1646 lines
69 KiB
XML
1646 lines
69 KiB
XML
<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
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<!-- This file contains strings that used to be hardcoded in the source.
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It is only for those strings which don't belong in a floater.
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For example, the strings used in avatar chat bubbles, and strings
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that are returned from one component and may appear in many places-->
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<strings>
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<!-- Login -->
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<string name="LoginInProgress">Logging in. [APP_NAME] may appear frozen. Please wait.</string>
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<string name="LoginAuthenticating">Authenticating</string>
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<string name="LoginMaintenance">Performing account maintenance...</string>
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<string name="LoginAttempt">Previous login attempt failed. Logging in, attempt [NUMBER]</string>
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<string name="LoginPrecaching">Loading world...</string>
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<string name="LoginInitializingBrowser">Initializing embedded web browser...</string>
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<string name="LoginInitializingMultimedia">Initializing multimedia...</string>
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<string name="LoginVerifyingCache">Verifying cache files (can take 60-90 seconds)...</string>
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<string name="LoginProcessingResponse">Processing Response...</string>
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<string name="LoginInitializingWorld">Initializing World...</string>
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<string name="LoginDecodingImages">Decoding images...</string>
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<string name="LoginInitializingQuicktime">Initializing QuickTime...</string>
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<string name="LoginQuicktimeNotFound">QuickTime not found - unable to initialize.</string>
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<string name="LoginQuicktimeOK">QuickTime initialized successfully.</string>
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<string name="LoginWaitingForRegionHandshake">Waiting for region handshake...</string>
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<string name="LoginConnectingToRegion">Connecting to region...</string>
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<string name="LoginDownloadingClothing">Downloading clothing...</string>
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<!-- Disconnection -->
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<string name="AgentLostConnection">This region may be experiencing trouble. Please check your connection to the Internet.</string>
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<!-- Tooltip, llhoverview.cpp -->
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<string name="TooltipPerson">Person</string><!-- Object under mouse pointer is an avatar -->
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<string name="TooltipNoName">(no name)</string> <!-- No name on an object -->
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<string name="TooltipOwner">Owner:</string> <!-- Owner name follows -->
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<string name="TooltipPublic">Public</string> <!-- Public permissions on an object -->
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<string name="TooltipIsGroup">(Group)</string> <!-- The name before this text is that of a group -->
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<string name="TooltipFlagScript">Script</string>
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<string name="TooltipFlagPhysics">Physics</string>
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<string name="TooltipFlagTouch">Touch</string>
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<string name="TooltipFlagL$">L$</string>
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<string name="TooltipFlagDropInventory">Drop Inventory</string>
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<string name="TooltipFlagPhantom">Phantom</string>
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<string name="TooltipFlagTemporary">Temporary</string>
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<string name="TooltipFlagRightClickMenu">(Right-click for menu)</string>
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<string name="TooltipFreeToCopy">Free to copy</string>
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<string name="TooltipForSaleL$">For Sale: L$[AMOUNT]</string> <!-- L$ version -->
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<string name="TooltipForSaleMsg">For Sale: [MESSAGE]</string> <!-- Message (RetrievingData) -->
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<string name="TooltipFlagGroupBuild">Group Build</string>
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<string name="TooltipFlagNoBuild">No Build</string>
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<string name="TooltipFlagNoEdit">Group Build</string>
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<string name="TooltipFlagNotSafe">Not Safe</string><!-- damage area -->
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<string name="TooltipFlagNoFly">No Fly</string>
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<string name="TooltipFlagGroupScripts">Group Scripts</string>
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<string name="TooltipFlagNoScripts">No Scripts</string>
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<string name="TooltipLand">Land:</string>
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<string name="TooltipMustSingleDrop">Only a single item can be dragged here</string>
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<!-- Indicates that an avatar's name or other similar datum is being retrieved. General usage. -->
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<string name="RetrievingData">Retrieving...</string>
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<string name="ReleaseNotes">Release Notes</string>
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<!-- Indicates something is being loaded. Maybe should be merged with RetrievingData -->
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<string name="LoadingData">Loading...</string>
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<!-- namecache -->
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<!-- Avatar name: text shown for LLUUID::null -->
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<string name="AvatarNameNobody">(nobody)</string>
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<!-- Avatar name: text shown while fetching name -->
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<string name="AvatarNameWaiting">(waiting)</string>
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<!-- Avatar name: text shown as an alternative to AvatarNameFetching, easter egg. -->
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<string name="AvatarNameHippos">(hippos)</string>
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<!-- Group name: text shown for LLUUID::null -->
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<string name="GroupNameNone">(none)</string>
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<!-- Asset errors. Used in llassetstorage.cpp, translation from error code to error message. -->
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<string name="AssetErrorNone">No error</string>
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<string name="AssetErrorRequestFailed">Asset request: failed</string>
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<string name="AssetErrorNonexistentFile">Asset request: non-existent file</string>
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<string name="AssetErrorNotInDatabase">Asset request: asset not found in database</string>
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<string name="AssetErrorEOF">End of file</string>
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<string name="AssetErrorCannotOpenFile">Cannot open file</string>
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<string name="AssetErrorFileNotFound">File not found</string>
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<string name="AssetErrorTCPTimeout">File transfer timeout</string>
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<string name="AssetErrorCircuitGone">Circuit gone</string>
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<string name="AssetErrorPriceMismatch">Viewer and server do not agree on price</string>
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<string name="AssetErrorUnknownStatus">Unknown status</string>
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<!-- llvoavatar. Displayed in the avatar's chat bubble -->
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<string name="AvatarEditingApparance">(Editing Appearance)</string>
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<string name="AvatarAway">Away</string>
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<string name="AvatarBusy">Busy</string>
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<string name="AvatarMuted">Muted</string>
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<!-- animations -->
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<string name="anim_express_afraid">Afraid</string>
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<string name="anim_express_anger">Angry</string>
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<string name="anim_away">Away</string>
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<string name="anim_backflip">Backflip</string>
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<string name="anim_express_laugh">Belly Laugh</string>
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<string name="anim_express_toothsmile">BigSmile</string>
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<string name="anim_blowkiss">Blow Kiss</string>
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<string name="anim_express_bored">Bored</string>
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<string name="anim_bow">Bow</string>
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<string name="anim_clap">Clap</string>
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<string name="anim_courtbow">Court Bow</string>
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<string name="anim_express_cry">Cry</string>
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<string name="anim_dance1">Dance 1</string>
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<string name="anim_dance2">Dance 2</string>
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<string name="anim_dance3">Dance 3</string>
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<string name="anim_dance4">Dance 4</string>
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<string name="anim_dance5">Dance 5</string>
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<string name="anim_dance6">Dance 6</string>
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<string name="anim_dance7">Dance 7</string>
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<string name="anim_dance8">Dance 8</string>
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<string name="anim_express_disdain">Disdain</string>
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<string name="anim_drink">Drink</string>
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<string name="anim_express_embarrased">Embarrassed</string>
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<string name="anim_angry_fingerwag">Finger Wag</string>
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<string name="anim_fist_pump">Fist Pump</string>
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<string name="anim_yoga_float">Floating Yoga</string>
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<string name="anim_express_frown">Frown</string>
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<string name="anim_impatient">Impatient</string>
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<string name="anim_jumpforjoy">Jump For Joy</string>
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<string name="anim_kissmybutt">Kiss My Butt</string>
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<string name="anim_express_kiss">Kiss</string>
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<string name="anim_laugh_short">Laugh</string>
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<string name="anim_musclebeach">Muscle Beach</string>
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<string name="anim_no_unhappy">No (Unhappy)</string>
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<string name="anim_no_head">No</string>
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<string name="anim_nyanya">Nya-nya-nya</string>
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<string name="anim_punch_onetwo">One-Two Punch</string>
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<string name="anim_express_open_mouth">Open Mouth</string>
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<string name="anim_peace">Peace</string>
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<string name="anim_point_you">Point at Other</string>
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<string name="anim_point_me">Point at Self</string>
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<string name="anim_punch_l">Punch Left</string>
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<string name="anim_punch_r">Punch Right</string>
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<string name="anim_rps_countdown">RPS count</string>
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<string name="anim_rps_paper">RPS paper</string>
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<string name="anim_rps_rock">RPS rock</string>
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<string name="anim_rps_scissors">RPS scissors</string>
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<string name="anim_express_repulsed">Repulsed</string>
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<string name="anim_kick_roundhouse_r">Roundhouse Kick</string>
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<string name="anim_express_sad">Sad</string>
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<string name="anim_salute">Salute</string>
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<string name="anim_shout">Shout</string>
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<string name="anim_express_shrug">Shrug</string>
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<string name="anim_express_smile">Smile</string>
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<string name="anim_smoke_idle">Smoke Idle</string>
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<string name="anim_smoke_inhale">Smoke Inhale</string>
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<string name="anim_smoke_throw_down">Smoke Throw Down</string>
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<string name="anim_express_surprise">Surprise</string>
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<string name="anim_sword_strike_r">Sword Strike</string>
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<string name="anim_angry_tantrum">Tantrum</string>
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<string name="anim_express_tongue_out">TongueOut</string>
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<string name="anim_hello">Wave</string>
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<string name="anim_whisper">Whisper</string>
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<string name="anim_whistle">Whistle</string>
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<string name="anim_express_wink">Wink</string>
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<string name="anim_wink_hollywood">Wink (Hollywood)</string>
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<string name="anim_express_worry">Worry</string>
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<string name="anim_yes_happy">Yes (Happy)</string>
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<string name="anim_yes_head">Yes</string>
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<string name="texture_loading">Loading...</string>
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<string name="worldmap_offline">Offline</string>
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<!-- Chat -->
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<string name="whisper">whispers:</string>
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<string name="shout">shouts:</string>
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<!-- Sim Access labels -->
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<string name="SIM_ACCESS_PG">PG</string>
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<string name="SIM_ACCESS_MATURE">Mature</string>
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<string name="SIM_ACCESS_ADULT">Adult</string>
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<string name="SIM_ACCESS_DOWN">Offline</string>
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<string name="SIM_ACCESS_MIN">Unknown</string>
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<!-- For use when we do not have land type back from the server -->
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<string name="land_type_unknown">(unknown)</string>
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<!-- Covenant info -->
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<string name="covenant_never_modified">Last Modified: (never)</string>
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<string name="covenant_modified">Last Modified: </string>
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<!-- File load/save dialogs -->
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<string name="all_files">All Files</string>
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<string name="sound_files">Sounds</string>
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<string name="animation_files">Animations</string>
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<string name="image_files">Images</string>
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<string name="save_file_verb">Save</string>
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<string name="load_file_verb">Load</string>
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<string name="targa_image_files">Targa Images</string>
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<string name="bitmap_image_files">Bitmap Images</string>
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<string name="avi_movie_file">AVI Movie File</string>
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<string name="xaf_animation_file">XAF Anim File</string>
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<string name="xml_file">XML File</string>
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<string name="raw_file">RAW File</string>
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<string name="compressed_image_files">Compressed Images</string>
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<string name="load_files">Load Files</string>
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<string name="choose_the_directory">Choose Directory</string>
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<!-- LSL Usage Hover Tips -->
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<string name="LSLTipSleepTime">
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Sleeps script for [SLEEP_TIME] seconds.
