-Nametag bubble visbility is oddly inconsistent. May vanish with future planned UI merges... -VBOs are PAINFULLY slow on ATI hardware. This repos self-compiled davep/shining-fixes branch, so I'll leave the ball in LL's court for now regarding that.
44 lines
1.3 KiB
GLSL
44 lines
1.3 KiB
GLSL
/**
|
|
* @file avatarSkinV.glsl
|
|
*
|
|
* $LicenseInfo:firstyear=2007&license=viewerlgpl$
|
|
* Second Life Viewer Source Code
|
|
* Copyright (C) 2007, Linden Research, Inc.
|
|
*
|
|
* This library is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU Lesser General Public
|
|
* License as published by the Free Software Foundation;
|
|
* version 2.1 of the License only.
|
|
*
|
|
* This library is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
|
* Lesser General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU Lesser General Public
|
|
* License along with this library; if not, write to the Free Software
|
|
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
|
|
*
|
|
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
|
|
* $/LicenseInfo$
|
|
*/
|
|
|
|
|
|
ATTRIBUTE vec4 weight;
|
|
|
|
uniform vec4 matrixPalette[45];
|
|
|
|
mat4 getSkinnedTransform()
|
|
{
|
|
mat4 ret;
|
|
int i = int(floor(weight.x));
|
|
float x = fract(weight.x);
|
|
|
|
ret[0] = mix(matrixPalette[i+0], matrixPalette[i+1], x);
|
|
ret[1] = mix(matrixPalette[i+15],matrixPalette[i+16], x);
|
|
ret[2] = mix(matrixPalette[i+30],matrixPalette[i+31], x);
|
|
ret[3] = vec4(0,0,0,1);
|
|
|
|
return ret;
|
|
}
|