-New LLWearableType class, uses LLDictionary for typeindex<->typename<->assettype<->typelabel conversions. -LLAvatarDefines cleaned up. Uses LLDictionary for Mesh, TE, Baked lookups/conversions. -LLAgentWearables TEWearable stuff removed. Use LLAvatarDefines. -LLWearable WearableType conversions yanked. Use LLWearableType. -LLVOAvatar TEWEarable stuff removed. Use LLAvatarDefines. -EWearableType now LLWearableType::EType -LLWearable::getID() renamed to LLWearable::getAssetID() VOAvatar cleanup. -Removed redundant TEWearable functions. -Some code migrated to F32 LLVOAvatar::calcMorphAmount(). No functional change. -LLVOAvatar::removeMissingBakedTextures virtual. Implementation moved to VOAvatarSelf
504 lines
14 KiB
C++
504 lines
14 KiB
C++
/**
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* @file dofloaterhex.h
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* @brief Hex Editor Floater made by Day
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* @author Day Oh
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*
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* $LicenseInfo:firstyear=2009&license=WTFPLV2$
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*
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*/
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// <edit>
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#include "llviewerprecompiledheaders.h"
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#include "dofloaterhex.h"
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#include "lluictrlfactory.h"
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#include "llinventorybackup.h" // for downloading
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#include "llviewercontrol.h" // gSavedSettings
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#include "llviewerwindow.h" // alertXML
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#include "llagent.h" // gAgent getID
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#include "llviewermenufile.h"
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#include "llviewerregion.h" // getCapability
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#include "llassetuploadresponders.h" // LLUpdateAgentInventoryResponder
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#include "llinventorymodel.h" // gInventory.updateItem
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#include "llappviewer.h" // System Folders
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#include "llfloaterperms.h" //get default perms
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#include "llnotificationsutil.h"
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std::list<DOFloaterHex*> DOFloaterHex::sInstances;
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S32 DOFloaterHex::sUploadAmount = 10;
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DOFloaterHex::DOFloaterHex(LLUUID item_id, BOOL vfs, LLAssetType::EType asset_type)
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: LLFloater()
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{
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sInstances.push_back(this);
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mVFS = vfs;
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//we are editing an asset directly from the VFS
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if(vfs)
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{
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mAssetId = item_id;
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mAssetType = asset_type;
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//we are editing an inventory item
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} else {
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mItem = (LLInventoryItem*)gInventory.getItem(item_id);
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mAssetId = mItem->getAssetUUID();
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mAssetType = mItem->getType();
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}
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LLUICtrlFactory::getInstance()->buildFloater(this, "floater_hex.xml");
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}
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//this bit should be rewritten entirely
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void DOFloaterHex::show(LLUUID item_id, BOOL vfs, LLAssetType::EType asset_type)
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{
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if(!vfs)
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{
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LLInventoryItem* item = (LLInventoryItem*)gInventory.getItem(item_id);
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if(item)
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{
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S32 left, top;
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gFloaterView->getNewFloaterPosition(&left, &top);
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LLRect rect = gSavedSettings.getRect("FloaterHexRect");
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rect.translate(left - rect.mLeft, top - rect.mTop);
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DOFloaterHex* floaterp = new DOFloaterHex(item_id);
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floaterp->setRect(rect);
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gFloaterView->adjustToFitScreen(floaterp, FALSE);
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}
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} else if (item_id.notNull() && asset_type != LLAssetType::AT_NONE) {
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S32 left, top;
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gFloaterView->getNewFloaterPosition(&left, &top);
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LLRect rect = gSavedSettings.getRect("FloaterHexRect");
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rect.translate(left - rect.mLeft, top - rect.mTop);
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DOFloaterHex* floaterp = new DOFloaterHex(item_id, true, asset_type);
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floaterp->setRect(rect);
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llinfos << "Asset ID: " << item_id.asString() << llendl;
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gFloaterView->adjustToFitScreen(floaterp, FALSE);
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}
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}
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DOFloaterHex::~DOFloaterHex()
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{
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sInstances.remove(this);
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}
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void DOFloaterHex::close(bool app_quitting)
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{
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LLFloater::close(app_quitting);
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}
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BOOL DOFloaterHex::postBuild(void)
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{
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DOHexEditor* editor = getChild<DOHexEditor>("hex");
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mEditor = editor;
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#ifndef COLUMN_SPAN
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// Set number of columns
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U8 columns = U8(gSavedSettings.getU32("HexEditorColumns"));
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editor->setColumns(columns);
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// Reflect clamped U8ness in settings
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gSavedSettings.setU32("HexEditorColumns", U32(columns));
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#endif
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handleSizing();
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childSetEnabled("upload_btn", false);
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childSetLabelArg("upload_btn", "[UPLOAD]", std::string("Upload"));
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childSetAction("upload_btn", onClickUpload, this);
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childSetEnabled("save_btn", false);
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childSetAction("save_btn", onClickSave, this);
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if(!mVFS && mItem)
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{
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std::string title = "Hex editor: " + mItem->getName();
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const char* asset_type_name = LLAssetType::lookup(mItem->getType());