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</string>
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<string name="LSLTipText_llSin">
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float llSin(float theta)
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Returns the sine of theta (theta in radians)
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</string>
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<string name="LSLTipText_llCos">
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float llCos(float theta)
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Returns the cosine of theta (theta in radians)
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</string>
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<string name="LSLTipText_llTan">
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float llTan(float theta)
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Returns the tangent of theta (theta in radians)
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</string>
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<string name="LSLTipText_llAtan2">
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float llAtan2(float y, float x)
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Returns the arctangent2 of y, x
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</string>
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<string name="LSLTipText_llSqrt">
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float llSqrt(float val)
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Returns the square root of val, or returns 0 and triggers a Math Error for imaginary results
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</string>
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<string name="LSLTipText_llPow">
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float llPow(float base, float exponent)
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Returns the base raised to the power exponent, or returns 0 and triggers Math Error for imaginary results
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</string>
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<string name="LSLTipText_llAbs">
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integer llAbs(integer val)
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Returns the positive version of val
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</string>
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<string name="LSLTipText_llFabs">
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float llFabs(float val)
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Returns the positive version of val
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</string>
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<string name="LSLTipText_llFrand">
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float llFrand(float mag)
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Returns a pseudo random number in the range [0,mag) or (mag,0]
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</string>
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<string name="LSLTipText_llFloor">
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integer llFloor(float val)
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Returns largest integer value <= val
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</string>
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<string name="LSLTipText_llCeil">
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integer llCeil(float val)
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Returns smallest integer value >= val
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</string>
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<string name="LSLTipText_llRound">
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integer llRound(float val)
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Returns val rounded to the nearest integer
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</string>
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<string name="LSLTipText_llVecMag">
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float llVecMag(vector v)
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Returns the magnitude of v
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</string>
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<string name="LSLTipText_llVecNorm">
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vector llVecNorm(vector v)
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Returns the v normalized
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</string>
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<string name="LSLTipText_llVecDist">
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float llVecDist(vector v1, vector v2)
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Returns the 3D distance between v1 and v2
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</string>
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<string name="LSLTipText_llRot2Euler">
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vector llRot2Euler(rotation q)
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Returns the Euler representation (roll, pitch, yaw) of q
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</string>
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<string name="LSLTipText_llEuler2Rot">
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rotation llEuler2Rot(vector v)
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Returns the rotation representation of Euler Angles v
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</string>
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<string name="LSLTipText_llAxes2Rot">
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rotation llAxes2Rot(vector fwd, vector left, vector up)
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Returns the rotation defined by the coordinate axes
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</string>
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<string name="LSLTipText_llRot2Fwd">
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vector llRot2Fwd(rotation q)
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Returns the forward vector defined by q
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</string>
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<string name="LSLTipText_llRot2Left">
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vector llRot2Left(rotation q)
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Returns the left vector defined by q
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</string>
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<string name="LSLTipText_llRot2Up">
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vector llRot2Up(rotation q)
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Returns the up vector defined by q
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</string>
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<string name="LSLTipText_llRotBetween">
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rotation llRotBetween(vector v1, vector v2)
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Returns the rotation to rotate v1 to v2
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</string>
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<string name="LSLTipText_llWhisper">
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llWhisper(integer channel, string msg)
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Whispers the text of msg on channel
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</string>
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<string name="LSLTipText_llSay">
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llSay(integer channel, string msg)
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Says the text of msg on channel
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</string>
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<string name="LSLTipText_llShout">
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llShout(integer channel, string msg)
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Shouts the text of msg on channel
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</string>
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<string name="LSLTipText_llListen">
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integer llListen(integer channel, string name, key id, string msg)
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Sets a callback for msg on channel from name and id (name, id, and/or msg can be empty) and returns an identifier that can be used to deactivate or remove the listen
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</string>
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<string name="LSLTipText_llListenControl">
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llListenControl(integer number, integer active)
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Makes a listen event callback active or inactive
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</string>
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<string name="LSLTipText_llListenRemove">
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llListenRemove(integer number)
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Removes listen event callback number
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</string>
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<string name="LSLTipText_llSensor">
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llSensor(string name, key id, integer type, float range, float arc)
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Performs a single scan for name and id with type (AGENT, ACTIVE, PASSIVE, and/or SCRIPTED) within range meters and arc radians of forward vector (name, id, and/or keytype can be empty or 0)
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</string>
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<string name="LSLTipText_llSensorRepeat">
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llSensorRepeat(string name, key id, integer type, float range, float arc, float rate)
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Sets a callback for name and id with type (AGENT, ACTIVE, PASSIVE, and/or SCRIPTED) within range meters and arc radians of forward vector (name, id, and/or keytype can be empty or 0) and repeats every rate seconds
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</string>
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<string name="LSLTipText_llSensorRemove">
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llSensorRemove()
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Removes the sensor setup by llSensorRepeat
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</string>
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<string name="LSLTipText_llDetectedName">
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string llDetectedName(integer number)
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||
