645 lines
18 KiB
C++
645 lines
18 KiB
C++
/**
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* @file llmodelloader.cpp
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* @brief LLModelLoader class implementation
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*
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* $LicenseInfo:firstyear=2004&license=viewerlgpl$
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* Second Life Viewer Source Code
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* Copyright (C) 2010, Linden Research, Inc.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation;
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* version 2.1 of the License only.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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*
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* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
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* $/LicenseInfo$
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*/
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#include "llmodelloader.h"
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#include "llsdserialize.h"
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#include "lljoint.h"
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#include "llcallbacklist.h"
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#include "llmatrix4a.h"
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#include <boost/bind.hpp>
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#include "apr_time.h"
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std::list<LLModelLoader*> LLModelLoader::sActiveLoaderList;
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void stretch_extents(LLModel* model, LLMatrix4a& mat, LLVector4a& min, LLVector4a& max, BOOL& first_transform)
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{
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LLVector4a box[] =
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{
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LLVector4a(-1, 1,-1),
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LLVector4a(-1, 1, 1),
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LLVector4a(-1,-1,-1),
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LLVector4a(-1,-1, 1),
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LLVector4a( 1, 1,-1),
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LLVector4a( 1, 1, 1),
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LLVector4a( 1,-1,-1),
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LLVector4a( 1,-1, 1),
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};
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for (S32 j = 0; j < model->getNumVolumeFaces(); ++j)
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{
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const LLVolumeFace& face = model->getVolumeFace(j);
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LLVector4a center;
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center.setAdd(face.mExtents[0], face.mExtents[1]);
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center.mul(0.5f);
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LLVector4a size;
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size.setSub(face.mExtents[1],face.mExtents[0]);
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size.mul(0.5f);
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for (U32 i = 0; i < 8; i++)
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{
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LLVector4a t;
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t.setMul(size, box[i]);
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t.add(center);
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LLVector4a v;
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mat.affineTransform(t, v);
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if (first_transform)
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{
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first_transform = FALSE;
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min = max = v;
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}
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else
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{
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update_min_max(min, max, v);
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}
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}
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}
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}
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void stretch_extents(LLModel* model, LLMatrix4& mat, LLVector3& min, LLVector3& max, BOOL& first_transform)
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{
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LLVector4a mina, maxa;
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LLMatrix4a mata;
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mata.loadu(mat);
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mina.load3(min.mV);
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maxa.load3(max.mV);
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stretch_extents(model, mata, mina, maxa, first_transform);
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min.set(mina.getF32ptr());
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max.set(maxa.getF32ptr());
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}
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//-----------------------------------------------------------------------------
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// LLModelLoader
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//-----------------------------------------------------------------------------
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LLModelLoader::LLModelLoader(
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std::string filename,
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S32 lod,
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load_callback_t load_cb,
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joint_lookup_func_t joint_lookup_func,
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texture_load_func_t texture_load_func,
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state_callback_t state_cb,
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void* opaque_userdata,
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JointTransformMap& jointMap,
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JointSet& jointsFromNodes )
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: mJointList( jointMap )
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, mJointsFromNode( jointsFromNodes )
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, LLThread("Model Loader")
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, mFilename(filename)
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, mLod(lod)
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, mTrySLM(false)
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, mFirstTransform(TRUE)
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, mNumOfFetchingTextures(0)
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, mLoadCallback(load_cb)
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, mJointLookupFunc(joint_lookup_func)
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, mTextureLoadFunc(texture_load_func)
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, mStateCallback(state_cb)
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, mOpaqueData(opaque_userdata)
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, mRigParityWithScene(false)
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, mRigValidJointUpload(false)
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, mLegacyRigValid(false)
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, mNoNormalize(false)
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, mNoOptimize(false)
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, mCacheOnlyHitIfRigged(false)
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{
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mJointMap["mPelvis"] = "mPelvis";
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mJointMap["mTorso"] = "mTorso";
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mJointMap["mChest"] = "mChest";
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mJointMap["mNeck"] = "mNeck";
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mJointMap["mHead"] = "mHead";