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if(asset_type_name)
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{
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title.append(" (" + std::string(asset_type_name) + ")");
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}
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setTitle(title);
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}
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if(!mVFS)
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{
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// Load the asset
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editor->setVisible(FALSE);
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childSetText("status_text", std::string("Loading..."));
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LLInventoryBackup::download(mItem, this, imageCallback, assetCallback);
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}
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else if (mVFS) //the asset already exists in the VFS, we don't need to fetch it
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//and we don't want to associate it with an item
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{
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setTitle(mAssetId.asString());
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readVFile();
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} else {
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this->close(false);
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}
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return TRUE;
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}
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// static
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void DOFloaterHex::imageCallback(BOOL success,
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LLViewerFetchedTexture *src_vi,
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LLImageRaw* src,
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LLImageRaw* aux_src,
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S32 discard_level,
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BOOL final,
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void* userdata)
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{
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if(final)
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{
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LLInventoryBackup::callbackdata* data = static_cast<LLInventoryBackup::callbackdata*>(userdata);
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DOFloaterHex* floater = (DOFloaterHex*)(data->floater);
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if(!floater) return;
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if(std::find(sInstances.begin(), sInstances.end(), floater) == sInstances.end()) return; // no more crash
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//LLInventoryItem* item = data->item;
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if(!success)
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{
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floater->childSetText("status_text", std::string("Unable to download asset."));
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return;
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}
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U8* src_data = src->getData();
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S32 size = src->getDataSize();
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std::vector<U8> new_data;
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for(S32 i = 0; i < size; i++)
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new_data.push_back(src_data[i]);
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floater->mEditor->setValue(new_data);
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floater->mEditor->setVisible(TRUE);
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floater->childSetText("status_text", std::string("Note: Image data shown isn't the actual asset data, yet"));
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floater->childSetEnabled("save_btn", false);
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floater->childSetEnabled("upload_btn", true);
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floater->childSetLabelArg("upload_btn", "[UPLOAD]", std::string("Upload (L$10)"));
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}
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else
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{
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src_vi->setBoostLevel(LLViewerTexture::BOOST_UI);
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}
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}
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// static
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void DOFloaterHex::assetCallback(LLVFS *vfs,
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const LLUUID& asset_uuid,
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LLAssetType::EType type,
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void* user_data, S32 status, LLExtStat ext_status)
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{
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LLInventoryBackup::callbackdata* data = static_cast<LLInventoryBackup::callbackdata*>(user_data);
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DOFloaterHex* floater = (DOFloaterHex*)(data->floater);
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if(!floater) return;
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if(std::find(sInstances.begin(), sInstances.end(), floater) == sInstances.end()) return; // no more crash
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LLInventoryItem* item = data->item;
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if(status != 0 && item->getType() != LLAssetType::AT_NOTECARD)
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{
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floater->childSetText("status_text", std::string("Unable to download asset."));
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return;
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}
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// Todo: this doesn't work for static vfs shit
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LLVFile file(vfs, asset_uuid, type, LLVFile::READ);
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S32 size = file.getSize();
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char* buffer = new char[size];
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if (buffer == NULL)
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{
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llerrs << "Memory Allocation Failed" << llendl;
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return;
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}
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file.read((U8*)buffer, size);
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std::vector<U8> new_data;
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for(S32 i = 0; i < size; i++)
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new_data.push_back(buffer[i]);
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delete[] buffer;
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floater->mEditor->setValue(new_data);
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floater->mEditor->setVisible(TRUE);
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floater->childSetText("status_text", std::string(""));
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floater->childSetEnabled("upload_btn", true);
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floater->childSetEnabled("save_btn", false);
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if(item->getPermissions().allowModifyBy(gAgent.getID()))
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{
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switch(item->getType())
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{
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case LLAssetType::AT_TEXTURE:
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case LLAssetType::AT_ANIMATION:
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case LLAssetType::AT_SOUND:
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floater->childSetLabelArg("upload_btn", "[UPLOAD]", std::string("Upload (L$10)"));
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break;
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case LLAssetType::AT_LANDMARK:
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case LLAssetType::AT_CALLINGCARD:
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floater->childSetEnabled("upload_btn", false);
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floater->childSetEnabled("save_btn", false);