Returns the name of detected object number (returns empty string if number is not a valid sensed object)
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</string>
|
||
<string name="LSLTipText_llDetectedKey">
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key llDetectedKey(integer number)
|
||
Returns the key of detected object number (returns empty key if number is not a valid sensed object)
|
||
</string>
|
||
<string name="LSLTipText_llDetectedOwner">
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||
key llDetectedOwner(integer number)
|
||
Returns the key of detected object's owner (returns empty key if number is not a valid sensed object)
|
||
</string>
|
||
<string name="LSLTipText_llDetectedType">
|
||
integer llDetectedType(integer number)
|
||
Returns the type (AGENT, ACTIVE, PASSIVE, SCRIPTED) of detected object (returns 0 if number is not a valid sensed object)
|
||
</string>
|
||
<string name="LSLTipText_llDetectedPos">
|
||
vector llDetectedPos(integer number)
|
||
Returns the position of detected object number (returns <0,0,0> if number is not a valid sensed object)
|
||
</string>
|
||
<string name="LSLTipText_llDetectedVel">
|
||
vector llDetectedVel(integer number)
|
||
Returns the velocity of detected object number (returns <0,0,0> if number is not a valid sensed object)
|
||
</string>
|
||
<string name="LSLTipText_llDetectedGrab">
|
||
vector llDetectedGrab(integer number)
|
||
Returns the grab offset of the user touching object (returns <0,0,0> if number is not a valid sensed object)
|
||
</string>
|
||
<string name="LSLTipText_llDetectedRot">
|
||
rotation llDetectedRot(integer number)
|
||
Returns the rotation of detected object number (returns <0,0,0,1> if number is not a valid sensed object)
|
||
</string>
|
||
<string name="LSLTipText_llDetectedGroup">
|
||
integer llDetectedGroup(integer number)
|
||
Returns an integer that is a boolean representing if the detected object or avatar is in the same group
|
||
that the prim containing the script is set to
|
||
</string>
|
||
<string name="LSLTipText_llDetectedLinkNumber">
|
||
integer llDetectedLinkNumber(integer number)
|
||
Returns the link position of the triggered event for touches and collisions only
|
||
</string>
|
||
<string name="LSLTipText_llDie">
|
||
llDie()
|
||
Deletes the object
|
||
</string>
|
||
<string name="LSLTipText_llGround">
|
||
float llGround(vector offset)
|
||
Returns the ground height below the object position + offset
|
||
</string>
|
||
<string name="LSLTipText_llCloud">
|
||
float llCloud(vector offset)
|
||
Returns the cloud density at the object position + offset
|
||
</string>
|
||
<string name="LSLTipText_llWind">
|
||
vector llWind(vector offset)
|
||
Returns the wind velocity at the object position + offset
|
||
</string>
|
||
<string name="LSLTipText_llSetStatus">
|
||
llSetStatus(integer status, integer value)
|
||
Sets status (STATUS_PHYSICS, STATUS_PHANTOM, STATUS_BLOCK_GRAB, STATUS_ROTATE_X, STATUS_ROTATE_Y, and/or STATUS_ROTATE_Z) to value
|
||
</string>
|
||
<string name="LSLTipText_llGetStatus">
|
||
integer llGetStatus(integer status)
|
||
Returns value of status (STATUS_PHYSICS, STATUS_PHANTOM, STATUS_BLOCK_GRAB, STATUS_ROTATE_X, STATUS_ROTATE_Y, and/or STATUS_ROTATE_Z)
|
||
</string>
|
||
<string name="LSLTipText_llSetScale">
|
||
llSetScale(vector scale)
|
||
Sets the scale of the prim
|
||
</string>
|
||
<string name="LSLTipText_llGetScale">
|
||
vector llGetScale()
|
||
Returns the scale of the prim
|
||
</string>
|
||
<string name="LSLTipText_llSetColor">
|
||
llSetColor(vector color, integer face)
|
||
Sets the color on face of the prim
|
||
</string>
|
||
<string name="LSLTipText_llGetAlpha">
|
||
float llGetAlpha(integer face)
|
||
Returns the alpha of face
|
||
</string>
|
||
<string name="LSLTipText_llSetAlpha">
|
||
llSetAlpha(float alpha, integer face)
|
||
Sets the alpha on face
|
||
</string>
|
||
<string name="LSLTipText_llGetColor">
|
||
vector llGetColor(integer face)
|
||
Returns the color on face
|
||
</string>
|
||
<string name="LSLTipText_llSetTexture">
|
||
llSetTexture(string texture, integer face)
|
||
Sets the texture of face or ALL_SIDES
|
||
</string>
|
||
<string name="LSLTipText_llScaleTexture">
|
||
llScaleTexture(float u, float v, integer face)
|
||
Sets the texture u & v scales for the chosen face or ALL_SIDES
|
||
</string>
|
||
<string name="LSLTipText_llOffsetTexture">
|
||
llOffsetTexture(float u, float v, integer face)
|
||
Sets the texture u & v offsets for the chosen face or ALL_SIDES
|
||
</string>
|
||
<string name="LSLTipText_llRotateTexture">
|
||
llRotateTexture(float rotation, integer face)
|
||
Sets the texture rotation for the chosen face
|
||
</string>
|
||
<string name="LSLTipText_llGetTexture">
|
||
string llGetTexture(integer face)
|
||
Returns a string that is the texture on face (the inventory name if it is a texture in the prim's inventory, otherwise the key)
|
||
</string>
|
||
<string name="LSLTipText_llSetPos">
|
||
llSetPos(vector pos)
|
||
Moves the object or prim towards pos without using physics (if the script isn't physical)
|
||
</string>
|
||
<string name="LSLTipText_llGetPos">
|
||
vector llGetPos()
|
||
Returns the position of the task in region coordinates
|
||
</string>
|
||
<string name="LSLTipText_llGetLocalPos">
|
||
vector llGetLocalPos()
|
||
Returns the position relative to the root
|
||
</string>
|
||
<string name="LSLTipText_llSetRot">
|
||
llSetRot(rotation rot)
|
||
Sets the rotation
|
||
</string>
|
||
<string name="LSLTipText_llGetRot">
|
||
rotation llGetRot()
|
||
Returns the rotation relative to the region's axes
|
||
</string>
|
||
<string name="LSLTipText_llGetLocalRot">
|
||
rotation llGetLocalRot()
|
||
Returns the rotation local to the root
|
||
</string>
|
||
<string name="LSLTipText_llSetForce">
|
||
llSetForce(vector force, integer local)
|
||
Applies force to the object (if the script is physical), in local coords if local == TRUE
|
||
</string>
|
||
<string name="LSLTipText_llGetForce">
|
||
vector llGetForce()
|
||
Returns the force (if the script is physical)
|
||
</string>
|
||
<string name="LSLTipText_llTarget">
|
||
integer llTarget(vector position, float range)
|
||
Sets positions within range of position as a target and return an ID for the target
|
||
</string>
|
||
<string name="LSLTipText_llTargetRemove">
|
||
llTargetRemove(integer number)
|
||
Removes positional target number registered with llTarget
|
||
</string>
|
||
<string name="LSLTipText_llRotTarget">
|
||
integer llRotTarget(rotation rot, float error)
|
||
Set rotations with error of rot as a rotational target and return an ID for the rotational target
|
||
</string>
|
||
<string name="LSLTipText_llRotTargetRemove">
|
||
llRotTargetRemove(integer number)
|
||
Removes rotational target number registered with llRotTarget
|
||
</string>
|
||
<string name="LSLTipText_llMoveToTarget">
|
||
llMoveToTarget(vector target, float tau)
|
||
Critically damps to target in tau seconds (if the script is physical)
|
||
</string>
|
||
<string name="LSLTipText_llStopMoveToTarget">
|
||
llStopMoveToTarget()
|
||
Stops critically damped motion
|
||
</string>
|
||
<string name="LSLTipText_llApplyImpulse">
|
||
llApplyImpulse(vector force, integer local)
|
||
Applies impulse to object (if the script is physical), in local coords if local == TRUE
|
||
</string>
|
||
<string name="LSLTipText_llApplyRotationalImpulse">
|
||
llApplyRotationalImpulse(vector force, integer local)
|
||
Applies rotational impulse to object (if the script is physical), in local coords if local == TRUE
|
||
</string>
|
||
<string name="LSLTipText_llSetTorque">
|
||
llSetTorque(vector torque, integer local)
|
||
Sets the torque of object (if the script is physical), in local coords if local == TRUE
|
||
</string>
|
||
<string name="LSLTipText_llGetTorque">
|
||
vector llGetTorque()
|
||
Returns the torque (if the script is physical)
|
||
</string>
|
||
<string name="LSLTipText_llSetForceAndTorque">
|
||
llSetForceAndTorque(vector force, vector torque, integer local)
|
||
Sets the force and torque of object (if the script is physical), in local coords if local == TRUE
|
||
</string>
|
||
<string name="LSLTipText_llGetVel">
|
||
vector llGetVel()
|
||
Returns the velocity of the object
|
||
</string>
|
||
<string name="LSLTipText_llGetAccel">
|
||
vector llGetAccel()
|
||
Returns the acceleration of the object relative to the region's axes
|
||
</string>
|
||
<string name="LSLTipText_llGetOmega">
|
||
vector llGetOmega()
|
||
Returns the rotation velocity in radians per second
|
||
</string>
|
||
<string name="LSLTipText_llGetTimeOfDay">
|
||
float llGetTimeOfDay()
|
||
Returns the time in seconds since [SECOND_LIFE] server midnight or since region up-time, whichever is smaller
|
||
</string>
|
||
<string name="LSLTipText_llGetWallclock">
|
||
float llGetWallclock()
|
||
Returns the time in seconds since midnight California Pacific time (PST/PDT)
|
||
</string>
|
||
<string name="LSLTipText_llGetTime">
|
||
float llGetTime()
|
||
Returns the time in seconds since the last region reset, script reset, or call to either llResetTime or llGetAndResetTime
|
||
</string>
|
||
<string name="LSLTipText_llResetTime">
|
||
llResetTime()
|
||
Sets the script timer to zero
|
||
</string>
|
||
<string name="LSLTipText_llGetAndResetTime">
|
||
float llGetAndResetTime()
|
||
Returns the script time in seconds and then resets the script timer to zero
|
||
</string>
|
||
<string name="LSLTipText_llSound">
|
||
llSound(string sound, float volume, integer queue, integer loop)
|
||
Plays sound at volume and whether it should loop or not
|
||
</string>
|
||
<string name="LSLTipText_llPlaySound">
|
||
llPlaySound(string sound, float volume)
|
||
Plays attached sound once at volume (0.0 - 1.0)
|
||
</string>
|
||
<string name="LSLTipText_llLoopSound">
|
||
llLoopSound(string sound, float volume)
|
||
Plays attached sound looping indefinitely at volume (0.0 - 1.0)
|
||
</string>
|
||
<string name="LSLTipText_llLoopSoundMaster">
|
||
llLoopSoundMaster(string sound, float volume)
|
||
Plays attached sound looping at volume (0.0 - 1.0), declares it a sync master
|
||
</string>
|
||
<string name="LSLTipText_llLoopSoundSlave">
|
||
llLoopSoundSlave(string sound, float volume)
|
||
Plays attached sound looping at volume (0.0 - 1.0), synced to most audible sync master
|
||
</string>
|
||
<string name="LSLTipText_llPlaySoundSlave">
|
||
llPlaySoundSlave(string sound, float volume)
|
||
Plays attached sound once at volume (0.0 - 1.0), synced to next loop of most audible sync master
|
||
</string>
|
||
<string name="LSLTipText_llTriggerSound">
|
||
llTriggerSound(string sound, float volume)
|
||
Plays sound at volume (0.0 - 1.0), centered at but not attached to object
|
||
</string>
|
||
<string name="LSLTipText_llStopSound">
|
||
llStopSound()
|
||
Stops currently attached sound
|
||
</string>
|
||
<string name="LSLTipText_llPreloadSound">
|
||
llPreloadSound(string sound)
|
||
Preloads a sound on viewers within range
|
||
</string>
|
||
<string name="LSLTipText_llGetSubString">
|
||
string llGetSubString(string src, integer start, integer end)
|
||
Returns the indicated substring
|
||
</string>
|
||
<string name="LSLTipText_llDeleteSubString">
|
||