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mJointMap["mSkull"] = "mSkull";
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mJointMap["mEyeRight"] = "mEyeRight";
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mJointMap["mEyeLeft"] = "mEyeLeft";
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mJointMap["mCollarLeft"] = "mCollarLeft";
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mJointMap["mShoulderLeft"] = "mShoulderLeft";
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mJointMap["mElbowLeft"] = "mElbowLeft";
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mJointMap["mWristLeft"] = "mWristLeft";
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mJointMap["mCollarRight"] = "mCollarRight";
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mJointMap["mShoulderRight"] = "mShoulderRight";
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mJointMap["mElbowRight"] = "mElbowRight";
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mJointMap["mWristRight"] = "mWristRight";
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mJointMap["mHipRight"] = "mHipRight";
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mJointMap["mKneeRight"] = "mKneeRight";
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mJointMap["mAnkleRight"] = "mAnkleRight";
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mJointMap["mFootRight"] = "mFootRight";
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mJointMap["mToeRight"] = "mToeRight";
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mJointMap["mHipLeft"] = "mHipLeft";
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mJointMap["mKneeLeft"] = "mKneeLeft";
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mJointMap["mAnkleLeft"] = "mAnkleLeft";
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mJointMap["mFootLeft"] = "mFootLeft";
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mJointMap["mToeLeft"] = "mToeLeft";
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mJointMap["avatar_mPelvis"] = "mPelvis";
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mJointMap["avatar_mTorso"] = "mTorso";
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mJointMap["avatar_mChest"] = "mChest";
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mJointMap["avatar_mNeck"] = "mNeck";
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mJointMap["avatar_mHead"] = "mHead";
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mJointMap["avatar_mSkull"] = "mSkull";
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mJointMap["avatar_mEyeRight"] = "mEyeRight";
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mJointMap["avatar_mEyeLeft"] = "mEyeLeft";
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mJointMap["avatar_mCollarLeft"] = "mCollarLeft";
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mJointMap["avatar_mShoulderLeft"] = "mShoulderLeft";
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mJointMap["avatar_mElbowLeft"] = "mElbowLeft";
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mJointMap["avatar_mWristLeft"] = "mWristLeft";
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mJointMap["avatar_mCollarRight"] = "mCollarRight";
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mJointMap["avatar_mShoulderRight"] = "mShoulderRight";
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mJointMap["avatar_mElbowRight"] = "mElbowRight";
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mJointMap["avatar_mWristRight"] = "mWristRight";
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mJointMap["avatar_mHipRight"] = "mHipRight";
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mJointMap["avatar_mKneeRight"] = "mKneeRight";
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mJointMap["avatar_mAnkleRight"] = "mAnkleRight";
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mJointMap["avatar_mFootRight"] = "mFootRight";
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mJointMap["avatar_mToeRight"] = "mToeRight";
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mJointMap["avatar_mHipLeft"] = "mHipLeft";
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mJointMap["avatar_mKneeLeft"] = "mKneeLeft";
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mJointMap["avatar_mAnkleLeft"] = "mAnkleLeft";
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mJointMap["avatar_mFootLeft"] = "mFootLeft";
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mJointMap["avatar_mToeLeft"] = "mToeLeft";
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mJointMap["hip"] = "mPelvis";
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mJointMap["abdomen"] = "mTorso";
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mJointMap["chest"] = "mChest";
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mJointMap["neck"] = "mNeck";
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mJointMap["head"] = "mHead";
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mJointMap["figureHair"] = "mSkull";
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mJointMap["lCollar"] = "mCollarLeft";
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mJointMap["lShldr"] = "mShoulderLeft";
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mJointMap["lForeArm"] = "mElbowLeft";
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mJointMap["lHand"] = "mWristLeft";
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mJointMap["rCollar"] = "mCollarRight";
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mJointMap["rShldr"] = "mShoulderRight";
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mJointMap["rForeArm"] = "mElbowRight";
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mJointMap["rHand"] = "mWristRight";
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mJointMap["rThigh"] = "mHipRight";
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mJointMap["rShin"] = "mKneeRight";
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mJointMap["rFoot"] = "mFootRight";
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mJointMap["lThigh"] = "mHipLeft";
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mJointMap["lShin"] = "mKneeLeft";
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mJointMap["lFoot"] = "mFootLeft";
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//move into joint mapper class
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//1. joints for joint offset verification
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mMasterJointList.push_front("mPelvis");
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mMasterJointList.push_front("mTorso");
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mMasterJointList.push_front("mChest");
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mMasterJointList.push_front("mNeck");
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mMasterJointList.push_front("mHead");
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mMasterJointList.push_front("mCollarLeft");
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mMasterJointList.push_front("mShoulderLeft");
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mMasterJointList.push_front("mElbowLeft");
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mMasterJointList.push_front("mWristLeft");
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mMasterJointList.push_front("mCollarRight");
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mMasterJointList.push_front("mShoulderRight");
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mMasterJointList.push_front("mElbowRight");
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mMasterJointList.push_front("mWristRight");
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mMasterJointList.push_front("mHipRight");
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mMasterJointList.push_front("mKneeRight");
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mMasterJointList.push_front("mFootRight");
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mMasterJointList.push_front("mHipLeft");
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mMasterJointList.push_front("mKneeLeft");
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mMasterJointList.push_front("mFootLeft");
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//2. legacy joint list - used to verify rigs that will not be using joint offsets
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mMasterLegacyJointList.push_front("mPelvis");
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mMasterLegacyJointList.push_front("mTorso");
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mMasterLegacyJointList.push_front("mChest");
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mMasterLegacyJointList.push_front("mNeck");
