228 lines
9.5 KiB
C++
228 lines
9.5 KiB
C++
/**
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* @file llmaterial.cpp
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* @brief Material definition
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*
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* $LicenseInfo:firstyear=2006&license=viewerlgpl$
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* Second Life Viewer Source Code
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* Copyright (C) 2010, Linden Research, Inc.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation;
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* version 2.1 of the License only.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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*
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* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
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* $/LicenseInfo$
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*/
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#include "linden_common.h"
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#include "llmaterial.h"
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/**
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* Materials cap parameters
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*/
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#define MATERIALS_CAP_NORMAL_MAP_FIELD "NormMap"
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#define MATERIALS_CAP_NORMAL_MAP_OFFSET_X_FIELD "NormOffsetX"
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#define MATERIALS_CAP_NORMAL_MAP_OFFSET_Y_FIELD "NormOffsetY"
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#define MATERIALS_CAP_NORMAL_MAP_REPEAT_X_FIELD "NormRepeatX"
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#define MATERIALS_CAP_NORMAL_MAP_REPEAT_Y_FIELD "NormRepeatY"
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#define MATERIALS_CAP_NORMAL_MAP_ROTATION_FIELD "NormRotation"
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#define MATERIALS_CAP_SPECULAR_MAP_FIELD "SpecMap"
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#define MATERIALS_CAP_SPECULAR_MAP_OFFSET_X_FIELD "SpecOffsetX"
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#define MATERIALS_CAP_SPECULAR_MAP_OFFSET_Y_FIELD "SpecOffsetY"
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#define MATERIALS_CAP_SPECULAR_MAP_REPEAT_X_FIELD "SpecRepeatX"
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#define MATERIALS_CAP_SPECULAR_MAP_REPEAT_Y_FIELD "SpecRepeatY"
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#define MATERIALS_CAP_SPECULAR_MAP_ROTATION_FIELD "SpecRotation"
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#define MATERIALS_CAP_SPECULAR_COLOR_FIELD "SpecColor"
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#define MATERIALS_CAP_SPECULAR_EXP_FIELD "SpecExp"
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#define MATERIALS_CAP_ENV_INTENSITY_FIELD "EnvIntensity"
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#define MATERIALS_CAP_ALPHA_MASK_CUTOFF_FIELD "AlphaMaskCutoff"
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#define MATERIALS_CAP_DIFFUSE_ALPHA_MODE_FIELD "DiffuseAlphaMode"
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const LLColor4U LLMaterial::DEFAULT_SPECULAR_LIGHT_COLOR(255,255,255,255);
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/**
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* Materials constants
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*/
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const F32 MATERIALS_MULTIPLIER = 10000.f;
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/**
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* Helper functions
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*/
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template<typename T> T getMaterialField(const LLSD& data, const std::string& field, const LLSD::Type field_type)
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{
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if ( (data.has(field)) && (field_type == data[field].type()) )
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{
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return (T)data[field];
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}
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LL_ERRS() << "Missing or mistyped field '" << field << "' in material definition" << LL_ENDL;
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return (T)LLSD();
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}
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// GCC didn't like the generic form above for some reason
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template<> LLUUID getMaterialField(const LLSD& data, const std::string& field, const LLSD::Type field_type)
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{
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if ( (data.has(field)) && (field_type == data[field].type()) )
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{
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return data[field].asUUID();
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}
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LL_ERRS() << "Missing or mistyped field '" << field << "' in material definition" << LL_ENDL;
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return LLUUID::null;
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}
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/**
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* LLMaterial class
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*/
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const LLMaterial LLMaterial::null;
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LLMaterial::LLMaterial()
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: mNormalOffsetX(0.0f)
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, mNormalOffsetY(0.0f)
