Files
SingularityViewer/indra/newview/llavataractions.h
Lirusaito cbfa47c0da [Voice Update] LLPanelActiveSpeakers to LLParticipantList
Minor updates to code, mostly just a migration with some v3 stuff commented, since we don't have LLAvatarList and must use buttons since scrolllist menus don't actually exist nicely yet.
Added toggleMuteVoice and isVoiceMuted to LLAvatarActions
Added a minor touch to the voice volume slider, it'll now offer changing your own volume while in an active voice session.. nice to not drop out of an import voice session just to fix yourself.

Also, fix a bug with SpeakerMgr's not flagging speakers for removal properly, causing external speakers and speakers managed by LLActiveSpeakerMgr to never actually get removed.
2013-06-09 11:28:49 -04:00

198 lines
5.1 KiB
C++

/**
* @file llavataractions.h
* @brief Friend-related actions (add, remove, offer teleport, etc)
*
* $LicenseInfo:firstyear=2009&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2010, Linden Research, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
#ifndef LL_LLAVATARACTIONS_H
#define LL_LLAVATARACTIONS_H
class LLFloater;
/**
* Friend-related actions (add, remove, offer teleport, etc)
*/
class LLAvatarActions
{
public:
/**
* Show a dialog explaining what friendship entails, then request friendship.
*/
static void requestFriendshipDialog(const LLUUID& id, const std::string& name);
/**
* Show a dialog explaining what friendship entails, then request friendship.
*/
static void requestFriendshipDialog(const LLUUID& id);
/**
* Show a friend removal dialog.
*/
static void removeFriendDialog(const LLUUID& id);
static void removeFriendsDialog(const uuid_vec_t& ids);
/**
* Show teleport offer dialog.
*/
static void offerTeleport(const LLUUID& invitee);
static void offerTeleport(const uuid_vec_t& ids);
/**
* Start instant messaging session.
*/
static void startIM(const LLUUID& id);
/**
* End instant messaging session.
*/
static void endIM(const LLUUID& id);
/**
* Start an avatar-to-avatar voice call with another user
*/
static void startCall(const LLUUID& id);
/**
* Start an ad-hoc conference voice call with multiple users
*/
static void startAdhocCall(const uuid_vec_t& ids);
/**
* Start conference chat with the given avatars.
*/
static void startConference(const uuid_vec_t& ids);
/**
* Show avatar profile.
*/
static void showProfile(const LLUUID& id);
static void hideProfile(const LLUUID& id);
static bool profileVisible(const LLUUID& id);
static LLFloater* getProfileFloater(const LLUUID& id);
/**
* Show avatar on world map.
*/
static void showOnMap(const LLUUID& id);
/**
* Give money to the avatar.
*/
static void pay(const LLUUID& id);
/**
* Block/unblock the avatar.
*/
static void toggleBlock(const LLUUID& id);
/**
* Block/unblock the avatar voice.
*/
static void toggleMuteVoice(const LLUUID& id);
/**
* Return true if avatar with "id" is a friend
*/
static bool isFriend(const LLUUID& id);
/**
* @return true if the avatar is blocked
*/
static bool isBlocked(const LLUUID& id);
/**
* @return true if the avatar voice is blocked
*/
static bool isVoiceMuted(const LLUUID& id);
/**
* @return true if you can block the avatar
*/
static bool canBlock(const LLUUID& id);
/**
* Return true if the avatar is in a P2P voice call with a given user
*/
/* AD *TODO: Is this function needed any more?
I fixed it a bit(added check for canCall), but it appears that it is not used
anywhere. Maybe it should be removed?
static bool isCalling(const LLUUID &id);*/
/**
* @return true if call to the resident can be made
*/
static bool canCall();
/**
* Invite avatar to a group.
*/
static void inviteToGroup(const LLUUID& id);
/**
* Kick avatar off grid
*/
static void kick(const LLUUID& id);
/**
* Freeze avatar
*/
static void freeze(const LLUUID& id);
/**
* Unfreeze avatar
*/
static void unfreeze(const LLUUID& id);
/**
* Open csr page for avatar
*/
static void csr(const LLUUID& id);
/**
* Checks whether we can offer a teleport to the avatar, only offline friends
* cannot be offered a teleport.
*
* @return false if avatar is a friend and not visibly online
*/
static bool canOfferTeleport(const LLUUID& id);
/**
* @return false if any one of the specified avatars a friend and not visibly online
*/
static bool canOfferTeleport(const uuid_vec_t& ids);
private:
static bool callbackAddFriendWithMessage(const LLSD& notification, const LLSD& response);
static bool handleRemove(const LLSD& notification, const LLSD& response);
static bool handlePay(const LLSD& notification, const LLSD& response, LLUUID avatar_id);
static bool handleKick(const LLSD& notification, const LLSD& response);
static bool handleFreeze(const LLSD& notification, const LLSD& response);
static bool handleUnfreeze(const LLSD& notification, const LLSD& response);
static void callback_invite_to_group(LLUUID group_id, void* id);
public:
// Just request friendship, no dialog.
static void requestFriendship(const LLUUID& target_id, const std::string& target_name, const std::string& message);
};
#endif // LL_LLAVATARACTIONS_H