Dear Alpha Users who are curious about this: A = Alt B = Shift X = Ctrl Y = Escape Back = Toggle Flycam mode (Use this, it's fun!!!) Start = Toggle Cursor mode Right Stick Click = Toggle Mouselook Left Stick Click = Jump/Fly Enjoy, I know I do!
151 lines
4.7 KiB
C++
151 lines
4.7 KiB
C++
/**
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* @file llkeyboard.h
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* @brief Handler for assignable key bindings
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*
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* $LicenseInfo:firstyear=2001&license=viewerlgpl$
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* Second Life Viewer Source Code
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* Copyright (C) 2010, Linden Research, Inc.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation;
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* version 2.1 of the License only.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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*
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* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
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* $/LicenseInfo$
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*/
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#ifndef LL_LLKEYBOARD_H
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#define LL_LLKEYBOARD_H
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#include <map>
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#include "string_table.h"
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#include "lltimer.h"
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#include "indra_constants.h"
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enum EKeystate
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{
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KEYSTATE_DOWN,
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KEYSTATE_LEVEL,
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KEYSTATE_UP
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};
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typedef void (*LLKeyFunc)(EKeystate keystate);
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enum EKeyboardInsertMode
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{
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LL_KIM_INSERT,
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LL_KIM_OVERWRITE
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};
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class LLKeyBinding
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{
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public:
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KEY mKey;
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MASK mMask;
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// const char *mName; // unused
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LLKeyFunc mFunction;
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};
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class LLWindowCallbacks;
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class LLKeyboard
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{
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public:
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typedef enum e_numpad_distinct
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{
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ND_NEVER,
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ND_NUMLOCK_OFF,
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ND_NUMLOCK_ON
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} ENumpadDistinct;
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public:
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LLKeyboard();
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virtual ~LLKeyboard();
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void resetKeys();
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F32 getCurKeyElapsedTime() { return getKeyDown(mCurScanKey) ? getKeyElapsedTime( mCurScanKey ) : 0.f; }
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F32 getCurKeyElapsedFrameCount() { return getKeyDown(mCurScanKey) ? (F32)getKeyElapsedFrameCount( mCurScanKey ) : 0.f; }
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BOOL getKeyDown(const KEY key) { return mKeyLevel[key]; }
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BOOL getKeyRepeated(const KEY key) { return mKeyRepeated[key]; }
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BOOL translateKey(const U16 os_key, KEY *translated_key);
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U16 inverseTranslateKey(const KEY translated_key);
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BOOL handleTranslatedKeyUp(KEY translated_key, U32 translated_mask); // Translated into "Linden" keycodes
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BOOL handleTranslatedKeyDown(KEY translated_key, U32 translated_mask); // Translated into "Linden" keycodes
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virtual BOOL handleKeyUp(const U16 key, MASK mask) = 0;
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virtual BOOL handleKeyDown(const U16 key, MASK mask) = 0;
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// Asynchronously poll the control, alt, and shift keys and set the
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// appropriate internal key masks.
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virtual void resetMaskKeys() = 0;
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virtual void scanKeyboard() = 0; // scans keyboard, calls functions as necessary
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// Mac must differentiate between Command = Control for keyboard events
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// and Command != Control for mouse events.
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virtual MASK currentMask(BOOL for_mouse_event) = 0;
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virtual KEY currentKey() { return mCurTranslatedKey; }
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EKeyboardInsertMode getInsertMode() { return mInsertMode; }
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void toggleInsertMode();
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static BOOL maskFromString(const std::string& str, MASK *mask); // False on failure
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static BOOL keyFromString(const std::string& str, KEY *key); // False on failure
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static std::string stringFromKey(KEY key);
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e_numpad_distinct getNumpadDistinct() { return mNumpadDistinct; }
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void setNumpadDistinct(e_numpad_distinct val) { mNumpadDistinct = val; }
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void setCallbacks(LLWindowCallbacks *cbs) { mCallbacks = cbs; }
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F32 getKeyElapsedTime( KEY key ); // Returns time in seconds since key was pressed.
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S32 getKeyElapsedFrameCount( KEY key ); // Returns time in frames since key was pressed.
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void setControllerKey(KEY key, bool level)
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{
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mControllerKeys[key] = mKeyLevel[key] = level;
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(level ? mKeyDown[key] : mKeyUp[key]) = true;
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}
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protected:
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void addKeyName(KEY key, const std::string& name);
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protected:
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std::map<U16, KEY> mTranslateKeyMap; // Map of translations from OS keys to Linden KEYs
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std::map<KEY, U16> mInvTranslateKeyMap; // Map of translations from Linden KEYs to OS keys
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LLWindowCallbacks *mCallbacks;
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LLTimer mKeyLevelTimer[KEY_COUNT]; // Time since level was set
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S32 mKeyLevelFrameCount[KEY_COUNT]; // Frames since level was set
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BOOL mKeyLevel[KEY_COUNT]; // Levels
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BOOL mKeyRepeated[KEY_COUNT]; // Key was repeated
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BOOL mKeyUp[KEY_COUNT]; // Up edge
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BOOL mKeyDown[KEY_COUNT]; // Down edge
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BOOL mControllerKeys[KEY_COUNT]; // Keys held in controller
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KEY mCurTranslatedKey;
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KEY mCurScanKey; // Used during the scanKeyboard()
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e_numpad_distinct mNumpadDistinct;
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EKeyboardInsertMode mInsertMode;
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static std::map<KEY,std::string> sKeysToNames;
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static std::map<std::string,KEY> sNamesToKeys;
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};
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extern LLKeyboard *gKeyboard;
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#endif
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