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, mNormalRepeatX(1.0f)
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, mNormalRepeatY(1.0f)
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, mNormalRotation(0.0f)
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, mSpecularOffsetX(0.0f)
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, mSpecularOffsetY(0.0f)
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, mSpecularRepeatX(1.0f)
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, mSpecularRepeatY(1.0f)
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, mSpecularRotation(0.0f)
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, mSpecularLightColor(LLMaterial::DEFAULT_SPECULAR_LIGHT_COLOR)
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, mSpecularLightExponent(LLMaterial::DEFAULT_SPECULAR_LIGHT_EXPONENT)
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, mEnvironmentIntensity(LLMaterial::DEFAULT_ENV_INTENSITY)
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, mDiffuseAlphaMode(LLMaterial::DIFFUSE_ALPHA_MODE_BLEND)
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, mAlphaMaskCutoff(0)
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{
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}
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LLMaterial::LLMaterial(const LLSD& material_data)
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{
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fromLLSD(material_data);
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}
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LLSD LLMaterial::asLLSD() const
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{
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LLSD material_data;
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material_data[MATERIALS_CAP_NORMAL_MAP_FIELD] = mNormalID;
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material_data[MATERIALS_CAP_NORMAL_MAP_OFFSET_X_FIELD] = ll_round(mNormalOffsetX * MATERIALS_MULTIPLIER);
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material_data[MATERIALS_CAP_NORMAL_MAP_OFFSET_Y_FIELD] = ll_round(mNormalOffsetY * MATERIALS_MULTIPLIER);
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material_data[MATERIALS_CAP_NORMAL_MAP_REPEAT_X_FIELD] = ll_round(mNormalRepeatX * MATERIALS_MULTIPLIER);
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material_data[MATERIALS_CAP_NORMAL_MAP_REPEAT_Y_FIELD] = ll_round(mNormalRepeatY * MATERIALS_MULTIPLIER);
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material_data[MATERIALS_CAP_NORMAL_MAP_ROTATION_FIELD] = ll_round(mNormalRotation * MATERIALS_MULTIPLIER);
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material_data[MATERIALS_CAP_SPECULAR_MAP_FIELD] = mSpecularID;
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material_data[MATERIALS_CAP_SPECULAR_MAP_OFFSET_X_FIELD] = ll_round(mSpecularOffsetX * MATERIALS_MULTIPLIER);
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material_data[MATERIALS_CAP_SPECULAR_MAP_OFFSET_Y_FIELD] = ll_round(mSpecularOffsetY * MATERIALS_MULTIPLIER);
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material_data[MATERIALS_CAP_SPECULAR_MAP_REPEAT_X_FIELD] = ll_round(mSpecularRepeatX * MATERIALS_MULTIPLIER);
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material_data[MATERIALS_CAP_SPECULAR_MAP_REPEAT_Y_FIELD] = ll_round(mSpecularRepeatY * MATERIALS_MULTIPLIER);
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material_data[MATERIALS_CAP_SPECULAR_MAP_ROTATION_FIELD] = ll_round(mSpecularRotation * MATERIALS_MULTIPLIER);
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material_data[MATERIALS_CAP_SPECULAR_COLOR_FIELD] = mSpecularLightColor.getValue();
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material_data[MATERIALS_CAP_SPECULAR_EXP_FIELD] = mSpecularLightExponent;
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material_data[MATERIALS_CAP_ENV_INTENSITY_FIELD] = mEnvironmentIntensity;
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material_data[MATERIALS_CAP_DIFFUSE_ALPHA_MODE_FIELD] = mDiffuseAlphaMode;
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material_data[MATERIALS_CAP_ALPHA_MASK_CUTOFF_FIELD] = mAlphaMaskCutoff;
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return material_data;
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}
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void LLMaterial::fromLLSD(const LLSD& material_data)
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{
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mNormalID = getMaterialField<LLSD::UUID>(material_data, MATERIALS_CAP_NORMAL_MAP_FIELD, LLSD::TypeUUID);
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mNormalOffsetX = (F32)getMaterialField<LLSD::Integer>(material_data, MATERIALS_CAP_NORMAL_MAP_OFFSET_X_FIELD, LLSD::TypeInteger) / MATERIALS_MULTIPLIER;
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mNormalOffsetY = (F32)getMaterialField<LLSD::Integer>(material_data, MATERIALS_CAP_NORMAL_MAP_OFFSET_Y_FIELD, LLSD::TypeInteger) / MATERIALS_MULTIPLIER;
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mNormalRepeatX = (F32)getMaterialField<LLSD::Integer>(material_data, MATERIALS_CAP_NORMAL_MAP_REPEAT_X_FIELD, LLSD::TypeInteger) / MATERIALS_MULTIPLIER;
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mNormalRepeatY = (F32)getMaterialField<LLSD::Integer>(material_data, MATERIALS_CAP_NORMAL_MAP_REPEAT_Y_FIELD, LLSD::TypeInteger) / MATERIALS_MULTIPLIER;
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mNormalRotation = (F32)getMaterialField<LLSD::Integer>(material_data, MATERIALS_CAP_NORMAL_MAP_ROTATION_FIELD, LLSD::TypeInteger) / MATERIALS_MULTIPLIER;
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mSpecularID = getMaterialField<LLSD::UUID>(material_data, MATERIALS_CAP_SPECULAR_MAP_FIELD, LLSD::TypeUUID);
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mSpecularOffsetX = (F32)getMaterialField<LLSD::Integer>(material_data, MATERIALS_CAP_SPECULAR_MAP_OFFSET_X_FIELD, LLSD::TypeInteger) / MATERIALS_MULTIPLIER;