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mMasterLegacyJointList.push_front("mHead");
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mMasterLegacyJointList.push_front("mHipRight");
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mMasterLegacyJointList.push_front("mKneeRight");
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mMasterLegacyJointList.push_front("mFootRight");
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mMasterLegacyJointList.push_front("mHipLeft");
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mMasterLegacyJointList.push_front("mKneeLeft");
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mMasterLegacyJointList.push_front("mFootLeft");
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assert_main_thread();
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sActiveLoaderList.push_back(this) ;
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}
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LLModelLoader::~LLModelLoader()
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{
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assert_main_thread();
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sActiveLoaderList.remove(this);
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}
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void LLModelLoader::run()
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{
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doLoadModel();
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doOnIdleOneTime(boost::bind(&LLModelLoader::loadModelCallback,this));
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}
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bool LLModelLoader::doLoadModel()
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{
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//first, look for a .slm file of the same name that was modified later
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//than the .dae
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if (mTrySLM)
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{
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std::string filename = mFilename;
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std::string::size_type i = filename.rfind(".");
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if (i != std::string::npos)
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{
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filename.replace(i, filename.size()-1, ".slm");
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llstat slm_status;
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if (LLFile::stat(filename, &slm_status) == 0)
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{ //slm file exists
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llstat dae_status;
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if (LLFile::stat(mFilename, &dae_status) != 0 ||
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dae_status.st_mtime < slm_status.st_mtime)
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{
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if (loadFromSLM(filename))
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{ //slm successfully loaded, if this fails, fall through and
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//try loading from dae
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mLod = -1; //successfully loading from an slm implicitly sets all
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//LoDs
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return true;
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}
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}
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}
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}
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}
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return OpenFile(mFilename);
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}
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void LLModelLoader::setLoadState(U32 state)
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{
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mStateCallback(state, mOpaqueData);
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}
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bool LLModelLoader::loadFromSLM(const std::string& filename)
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{
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//only need to populate mScene with data from slm
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llstat stat;
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if (LLFile::stat(filename, &stat))
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{ //file does not exist
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return false;
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}
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S32 file_size = (S32) stat.st_size;
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llifstream ifstream(filename.c_str(), std::ifstream::in | std::ifstream::binary);
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LLSD data;
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LLSDSerialize::fromBinary(data, ifstream, file_size);
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ifstream.close();
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//build model list for each LoD
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model_list model[LLModel::NUM_LODS];
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if (data["version"].asInteger() != SLM_SUPPORTED_VERSION)
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{ //unsupported version
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return false;
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}
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LLSD& mesh = data["mesh"];
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LLVolumeParams volume_params;
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volume_params.setType(LL_PCODE_PROFILE_SQUARE, LL_PCODE_PATH_LINE);
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for (S32 lod = 0; lod < LLModel::NUM_LODS; ++lod)
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{
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for (U32 i = 0; i < (U32)mesh.size(); ++i)
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{
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std::stringstream str(mesh[i].asString());
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LLPointer<LLModel> loaded_model = new LLModel(volume_params, (F32) lod);
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if (loaded_model->loadModel(str))
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{
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loaded_model->mLocalID = i;
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model[lod].push_back(loaded_model);
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if (lod == LLModel::LOD_HIGH)
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{
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if (!loaded_model->mSkinInfo.mJointNames.empty())
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{
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//check to see if rig is valid
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critiqueRigForUploadApplicability( loaded_model->mSkinInfo.mJointNames );
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}
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else if (mCacheOnlyHitIfRigged)
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{
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return false;
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}
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}
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}
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}
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}
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if (model[LLModel::LOD_HIGH].empty())
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{ //failed to load high lod
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return false;
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}
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//load instance list
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model_instance_list instance_list;
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LLSD& instance = data["instance"];
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for (U32 i = 0; i < (U32)instance.size(); ++i)
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{
