Need to test: localassetbrowser preview related floaters hgfloatertexteditor maps media textures! Currently very hacky web browser alpha masks on avatars bumpmaps Are all sky components appearing? LLViewerDynamicTexture (texture baking, browser, animated textures, anim previews, etc) Snapshot related features Customize avatar vfs floater UI textures in general Texture priority issues
117 lines
3.8 KiB
C++
117 lines
3.8 KiB
C++
/**
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* @file llfloaterlandmark.h
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* @author Richard Nelson, James Cook, Sam Kolb
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*
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* $LicenseInfo:firstyear=2007&license=viewergpl$
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*
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* Copyright (c) 2007-2009, Linden Research, Inc.
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*
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* Second Life Viewer Source Code
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* The source code in this file ("Source Code") is provided by Linden Lab
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* to you under the terms of the GNU General Public License, version 2.0
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* ("GPL"), unless you have obtained a separate licensing agreement
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* ("Other License"), formally executed by you and Linden Lab. Terms of
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* the GPL can be found in doc/GPL-license.txt in this distribution, or
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* online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
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*
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* There are special exceptions to the terms and conditions of the GPL as
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* it is applied to this Source Code. View the full text of the exception
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* in the file doc/FLOSS-exception.txt in this software distribution, or
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* online at
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* http://secondlifegrid.net/programs/open_source/licensing/flossexception
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*
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* By copying, modifying or distributing this software, you acknowledge
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* that you have read and understood your obligations described above,
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* and agree to abide by those obligations.
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*
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* ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
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* WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
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* COMPLETENESS OR PERFORMANCE.
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* $/LicenseInfo$
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*/
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#ifndef LL_LLFLOATERLANDMARK_H
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#define LL_LLFLOATERLANDMARK_H
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#include "llfloater.h"
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#include "lluictrl.h"
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#include "llpermissionsflags.h"
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class LLButton;
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class LLFloaterTexturePicker;
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class LLInventoryItem;
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class LLTextBox;
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class LLViewBorder;
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class LLFolderViewItem;
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class LLSearchEditor;
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class LLInventoryPanel;
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class LLSaveFolderState;
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class LLViewerTexture;
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// used for setting drag & drop callbacks.
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typedef BOOL (*drag_n_drop_callback)(LLUICtrl*, LLInventoryItem*, void*);
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//////////////////////////////////////////////////////////////////////////////////////////
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// LLFloaterLandmark
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class LLFloaterLandmark: public LLFloater, public LLFloaterSingleton<LLFloaterLandmark>
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{
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public:
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LLFloaterLandmark(const LLSD& data);
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virtual ~LLFloaterLandmark();
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// LLView overrides
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virtual BOOL handleDragAndDrop(S32 x, S32 y, MASK mask,
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BOOL drop, EDragAndDropType cargo_type, void *cargo_data,
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EAcceptance *accept,
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std::string& tooltip_msg);
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virtual BOOL handleKeyHere(KEY key, MASK mask);
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// LLFloater overrides
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virtual void onClose(bool app_quitting);
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const LLUUID& getAssetID() { return mImageAssetID; }
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const LLUUID& findItemID(const LLUUID& asset_id, BOOL copyable_only);
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void setDirty( BOOL b ) { mIsDirty = b; }
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BOOL isDirty() const { return mIsDirty; }
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void setActive( BOOL active );
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static void onBtnClose( void* userdata );
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static void onBtnNew( void* userdata );
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static void onBtnEdit( void* userdata );
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static void onBtnDelete( void* userdata );
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static void onBtnNewFolder( void* userdata );
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static void onBtnRename( void* userdata );
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static void onSelectionChange(const std::deque<LLFolderViewItem*> &items, BOOL user_action, void* data);
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static void onShowFolders(LLUICtrl* ctrl, void* userdata);
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static void onSearchEdit(const std::string& search_string, void* user_data );
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protected:
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LLPointer<LLViewerTexture> mLandmarkp;
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LLUUID mImageAssetID; // Currently selected texture
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LLUUID mWhiteImageAssetID;
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LLUUID mSpecialCurrentImageAssetID; // Used when the asset id has no corresponding texture in the user's inventory.
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LLUUID mOriginalImageAssetID;
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LLTextBox* mTentativeLabel;
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LLTextBox* mResolutionLabel;
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std::string mPendingName;
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BOOL mIsDirty;
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BOOL mActive;
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LLSearchEditor* mSearchEdit;
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LLInventoryPanel* mInventoryPanel;
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PermissionMask mImmediateFilterPermMask;
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PermissionMask mNonImmediateFilterPermMask;
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BOOL mNoCopyLandmarkSelected;
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F32 mContextConeOpacity;
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LLSaveFolderState* mSavedFolderState;
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};
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#endif // LL_FLOATERLANDMARK_H
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