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mSpecularOffsetY = (F32)getMaterialField<LLSD::Integer>(material_data, MATERIALS_CAP_SPECULAR_MAP_OFFSET_Y_FIELD, LLSD::TypeInteger) / MATERIALS_MULTIPLIER;
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mSpecularRepeatX = (F32)getMaterialField<LLSD::Integer>(material_data, MATERIALS_CAP_SPECULAR_MAP_REPEAT_X_FIELD, LLSD::TypeInteger) / MATERIALS_MULTIPLIER;
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mSpecularRepeatY = (F32)getMaterialField<LLSD::Integer>(material_data, MATERIALS_CAP_SPECULAR_MAP_REPEAT_Y_FIELD, LLSD::TypeInteger) / MATERIALS_MULTIPLIER;
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mSpecularRotation = (F32)getMaterialField<LLSD::Integer>(material_data, MATERIALS_CAP_SPECULAR_MAP_ROTATION_FIELD, LLSD::TypeInteger) / MATERIALS_MULTIPLIER;
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mSpecularLightColor.setValue(getMaterialField<LLSD>(material_data, MATERIALS_CAP_SPECULAR_COLOR_FIELD, LLSD::TypeArray));
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mSpecularLightExponent = (U8)getMaterialField<LLSD::Integer>(material_data, MATERIALS_CAP_SPECULAR_EXP_FIELD, LLSD::TypeInteger);
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mEnvironmentIntensity = (U8)getMaterialField<LLSD::Integer>(material_data, MATERIALS_CAP_ENV_INTENSITY_FIELD, LLSD::TypeInteger);
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mDiffuseAlphaMode = (U8)getMaterialField<LLSD::Integer>(material_data, MATERIALS_CAP_DIFFUSE_ALPHA_MODE_FIELD, LLSD::TypeInteger);
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mAlphaMaskCutoff = (U8)getMaterialField<LLSD::Integer>(material_data, MATERIALS_CAP_ALPHA_MASK_CUTOFF_FIELD, LLSD::TypeInteger);
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}
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bool LLMaterial::isNull() const
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{
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return (*this == null);
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}
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bool LLMaterial::operator == (const LLMaterial& rhs) const
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{
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return
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(mNormalID == rhs.mNormalID) && (mNormalOffsetX == rhs.mNormalOffsetX) && (mNormalOffsetY == rhs.mNormalOffsetY) &&
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(mNormalRepeatX == rhs.mNormalRepeatX) && (mNormalRepeatY == rhs.mNormalRepeatY) && (mNormalRotation == rhs.mNormalRotation) &&
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(mSpecularID == rhs.mSpecularID) && (mSpecularOffsetX == rhs.mSpecularOffsetX) && (mSpecularOffsetY == rhs.mSpecularOffsetY) &&
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(mSpecularRepeatX == rhs.mSpecularRepeatX) && (mSpecularRepeatY == rhs.mSpecularRepeatY) && (mSpecularRotation == rhs.mSpecularRotation) &&
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(mSpecularLightColor == rhs.mSpecularLightColor) && (mSpecularLightExponent == rhs.mSpecularLightExponent) &&
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(mEnvironmentIntensity == rhs.mEnvironmentIntensity) && (mDiffuseAlphaMode == rhs.mDiffuseAlphaMode) && (mAlphaMaskCutoff == rhs.mAlphaMaskCutoff);
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}
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bool LLMaterial::operator != (const LLMaterial& rhs) const
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{
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return !(*this == rhs);
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}
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U32 LLMaterial::getShaderMask(U32 alpha_mode)
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{ //NEVER incorporate this value into the message system -- this function will vary depending on viewer implementation
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U32 ret = 0;
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//two least significant bits are "diffuse alpha mode"
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if (alpha_mode != DIFFUSE_ALPHA_MODE_DEFAULT)
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{
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ret = alpha_mode;
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}
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else
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{
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ret = getDiffuseAlphaMode();
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}
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llassert(ret < SHADER_COUNT);
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//next bit is whether or not specular map is present
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const U32 SPEC_BIT = 0x4;
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if (getSpecularID().notNull())
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{
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ret |= SPEC_BIT;
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}
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llassert(ret < SHADER_COUNT);
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//next bit is whether or not normal map is present
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const U32 NORM_BIT = 0x8;
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if (getNormalID().notNull())
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{
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ret |= NORM_BIT;
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}
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llassert(ret < SHADER_COUNT);
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return ret;
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}
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