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//deserialize instance list
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instance_list.push_back(LLModelInstance(instance[i]));
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//match up model instance pointers
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S32 idx = instance_list[i].mLocalMeshID;
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std::string instance_label = instance_list[i].mLabel;
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for (U32 lod = 0; lod < LLModel::NUM_LODS; ++lod)
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{
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if (!model[lod].empty())
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{
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if (idx >= model[lod].size())
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{
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if (model[lod].size())
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{
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instance_list[i].mLOD[lod] = model[lod][0];
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}
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else
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{
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instance_list[i].mLOD[lod] = NULL;
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}
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continue;
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}
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if (model[lod][idx]
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&& model[lod][idx]->mLabel.empty()
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&& !instance_label.empty())
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{
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// restore model names
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std::string name = instance_label;
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switch (lod)
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{
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case LLModel::LOD_IMPOSTOR: name += "_LOD0"; break;
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case LLModel::LOD_LOW: name += "_LOD1"; break;
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case LLModel::LOD_MEDIUM: name += "_LOD2"; break;
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case LLModel::LOD_PHYSICS: name += "_PHYS"; break;
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case LLModel::LOD_HIGH: break;
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}
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model[lod][idx]->mLabel = name;
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}
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instance_list[i].mLOD[lod] = model[lod][idx];
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}
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}
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if (!instance_list[i].mModel)
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instance_list[i].mModel = model[LLModel::LOD_HIGH][idx];
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}
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// Set name for UI to use
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std::string name = data["name"];
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if (!name.empty())
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{
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model[LLModel::LOD_HIGH][0]->mRequestedLabel = name;
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}
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//convert instance_list to mScene
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mFirstTransform = TRUE;
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for (U32 i = 0; i < instance_list.size(); ++i)
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{
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LLModelInstance& cur_instance = instance_list[i];
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mScene[cur_instance.mTransform].push_back(cur_instance);
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stretch_extents(cur_instance.mModel, cur_instance.mTransform, mExtents[0], mExtents[1], mFirstTransform);
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}
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setLoadState( DONE );
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return true;
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}
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//static
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bool LLModelLoader::isAlive(LLModelLoader* loader)
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{
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if(!loader)
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{
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return false ;
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}
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std::list<LLModelLoader*>::iterator iter = sActiveLoaderList.begin() ;
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for(; iter != sActiveLoaderList.end() && (*iter) != loader; ++iter) ;
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return *iter == loader ;
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}
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void LLModelLoader::loadModelCallback()
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{
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mLoadCallback(mScene,mModelList,mLod, mOpaqueData);
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while (!isStopped())
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{ //wait until this thread is stopped before deleting self
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apr_sleep(100);
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}
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//double check if "this" is valid before deleting it, in case it is aborted during running.
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if(!isAlive(this))
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{
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return ;
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}
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delete this;
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}
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//-----------------------------------------------------------------------------
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// critiqueRigForUploadApplicability()
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//-----------------------------------------------------------------------------
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void LLModelLoader::critiqueRigForUploadApplicability( const std::vector<std::string> &jointListFromAsset )
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{
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critiqueJointToNodeMappingFromScene();
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//Determines the following use cases for a rig:
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//1. It is suitable for upload with skin weights & joint positions, or
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//2. It is suitable for upload as standard av with just skin weights
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bool isJointPositionUploadOK = isRigSuitableForJointPositionUpload( jointListFromAsset );
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bool isRigLegacyOK = isRigLegacy( jointListFromAsset );
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//It's OK that both could end up being true, both default to false
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if ( isJointPositionUploadOK )
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{
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setRigValidForJointPositionUpload( true );
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}
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|
|
if ( isRigLegacyOK)
|
|
{
|
|
setLegacyRigValid( true );
|
|
}
|
|
|
|
}
|
|
//-----------------------------------------------------------------------------
|
|
// critiqueJointToNodeMappingFromScene()
|
|
//-----------------------------------------------------------------------------
|
|
void LLModelLoader::critiqueJointToNodeMappingFromScene( void )
|
|
{
|
|
//Do the actual nodes back the joint listing from the dae?
