163 lines
5.0 KiB
C++
163 lines
5.0 KiB
C++
/**
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* @file llnameeditor.cpp
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* @brief Name Editor to refresh a name.
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*
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* $LicenseInfo:firstyear=2003&license=viewergpl$
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*
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* Copyright (c) 2003-2009, Linden Research, Inc.
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*
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* Second Life Viewer Source Code
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* The source code in this file ("Source Code") is provided by Linden Lab
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* to you under the terms of the GNU General Public License, version 2.0
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* ("GPL"), unless you have obtained a separate licensing agreement
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* ("Other License"), formally executed by you and Linden Lab. Terms of
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* the GPL can be found in doc/GPL-license.txt in this distribution, or
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* online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
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*
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* There are special exceptions to the terms and conditions of the GPL as
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* it is applied to this Source Code. View the full text of the exception
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* in the file doc/FLOSS-exception.txt in this software distribution, or
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* online at
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* http://secondlifegrid.net/programs/open_source/licensing/flossexception
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*
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* By copying, modifying or distributing this software, you acknowledge
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* that you have read and understood your obligations described above,
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* and agree to abide by those obligations.
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*
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* ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
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* WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
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* COMPLETENESS OR PERFORMANCE.
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* $/LicenseInfo$
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*/
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#include "llviewerprecompiledheaders.h"
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#include "llnameeditor.h"
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#include "llmenugl.h"
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#include "lluictrlfactory.h"
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#include "llwindow.h"
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static LLRegisterWidget<LLNameEditor> r("name_editor");
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LLNameEditor::LLNameEditor(const std::string& name, const LLRect& rect,
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const LLUUID& name_id,
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const Type& type,
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const std::string& loading,
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bool rlv_sensitive,
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const std::string& name_system,
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bool click_for_profile,
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const LLFontGL* glfont,
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S32 max_text_length)
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: LLNameUI(loading, rlv_sensitive, name_id, type, name_system, click_for_profile)
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, LLLineEditor(name, rect, LLStringUtil::null, glfont, max_text_length)
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{
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if (!name_id.isNull())
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{
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setNameID(name_id, type);
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}
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else setText(mInitialValue);
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}
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// virtual
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BOOL LLNameEditor::handleMouseDown(S32 x, S32 y, MASK mask)
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{
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if (mClickForProfile && mAllowInteract)
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{
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showProfile();
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return true;
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}
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else return LLLineEditor::handleMouseDown(x, y, mask);
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}
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// virtual
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BOOL LLNameEditor::handleRightMouseDown(S32 x, S32 y, MASK mask)
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{
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bool simple_menu = mContextMenuHandle.get()->getName() == "rclickmenu";
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std::string new_menu;
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bool needs_simple = !mAllowInteract || mNameID.isNull(); // Need simple if no ID or blocking interaction
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if (!simple_menu && needs_simple) // Switch to simple menu
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{
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new_menu = "menu_texteditor.xml";
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}
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else // TODO: This is lazy, but I cannot recall a name editor that switches between group and avatar, so logic is not needed yet.
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{
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new_menu = mType == GROUP ? "menu_nameeditor_group.xml" : "menu_nameeditor_avatar.xml";
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}
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if (!new_menu.empty()) setContextMenu(LLUICtrlFactory::instance().buildMenu(new_menu, LLMenuGL::sMenuContainer));
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setActive();
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return LLLineEditor::handleRightMouseDown(x, y, mask);
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}
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// virtual
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BOOL LLNameEditor::handleHover(S32 x, S32 y, MASK mask)
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{
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auto handled = LLLineEditor::handleHover(x, y, mask);
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if (mAllowInteract && mClickForProfile && !mIsSelecting)
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{
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getWindow()->setCursor(UI_CURSOR_HAND);
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handled = true;
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}
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return handled;
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}
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void LLNameEditor::displayAsLink(bool link)
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{
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static const LLUICachedControl<LLColor4> color("HTMLAgentColor");
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setReadOnlyFgColor(link ? color : LLUI::sColorsGroup->getColor("TextFgReadOnlyColor"));
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}
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void LLNameEditor::setText(const std::string& text)
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{
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setToolTip(text);
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LLLineEditor::setText(text);
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}
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// virtual
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LLXMLNodePtr LLNameEditor::getXML(bool save_children) const
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{
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LLXMLNodePtr node = LLLineEditor::getXML();
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node->setName(LL_NAME_EDITOR_TAG);
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node->createChild("label", TRUE)->setStringValue(mInitialValue);
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node->createChild("rlv_sensitive", TRUE)->setBoolValue(mRLVSensitive);
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node->createChild("click_for_profile", TRUE)->setBoolValue(mClickForProfile);
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node->createChild("name_system", TRUE)->setStringValue(mNameSystem);
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return node;
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}
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LLView* LLNameEditor::fromXML(LLXMLNodePtr node, LLView *parent, LLUICtrlFactory *factory)
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{
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LLRect rect;
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createRect(node, rect, parent, LLRect());
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S32 max_text_length = 1024;
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node->getAttributeS32("max_length", max_text_length);
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S8 type = AVATAR;
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node->getAttributeS8("id_type", type);
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LLUUID id;
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node->getAttributeUUID("id", id);
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std::string loading;
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node->getAttributeString("label", loading);
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bool rlv_sensitive = false;
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node->getAttribute_bool("rlv_sensitive", rlv_sensitive);
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bool click_for_profile = true;
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node->getAttribute_bool("click_for_profile", click_for_profile);
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std::string name_system;
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node->getAttributeString("name_system", name_system);
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LLNameEditor* line_editor = new LLNameEditor("name_editor",
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rect,
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id, (Type)type, loading, rlv_sensitive, name_system,
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click_for_profile,
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LLView::selectFont(node),
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max_text_length);
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line_editor->setColorParameters(node);
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line_editor->initFromXML(node, parent);
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return line_editor;
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}
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