimerList.
//
// See aiframetimer.cpp for more notes.
class AIRunningFrameTimer {
private:
F64 mExpire; // Time at which the timer expires, in seconds since application start (compared to LLFrameTimer::sFrameTime).
AIFrameTimer* mTimer; // The actual timer.
// Can be mutable, since only the mExpire is used for ordering this object in the multiset AIFrameTimer::sTimerList.
mutable Signal* mCallback; // Pointer to callback struct, or NULL when the object wasn't added to sTimerList yet.
public:
AIRunningFrameTimer(F64 expiration, AIFrameTimer* timer) : mExpire(LLFrameTimer::getElapsedSeconds() + expiration), mTimer(timer), mCallback(NULL) { }
~AIRunningFrameTimer() { delete mCallback; }
// This function is called after the final object was added to sTimerList (where it is initialized in-place).
void init(signal_type::slot_type const& slot) const
{
// We may only call init() once.
llassert(!mCallback);
mCallback = new Signal;
mCallback->mSignal.connect(slot);
}
// Order AIFrameTimer::sTimerList so that the timer that expires first is up front.
friend bool operator<(AIRunningFrameTimer const& ft1, AIRunningFrameTimer const& ft2) { return ft1.mExpire < ft2.mExpire; }
void do_callback(void) const { mCallback->mSignal(); }
F64 expiration(void) const { return mExpire; }
AIFrameTimer* getTimer(void) const { return mTimer; }
#if LL_DEBUG
// May not copy this object after it was initialized.
AIRunningFrameTimer(AIRunningFrameTimer const& running_frame_timer) :
mExpire(running_frame_timer.mExpire), mTimer(running_frame_timer.mTimer), mCallback(running_frame_timer.mCallback)
{ llassert(!mCallback); }
#endif
};
typedef std::multiset<AIRunningFrameTimer> timer_list_type;
static LLGlobalMutex sMutex; // Mutex for the two global variables below.
static timer_list_type sTimerList; // List with all running timers.
static F64 sNextExpiration; // Cache of smallest value in sTimerList.
friend class LLFrameTimer; // Access to sNextExpiration.
class Handle {
public:
timer_list_type::iterator mRunningTimer; // Points to the running timer, or to sTimerList.end() when not running.
// Access to this iterator is protected by the AIFrameTimer::sMutex!
LLMutex mMutex; // A mutex used to protect us from deletion of the callback object while
// calling the callback function in the case of simultaneous expiration
// and cancellation by the thread owning the AIFrameTimer (by calling
// AIFrameTimer::cancel).
// Constructor for a not-running timer.
Handle(void) : mRunningTimer(sTimerList.end()) { }
// Actual initialization used by AIFrameTimer::create.
void init(timer_list_type::iterator const& running_timer, signal_type::slot_type const& slot)
{
// Locking AIFrameTimer::sMutex is not neccessary here, because we're creating
// the object and no other thread knows of mRunningTimer at this point.
mRunningTimer = running_timer;
mRunningTimer->init(slot);
}
private:
// LLMutex has no assignment operator.
Handle& operator=(Handle const&) { return *this; }
};
Handle mHandle;
public:
// Construct an AIFrameTimer that is not running.
AIFrameTimer(void) { }
// Construction of a running AIFrameTimer with expiration time expiration in seconds, and callback slot.
AIFrameTimer(F64 expiration, signal_type::slot_type const& slot) { create(expiration, slot); }
// Destructing the AIFrameTimer object terminates the running timer (if still running).
// Note that cancel() must have returned BEFORE anything is destructed that would disallow the callback function to be called.
// So, if the AIFrameTimer is a member of an object whose callback function is called then cancel() has
// to be called manually (or from the destructor of THAT object), before that object is destructed.
// Cancel may be called multiple times.
~AIFrameTimer() { cancel(); }
void create(F64 expiration, signal_type::slot_type const& slot);
void cancel(void);
bool isRunning(void) const { bool running; sMutex.lock(); running = mHandle.mRunningTimer != sTimerList.end(); sMutex.unlock(); return running; }
protected:
static void handleExpiration(F64 current_frame_time);
};
#endif