string llDeleteSubString(string src, integer start, integer end)
|
||
Removes the indicated substring and returns the result
|
||
</string>
|
||
<string name="LSLTipText_llInsertString">
|
||
string llInsertString(string dst, integer position, string src)
|
||
Returns a destination string dst with the string src inserted starting at position pos
|
||
</string>
|
||
<string name="LSLTipText_llToUpper">
|
||
string llToUpper(string src)
|
||
Returns a string that is src with all upper-case characters
|
||
</string>
|
||
<string name="LSLTipText_llToLower">
|
||
string llToLower(string src)
|
||
Returns a string that is src with all lower-case characters
|
||
</string>
|
||
<string name="LSLTipText_llGiveMoney">
|
||
llGiveMoney(key destination, integer amount)
|
||
Transfers amount of L$ from script owner to destination
|
||
</string>
|
||
<string name="LSLTipText_llMakeExplosion">
|
||
llMakeExplosion(integer particles, float scale, float vel, float lifetime, float arc, string texture, vector offset)
|
||
Makes a round explosion of particles
|
||
</string>
|
||
<string name="LSLTipText_llMakeFountain">
|
||
llMakeFountain(integer particles, float scale, float vel, float lifetime, float arc, integer bounce, string texture, vector offset, float bounce_offset)
|
||
Makes a fountain of particles
|
||
</string>
|
||
<string name="LSLTipText_llMakeSmoke">
|
||
llMakeSmoke(integer particles, float scale, float vel, float lifetime, float arc, string texture, vector offset)
|
||
Makes smoke like particles
|
||
</string>
|
||
<string name="LSLTipText_llMakeFire">
|
||
llMakeFire(integer particles, float scale, float vel, float lifetime, float arc, string texture, vector offset)
|
||
Makes fire like particles
|
||
</string>
|
||
<string name="LSLTipText_llRezObject">
|
||
llRezObject(string inventory, vector pos, vector vel, rotation rot, integer param)
|
||
Instantiates owner's inventory object at pos with velocity vel and rotation rot with start parameter param
|
||
</string>
|
||
<string name="LSLTipText_llLookAt">
|
||
llLookAt(vector target, float strength, float damping)
|
||
Causes object to point its up axis (positive z) towards target, while keeping its forward axis (positive x) below the horizon
|
||
</string>
|
||
<string name="LSLTipText_llStopLookAt">
|
||
llStopLookAt()
|
||
Stops causing object to point at a target
|
||
</string>
|
||
<string name="LSLTipText_llSetTimerEvent">
|
||
llSetTimerEvent(float sec)
|
||
Causes the timer event to be triggered a maximum of once every sec seconds
|
||
</string>
|
||
<string name="LSLTipText_llSleep">
|
||
llSleep(float sec)
|
||
Puts the script to sleep for sec seconds
|
||
</string>
|
||
<string name="LSLTipText_llGetMass">
|
||
float llGetMass()
|
||
Returns the mass of object that the script is attached to
|
||
</string>
|
||
<string name="LSLTipText_llCollisionFilter">
|
||
llCollisionFilter(string name, key id, integer accept)
|
||
Sets the collision filter, exclusively or inclusively. If accept == TRUE, only accept collisions with objects name and id (either is optional), otherwise with objects not name or id
|
||
</string>
|
||
<string name="LSLTipText_llTakeControls">
|
||
llTakeControls(integer controls, integer accept, integer pass_on)
|
||
Allows for intercepting keyboard and mouse clicks from the agent the script has permissions for
|
||
</string>
|
||
<string name="LSLTipText_llReleaseControls">
|
||
llReleaseControls()
|
||
Stops taking inputs that were taken with llTakeControls
|
||
</string>
|
||
<string name="LSLTipText_llAttachToAvatar">
|
||
llAttachToAvatar(integer attach_point)
|
||
Attaches the object to the avatar who has granted permission to the script
|
||
</string>
|
||
<string name="LSLTipText_llDetachFromAvatar">
|
||
llDetachFromAvatar()
|
||
Detaches object from avatar
|
||
</string>
|
||
<string name="LSLTipText_llTakeCamera">
|
||
llTakeCamera(key avatar)
|
||
Moves avatar's viewpoint to task
|
||
</string>
|
||
<string name="LSLTipText_llReleaseCamera">
|
||
llReleaseCamera(key avatar)
|
||
Returns camera to agent avatar
|
||
</string>
|
||
<string name="LSLTipText_llGetOwner">
|
||
key llGetOwner()
|
||
Returns the object owner's UUID
|
||
</string>
|
||
<string name="LSLTipText_llInstantMessage">
|
||
llInstantMessage(key user, string message)
|
||
Sends the specified string as an Instant Message to the user
|
||
</string>
|
||
<string name="LSLTipText_llEmail">
|
||
llEmail(string address, string subject, string message)
|
||
Sends an email to address with the subject and message
|
||
</string>
|
||
<string name="LSLTipText_llGetNextEmail">
|
||
llGetNextEmail(string address, string subject)
|
||
Gets the next waiting email that comes from address, with specified subject
|
||
</string>
|
||
<string name="LSLTipText_llGetKey">
|
||
key llGetKey()
|
||
Returns the key of the prim the script is attached to
|
||
</string>
|
||
<string name="LSLTipText_llSetBuoyancy">
|
||
llSetBuoyancy(float buoyancy)
|
||
Sets the buoyancy of the task or object (0 is disabled, < 1.0 sinks, 1.0 floats, > 1.0 rises)
|
||
</string>
|
||
<string name="LSLTipText_llSetHoverHeight">
|
||
llSetHoverHeight(float height, integer water, float tau)
|
||
Critically damps to a height above the ground (or water) in tau seconds
|
||
</string>
|
||
<string name="LSLTipText_llStopHover">
|
||
llStopHover()
|
||
Stops hovering to a height
|
||
</string>
|
||
<string name="LSLTipText_llMinEventDelay">
|
||
llMinEventDelay(float delay)
|
||
Sets the minimum time between events being handled
|
||
</string>
|
||
<string name="LSLTipText_llSoundPreload">
|
||
llSoundPreload(string sound)
|
||
Preloads a sound on viewers within range
|
||
</string>
|
||
<string name="LSLTipText_llRotLookAt">
|
||
llRotLookAt(rotation target, float strength, float damping)
|
||
Causes object to point its forward axis towards target
|
||
</string>
|
||
<string name="LSLTipText_llStringLength">
|
||
integer llStringLength(string str)
|
||
Returns the length of string
|
||
</string>
|
||
<string name="LSLTipText_llStartAnimation">
|
||
llStartAnimation(string anim)
|
||
Starts animation anim for agent that granted PERMISSION_TRIGGER_ANIMATION if the permission has not been revoked
|
||
</string>
|
||
<string name="LSLTipText_llStopAnimation">
|
||
llStopAnimation(string anim)
|
||
Stops animation anim for agent that granted permission
|
||
</string>
|
||
<string name="LSLTipText_llPointAt">
|
||
llPointAt(vector pos)
|
||
Makes agent that owns object point at pos
|
||
</string>
|
||
<string name="LSLTipText_llStopPointAt">
|
||
llStopPointAt()
|
||
Stops pointing agent that owns object
|
||
</string>
|
||
<string name="LSLTipText_llTargetOmega">
|
||
llTargetOmega(vector axis, float spinrate, float gain)
|
||
Rotates the object around axis at spinrate with strength gain
|
||
</string>
|
||
<string name="LSLTipText_llGetStartParameter">
|
||
integer llGetStartParameter()
|
||
Returns an integer that is the script start/rez parameter
|
||
</string>
|
||
<string name="LSLTipText_llGodLikeRezObject">
|
||
llGodLikeRezObject(key inventory, vector pos)
|
||
Rezzes directly off of UUID if owner is in God Mode
|
||
</string>
|
||
<string name="LSLTipText_llRequestPermissions">
|
||
llRequestPermissions(key agent, integer perm)
|
||
Asks the agent for permission to run certain classes of functions
|
||
</string>
|
||
<string name="LSLTipText_llGetPermissionsKey">
|
||
key llGetPermissionsKey()
|
||
Returns the key of the avatar that last granted permissions to the script
|
||
</string>
|
||
<string name="LSLTipText_llGetPermissions">
|
||
integer llGetPermissions()
|
||
Returns an integer bitfield with the permissions that have been granted
|
||
</string>
|
||
<string name="LSLTipText_llGetLinkNumber">
|
||
integer llGetLinkNumber()
|
||
Returns the link number of the prim containing the script (0 means not linked, 1 the prim is the root, 2 the prim is the first child, etc)
|
||
</string>
|
||
<string name="LSLTipText_llSetLinkColor">
|
||
llSetLinkColor(integer linknumber, vector color, integer face)
|
||
Sets face to color if a task exists in the link chain at linknumber
|
||
</string>
|
||
<string name="LSLTipText_llCreateLink">
|
||
llCreateLink(key target, integer parent)
|
||
Attempts to link the script's object with the target (requires that PERMISSION_CHANGE_LINKS be granted). If parent == TRUE, then the script's object becomes the root
|
||
</string>
|
||
<string name="LSLTipText_llBreakLink">
|
||
llBreakLink(integer linknum)
|
||
Delinks the prim with the given link number in a linked object set (requires that PERMISSION_CHANGE_LINKS be granted)
|
||
</string>
|
||
<string name="LSLTipText_llBreakAllLinks">
|
||
llBreakAllLinks()
|
||
Delinks all prims in the link set (requires that PERMISSION_CHANGE_LINKS be granted)
|
||
</string>
|
||
<string name="LSLTipText_llGetLinkKey">
|
||
key llGetLinkKey(integer linknumber)
|
||
Returns the key of the linked prim linknumber
|
||
</string>
|
||
<string name="LSLTipText_llGetLinkName">
|
||
string llGetLinkName(integer linknumber)
|
||
Returns the name of linknumber in a link set
|
||
</string>
|
||
<string name="LSLTipText_llGetInventoryNumber">
|
||
integer llGetInventoryNumber(integer type)
|
||
Returns the number of items of a given type (INVENTORY_* flag) in the prim's inventory
|
||
</string>
|
||
<string name="LSLTipText_llGetInventoryName">
|
||
string llGetInventoryName(integer type, integer number)
|
||
Returns the name of the inventory item number of a given type
|
||
</string>
|
||
<string name="LSLTipText_llSetScriptState">
|
||
llSetScriptState(string name, integer run)
|
||
Sets the running state of the specified script
|
||
</string>
|
||
<string name="LSLTipText_llGetEnergy">
|
||
float llGetEnergy()
|
||
Returns how much energy is in the object as a percentage of maximum
|
||
</string>
|
||
<string name="LSLTipText_llGiveInventory">
|
||
llGiveInventory(key destination, string inventory)
|
||
Gives inventory to destination
|
||
</string>
|
||
<string name="LSLTipText_llRemoveInventory">
|
||
llRemoveInventory(string item)
|
||
Removes the named inventory item
|
||
</string>
|
||
<string name="LSLTipText_llSetText">
|
||
llSetText(string text, vector color, float alpha)
|
||
Displays text that hovers over the prim with specific color and translucency specified with alpha
|
||
</string>
|
||
<string name="LSLTipText_llWater">
|
||
float llWater(vector offset)
|
||
Returns the water height below the object position + offset
|
||
</string>
|
||
<string name="LSLTipText_llPassTouches">
|
||
llPassTouches(integer pass)
|
||
If pass == TRUE, touches are passed from children on to parents
|
||
</string>
|
||
<string name="LSLTipText_llRequestAgentData">
|
||
key llRequestAgentData(key id, integer data)
|
||
Requests data about agent id. When data is available the dataserver event will be raised.
|
||
</string>
|
||
<string name="LSLTipText_llRequestInventoryData">
|
||
key llRequestInventoryData(string name)
|
||
Requests data from object's inventory object. When data is available the dataserver event will be raised.
|
||
</string>
|
||
<string name="LSLTipText_llSetDamage">
|
||
llSetDamage(float damage)
|
||
Sets the amount of damage that will be done when this object hits an avatar.