|
|
//if yes then this is a fully rigged asset, otherwise it's just a partial rig
|
|
|
|
JointSet::iterator jointsFromNodeIt = mJointsFromNode.begin();
|
|
JointSet::iterator jointsFromNodeEndIt = mJointsFromNode.end();
|
|
bool result = true;
|
|
|
|
if ( !mJointsFromNode.empty() )
|
|
{
|
|
for ( ;jointsFromNodeIt!=jointsFromNodeEndIt;++jointsFromNodeIt )
|
|
{
|
|
std::string name = *jointsFromNodeIt;
|
|
if ( mJointTransformMap.find( name ) != mJointTransformMap.end() )
|
|
{
|
|
continue;
|
|
}
|
|
else
|
|
{
|
|
LL_INFOS() <<"critiqueJointToNodeMappingFromScene is missing a: " << name << LL_ENDL;
|
|
result = false;
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
result = false;
|
|
}
|
|
|
|
//Determines the following use cases for a rig:
|
|
//1. Full av rig w/1-1 mapping from the scene and joint array
|
|
//2. Partial rig but w/o parity between the scene and joint array
|
|
if ( result )
|
|
{
|
|
setRigWithSceneParity( true );
|
|
}
|
|
}
|
|
//-----------------------------------------------------------------------------
|
|
// isRigLegacy()
|
|
//-----------------------------------------------------------------------------
|
|
bool LLModelLoader::isRigLegacy( const std::vector<std::string> &jointListFromAsset )
|
|
{
|
|
//No joints in asset
|
|
if ( jointListFromAsset.size() == 0 )
|
|
{
|
|
return false;
|
|
}
|
|
|
|
bool result = false;
|
|
|
|
JointSet :: const_iterator masterJointIt = mMasterLegacyJointList.begin();
|
|
JointSet :: const_iterator masterJointEndIt = mMasterLegacyJointList.end();
|
|
|
|
std::vector<std::string> :: const_iterator modelJointIt = jointListFromAsset.begin();
|
|
std::vector<std::string> :: const_iterator modelJointItEnd = jointListFromAsset.end();
|
|
|
|
for ( ;masterJointIt!=masterJointEndIt;++masterJointIt )
|
|
{
|
|
result = false;
|
|
modelJointIt = jointListFromAsset.begin();
|
|
|
|
for ( ;modelJointIt!=modelJointItEnd; ++modelJointIt )
|
|
{
|
|
if ( *masterJointIt == *modelJointIt )
|
|
{
|
|
result = true;
|
|
break;
|
|
}
|
|
}
|
|
if ( !result )
|
|
{
|
|
LL_INFOS() <<" Asset did not contain the joint (if you're u/l a fully rigged asset w/joint positions - it is required)." << *masterJointIt<< LL_ENDL;
|
|
break;
|
|
}
|
|
}
|
|
return result;
|
|
}
|
|
//-----------------------------------------------------------------------------
|
|
// isRigSuitableForJointPositionUpload()
|
|
//-----------------------------------------------------------------------------
|
|
bool LLModelLoader::isRigSuitableForJointPositionUpload( const std::vector<std::string> &jointListFromAsset )
|
|
{
|
|
bool result = false;
|
|
|
|
JointSet :: const_iterator masterJointIt = mMasterJointList.begin();
|
|
JointSet :: const_iterator masterJointEndIt = mMasterJointList.end();
|
|
|
|
std::vector<std::string> :: const_iterator modelJointIt = jointListFromAsset.begin();
|
|
std::vector<std::string> :: const_iterator modelJointItEnd = jointListFromAsset.end();
|
|
|
|
for ( ;masterJointIt!=masterJointEndIt;++masterJointIt )
|
|
{
|
|
result = false;
|
|
modelJointIt = jointListFromAsset.begin();
|
|
|
|
for ( ;modelJointIt!=modelJointItEnd; ++modelJointIt )
|
|
{
|
|
if ( *masterJointIt == *modelJointIt )
|
|
{
|
|
result = true;
|
|
break;
|
|
}
|
|
}
|
|
if ( !result )
|
|
{
|
|
LL_INFOS() <<" Asset did not contain the joint (if you're u/l a fully rigged asset w/joint positions - it is required)." << *masterJointIt<< LL_ENDL;
|
|
break;
|
|
}
|
|
}
|
|
return result;
|
|
}
|
|
|
|
|
|
//called in the main thread
|
|
void LLModelLoader::loadTextures()
|
|
{
|
|
BOOL is_paused = isPaused() ;
|
|
pause() ; //pause the loader
|
|
|
|
for(scene::iterator iter = mScene.begin(); iter != mScene.end(); ++iter)
|
|
{
|
|
for(U32 i = 0 ; i < iter->second.size(); i++)
|
|
{
|
|
for(std::map<std::string, LLImportMaterial>::iterator j = iter->second[i].mMaterial.begin();
|
|
j != iter->second[i].mMaterial.end(); ++j)
|
|
{
|
|
LLImportMaterial& material = j->second;
|
|
|
|
if(!material.mDiffuseMapFilename.empty())
|
|
{
|
|
mNumOfFetchingTextures += mTextureLoadFunc(material, mOpaqueData);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
if(!is_paused)
|
|
{
|
|
unpause() ;
|
|
}
|
|
}
|