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SingularityViewer
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e3d45d99da53d40a966dd5500282a86dbe76fdf4
SingularityViewer
/
indra
/
newview
/
app_settings
/
shaders
/
class1
/
interface
History
Shyotl
7d8af7d413
Use one shared vbo to draw fullscreen rectangles in LLPipeline, for both deferred and non-deferred. Provides a nice bit of cleanup.
2014-07-03 17:09:27 -05:00
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alphamaskF.glsl
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alphamaskV.glsl
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clipF.glsl
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clipV.glsl
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customalphaF.glsl
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customalphaV.glsl
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debugF.glsl
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debugV.glsl
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downsampleDepthF.glsl
Mats.
2013-11-02 01:20:05 -05:00
downsampleDepthRectF.glsl
Re-fix shader compilation errors
2013-11-03 13:12:27 -05:00
downsampleDepthV.glsl
Occlusion FBOs in deferred.
2013-10-26 18:07:56 -05:00
glowcombineF.glsl
Use one shared vbo to draw fullscreen rectangles in LLPipeline, for both deferred and non-deferred. Provides a nice bit of cleanup.
2014-07-03 17:09:27 -05:00
glowcombineFXAAF.glsl
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glowcombineFXAAV.glsl
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glowcombineV.glsl
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highlightF.glsl
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highlightNormV.glsl
Added shaders needed to display texture 'edit' overlay using the specular/normalmap texcoords.
2013-11-05 23:51:09 -06:00
highlightSpecV.glsl
Added shaders needed to display texture 'edit' overlay using the specular/normalmap texcoords.
2013-11-05 23:51:09 -06:00
highlightV.glsl
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occlusionCubeV.glsl
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occlusionF.glsl
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occlusionV.glsl
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onetexturenocolorF.glsl
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onetexturenocolorV.glsl
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solidcolorF.glsl
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solidcolorIntelV.glsl
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solidcolorV.glsl
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splattexturerectF.glsl
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splattexturerectV.glsl
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twotextureaddF.glsl
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twotextureaddV.glsl
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uiF.glsl
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uiV.glsl
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