|
||
</string>
|
||
<string name="LSLTipText_llTeleportAgentHome">
|
||
llTeleportAgentHome(key id)
|
||
Teleports avatar on the owner's land to their home location without any warning
|
||
</string>
|
||
<string name="LSLTipText_llModifyLand">
|
||
llModifyLand(integer action, integer brush)
|
||
Modifies land using the specified action on the specified brush size of land
|
||
</string>
|
||
<string name="LSLTipText_llCollisionSound">
|
||
llCollisionSound(string impact_sound, float impact_volume)
|
||
Suppresses default collision sounds, replaces default impact sounds with impact_sound at the volume impact_volume
|
||
</string>
|
||
<string name="LSLTipText_llCollisionSprite">
|
||
llCollisionSprite(string impact_sprite)
|
||
Suppresses default collision sprites, replaces default impact sprite with impact_sprite (use an empty string to just suppress)
|
||
</string>
|
||
<string name="LSLTipText_llGetAnimation">
|
||
string llGetAnimation(key id)
|
||
Returns the name of the currently playing locomotion animation for avatar id
|
||
</string>
|
||
<string name="LSLTipText_llResetScript">
|
||
llResetScript()
|
||
Resets the script
|
||
</string>
|
||
<string name="LSLTipText_llMessageLinked">
|
||
llMessageLinked(integer linknum, integer num, string str, key id)
|
||
Allows scripts in the same object to communicate. Triggers a link_message event with the same parameters num, str, and id in all scripts in the prim(s) described by linknum.
|
||
</string>
|
||
<string name="LSLTipText_llPushObject">
|
||
llPushObject(key id, vector impulse, vector ang_impulse, integer local)
|
||
Applies impulse and ang_impulse to object id
|
||
</string>
|
||
<string name="LSLTipText_llPassCollisions">
|
||
llPassCollisions(integer pass)
|
||
If pass == TRUE, collisions are passed from children on to parents (default is FALSE)
|
||
</string>
|
||
<string name="LSLTipText_llGetScriptName">
|
||
string llGetScriptName()
|
||
Returns the name of the script that this function is used in
|
||
</string>
|
||
<string name="LSLTipText_llGetNumberOfSides">
|
||
integer llGetNumberOfSides()
|
||
Returns the number of faces (or sides) of the prim
|
||
</string>
|
||
<string name="LSLTipText_llAxisAngle2Rot">
|
||
rotation llAxisAngle2Rot(vector axis, float angle)
|
||
Returns the rotation that is a generated angle about axis
|
||
</string>
|
||
<string name="LSLTipText_llRot2Axis">
|
||
vector llRot2Axis(rotation rot)
|
||
Returns the rotation axis represented by rot
|
||
</string>
|
||
<string name="LSLTipText_llRot2Angle">
|
||
float llRot2Angle(rotation rot)
|
||
Returns the rotation angle represented by rot
|
||
</string>
|
||
<string name="LSLTipText_llAcos">
|
||
float llAcos(float val)
|
||
Returns the arccosine in radians of val
|
||
</string>
|
||
<string name="LSLTipText_llAsin">
|
||
float llAsin(float val)
|
||
Returns the arcsine in radians of val
|
||
</string>
|
||
<string name="LSLTipText_llAngleBetween">
|
||
float llAngleBetween(rotation a, rotation b)
|
||
Returns angle between rotation a and b
|
||
</string>
|
||
<string name="LSLTipText_llGetInventoryKey">
|
||
key llGetInventoryKey(string name)
|
||
Returns the key that is the UUID of the inventory name
|
||
</string>
|
||
<string name="LSLTipText_llAllowInventoryDrop">
|
||
llAllowInventoryDrop(integer add)
|
||
If add == TRUE, users without modify permissions can still drop inventory items onto a prim
|
||
</string>
|
||
<string name="LSLTipText_llGetSunDirection">
|
||
vector llGetSunDirection()
|
||
Returns a normalized vector of the direction of the sun in the region
|
||
</string>
|
||
<string name="LSLTipText_llGetTextureOffset">
|
||
vector llGetTextureOffset(integer face)
|
||
Returns the texture offset of face in the x and y components of a vector
|
||
</string>
|
||
<string name="LSLTipText_llGetTextureScale">
|
||
vector llGetTextureScale(integer side)
|
||
Returns the texture scale of side in the x and y components of a vector
|
||
</string>
|
||
<string name="LSLTipText_llGetTextureRot">
|
||
float llGetTextureRot(integer side)
|
||
Returns the texture rotation of side
|
||
</string>
|
||
<string name="LSLTipText_llSubStringIndex">
|
||
integer llSubStringIndex(string source, string pattern)
|
||
Returns an integer that is the index in source where pattern first appears.
|
||
(Returns -1 if not found)
|
||
</string>
|
||
<string name="LSLTipText_llGetOwnerKey">
|
||
key llGetOwnerKey(key id)
|
||
Returns the owner of object id
|
||
</string>
|
||
<string name="LSLTipText_llGetCenterOfMass">
|
||
vector llGetCenterOfMass()
|
||
Returns the prim's center of mass (unless called from the root prim, where it returns the object's center of mass)
|
||
</string>
|
||
<string name="LSLTipText_llListSort">
|
||
list llListSort(list src, integer stride, integer ascending)
|
||
Sorts the list into blocks of stride, in ascending order if ascending == TRUE.
|
||
The sort order is affected by type.
|
||
</string>
|
||
<string name="LSLTipText_llGetListLength">
|
||
integer llGetListLength(list src)
|
||
Returns the number of elements in the list
|
||
</string>
|
||
<string name="LSLTipText_llList2Integer">
|
||
integer llList2Integer(list src, integer index)
|
||
Copies the integer at index in the list
|
||
</string>
|
||
<string name="LSLTipText_llList2Float">
|
||
float llList2Float(list src, integer index)
|
||
Copies the float at index in the list
|
||
</string>
|
||
<string name="LSLTipText_llList2String">
|
||
string llList2String(list src, integer index)
|
||
Copies the string at index in the list
|
||
</string>
|
||
<string name="LSLTipText_llList2Key">
|
||
key llList2Key(list src, integer index)
|
||
Copies the key at index in the list
|
||
</string>
|
||
<string name="LSLTipText_llList2Vector">
|
||
vector llList2Vector(list src, integer index)
|
||
Copies the vector at index in the list
|
||
</string>
|
||
<string name="LSLTipText_llList2Rot">
|
||
rotation llList2Rot(list src, integer index)
|
||
Copies the rotation at index in the list
|
||
</string>
|
||
<string name="LSLTipText_llList2List">
|
||
list llList2List(list src, integer start, integer end)
|
||
Copies the slice of the list from start to end
|
||
</string>
|
||
<string name="LSLTipText_llDeleteSubList">
|
||
list llDeleteSubList(list src, integer start, integer end)
|
||
Removes the slice from start to end and returns the remainder of the list
|
||
</string>
|
||
<string name="LSLTipText_llGetListEntryType">
|
||
integer llGetListEntryType(list src, integer index)
|
||
Returns the type of the index entry in the list
|
||
(TYPE_INTEGER, TYPE_FLOAT, TYPE_STRING, TYPE_KEY, TYPE_VECTOR, TYPE_ROTATION, or TYPE_INVALID if index is off list)
|
||
</string>
|
||
<string name="LSLTipText_llList2CSV">
|
||
string llList2CSV(list src)
|
||
Creates a string of comma separated values from list
|
||
</string>
|
||
<string name="LSLTipText_llCSV2List">
|
||
list llCSV2List(string src)
|
||
Creates a list from a string of comma separated values
|
||
</string>
|
||
<string name="LSLTipText_llListRandomize">
|
||
list llListRandomize(list src, integer stride)
|
||
Returns a randomized list of blocks of size stride
|
||
</string>
|
||
<string name="LSLTipText_llList2ListStrided">
|
||
list llList2ListStrided(list src, integer start, integer end, integer stride)
|
||
Copies the strided slice of the list from start to end
|
||
</string>
|
||
<string name="LSLTipText_llGetRegionCorner">
|
||
vector llGetRegionCorner()
|
||
Returns a vector in meters that is the global location of the south-west corner of the region which the object is in
|
||
</string>
|
||
<string name="LSLTipText_llListInsertList">
|
||
list llListInsertList(list dest, list src, integer start)
|
||
Returns a list that contains all the elements from dest but with the elements from src inserted at position start
|
||
</string>
|
||
<string name="LSLTipText_llListFindList">
|
||
integer llListFindList(list src, list test)
|
||
Returns the index of the first instance of test in src.
|
||
(Returns -1 if not found)
|
||
</string>
|
||
<string name="LSLTipText_llGetObjectName">
|
||
string llGetObjectName()
|
||
Returns the name of the prim which the script is attached to
|
||
</string>
|
||
<string name="LSLTipText_llSetObjectName">
|
||
llSetObjectName(string name)
|
||
Sets the prim's name to the name parameter
|
||
</string>
|
||
<string name="LSLTipText_llGetDate">
|
||
string llGetDate()
|
||
Returns the current date in the UTC time zone in the format YYYY-MM-DD
|
||
</string>
|
||
<string name="LSLTipText_llEdgeOfWorld">
|
||
integer llEdgeOfWorld(vector pos, vector dir)
|
||
Checks to see whether the border hit by dir from pos is the edge of the world (has no neighboring region)
|
||
</string>
|
||
<string name="LSLTipText_llGetAgentInfo">
|
||
integer llGetAgentInfo(key id)
|
||
Returns an integer bitfield containing the agent information about id.
|
||
Returns AGENT_FLYING, AGENT_ATTACHMENTS, AGENT_SCRIPTED, AGENT_SITTING, AGENT_ON_OBJECT, AGENT_MOUSELOOK, AGENT_AWAY, AGENT_BUSY, AGENT_TYPING, AGENT_CROUCHING, AGENT_ALWAYS_RUN, AGENT_WALKING and/or AGENT_IN_AIR.
|
||
</string>
|
||
<string name="LSLTipText_llAdjustSoundVolume">
|
||
llAdjustSoundVolume(float volume)
|
||
Adjusts volume of attached sound (0.0 - 1.0)
|
||
</string>
|
||
<string name="LSLTipText_llSetSoundQueueing">
|
||
llSetSoundQueueing(integer queue)
|
||
Sets whether attached sounds wait for the current sound to finish (If queue == TRUE then queuing is enabled, if FALSE queuing is disabled [default])
|
||
</string>
|
||
<string name="LSLTipText_llSetSoundRadius">
|
||
llSetSoundRadius(float radius)
|
||
Establishes a hard cut-off radius for audibility of scripted sounds (both attached and triggered)
|
||
</string>
|
||
<string name="LSLTipText_llKey2Name">
|
||
string llKey2Name(key id)
|
||
Returns the name of the prim or avatar specified by id.