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break;
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default:
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floater->childSetEnabled("save_btn", true);
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break;
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}
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}
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else
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{
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switch(item->getType())
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{
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case LLAssetType::AT_TEXTURE:
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case LLAssetType::AT_ANIMATION:
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case LLAssetType::AT_SOUND:
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floater->childSetLabelArg("upload_btn", "[UPLOAD]", std::string("Upload (L$10)"));
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break;
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default:
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break;
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}
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}
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// Never enable save if it's a pretend item
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if(gInventory.isObjectDescendentOf(item->getUUID(), gSystemFolderRoot))
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{
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floater->childSetEnabled("save_btn", false);
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}
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}
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// static
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void DOFloaterHex::onClickUpload(void* user_data)
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{
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DOFloaterHex* floater = (DOFloaterHex*)user_data;
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LLInventoryItem* item = floater->mItem;
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LLTransactionID transaction_id;
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transaction_id.generate();
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LLUUID fake_asset_id = transaction_id.makeAssetID(gAgent.getSecureSessionID());
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std::vector<U8> value = floater->mEditor->getValue();
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int size = value.size();
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U8* buffer = new U8[size];
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for(int i = 0; i < size; i++)
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buffer[i] = value[i];
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value.clear();
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LLVFile file(gVFS, fake_asset_id, item->getType(), LLVFile::APPEND);
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file.setMaxSize(size);
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if (!file.write(buffer, size))
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{
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LLSD args;
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args["ERROR_MESSAGE"] = "Couldn't write data to file";
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LLNotificationsUtil::add("ErrorMessage", args);
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return;
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}
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delete[] buffer;
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LLAssetStorage::LLStoreAssetCallback callback = NULL;
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void *fake_user_data = NULL;
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if(item->getType() != LLAssetType::AT_GESTURE && item->getType() != LLAssetType::AT_LSL_TEXT
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&& item->getType() != LLAssetType::AT_NOTECARD)
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{
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upload_new_resource(transaction_id,
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item->getType(),
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item->getName(),
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item->getDescription(),
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0,
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LLFolderType::assetTypeToFolderType(item->getType()),
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item->getInventoryType(),
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LLFloaterPerms::getNextOwnerPerms(), LLFloaterPerms::getGroupPerms(), LLFloaterPerms::getEveryonePerms(),
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item->getName(),
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callback,
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sUploadAmount,
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fake_user_data);
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}
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else // gestures and scripts, create an item first
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{ // AND notecards
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//if(item->getType() == LLAssetType::AT_NOTECARD) gDontOpenNextNotecard = true;
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create_inventory_item( gAgent.getID(),
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gAgent.getSessionID(),
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item->getParentUUID(), //gInventory.findCategoryUUIDForType(item->getType()),
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LLTransactionID::tnull,
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item->getName(),
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fake_asset_id.asString(),
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item->getType(),
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item->getInventoryType(),
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(LLWearableType::EType)item->getFlags(),
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PERM_ITEM_UNRESTRICTED,
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new NewResourceItemCallback);
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}
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}
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struct LLSaveInfo
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{
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LLSaveInfo(DOFloaterHex* floater, LLTransactionID transaction_id)
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: mFloater(floater), mTransactionID(transaction_id)
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{
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}
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DOFloaterHex* mFloater;
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LLTransactionID mTransactionID;
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};
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// static
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void DOFloaterHex::onClickSave(void* user_data)
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{
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DOFloaterHex* floater = (DOFloaterHex*)user_data;
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LLInventoryItem* item = floater->mItem;
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LLTransactionID transaction_id;
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transaction_id.generate();
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LLUUID fake_asset_id = transaction_id.makeAssetID(gAgent.getSecureSessionID());
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std::vector<U8> value = floater->mEditor->getValue();
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int size = value.size();
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U8* buffer = new U8[size];
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for(int i = 0; i < size; i++)
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buffer[i] = value[i];
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value.clear();
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LLVFile file(gVFS, fake_asset_id, item->getType(), LLVFile::APPEND);
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file.setMaxSize(size);
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if (!file.write(buffer, size))
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{
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LLSD args;
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args["ERROR_MESSAGE"] = "Couldn't write data to file";
