Rlva style~ So update to RLVa stuff! Adds support for @startim and @startimto Enables hasOpenIM and hasOpenProfile, Yay functionality! RLV_BHVR_STARTIM and RLV_BHVR_STARTIMTO added While I was working, I was updating LLAgentHandler, after long enough it was identical enough to the one in llpanelprofile, so we're using that now. Cleans up llfloateravatarinfo to the point of being a floater and instancetracker wrapper for a panelavatar (profile panel) Bypasses looking up expired names that we know via get, this should avoid chats (and profiles, but that bug never got out) never opening for people we already know the name of on a bad connection; of course, this will only cause a faster reaction on the UI's part, messages may never get sent still (and profiles may never load) if the connection is truly terrible. Cleans up llfloaterfriends and some parts of llfloateravatarlist (avatarlist could be cleaned up more from this perhaps in the future) May slightly look better with copy detection and without space changes.. llgivemoney.cpp changes fix up some dummy view warnings I noticed while testing these changes llpreview.cpp changes avoid segfault caused by llfloateravatarinfo not being a preview anymore but being inside a multipreview nonetheless. Translators, don't worry, I covered this one with updates from v3 (Except German team)
148 lines
3.8 KiB
C++
148 lines
3.8 KiB
C++
/**
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* @file llmenucommands.cpp
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* @brief Implementations of menu commands.
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*
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* $LicenseInfo:firstyear=2003&license=viewergpl$
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*
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* Copyright (c) 2003-2009, Linden Research, Inc.
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*
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* Second Life Viewer Source Code
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* The source code in this file ("Source Code") is provided by Linden Lab
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* to you under the terms of the GNU General Public License, version 2.0
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* ("GPL"), unless you have obtained a separate licensing agreement
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* ("Other License"), formally executed by you and Linden Lab. Terms of
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* the GPL can be found in doc/GPL-license.txt in this distribution, or
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* online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
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*
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* There are special exceptions to the terms and conditions of the GPL as
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* it is applied to this Source Code. View the full text of the exception
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* in the file doc/FLOSS-exception.txt in this software distribution, or
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* online at
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* http://secondlifegrid.net/programs/open_source/licensing/flossexception
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*
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* By copying, modifying or distributing this software, you acknowledge
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* that you have read and understood your obligations described above,
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* and agree to abide by those obligations.
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*
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* ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
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* WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
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* COMPLETENESS OR PERFORMANCE.
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* $/LicenseInfo$
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*/
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#include "llviewerprecompiledheaders.h"
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#include "llmenucommands.h"
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#include "imageids.h"
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#include "llfontgl.h"
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#include "llrect.h"
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#include "llerror.h"
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#include "llstring.h"
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#include "message.h"
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#include "llagent.h"
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#include "llagentcamera.h"
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#include "llcallingcard.h"
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#include "llchatbar.h"
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#include "llviewercontrol.h"
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#include "llfirstuse.h"
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#include "llfloaterchat.h"
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#include "llfloaterdirectory.h"
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#include "llfloaterinventory.h"
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#include "llfloatermap.h"
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#include "llfloaterworldmap.h"
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#include "llgivemoney.h"
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#include "llinventorypanel.h"
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#include "llnotify.h"
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#include "llstatusbar.h"
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#include "llimview.h"
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#include "lltextbox.h"
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#include "llui.h"
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#include "llviewergesture.h" // for triggering gestures
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#include "llviewermessage.h"
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#include "llviewerparceloverlay.h"
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#include "llviewerregion.h"
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#include "llviewerstats.h"
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#include "lluictrlfactory.h"
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#include "llviewerwindow.h"
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#include "llworld.h"
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#include "llworldmap.h"
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#include "llfocusmgr.h"
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void handle_track_avatar(const LLUUID& agent_id, const std::string& name)
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{
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LLAvatarTracker::instance().track(agent_id, name);
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LLFloaterDirectory::hide(NULL);
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LLFloaterWorldMap::show(true);
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}
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void handle_mouselook(void*)
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{
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gAgentCamera.changeCameraToMouselook();
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}
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void handle_map(void*)
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{
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LLFloaterWorldMap::toggle();
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}
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void handle_mini_map(void*)
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{
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LLFloaterMap::toggleInstance();
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}
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void handle_find(void*)
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{
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LLFloaterDirectory::toggleFind(NULL);
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}
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void handle_events(void*)
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{
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LLFloaterDirectory::toggleEvents(NULL);
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}
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void handle_inventory(void*)
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{
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// We're using the inventory, possibly for the
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// first time.
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LLFirstUse::useInventory();
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LLInventoryView::toggleVisibility(NULL);
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}
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void handle_chat(void*)
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{
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// give focus to chatbar if it's open but not focused
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static const LLCachedControl<bool> chat_visible("ChatVisible",true);
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if (chat_visible && gFocusMgr.childHasKeyboardFocus(gChatBar))
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{
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LLChatBar::stopChat();
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}
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else
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{
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LLChatBar::startChat(NULL);
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}
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}
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void handle_slash_key(void*)
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{
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// LLChatBar::startChat("/");
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//
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// Don't do this, it results in a double-slash in the input field.
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// Another "/" will be automatically typed for us, because the WM_KEYDOWN event
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// that generated the menu accelerator call (and hence puts focus in
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// the chat edtior) will be followed by a "/" WM_CHAR character message,
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// which will type the slash. Yes, it's weird. It only matters for
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// menu accelerators that put input focus into a field. And Mac works
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// the same way. JC
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LLChatBar::startChat(NULL);
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}
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