|
||
(The id must be a valid rezzed prim or avatar key in the current simulator, otherwise an empty string is returned.)
|
||
</string>
|
||
<string name="LSLTipText_llSetTextureAnim">
|
||
llSetTextureAnim(integer mode, integer face, integer sizex, integer sizey, float start, float length, float rate)
|
||
Animates the texture on the specified face/faces
|
||
</string>
|
||
<string name="LSLTipText_llTriggerSoundLimited">
|
||
llTriggerSoundLimited(string sound, float volume, vector top_north_east, vector bottom_south_west)
|
||
Plays sound at volume (0.0 - 1.0), centered at but not attached to object, limited to the box defined by vectors top_north_east and bottom_south_west
|
||
</string>
|
||
<string name="LSLTipText_llEjectFromLand">
|
||
llEjectFromLand(key avatar)
|
||
Ejects avatar from the parcel
|
||
</string>
|
||
<string name="LSLTipText_llParseString2List">
|
||
list llParseString2List(string src, list separators, list spacers)
|
||
Breaks src into a list, discarding separators, keeping spacers
|
||
(separators and spacers must be lists of strings, maximum of 8 each)
|
||
</string>
|
||
<string name="LSLTipText_llOverMyLand">
|
||
integer llOverMyLand(key id)
|
||
Returns TRUE if id is over land owned by the script owner, otherwise FALSE
|
||
</string>
|
||
<string name="LSLTipText_llGetLandOwnerAt">
|
||
key llGetLandOwnerAt(vector pos)
|
||
Returns the key of the land owner, returns NULL_KEY if public
|
||
</string>
|
||
<string name="LSLTipText_llGetNotecardLine">
|
||
key llGetNotecardLine(string name, integer line)
|
||
Returns line line of notecard name via the dataserver event
|
||
</string>
|
||
<string name="LSLTipText_llGetAgentSize">
|
||
vector llGetAgentSize(key id)
|
||
If the avatar is in the same region, returns the size of the bounding box of the requested avatar by id, otherwise returns ZERO_VECTOR
|
||
</string>
|
||
<string name="LSLTipText_llSameGroup">
|
||
integer llSameGroup(key id)
|
||
Returns TRUE if avatar id is in the same region and has the same active group, otherwise FALSE
|
||
</string>
|
||
<string name="LSLTipText_llUnSit">
|
||
key llUnSit(key id)
|
||
If avatar identified by id is sitting on the object the script is attached to or is over land owned by the object's owner, the avatar is forced to stand up
|
||
</string>
|
||
<string name="LSLTipText_llGroundSlope">
|
||
vector llGroundSlope(vector offset)
|
||
Returns the ground slope below the object position + offset
|
||
</string>
|
||
<string name="LSLTipText_llGroundNormal">
|
||
vector llGroundNormal(vector offset)
|
||
Returns the ground normal below the object position + offset
|
||
</string>
|
||
<string name="LSLTipText_llGroundContour">
|
||
vector llGroundCountour(vector offset)
|
||
Returns the ground contour direction below the object position + offset
|
||
</string>
|
||
<string name="LSLTipText_llGetAttached">
|
||
integer llGetAttached()
|
||
Returns the object's attachment point, or 0 if not attached
|
||
</string>
|
||
<string name="LSLTipText_llGetFreeMemory">
|
||
integer llGetFreeMemory()
|
||
Returns the number of free bytes of memory the script can use
|
||
</string>
|
||
<string name="LSLTipText_llGetRegionName">
|
||
string llGetRegionName()
|
||
Returns the current region name
|
||
</string>
|
||
<string name="LSLTipText_llGetRegionTimeDilation">
|
||
float llGetRegionTimeDilation()
|
||
Returns the current time dilation as a float between 0.0 (full dilation) and 1.0 (no dilation)
|
||
</string>
|
||
<string name="LSLTipText_llGetRegionFPS">
|
||
float llGetRegionFPS()
|
||
Returns the mean region frames per second
|
||
</string>
|
||
<string name="LSLTipText_llParticleSystem">
|
||
llParticleSystem(list rules)
|
||
Creates a particle system based on rules. An empty list removes the particle system.
|
||
List format is [ rule1, data1, rule2, data2 . . . rulen, datan ]
|
||
</string>
|
||
<string name="LSLTipText_llGroundRepel">
|
||
llGroundRepel(float height, integer water, float tau)
|
||
Critically damps to height if within height*0.5 of level (either above ground level, or above the higher of land and water if water == TRUE)
|
||
</string>
|
||
<string name="LSLTipText_llGiveInventoryList">
|
||
llGiveInventoryList(key target, string folder, list inventory)
|
||
Gives inventory items to target, creating a new folder to put them in
|
||
</string>
|
||
<string name="LSLTipText_llSetVehicleType">
|
||
llSetVehicleType(integer type)
|
||
Sets the vehicle to one of the default types
|
||
</string>
|
||
<string name="LSLTipText_llSetVehicleFloatParam">
|
||
llSetVehicleFloatParam(integer param, float value)
|
||
Sets the specified vehicle float parameter
|
||
</string>
|
||
<string name="LSLTipText_llSetVehicleVectorParam">
|
||
llSetVehicleVectorParam(integer param, vector vec)
|
||
Sets the specified vehicle vector parameter
|
||
</string>
|
||
<string name="LSLTipText_llSetVehicleRotationParam">
|
||
llSetVehicleVectorParam(integer param, rotation rot)
|
||
Sets the specified vehicle rotation parameter
|
||
</string>
|
||
<string name="LSLTipText_llSetVehicleFlags">
|
||
llSetVehicleFlags(integer flags)
|
||
Sets the enabled bits in 'flags'
|
||
</string>
|
||
<string name="LSLTipText_llRemoveVehicleFlags">
|
||
llRemoveVehicleFlags(integer flags)
|
||
Removes the enabled bits in 'flags'
|
||
</string>
|
||
<string name="LSLTipText_llSitTarget">
|
||
llSitTarget(vector offset, rotation rot)
|
||
Sets the sit location for the prim. If offset == <0,0,0> then the sit target is removed.
|
||
</string>
|
||
<string name="LSLTipText_llAvatarOnSitTarget">
|
||
key llAvatarOnSitTarget()
|
||
If an avatar is seated on the sit target, returns the avatar's key, otherwise NULL_KEY
|
||
</string>
|
||
<string name="LSLTipText_llAddToLandPassList">
|
||
llAddToLandPassList(key avatar, float hours)
|
||
Adds avatar to the land pass list for hours, or indefinitely if hours is 0
|
||
</string>
|
||
<string name="LSLTipText_llSetTouchText">
|
||
llSetTouchText(string text)
|
||
Displays text rather than the default 'Touch' in the pie menu
|
||
</string>
|
||
<string name="LSLTipText_llSetSitText">
|
||
llSetSitText(string text)
|
||
Displays text rather than the default 'Sit Here' in the pie menu
|
||
</string>
|
||
<string name="LSLTipText_llSetCameraEyeOffset">
|
||
llSetCameraEyeOffset(vector offset)
|
||
Sets the camera eye offset for avatars that sit on the object
|
||
</string>
|
||
<string name="LSLTipText_llSetCameraAtOffset">
|
||
llSetCameraAtOffset(vector offset)
|
||
Sets the point the camera is looking at to offset for avatars that sit on the object
|
||
</string>
|
||
<string name="LSLTipText_llDumpList2String">
|
||
string llDumpList2String(list src, string separator)
|
||
Returns the list in a single string, using separator between the entries
|
||
</string>
|
||
<string name="LSLTipText_llScriptDanger">
|
||
integer llScriptDanger(vector pos)
|
||
Returns TRUE if pos is over public land, sandbox land, land that doesn't allow everyone to edit and build, or land that doesn't allow outside scripts
|
||
</string>
|
||
<string name="LSLTipText_llDialog">
|
||
llDialog(key avatar, string message, list buttons, integer chat_channel
|
||
Shows a dialog box on the avatar's screen with a message and up to 12 buttons.
|
||
If a button is pressed, the avatar says the text of the button label on chat_channel.
|
||
</string>
|
||
<string name="LSLTipText_llVolumeDetect">
|
||
llVolumeDetect(integer detect)
|
||
If detect = TRUE, object works much like Phantom, but triggers collision_start and collision_end events when other objects start and stop interpenetrating.
|
||
Must be applied to the root prim.
|
||
</string>
|
||
<string name="LSLTipText_llResetOtherScript">
|
||
llResetOtherScript(string name)
|
||
Resets script name
|
||
</string>
|
||
<string name="LSLTipText_llGetScriptState">
|
||
integer llGetScriptState(string name)
|
||
Returns TRUE if the script name is running
|
||
</string>
|
||
<string name="LSLTipText_llRemoteLoadScript">
|
||
DEPRECATED! Please use llRemoteLoadScriptPin instead.
|
||
</string>
|
||
<string name="LSLTipText_llSetRemoteScriptAccessPin">
|
||
llSetRemoteScriptAccessPin(integer pin)
|
||
If pin is set to a non-zero number, allows a prim to have scripts remotely loaded via llRemoteLoadScriptPin when it passes in the correct pin. Otherwise, llRemoteLoadScriptPin is ignored.
|
||
</string>
|
||
<string name="LSLTipText_llRemoteLoadScriptPin">
|
||
llRemoteLoadScriptPin(key target, string name, integer pin, integer running, integer start_param)
|
||
Copies script name onto target, if the owner of this scripted object can modify target and is in the same region, and the matching pin is used.
|
||
If running == TRUE, starts the script with start_param
|
||
</string>
|
||
<string name="LSLTipText_llOpenRemoteDataChannel">
|
||
llOpenRemoteDataChannel()
|
||
Creates a channel to listen for XML-RPC calls, and will trigger a remote_data event with channel id once it is available
|
||
</string>
|
||
<string name="LSLTipText_llSendRemoteData">
|
||
key llSendRemoteData(key channel, string dest, integer idata, string sdata)
|
||
Sends an XML-RPC request to dest through channel with payload of channel (in a string), integer idata and string sdata.
|
||
Returns a key that is the message_id for the resulting remote_data events.