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LLNotificationsUtil::add("ErrorMessage", args);
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return;
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}
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delete[] buffer;
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bool caps = false;
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std::string url;
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LLSD body;
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body["item_id"] = item->getUUID();
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switch(item->getType())
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{
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case LLAssetType::AT_GESTURE:
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url = gAgent.getRegion()->getCapability("UpdateGestureAgentInventory");
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caps = true;
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break;
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case LLAssetType::AT_LSL_TEXT:
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url = gAgent.getRegion()->getCapability("UpdateScriptAgent");
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body["target"] = "mono";
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caps = true;
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break;
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case LLAssetType::AT_NOTECARD:
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url = gAgent.getRegion()->getCapability("UpdateNotecardAgentInventory");
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caps = true;
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break;
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default: // wearables & notecards, Oct 12 2009
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// ONLY WEARABLES, Oct 15 2009
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floater->childSetText("status_text", std::string("Saving..."));
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LLSaveInfo* info = new LLSaveInfo(floater, transaction_id);
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gAssetStorage->storeAssetData(transaction_id, item->getType(), onSaveComplete, info);
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caps = false;
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break;
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}
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if(caps)
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{
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LLHTTPClient::post(url, body,
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new LLUpdateAgentInventoryResponder(body, fake_asset_id, item->getType()));
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}
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}
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void DOFloaterHex::onSaveComplete(const LLUUID& asset_uuid, void* user_data, S32 status, LLExtStat ext_status)
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{
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LLSaveInfo* info = (LLSaveInfo*)user_data;
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DOFloaterHex* floater = info->mFloater;
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if(std::find(sInstances.begin(), sInstances.end(), floater) == sInstances.end()) return; // no more crash
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LLInventoryItem* item = floater->mItem;
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floater->childSetText("status_text", std::string(""));
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if(item && (status == 0))
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{
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LLPointer<LLViewerInventoryItem> new_item = new LLViewerInventoryItem(item);
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new_item->setDescription(item->getDescription());
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new_item->setTransactionID(info->mTransactionID);
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new_item->setAssetUUID(asset_uuid);
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new_item->updateServer(FALSE);
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gInventory.updateItem(new_item);
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gInventory.notifyObservers();
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}
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else
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{
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LLSD args;
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args["ERROR_MESSAGE"] = llformat("Upload failed with status %d, also %d", status, ext_status);
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LLNotificationsUtil::add("ErrorMessage", args);
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}
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}
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void DOFloaterHex::onCommitColumnCount(LLUICtrl *control, void *user_data)
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{
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if(control && user_data)
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{
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DOFloaterHex *instance = (DOFloaterHex *)user_data;
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U8 columns = llclamp<U8>((U8)llfloor(control->getValue().asReal()), 0x00, 0xFF);
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instance->mEditor->setColumns(columns);
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gSavedSettings.setU32("HexEditorColumns", (U32)instance->mEditor->getColumns());
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instance->handleSizing();
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}
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}
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void DOFloaterHex::handleSizing()
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{
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// Reshape a little based on columns
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S32 min_width = S32(mEditor->getSuggestedWidth(MIN_COLS)) + 20;
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setResizeLimits(min_width, getMinHeight());
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if(getRect().getWidth() < min_width)
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{
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//LLRect rect = getRect();
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//rect.setOriginAndSize(rect.mLeft, rect.mBottom, min_width, rect.getHeight());
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//setRect(rect);
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reshape(min_width, getRect().getHeight(), FALSE);
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mEditor->reshape(mEditor->getRect().getWidth(), mEditor->getRect().getHeight(), TRUE);
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}
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}
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void DOFloaterHex::readVFile()
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{
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if(!mVFS) return;
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// quick cut paste job
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// Todo: this doesn't work for static vfs shit
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LLVFile file(gVFS, mAssetId, mAssetType, LLVFile::READ);
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if(file.getVFSThread())
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{
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S32 size = file.getSize();
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char* buffer = new char[size];
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if (buffer == NULL)
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{
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llerrs << "Memory Allocation Failed" << llendl;
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return;
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}
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file.read((U8*)buffer, size);
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std::vector<U8> new_data;
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for(S32 i = 0; i < size; i++)
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|
new_data.push_back(buffer[i]);
|
|
|
|
delete[] buffer;
|
|
|
|
mEditor->setValue(new_data);
|
|
mEditor->setVisible(TRUE);
|
|
|
|
}
|
|
|
|
childSetText("status_text", std::string("Editing VFile"));
|
|
|
|
childSetEnabled("upload_btn", false);
|
|
childSetEnabled("save_btn", false);
|
|
}
|
|
|
|
// </edit>
|