|
||
</string>
|
||
<string name="LSLTipText_llRemoteDataReply">
|
||
llRemoteDataReply(key channel, key message_id, string sdata, integer idata)
|
||
Sends an XML-RPC reply to message_id on channel with payload of string sdata and integer idata
|
||
</string>
|
||
<string name="LSLTipText_llCloseRemoteDataChannel">
|
||
llCloseRemoteDataChannel(key channel)
|
||
Closes XML-RPC channel
|
||
</string>
|
||
<string name="LSLTipText_llMD5String">
|
||
string llMD5String(string src, integer nonce)
|
||
Returns a string of 32 hex characters that is a RSA Data Security, Inc. MD5 Message-Digest Algorithm of src with nonce
|
||
</string>
|
||
<string name="LSLTipText_llSetPrimitiveParams">
|
||
llSetPrimitiveParams(list rules)
|
||
Sets the prim's parameters according to rules
|
||
</string>
|
||
<string name="LSLTipText_llStringToBase64">
|
||
string llStringToBase64(string str)
|
||
Converts a string to the Base64 representation of the string
|
||
</string>
|
||
<string name="LSLTipText_llBase64ToString">
|
||
string llBase64ToString(string str)
|
||
Converts a Base64 string to a conventional string.
|
||
If the conversion creates any unprintable characters, they are converted to spaces.
|
||
</string>
|
||
<string name="LSLTipText_llXorBase64Strings">
|
||
string llXorBase64Strings(string s1, string s2)
|
||
DEPRECATED! Please use llXorBase64StringsCorrect instead.
|
||
Incorrectly performs an exclusive or on two Base64 strings and returns a Base64 string. s2 repeats if it is shorter than s1. Retained for backwards compatability.
|
||
</string>
|
||
<string name="LSLTipText_llRemoteDataSetRegion">
|
||
llRemoteDataSetRegion()
|
||
DEPRECATED! Please use llOpenRemoteDataChannel instead.
|
||
If an object using remote data channels changes regions, you must call this function to reregister the remote data channels. This call is not needed if the prim does not change regions.
|
||
</string>
|
||
<string name="LSLTipText_llLog10">
|
||
float llLog10(float val)
|
||
Returns the base 10 logarithm of val. Returns zero if val <= 0.
|
||
</string>
|
||
<string name="LSLTipText_llLog">
|
||
float llLog(float val)
|
||
Returns the natural logarithm of val. Returns zero if val <= 0.
|
||
</string>
|
||
<string name="LSLTipText_llGetAnimationList">
|
||
list llGetAnimationList(key id)
|
||
Returns a list of keys of playing animations for avatar described by id
|
||
</string>
|
||
<string name="LSLTipText_llSetParcelMusicURL">
|
||
llSetParcelMusicURL(string url)
|
||
Sets the streaming audio URL for the parcel which the object is on
|
||
</string>
|
||
<string name="LSLTipText_llGetRootPosition">
|
||
vector llGetRootPosition()
|
||
Returns the position (in region coordinates) of the root prim of the object which the script is attached to
|
||
</string>
|
||
<string name="LSLTipText_llGetRootRotation">
|
||
rotation llGetRootRotation()
|
||
Returns the rotation (relative to the region) of the root prim of the object which the script is attached to
|
||
</string>
|
||
<string name="LSLTipText_llGetObjectDesc">
|
||
string llGetObjectDesc()
|
||
Returns the description of the prim the script is attached to
|
||
</string>
|
||
<string name="LSLTipText_llSetObjectDesc">
|
||
llSetObjectDesc(string name)
|
||
Sets the prim's description
|
||
</string>
|
||
<string name="LSLTipText_llGetCreator">
|
||
key llGetCreator()
|
||
Returns a key for the creator of the prim
|
||
</string>
|
||
<string name="LSLTipText_llGetTimestamp">
|
||
string llGetTimestamp()
|
||
Returns the timestamp in the UTC time zone in the format: YYYY-MM-DDThh:mm:ss.ff..fZ
|
||
</string>
|
||
<string name="LSLTipText_llSetLinkAlpha">
|
||
llSetLinkAlpha(integer linknumber, float alpha, integer face)
|
||
If a prim exists in the link chain at linknumber, sets face to alpha
|
||
</string>
|
||
<string name="LSLTipText_llGetNumberOfPrims">
|
||
integer llGetNumberOfPrims()
|
||
Returns the number of prims in a link set the script is attached to
|
||
</string>
|
||
<string name="LSLTipText_llGetNumberOfNotecardLines">
|
||
key llGetNumberOfNotecardLines(string name)
|
||
Returns number of lines in notecard name via the dataserver event (cast return value to integer)
|
||
</string>
|
||
<string name="LSLTipText_llGetBoundingBox">
|
||
list llGetBoundingBox(key object)
|
||
Returns the bounding box around the object (including any linked prims) relative to its root prim, in a list in the format [ (vector) min_corner, (vector) max_corner ]
|
||
</string>
|
||
<string name="LSLTipText_llGetGeometricCenter">
|
||
vector llGetGeometricCenter()
|
||
Returns the geometric center of the linked set the script is attached to.
|
||
</string>
|
||
<string name="LSLTipText_llGetPrimitiveParams">
|
||
list llGetPrimitiveParams(list params)
|
||
Returns the primitive parameters specified in the params list.
|
||
</string>
|
||
<string name="LSLTipText_llIntegerToBase64">
|
||
string llIntegerToBase64(integer number)
|
||
Returns a string that is a Base64 big endian encode of number
|
||
</string>
|
||
<string name="LSLTipText_llBase64ToInteger">
|
||
integer llBase64ToInteger(string str)
|
||
Returns an integer that is the str Base64 decoded as a big endian integer
|
||
</string>
|
||
<string name="LSLTipText_llGetGMTclock">
|
||
float llGetGMTclock()
|
||
Returns the time in seconds since midnight GMT
|
||
</string>
|
||
<string name="LSLTipText_llGetSimulatorHostname">
|
||
string llGetSimulatorHostname()
|
||
Returns the hostname of the machine which the script is running on (same as string in viewer Help dialog)
|
||
</string>
|
||
<string name="LSLTipText_llSetLocalRot">
|
||
llSetLocalRot(rotation rot)
|
||
Sets the rotation of a child prim relative to the root prim
|
||
</string>
|
||
<string name="LSLTipText_llParseStringKeepNulls">
|
||
list llParseStringKeepNulls(string src, list separators, list spacers)
|
||
Breaks src into a list, discarding separators, keeping spacers, keeping any null values generated.
|
||
(separators and spacers must be lists of strings, maximum of 8 each)
|
||
</string>
|
||
<string name="LSLTipText_llRezAtRoot">
|
||
llRezAtRoot(string inventory, vector pos, vector vel, rotation rot, integer param)
|
||
Instantiates owner's inventory object rotated to rot with its root at pos, moving at vel, using param as the start parameter
|
||
</string>
|
||
<string name="LSLTipText_llGetObjectPermMask">
|
||
integer llGetObjectPermMask(integer mask)
|
||
Returns the requested permission mask for the root object the task is attached to
|
||
</string>
|
||
<string name="LSLTipText_llSetObjectPermMask">
|
||
llSetObjectPermMask(integer mask, integer value)
|
||
Sets the given permission mask to the new value on the root object the task is attached to (requires God Mode)
|
||
</string>
|
||
<string name="LSLTipText_llGetInventoryPermMask">
|
||
integer llGetInventoryPermMask(string item, integer mask)
|
||
Returns the requested permission mask for the inventory item
|
||
</string>
|
||
<string name="LSLTipText_llSetInventoryPermMask">
|
||
llSetInventoryPermMask(string item, integer mask, integer value)
|
||
Sets the given permission mask to the new value on the inventory item (requires God Mode)
|
||
</string>
|
||
<string name="LSLTipText_llGetInventoryCreator">
|
||
key llGetInventoryCreator(string item)
|
||
Returns a key for the creator of the inventory item
|
||
</string>
|
||
<string name="LSLTipText_llOwnerSay">
|
||
llOwnerSay(string msg)
|
||
Says msg to owner only. (Owner must be in the same region.)
|
||
</string>
|
||
<string name="LSLTipText_llRequestSimulatorData">
|
||
key llRequestSimulatorData(string simulator, integer data)
|
||
Requests data about simulator. When data is available the dataserver event will be raised.
|
||
</string>
|
||
<string name="LSLTipText_llForceMouselook">
|
||
llForceMouselook(integer mouselook)
|
||
If mouselook is TRUE, any avatar that sits upon the prim will be forced into mouselook mode
|
||
</string>
|
||
<string name="LSLTipText_llGetObjectMass">
|
||
float llGetObjectMass(key id)
|
||
Returns the mass of the avatar or object in the region
|
||
</string>
|
||
<string name="LSLTipText_llListReplaceList">
|
||
list llListReplaceList(list dest, list src, integer start, integer end)
|
||
Returns a list that is dest with start through end removed and src inserted at start
|
||
</string>
|
||
<string name="LSLTipText_llLoadURL">
|
||
llLoadURL(key avatar, string message, string url)
|
||
Shows a dialog to avatar offering to load the web page at url with a message.
|
||
If user clicks yes, launches the page in their web browser.
|
||
</string>
|
||
<string name="LSLTipText_llParcelMediaCommandList">
|
||
llParcelMediaCommandList(list command)
|
||
Sends a list of commands, some with arguments, to a parcel to control the playback of movies and other media
|
||
</string>
|
||
<string name="LSLTipText_llParcelMediaQuery">
|
||
list llParcelMediaQuery(list query)
|
||
Returns a list containing results of the sent query
|
||
</string>
|
||
<string name="LSLTipText_llModPow">
|
||
integer llModPow(integer a, integer b, integer c)
|
||
Returns a raised to the b power, mod c. ( (a**b)%c )
|
||
b is capped at 0xFFFF (16 bits).
|
||
</string>
|
||
<string name="LSLTipText_llGetInventoryType">
|
||
integer llGetInventoryType(string name)
|
||
Returns the type of the inventory item name
|
||
</string>
|
||
<string name="LSLTipText_llSetPayPrice">
|
||
llSetPayPrice(integer price, list quick_pay_buttons)
|
||
Sets the default amount on the dialog that appears when someone chooses to pay this prim
|
||
</string>
|
||
<string name="LSLTipText_llGetCameraPos">
|
||
vector llGetCameraPos()
|
||
Returns the current camera position for the agent the task has permissions for
|
||
</string>
|
||
<string name="LSLTipText_llGetCameraRot">
|
||
rotation llGetCameraRot()
|
||
Returns the current camera orientation for the agent the task has permissions for
|
||
</string>
|
||
<string name="LSLTipText_llSetPrimURL">
|
||
llSetPrimURL(string url)
|
||
Updates the URL for the web page shown on the sides of the object
|
||
</string>
|
||
<string name="LSLTipText_llRefreshPrimURL">
|
||
llRefreshPrimURL()
|
||
Reloads the web page shown on the sides of the object
|
||
</string>
|
||
<string name="LSLTipText_llEscapeURL">
|
||
string llEscapeURL(string url)
|
||
Returns an escaped/encoded version of url, replacing spaces with %20 etc.
|
||
</string>
|
||
<string name="LSLTipText_llUnescapeURL">
|
||
string llUnescapeURL(string url)
|
||
Returns an unescaped/ unencoded version of url, replacing %20 with spaces etc.
|
||
</string>
|
||
<string name="LSLTipText_llMapDestination">
|
||
llMapDestination(string simname, vector pos, vector look_at)
|
||
Opens the World Map centered on the region simname with pos highlighted. (NOTE: look_at currently does nothing.)
|
||
Only works for scripts attached to avatar, or during touch events.
|
||
</string>
|
||
<string name="LSLTipText_llAddToLandBanList">
|
||
llAddToLandBanList(key avatar, float hours)
|
||
Adds avatar to the land ban list for hours, or indefinitely if hours is 0
|
||
</string>
|
||
<string name="LSLTipText_llRemoveFromLandPassList">
|
||
llRemoveFromLandPassList(key avatar)
|
||
Removes avatar from the land pass list
|
||
</string>
|
||
<string name="LSLTipText_llRemoveFromLandBanList">
|
||
llRemoveFromLandBanList(key avatar)
|
||
Removes avatar from the land ban list
|
||
</string>
|
||
<string name="LSLTipText_llSetCameraParams">
|
||
llSetCameraParams(list rules)
|
||
Sets multiple camera parameters at once.
|
||
List format is [ rule1, data1, rule2, data2 . . . rulen, datan ]
|
||
</string>
|
||
<string name="LSLTipText_llClearCameraParams">
|
||
llClearCameraParams()
|
||
Resets all camera parameters to default values and turns off scripted camera control
|
||
</string>
|
||
<string name="LSLTipText_llListStatistics">
|
||
float llListStatistics(integer operation, list src)
|
||
Performs statistical aggregate functions on list src using LIST_STAT_* operations
|
||
</string>
|
||
<string name="LSLTipText_llGetUnixTime">
|
||
integer llGetUnixTime()
|
||
Returns the number of seconds elapsed since 00:00 hours, Jan 1, 1970 UTC from the system clock
|
||
</string>
|
||
<string name="LSLTipText_llGetParcelFlags">
|
||
integer llGetParcelFlags(vector pos)
|
||
Returns a mask of the parcel flags (PARCEL_FLAG_*) for the parcel that includes the point pos
|
||
</string>
|
||
<string name="LSLTipText_llGetRegionFlags">
|
||
integer llGetRegionFlags()
|
||
Returns the region flags (REGION_FLAG_*) for the region the object is in
|
||
</string>
|
||
<string name="LSLTipText_llXorBase64StringsCorrect">
|
||
string llXorBase64StringsCorrect(string s1, string s2)
|
||
Correctly performs an exclusive or on two Base64 strings and returns a Base64 string.
|
||
s2 repeats if it is shorter than s1.
|
||
</string>
|
||
<string name="LSLTipText_llHTTPRequest">
|
||
llHTTPRequest(string url, list parameters, string body)
|
||
Sends an HTTP request to the specified url with the body of the request and parameters
|
||
</string>
|
||
<string name="LSLTipText_llResetLandBanList">
|
||
llResetLandBanList()
|
||
Removes all residents from the land ban list
|
||
</string>
|
||
<string name="LSLTipText_llResetLandPassList">
|
||
llResetLandPassList()
|
||
Removes all residents from the land access/pass list
|
||
</string>
|
||
<string name="LSLTipText_llGetObjectPrimCount">
|
||
integer llGetObjectPrimCount(key object_id)
|
||
Returns the total number of prims for an object in the region
|
||
</string>
|
||
<string name="LSLTipText_llGetParcelPrimOwners">
|
||
list llGetParcelPrimOwners(vector pos)
|
||
Returns a list of all residents who own objects on the parcel at pos and with individual prim counts.
|
||
Requires owner-like permissions for the parcel.
|
||
</string>
|
||
<string name="LSLTipText_llGetParcelPrimCount">
|
||
integer llGetParcelPrimCount(vector pos, integer category, integer sim_wide)
|
||
Returns the number of prims on the parcel at pos of the given category.
|
||
Categories: PARCEL_COUNT_TOTAL, _OWNER, _GROUP, _OTHER, _SELECTED, _TEMP
|
||
</string>
|
||
<string name="LSLTipText_llGetParcelMaxPrims">
|
||
integer llGetParcelMaxPrims(vector pos, integer sim_wide)
|
||
Returns the maximum number of prims allowed on the parcel at pos
|
||
</string>
|
||
<string name="LSLTipText_llGetParcelDetails">
|
||
list llGetParcelDetails(vector pos, list params)
|
||
Returns the parcel details specified in params for the parcel at pos.
|
||
Params is one or more of: PARCEL_DETAILS_NAME, _DESC, _OWNER, _GROUP, _AREA
|
||
</string>
|
||
<string name="LSLTipText_llSetLinkPrimitiveParams">
|
||
llSetLinkPrimitiveParams(integer linknumber, list rules)
|
||
Sets primitive parameters for linknumber based on rules
|
||
</string>
|
||
<string name="LSLTipText_llSetLinkTexture">
|
||
llSetLinkTexture(integer linknumber, string texture, integer face)
|
||
Sets the texture of face for a task that exists in the link chain at linknumber
|
||
</string>
|
||
<string name="LSLTipText_llStringTrim">
|
||
string llStringTrim(string src, integer trim_type)
|
||
Trims the leading and/or trailing white spaces from a string.
|
||
trim_type can be STRING_TRIM, STRING_TRIM_HEAD or STRING_TRIM_TAIL.
|
||
</string>
|
||
<string name="LSLTipText_llRegionSay">
|
||
llRegionSay(integer channel, string msg)
|
||
Broadcasts msg on channel (not 0) that can be heard anywhere in the region by a script listening on channel
|
||
</string>
|
||
<string name="LSLTipText_llGetObjectDetails">
|
||
list llGetObjectDetails(key id, list params)
|
||
Returns the object details specified in params for the object with key id.
|
||
Params are OBJECT_NAME, _DESC, _POS, _ROT, _VELOCITY, _OWNER, _GROUP, _CREATOR
|
||
</string>
|
||
<string name="LSLTipText_llSetClickAction">
|
||
llSetClickAction(integer action)
|
||
Sets the action performed when a prim is clicked upon
|
||
</string>
|
||
<string name="LSLTipText_llGetRegionAgentCount">
|
||
integer llGetRegionAgentCount()
|
||
Returns the number of avatars in the region
|
||
</string>
|
||
<string name="LSLTipText_llTextBox">
|
||
llTextBox(key avatar, string message, integer chat_channel
|
||
Shows a dialog box on the avatar's screen with the message.
|
||
It contains a text box for input, and if entered that text is chatted on chat_channel.
|
||
</string>
|
||
<string name="LSLTipText_llGetAgentLanguage">
|
||
string llGetAgentLanguage(key avatar)
|
||
Returns the language code of the preferred interface language of the avatar
|
||
</string>
|
||
<string name="LSLTipText_llDetectedTouchUV">
|
||
vector llDetectedTouchUV(integer index)
|
||
Returns the u and v coordinates in the first two components of a vector, for the texture coordinates where the prim was touched in a triggered touch event
|
||
</string>
|
||
<string name="LSLTipText_llDetectedTouchFace">
|
||
integer llDetectedTouchFace(integer index)
|
||
Returns the index of the face where the avatar clicked in a triggered touch event
|
||
</string>
|
||
<string name="LSLTipText_llDetectedTouchPos">
|
||
vector llDetectedTouchPos(integer index)
|
||
Returns the position where the object was touched in a triggered touch event
|
||
</string>
|
||
<string name="LSLTipText_llDetectedTouchNormal">
|
||
vector llDetectedTouchNormal(integer index)
|
||
Returns the surface normal for a triggered touch event
|
||
</string>
|
||
<string name="LSLTipText_llDetectedTouchBinormal">
|
||
vector llDetectedTouchBinormal(integer index)
|
||
Returns the surface binormal for a triggered touch event
|
||
</string>
|
||
<string name="LSLTipText_llDetectedTouchST">
|
||
vector llDetectedTouchST(integer index)
|
||
Returns the s and t coordinates in the first two components of a vector, for the surface coordinates where the prim was touched in a triggered touch event
|
||
</string>
|
||
<string name="LSLTipText_llSHA1String">
|
||
string llSHA1String(string src)
|
||
Returns a string of 40 hex characters that is the SHA1 security Hash of src
|
||
</string>
|
||
<string name="LSLTipText_llGetFreeURLs">
|
||
integer llGetFreeURLs()
|
||
Returns the number of available URLs for the current script
|
||
</string>
|
||
<string name="LSLTipText_llRequestURL">
|
||
key llRequestURL()
|
||
Requests one HTTP:// url for use by this object.
|
||
An http_request event is triggered with the results.
|
||
</string>
|
||
<string name="LSLTipText_llRequestSecureURL">
|
||
key llRequestSecureURL()
|
||
Requests one HTTPS:// (SSL) url for use by this object.
|
||
An http_request event is triggered with the results.
|
||
</string>
|
||
<string name="LSLTipText_llReleaseURL">
|
||
llReleaseURL(string url)
|
||
Releases the specified URL, it will no longer be usable
|
||
</string>
|
||
<string name="LSLTipText_llHTTPResponse">
|
||
llHTTPResponse(key request_id, integer status, string body)
|
||
Responds to request_id with status and body
|
||
</string>
|
||
<string name="LSLTipText_llGetHTTPHeader">
|
||
string llGetHTTPHeader(key request_id, string header)
|
||
Returns the value for header for request_id
|
||
</string>
|
||
</strings>
|
||
|